ashuramarsh's page

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I have a question about the way this works. I do understand that if the character is a level 2 monk (scaled fist)/2 war priest (sacred fist), the AC bonus stacks to be equal to level 4. At this level, I think, they would get the +1 bonus from the AC Bonus ability.

However, a monk has a +1 bonus (untyped) at this level and the war priest has a +1 dodge bonus. Would the player then get both of those to their AC?


In a game I was in an alchemist with this discovery used this to attack multiple times based on their base attack bonus.

Afterwards we had a discussion. My take on this is that it states it is a Standard action and to my mind that means, even with 5 foot step you can attack with it only once. Am I wrong?


The feat states that it can only be taken at levels 1,5,10,15 and 20. You do not get a feat at levels 10 or 20. how is this supposed to work?


Does TK projectile count as being magic for the purposes of bypassing DR or is it just considered straight normal damage?


I might be missing this, but I can't find a description of what they do.

One thought I had was they add them as class skills, but if you take something like healing, then those skills are already class skills.

Do you get a bonus to those skills?


I was curious about the starship piloting mods listed. Without any information on the crew involved, the bonus for piloting is much higher, such as a Tier 16 ship having a pilot of 16 ranks, but the bonus is like +28. I know the rules on p326, but this seems far more than most PCs will see. How is my question? abstracting is fine to a degree I guess but it creates imbalances.


Which is better to use? What are the advantages of each?

From what I gathered they both do the same thing, just with double weapon you don't need any feats to make an extra attack.

Both need TWF to be effective, so why would some not simply dual wielding?


Hi,

I have a really odd question. I know that you can use the Enlarge Person spell on your eidolon. Now here is a situation with the question in mind.

If you get your eidolon to size large through normal evolutions and then cast an enlarge person spell to make it huge, followed by a permanency. What would happen when you got to the point of being able to buy the huge size evolution? Would it just not be effective or would it increase another size level?


Hello,

I have a question about the Savage Intuition Rage Power.

It is my general understanding that rage powers only work while raging, am I wrong in this? Which leads to the actual question about this rage power.

It states that it allows you to enter rage at any time; basically when its not your turn, which is fine. However, if its a rage power it should only work while raging. Or am I missing something and there are instances which negate this and allow rage powers ot be used whenever, regardless of actually raging?


HI,

I have a question as per the title. I am not sure the GM of our current game has been running the knowledge skill correctly for determining monster lore. Every monster we have run across, he has asked for a 15+HD DC to know anything about the monster in question.

I know from reading the description it says rare monsters are that. This has been the case though for ghosts to jade golems.

So I am wondering, is there some list or way of knowing where a monster fall, aka easy, common or rare levels?


I was wondering, under the form of the dragon spells it says you get a Reflex save vs the breath weapon damage. What is not stated is the DC of the save. Is the save DC based off the spells levels? Or did I miss something?Or is the description missing something?


Does anyone know if anyoen has adapted this class to hero lab?

I have done some, but the special abilities really stumps me for creating. I am not a programmer by nature and my head does not wrap around it very well. So I was just curious if anyoen has already done this.

Thanks,
Ashura