| amorangias |
| 1 person marked this as a favorite. |
Level 1 - Color Spray and Grease
Level 3 - Web, Glitterdust and Pyrotechnics
Level 5 - Sleet Storm, Spiked Pit and Slow.
Level whatever - black tentacleWow. I must go read up on these spells. They've never been part of my repertoire but now that someone is making a list of all the win buttons i'd better do some homework...
Is this really true? Are web and color spray win buttons in pathfinder? I have to admit I've never bothered to read them partly because they're just not my style, put partly because they used to kinda suck... I've never been much of a combat wizard though...
Perhaps we can make a separate topic where we list all the win buttons so that they can be erratad and people can start playing campaigns above level 8 again...
Color Spray - it only affects low level creatures, but when it does, it's an area save or die effect.
Grease is probably the most versatile first level spell. It creates an area between the team and the monsters where anyone who enters has to save or fall down, stopping chargers and giving team's archers a few rounds of free shots. It can also help with escaping grapples and act as a magical disarm, depending on what you need.
Web is Grease on steroids, with higher save DC and a much more debilitating status. Everything that gets caught in it is a free target for all the team's fighters. In certain environments, it can even stop flying creatures.
Glitterdust cancels invisibility and inflicts blindness - both are area effects. Blinded enemies have a hard time doing anything against the team, and the ability to effectively dispel invisibility is a godsend at such low levels. The only downside is, the blindness effect allows a save each round.
Pyrotechnics also blinds enemies, but with only one saving throw - the downside is, there has to be a source of fire nearby. Or, if you don't wish to blind enemies, you can instead create a cloud of smoke that obscures all vision and inficts a -4 penalty to Strength and Dexterity.
Sleet Storm is a mixture of Grease and Pyrotechnics - it creates an area where no one sees anything and movement is hampered. Again, put it between the team and the enemies and you gain a few rounds to prepare for the oncoming battle.
Spiked Pit is just what it says on the tin - you create a spiked pit into which the enemies can fall and take damage. Use in conjunction with any of the vision-obscuring effects above (or even Fog Cloud, another good 2nd level spell, just not as versatile as those above).
Slow is a straight up mass save or suck. Staggered is one of the nastiest conditions you can put on a monster relying on physical attacks.
None of these spells is an absolute "I win" button, except maybe Color Spray on really low levels. Instead, each of these significantly hampers the enemy forces, either straight up debuffing them or buying your team time to buff without dealing with those pesky attacks. Each of them affects many targets and leaves a relatively long-lasting effect, which is key to proper use of magic in PF.
Then, there's Black Tentacles, the closest you can get to a true "I win" button at low-middle levels. It creates a field where everyone who enters is attacked with a grapple, and then crushed for your pleasure. No save, no SR. Just roll for grapple using your CL as BAB and adding +5. I've seen it wreak havoc from level 7 to about 13, then it starts falling behind enemy CMD, but while it lasts, it's absolutely amazing.