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I know I likely could have found all this out my own, but I just figured I'd post about it so I wouldn't miss anything... Basically the question is what is the current timeline for more PACG to release? I know I read that it could be another year or so for another adventure path and core set, but if I am correct class decks are set to begin releasing again monthly starting next month? Are there any other products like the iconic miniatures or any errata packs like for ROTR that is not currently on my radar?
I know there are several threads on the topic, I researched it I assure you, but 1 thing still didn't get clarified to me... so when looking at monsters and their attacks, there seems to be 3 different ways they are listed, and I saw no threads that clarified why they are written different, example is bite , 2 claws
from what I read, it doesn't seem to matter how it's written, supposedly a creature can take a full round action and do all of it's natural attacks, so I am left confused as to what the importance is on it either having a comma, or, or and between the attacks, can someone clarify that?
hello, I'm starting up a self made campaign, definitely in it's early planning stages, and id like to know if there are any good GENERIC-LIKE maps of cities, like the map of sandpoint that can be found a lot like in the back of the ROTRL AP book where it has the buildings marked with numbers... I'm making my own small town sized place, and id like something to use like that sandpoint map, but I don't wanna just paste it on an actual pathfinder town map like sandpoint, id also prefer it have the numbers already on it but I suppose I could add them if needed, I just suck at mapping out stuff like regions and cities so would help me tremendously and visually for the players if I had some form of map like that for the town, thanks
I'm sorry it took awhile, but I just noticed that this for some reason never made it to me, I did just move to a new house, but all my other mail from everywhere else has found its way here no problem, so address definitely shouldn't be the problem... The tracking says that it was returned to you due to bad address... basically, I'd clearly like my item, after all I wasn't even refunded when it was sent back to you, so i'm kind of surprised that I haven't heard from you all before having to realize this on my own... Anyways, simple solution, ship it back to me, the address is correct as far as I can see after checking it multiple times, [ADDRESS REDACTED] .... I don't think I should be charged any additional shipping or fees due to the problem not being on my end, I did everything I was supposed to do, which was set the new address, which I did, and it was the address in the shipping notice email, and ive never had to sign for anything, so me not being home shouldn't have been an issue either...
I posted a question awhile back on how stat stones worked, thus found out that, they just replace the die, not the skill, so a fortitude check would still use the fortitude bonus, even if I changed the die, and this was proven to me by the fact I was told it would say skill, instead of die, so when I read potion of focus, I am confused on if it saying banish to add intelligence or craft skill... if it means just the plus bonus, like for damiel it would be a craft +3 , or if it means I would add the d10 for my intelligence, plus my craft +3, basically is this an amazing stat stone for damiel, or is it just for a tiny bonus?
I'm sure the answers might be separate elsewhere, but these are rules questions that ive guessed at for awhile now, so figured id go ahead and find them all out for sure now and it would be easiest for me if they were grouped here together, so.... 1. When using the gem cards, like emerald of dexterity, what would the skill be as far as blessings are concerned? like say the original check is a intelligence 8 , but then you use the emerald and have a blessing that would grant 2 dice on a dexterity check, would that now grant you 2 dice? I would assume it doesn't, because the check is still intelligence and you are just rolling dexterity die instead of intelligence, which brings up the next question, if that is the case, then would that mean, in this same situation, that a if I had a blessing that gave 2 dice to an intelligence check, that i could use it for 2 dice still? and if so, which dice would they be, my character's actual intelligence die, or would it be 2 more dexterity? 2. Lets say i have a blessing of gozreh, 2 dice for closing a location check, and the closing location check was to summon a barrier and beat it, would i be able to use the blessing to get 2 dice against the barrier? Also another example, what if i had a blessing that gave 2 dice to defeat henchman or villain, and i encountered an enemy ship, which summons a ship, would that blessing be able to give me 2 dice against the summoned ship card? 3. When playing as the skulls and shackles Damiel, how would using a potion of healing work, basically in reference to the fact that instead of banishing, i recharge, since it has the alchemical trait, the core thing I'm wondering is if the potion recharges first and therefore gets shuffled with the rest of the healed cards, or if it goes on the bottom, after i shuffle in the healed cards? thanks
posting this here due to it not quite being a rule question exactly, my situation is when reading the insert card in the class decks, it advertises that they can either be used for the organized play, or you can shuffle them into your cards for going through the story, it advertises you shuffle them ALL in, that match the adventure deck number and such as you go... and thus where my situation begins, we actually died and failed a scenario in adventure 6 for skulls and shackles, considering we would remotely be starting over in terms of skill and power feats, we just chose to start from scratch, and at the time of being in adventure deck 6 using 2 characters and 3 class decks, we still had a lot of basic stuff throughout what we could find in locations, now that we are starting a new run through, we are looking at including cards from as many as 7-8 class decks, me and my wife will be using 2 characters each this time, which is what has increased our like of cards in a lot more class decks.... so the question is, if with 2 characters using 3 class decks still left us seeing lots of basic in adventure 6, then surely it will be worse with 7 or more decks shuffled into the inventory, even with 4 characters, so what are opinions on this? should I hardcore stick to what the insert cards say, and if I choose to include cards from a class deck, include them ALL? or does anyone think its reasonable to include only the ones in the decks you wish to acquire, or maybe like for every boon put in by choice, we put in a boon of the same type we wouldn't want? Basically I want lots of card options in my inventory, looking to include lots of the decks to find high end rapiers, and augury and scrying, etc. , but I don't want the inventory so muddled up that we have no hopes of finding stuff without lots of banishing for good, which wont happen until adventure 3 or higher....but I also don't want to make the inventory so un-muddled, that we can find everything we want with ease, and thus be mildly over powered...so what are opinions on this? what do people think we should do in this situation or what would you do or what have you done in this instance?
my order was supposed to use my store credit entirely, but some portion of the order's total seems to have not used store credit, so would like the money taken from my card refunded, and then that amount taken from my store credit as it should have been, and would hope this resolves with it not repeating in the future, cause I'm fairly positive I have all my subscriptions set to take store credit, and that I had enough store credit
I have not been able to follow pathfinder updates much and completely missed mummy's mask as an audio pathfinder product even though I purchased all of the rise of the runelords audio, so now that I'm seeing the mummy's mask audios, I'm trying to figure out how to buy them, each of them advertise a CD/download bundle at 19 dollars, so I'm wondering if this means I pay a 1 time payment of 19 and get all 6 different audios, or if it is 19 per audio part, so id have to pay the 19 , 6 different times, so basically to simplify, what is the cheapest way that I, a non subscriber of the pathfinder legends, could obtain all 6 audio parts for mummy's mask?
my order is supposed to use store credit, which I definitely have enough to cover the price, however the order is saying something about the payment being declined and stuff, so pretty lost as to what is going on, I just want the money for this order to come from only the store credit, and if any came from anywhere else, I would like it returned
ive been pretty busy, so I don't get to keep up with stuff too much, just try to stay ahead money wise when it comes to the subscription to the game and class decks, and also have been getting the miniature sets, my question is basically what else is coming out for the game as of right now, I know there is a 6th miniature set, but that's it, I was curious if there is another class deck scheduled right now, and when the new full base set would come out, I recall a post that said theyd be taking a bigger break between the end of wrath and then the next set, but id like a timeline on all the products for this as of now in the future so I can plan my money around it, thanks also I'm curious as if there has been any update on other products like the ROTR eratta packs from drive thru cards?
this is technically a mix of advice and rules, but I feel like it isn't out of place here, basically I'm building a sorcerer, and my character using and creation knowledge is limited, ive been a GM much more than a PC and haven't ever had to GM for a sorcerer or really any spellcasters, therefore magic stuff can go over my head sometimes, such as what ive run into now, I'm building a human sorcerer, going instantly into level 3, and I'm kinda looking to build the blasting kind of sorcerer, and from what ive seen online, popular feats for this are spell focus into spell specialization, and eventually intensified spell, but upon reading both spell specialization and intensified spell, I get kinda confused on exactly what they modify, so as for the rules part, in regards to these, what gets buffed, what doesn't? Then for advice, is there any feats beyond these you all recommend? looking for anything to help my character stay alive and be good in combat, not looking for a tricky sorcerer also id like to know items I should be going after, cause originally I was thinking magic based armor items, but these seem to become almost useless if you use a spell that has a greater bonus, so is there any recommended items that I should be going after that spells definitely cant be better at accomplishing their bonuses? also take note I'm not using an archtype and my bloodline is draconic electricity
I recall a thread I posted awhile back, in reference to generating armors, in which someone expressed that if you rolled a specific armor after rolling that it would be magic and have a special ability, that that was impossible, that specific armors were specific and couldn't be modified and such, however looking more so now, this seems inaccurate, cause specific armors just appear to be not normal armors, armors that were crafted in some different way, mithral shirt for example, is just a chain shirt made from mithral, so where would the impossibility be that a chain shirt of mithral couldn't be a mithral shirt +1 or higher?
alright, been going in circles in the core rulebook to try and figure this out, I myself, or with other people, have never been in a campaign that really made it far enough to start utilizing wands, this is now changing, with me as GM, and I'm pretty baffled by use magic device and such, reading all I can for both wands and use magic device, I cant tell which is true, either that use magic device is used by everyone, no matter who is trying to use the wand, or if use magic device is only used for people who don't have the spell on their list and matching class for the wand's spell, both sound true and such while reading, so basically the situation is, if a level 3 warpriest was to get a wand of cure light wounds, would they be able to use it just as using a cure light wounds spell, or would they need to make the DC 20 use magic device check? if that is the case, does these mean wands are pretty much only a sorcerer thing since its charisma based?
it seems my order didn't spawn due to the barbarian class deck being moved to febuary, which is ok, but part of my order was supposed to contain iconic miniatures #4 and I guess #5 was also moved to febuary, so my question here is does that mean next month my order will include iconic miniatures #4 #5 and #6 as well as the barbarian class deck? or will #6 be moved as well?
A PC of mine has made a witch, and to confidently help out, I kind of have to know stuff about the itch, I read through the advanced player's guide part on the witch, but I kinda ended up confused some from where I have little to no experience with familiars, technically my only experience with familiars would be 2 previous PCs being druid, and of course it seems animal companions definitely aren't familiars, but they are the closest thing I worked with, and I didn't fully understand it all back then either, so I shall ask questions that came up while reading through stuff 1. I noticed that it acted like the witch's familiar is different from a wizard's, but the only difference I really spotted was that the familiar kinda acts like the spellbook for a witch, I don't remember anything right off that was very game changing other than that, did I miss something? 2. I assume with the detail in a familiar, one would want to make a character sheet for the familiar? 3. extended from the character sheet part, I didn't notice anything really about levels for a familiar, like I see the chart that shows the abilities they gain, and there is the part about their HP being the witch's HP halved, but I see nothing about them ever getting stronger so to speak, no ability score increases or feats, so did I miss something or do they basically only get abilities added and HP boosted as you level? 4. Noticed a feat for familiars called improved familiars, but then upon looking into that, I failed to notice any bonuses that those familiar's provided, like the +3 on stealth that the cat gives, I saw no bonuses like that provided from things like the psudodragon (likely spelled wrong) and such, so something I missed there? if not, then is the only point to the feat, to get a different familiar for flavor or are they definitely stronger so to speak? I suppose that is basically all my questions unless anyone wants to point out things that also get overlooked that I may not have even realized I overlooked
I'm back with a likely easy question, but it goes over my head, I believe ive asked this before a long time ago, but I guess the answers didn't stick with me, the questions involve random magic item generation, pretty much just with armors and weapons the easiest way I know to ask this, is I guess to give the description of what I did, and for me to be told if that was done correctly or not, and if not, what I should be doing instead so when generating my random armor or shield, I rolled the special ability and roll again part, which from what I could tell, had me roll for a specific armor or shield, seeming that I get to choose, so I chose armor and rolled dragonhide plate, so then I returned to roll and rolled special ability again, so I went and rolled this time on the special ability table and got energy resistance, then when I rolled again, I got the +1 armor/shield , so the way I did that, was wrote it up as a dragonhide plate of energy resistance +1 with the price of 22,300 GP , 1000 for the +1 , 3,300 for the dragonhide plate, and 18,000 for the energy resistance, was this done and priced correctly? This one is the main one that had me confused, I was rolling for my weapon, I rolled the special ability roll again thing, so what I saw seemed that I needed to roll for a specific weapon first, so then I rolled a luck blade with 0 wishes, I then rolled the special ability and rolled shocking burst, then I rolled and got specific weapon, the only part I saw pertaining to this was something about if I rolled something, I used the better one, so I chose to roll on the specific weapon table, which then came up as a luck blade with 1 wish, so I essentially replaced it, I then wrote it up as a shocking burst luck blade with 1 wish, priced at 70,360, 62,360 for the luck blade with 1 wish, and 8,000 for the shocking burst being a +2 bonus on the price chart
for the most part, I'm pretty ok in both areas, but I ran into 2 things that confuse me at this time.... 1. when it comes to determining the CR how would I do that with 3 NPCs , 2 3rd level and 1 7th level, it is possible those levels will change, so id like the exact method known to find that out, its easy with the bestiary due to the xp values being shown, and the short cuts you can use with multiple of the same enemy, but this is the first fight ive planned like this 2. I'm a little lost on how the spiked pit trap works, mostly the 1d4 spikes per target part of when its triggered, I assume the best way for me to understand it, is someone walk me through what I do as a gm when a PC triggers the trap
coming soon in my campaign is likely a fight in a cave, so I definitely think its time to understand exactly how things like low light vision and all that work with darkness, I read the section in chapter 7 of the core rule book, but it didn't exactly clear everything up for me, basically, lets say we are in pitch darkness, and they are fighting an enemy, what are the modifiers that get granted in a fight like this, who all do they get granted to? also noticed something about a 50% chance to miss, and I am unsure of how to determine a hit or miss in such a situation, is it a percentile roll if they hit the AC? if so do they make the roll or do I? just anything to give me nice simple details for combat in a dark environment would be good, technically moving too
this came up during my session last night, and I went with it because upon checking I didn't see anything against it, but I was under the impression that if you had a ranged weapon like a crossbow, you wouldn't be able to attack with it if someone was in melee with you, or perhaps you could but would take a penalty, but like I said, when I checked, I didn't find anything against, so if someone could explain to me the limitations that do exist for ranged combat if any, I would be happy with that, I already know about shooting into melee, but range rules also aren't very clear to me, cause the weapon will list range as like 80 feet, but then I read something that said maximum range is up to 5 times the weapons range or something like that, so any short detailed guides to anything involving ranged combat and the answer as to if you can shoot while in melee, either the person who is melee attacking you or another enemy within line of sight, would be appreciated, thanks.
My most recent order, seems to only contain the druid class deck, and I was under the impression, that since I had all my iconic heroes miniature sets in my sidecart, that the 4th set was coming out this month and would be part of my druid class deck shipment, I might be thinking or seeing things wrong, but if there is a way to get them shipped together, that is what I would like.
maybe should split this stuff up, but I figured ill just roll it altogether, as of right now though, only 2 things have came up, 1 is likely simple, 2 is likely complicated, but anyways 1. so looking at the warpriest, 2 of my PCs made them, we couldn't find a "spells known" part, I can find them for pretty much any other caster, but I couldn't for the life of me find any part about how many spells they know at a time, so any guidance on that and where to find it? 2. I had a PC make a summoner, a class I know nothing about, and thus when reading through the summoner, I was pretty confused about some stuff, so if anyone could provide me with some tips on how to simplify the summoner thing, that would be cool, like how the eidolon works, how you figure out what it looks like (assuming the demonic chicken was a planned thing for balthazar) and generally how they work, I'm not very good at knowing how druids work either, which is likely a linked problem, also any tips for a first feat for a summoner, I couldn't find any feats that seemed directly linked to the summoner or his abilities thanks for any help
don't know that this is exactly the place to post this, I just remember when the first 3 iconic heroes miniatures sets were being released, I tried to pre order them all at once, and that made things screwy with trying to get things shipped how I want, so what I would like, is there is a class deck and an iconic miniatures set coming out in each month following now, December, January, febuary, I would as a subscriber to the class decks, like each miniatures set to be shipped with my class deck, or at least be part of the same order, so I'm asking how do I go about making that happen with no complications? do I pre order all the miniature sets now, or is there another way to go about this? also while I'm thinking of it, I notice the miniature sets are normally 35 but its showing me as them being marked down to 28, why is that? is that a pre order discount or something else?
looking through my bard class deck, I have no items numbered 2 or 3, I have seen other class decks maybe not having a card type in the number 6, and stuff like that, but this is the first ive encountered seeing a gap of 2 numbers, so just wanna confirm that this is intentional and not an error, that there shouldn't be any items in the bard class deck with the number 2 or 3 on them?
well first off, let me say I have finally completed rise of the runelords, and that last scenario....I love and hate who ever designed that, it was epic, but so terribly hard, at least for 2 people it was, I have no idea how a solo player could beat that anyways, onto the rules question, so now we are about to do skulls and shackles, which we have played some before, but in regards to like class decks, what are the limitations on those set wise, meaning like, would the rouge one be useable with rise of the runelords to play? like is there certain class decks that really just only fit a certain path, like people with abilities that use the swashbuckling trait, or guns, could clearly only or should only, be used during skulls and shackles, so before we pick our characters and stuff, I just wanna know where my options should lie, cause I have all the new class decks as well, and with wrath of the righteous , I know it uses new mechanics and don't wanna pick something that is designed to specifically help that adventure path for this adventure path technically its a lazy question, cause if I read every character, then, id be able to tell who would work and such, but I was hoping there would be a shorthand list or something that I could be provided with like, "such and such characters should only be used in this path, while such and such characters work for all of them" or "class deck such and such through such and such work for this adventure path" and so on also I'm wondering the same about the cards that come with the iconic heroes, merisiel is technically a bad example since her card is versatile and useable probably in any adventure path, but just say for example, if I was using any version of merisiel, could I use her owned card?
well here is a question about an oldie, I'm still going through rise of the runelords, have now made it to the road through xin shalast scenario, I will add I have bought the errata pack, so the wording as far as I know should be correct, however the scenario, to me reading it, is mildly confusing, I'm sure I'm over thinking it, but in my determination to try and not do anything wrong, I don't have a choice but to overthink it anyways, so the issue is, I don't exactly understand what the scenario expects, like for 2 players, we will be using 4 locations, but while the rules talk about putting the villain next to the scenario and such, they don't mention what that does with the henchman count and stuff, so since he goes next to the scenario, does that mean a stack of 4 wardens of runes gets dealt into the 4 different locations? or would the count be 3 of the henchmen and the villain, which I guess would leave one locations empty? which I assume isn't right? also, the part that says when attempting to close a location, the villain uses his power, I assume that means the listed power on him ANYTIME we try to close a location, and that the power works the same way as written on the card, meaning it can affect people that aren't the guy closing the location? and lastly, my confusion with beating the scenario, since there are no special rules about winning, I assume the goal is to still defeat the villain with him having nowhere to escape, thus for a 2 player game, it seems that we have to essentially defeat 2 henchmen, closing the locations, then when we go to beat the 3rd, he switches, and so does that mean he will escape to the 4th location if we defeat him, like, does he start using the normal rules of villains once he switches with the henchmen and goes into the deck?
I posted about this before, just trying to clarify that things are going to be as they should be, I don't have the exact numbers in front of me, but the situation was pretty much that my store credit was charged 30ish while the order total was 40ish, and thus it shoulda pulled 10ish from my card, but it actually pulled 20ish as I found out, it seemed like the store credit was fixed, but the 20ish still has yet to be refunded, and I have no idea why my card was charged that much anyways, but I just want to confirm that the refund for everything that was charged to my card is happening?
hey, got my confirmation email, and just wanted to clear some things up, first off, I was told that there wouldn't be a problem if I subscribed to the pathfinder ACG class decks on creating a double, cause I had already preordered the first class deck, and I do see 2 class decks listed, it appears that only 1 of them is counting and taking money, but I just wanted to clarify that to make sure, that I am only being charged and shipped 1 paladin class deck, the second thing is the money part, it says the order total is 41.07 but says store credit to apply is 31.98 , and I definitely have it set, and need it, to pull only from my store credit, so wanting to clarify that this is just an error in print, but all the money for the order did come from my store credit? thanks
I am wanting to subscribe to the pathfinder adventure card game class decks, but the first one is already in my sidecart, I believe I purchased it, its been months since it was first announced, so not sure if it took money to get to the sidecart or not, but what id like to do is get refunded for the class deck in my sidecart, if it was paid for, and then start with the subscription, since if I subscribed it would auto include that deck, let me know options and such, thanks :)
2 questions... 1. I cant seem to find the rules of replaying senarios, I know it can be done, and I know you don't earn the rewards if your character already has earned the rewards, but what about the adventure deck numbers on cards? do they matter? say we were on adventure deck 4 and I somehow missed out on getting like any spell upgrades since the beginning, and so I wanted to go find a scenario that had a good chance of me doing solo and getting some spells, if I found a scenario from adventure deck 1 that I wanted to do, would it be fine or allowed to essentially use the current pool of cards or should I only use cards from adventure deck 1 and below? 2. Curious about the timing of certain things, mainly augury and footpad's boots, Example A. my gf explores and finds a barrier, she wants to use footpad's boots to get back a thieves tools in her discard pile to use against the barrier, is this possible/allowed? Example B. I just beat a barrier that allows me to explore again, am I allowed to cast an augury before that additional explore?
me and my GF have dusted off our cards and went back into the grind on ROTR, and I remember reading somewhere about crown of charisma not defeating ieasha foxglove, that it would win the check, but wouldn't give it the magic trait and therefore wouldn't actually defeat ieasha, and so that leads me to question if that is correct, why doesn't the crown work because the crown does have the magic trait, basically what counts for purposes of adding traits, when do they not get added? etc.? also had the question about enfeeble and monsters immune to the mental trait, but im going to assume that those monsters cant be enffebled?
I haven't been able to play and therefore buy the season of shackles adventures, I know that drivethru now has cards to go along with the senarios, but as far as the senarios are concerned, they are a little pricey for me, so im curious as to if they will ever be available bundled together for a overall cheaper price, or if they will ever be available to subscribe to and get discounts on? thanks
alright, well I placed an order back in January or febuary, for both iconic miniatures set #1 and #2 , it continued to say pending and not ship, because I assumed since I placed it together, that's how it would ship, so it was waiting for iconic miniatures #2 to release before shipping, well..... the part that says pending has me confused, cause the money amount is kinda wrong, it says the order total is less than the amount of store credit to apply, essentially the order total is for 1 set while the store credit to apply is the amount for both sets, then the odd thing is iconic minatures #1 never shipped to me but only iconic miniatures #2 is in my sidecart, so its like the order got split but nothing ever happened? I don't know, this is all about the first order, the second order is more of a request, what I would like to happen to fix all of this is all of these items to be moved to side cart to ship with the may adventure card game subscription shipment, any of them that are released at that time anyways, what I want to avoid is being charged more cause I definitely check after every order to make sure money has been taken out, and it was, I have paid for all 4 of the items which is all 3 iconic miniature sets, and the paladin class deck, as far as I know, I never paid for shipping, so just as long as all 4 items get moved to sidecart, and I don't get charged for any of them again, all should be good, perhaps there isn't an error, but it seems pretty screwy to me, so just let me know what shows on your all's end and what can be done
I will start off by pointing out, I by no means, mean to sound like a jerk or anything in this post, so I hope no one takes it that way, I love paizo, appreciate the hardwork and for the existence of the ACG , however, I do not get to stalk forums and FAQ's I play the ACG pretty casually, and I stopped playing it as much because it seems that every scenario, id run into some card that id have to spend 10-15 minutes, or more, searching up a ruling on, to find out there was a missing word, or paragraph, or something, that really did affect gameplay and it was just quite a chore, ive been a subscriber almost since the beginning and have supported the game, I actually have yet to complete either ROTR or S&S , ive just recently started on ROTR again, because I got the errata pack from drivethrucards, things feel a lot betternot having to question much, this post derives from me looking into the class deck FAQ and the S&S FAQ and seeing that there is still lots and lots of stuff that is getting printed bad, which again makes me hesitant to play the game using those sets/cards, until another errata pack is printed to fix them, so the main question is, are there more errata packs in the works to fix the class decks, and the full S&S set? and if so, is there a timeline for it? Though I would also like to point out, that while I don't see myself ever stopping being a subscriber, or buying anything that comes out for this game, I can sympathize with lots of others in the notion that to be a subscriber or just a customer even, and then to pay the 60some for the base set, the 100some for the 5 adventure packs, and the 140some for the class decks, and then to have to struggle to play the game "as intended" due to errata, to then have to solve the problem, by paying more money to fix all the problems in the cards, that you already paid money for, does seem like a problem, and I hope it gets fixed, and in the future, these packs can either come as free to the subscribers, or that the game can be printed without errors.... but minus the minor complaints, the basic thing is just asking what is the future for errata packs for the class decks and for S&S?
About Leto ColinariaCurrent effect:
Leto Colinaria
Morningstar +6 1d6+4/6 B+P cold iron Ranged
Alchemist spells Known (CL 3):
Alchemist spells prepared (CL3)
Alchemist powers and tricks.
Discovery
Skills:
Languages Common, Gymnaga, Sylvan (1 more) Items:
354gp
359.5gp Type: Monstrous Humanoid (3 RP)
Base Speed: Slow Speed (-1 RP)
Ability Score Modifiers: Standard (0 RP)
Language: Standard Language Quality (0 RP)
---Racial Traits---
Swim (2 RP)
Skill Bonus (2 RP): Alluring
Hold breath (1 RP):
Flexible Body (1 RP):
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