Summoner

Zurizar's page

26 posts. Alias of Theorythmus.


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Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Hi all, due to some changes in my life I've decided to quit PbP in general. I enjoyed this playtest and wish I could have seen how our powers grew as our characters did.

I wish you all the best in your current and future endeavors


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Don't worry about that, get to the ass-kicking ;)*

* Disclaimer:
This is solely my opinion and the GM might differ on that, but I doubt so :)


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Zurizar lets the rage flow through him attacking the the hyena in front of him. He quickly sidesteps and then also attacks the Hyena next to it.

Cestus Flurry attack on Hyena V4: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage if hit: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12

5ft step to U3

Cestus Flurry attack on Hyena V3: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage if hit: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12

current AC 21


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Could have an unexpected busy period?

For the record, I'm still here ready and willing to kick butt in the name of Power Ranger-y goodness! :)


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

"Morphing time! Let's smoke 'em"
Zurizar's regular outfit turns into a very flexible metallic silver armor and on his hand he now has a cestus in the shape of a Bull's Head, Green smoke coming from its nostrils. Only for show at this moment ;)

He walks down the steps and readies to punch one of the Hyenas that is coming from the right.
He currently does not accept the rage ;)

Readied Attack:

Scorpion Style Cestus Strike: 1d20 + 7 ⇒ (14) + 7 = 21
Damage if hit: 1d8 + 6 ⇒ (2) + 6 = 8 And DC 15 fortitude save or movement speed of 5 for 5 rounds


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

glorious stylized medieval spandex?


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Zurizar will also activate his morpher. Getting ready to fight the incoming Hyenas


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Stupid question maybe, but are we currently morphed? Makes a difference for Initiative.


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

No worries. We're here when you're ready :)


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

"Should not be a problem to follow these rules. I am ready to go back."


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Zurizar picked up the crystal in front of him and looked at it. The crystal seemed to glow with a silver sheen.
"So this would give us the power to protect Almas from those creatures that are attacking right now? How do we use them?"


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

That was weird, a moment ago I'm fighting a bunch of crazy hyenas and an over-sized armored gorilla and now I'm sitting in a very beautiful but strange place with a talking wooden statue.

Zurizar sat up looking at the strange wooden statue. "Yakhamssa, was it? Where are we right now?"


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Zurizar tried again to hit the Hyena in front of him, hoping it is distracted enough by the other guy fighting it.

5ft step to K15, flanking with Zellos, full-round action: pummeling style attack on K16 Hyena

Pummeling Attack 1: 1d20 + 1 + 1 + 2 ⇒ (9) + 1 + 1 + 2 = 13 damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Pummeling Attack 2: 1d20 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10 damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Zurizar saw that the golden armored gorilla was probably to big for him to handle. He moved back and attacked one of the other hyenas, hoping it would draw its attention away from the person it had wounded.

Round 4
move to L15 to flank with Zellos. Standard action scorpion style attack on K16, no longer fighting defensively, so AC 15

Scorpion style attack: 1d20 + 2 + 2 + 1 ⇒ (8) + 2 + 2 + 1 = 13 if hit, dc 14 fortitude save or 5ft movement speed for 4 rounds.
Damage if hit: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

It seems one learns something new once in a while. Been playing that one wrong for ages it seems.

Thanks for the rules link.


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

@GM, I'm currently looking at the initiative order, but I'm wondering why I'm now before the baddies. As far as I know there's a difference in waiting (and possibly losing a turn) by stating where you want to end up in initiative (before/after person X) and a readied action. As a readied action can only be a limited type of actions (move,standard, ... but never a full turn) and it triggers when the determined conditions are met (in this case, one of the enemies moving within striking distance). If the condition is not met, the readied action is wasted. So normally, the action I just took pummeling the creature should be at my normal initiative (after the bad guys) instead of just before they act in round 3.

@TarkXT, should pitch it to some Metal bands, I think most would think it an awesome idea. Can think of a few bands who do something in a similar vein, so there's that. :)


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Zurizar let the raging song wash over him filling him with the rage that coursed through his veins, but seeing the others around him getting hurt he did not let it fully control him by focusing on his training. He dropped into a more defensive stance while focusing his rage in one devastating punch.
As far as I know, you can still fight tactically while raging, so what I wrote above was more a bit of flavor, playing up one of his traits. hurrah for background ;)

Combat stuff
Swift action: Pummeling Style stance (if I wasn't in it already), full-round action: Pummeling Style on the Hyena in front of me, fighting defensively as part of this action -4 attack +2 AC. For a total of 17 AC (due to -1 from inspired rage)
Pummeling Attack 1: 1d20 + 1 + 1 - 4 ⇒ (20) + 1 + 1 - 4 = 18 damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Pummeling Attack 2: 1d20 + 1 + 1 - 4 ⇒ (5) + 1 + 1 - 4 = 3
Crit confirmation: 1d20 + 1 + 1 - 4 ⇒ (18) + 1 + 1 - 4 = 16 damage if confirmed: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 -1 damage if trait bonus to damage is not multiplied on crit


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Zurizar also accepts the rage. :)


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

"Think you could use some help at this point, no?"

Zurizar moved up next to the group of people trying to help them deal with the hyenas.

Move to M18, Readied action to strike at first enemy that would get within striking distance

Readied action:

Scorpion Style attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage if hit: 1d6 + 3 ⇒ (5) + 3 = 8 and DC 14 fortitude save or movement speed reduced to 5 ft for 4 rounds


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Zurizar had been reading the newspaper when chaos erupted around him. When he finally figured out what happened he observed the situation for a moment.
They seem to be intend on making a mess of things. Better be prepared
He moved closer, trying to see what the winged gorilla might be up to. Keen observers might notice a distinct change in posture while he walked.

Swift action to go into pummeling style. Readied action Scorpion Style (which strangely enough is not a style feat, so can be used even while in pummeling style) attack on first hyena that tries to get close to him.


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Is there a way to zoom in on the picture?

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Zurizar arrived at the fairgrounds looking around at the various stalls that had been set up. Hearing the headlines, he bought one of the newspapers and idly read the front-page articles.


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Only problem I had with wrist was that it wouldn't allow for bracers of armor. But Having built my lvl 1 character, I don't think I'll be investing in those so I'm ok with wrist.

And yes, Almas was the city decided upon.


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Having lived in Almas his entire life, Zurizar knows that the Great Andoran Fair is the thing you don't want to miss, so he'll be there!

He made certain he finished all his chores and training routines. Wouldn't want sensei Wu Fei to get annoyed.


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Silver Gorgon Ranger ready to rumble!