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Zubb Zubb's page
45 posts. Organized Play character for LucianC.
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Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Zubb Zubb
Female tengu shaman 5
N Medium humanoid (tengu)
Init 2; Senses low-light vision; Perception +20
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Defense
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AC 12, touch 11, flat-footed 11 (+1 Dex, +1 shield)
hp 38 (5d8+10)
Fort 2, Ref 3, Will 9
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee meteor hammer +4 (1d8+1 B) or
. . sansetsukon +4 (1d10+1 B/19+) or
. . bite -1 (1d3 B & P & S)
Ranged rope dart -2 (1d4+1 P)
Shaman Spells Prepared (CL 5th; concentration +10)
. . 3rd—dispel magic, revenant armor; daylight[S] or heroism[S]
. . 2nd—burdened thoughts (DC 17), cure moderate wounds, false life; hypnotic pattern[S] (DC 17) or spiritual weapon[S]
. . 1st—bless, burning hands (2, DC 16), darting duplicate (DC 16), produce flame; color spray[S] (DC 16) or unseen servant[S]
. . 0 (at will)—guidance (at will), light (at will), stabilize (at will), touch of fatigue (at will) (DC 15)
. . S spirit magic spell; Spirit Heavens Wandering Spirit Ancestors
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Statistics
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Str 13, Dex 12, Con 12, Int 12, Wis 20, Cha 13
Base Atk +3; CMB 4; CMD 15
Feats Combat Advice, Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Extra Hex[APG], Skill Focus (Perception)
Traits deft dodger, seeker
Skills Acrobatics -2 (-6 to jump), Diplomacy +5, Fly +2, Handle Animal +5, Heal +9, Knowledge (nature) +6, Knowledge (planes) +5, Knowledge (religion) +6, Linguistics +9, Perception +20, Profession (tanner) +9, Ride +2, Sense Motive +6, Stealth +0, Survival +13; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Abyssal, Auran, Azlanti, Celestial, Common, Ignan, Minkaian, Tengu, Thassilonian, Tien, Undercommon
Combat Gear scroll of light (CL 5th), wand of bless (9 charges), wand of cause fear (15 charges), wand of cure light wounds (10 charges), wand of heightened awareness (50 charges); Other Gear breastplate, meteor hammer[UC], rope dart[UC], sansetsukon[UC], cracked dark blue rhomboid ioun stone, cracked dusty rose prism ioun stone, handy haversack, headband of inspired wisdom +2, bedroll, candle (89), familiar satchel[UE], flint and steel, masterwork backpack[APG], spell component pouch, waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, Galileo, 1,527 gp
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Special Abilities
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Ancestor's Council (4/day) (Su) As a standard action, grant ally within 30 ft. +2 to attack/save/ability/skill check made before next turn.
Combat Advice As mv act, designate enemy, ally gains +2 comp bonus on next atk vs. target.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (8 rounds, DC 17) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +2 on Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Gifted Linguist
Heaven's Leap (Su) As a standard action, ally in 30 ft moves as jester jaunt.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (5 rounds, DC 17) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spirit Animal (spirit animal (mongoose named Galileo)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Stardust (4/day) (Sp) Foe in 30 ft sheds light, can't be invisible/conceal & -2 to att & perception checks for 2 rds.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
The Tengu woman, if you can even tell, wears a robe of many colors. Despite their wild mix of patterns, styles and shades, the robe somehow still looks remarkable. Compared to it, she seems ordinary, but her dark eyes show more wisdom than any mere bird.
"Brawk."
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
For reporting purposes, Zubb Zubb is Scarab Sages, not Silver Crusade. And yes, it's a very old character.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Zubb Zubb flings a bolt of fire at the bug Previously Cast Produce Flame 3/4.
Ranged Touch with Bless: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
fire damage: 1d6 + 4 ⇒ (1) + 4 = 5
Is it still flat-footed? If not, I bet that misses :(
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
GM Redelia wrote: I'm going to interpret that as Zubb Zubb moving this turn, and casting bless next turn. I only 5' stepped, the Bless would still have gone off. That will allow me to cast Cure Moderate Wounds on Xivio, not that the timing matters anymore.
CMW: 2d8 + 4 ⇒ (4, 3) + 4 = 11
Buffs: False Life, Bless
NEW: Produce Flame
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Zubb Zubb steps back, out of the fray, then casts Bless.
+1 morale bonus on attack rolls and on saving throws against fear for 4 minutes
Zubb Zubb takes a moment to look at the thing.
"Brawk! Bahram, it's listing left, it's leaving it's right hip vulnerable. Brawk!"
Combat Advice give Brahman +2 competence bonus on his next attack on the brother.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
I'm fine. I just wish we'd known earlier and could have explored more.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Buffing:
False Life: 1d10 + 4 ⇒ (4) + 4 = 8
Unseen Servant
Bless (4 minutes)
Also, Using Guidance on a Survival roll to look for tracks that show more wear on frequented paths than others. Will take Aid Anothers.
Survival: 1d20 + 12 ⇒ (5) + 12 = 17
"Brawk! I say we put one hand on the right wall, and keep walking until we reach the exit. Unless someone has a better idea."
Zubb Zubb also lights a candle, hoping it will allow him to see 10' ahead, without being as obvious as a light spell. Low light vision
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Zubb Zubb's feathers ruffle at the entire situation.
"Brawk." is all he says, with a coldness in the caw that makes it clear he will join the battle.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Zubb Zubb crawls off the bed, staying prone, then casts a spell from the ground. Move action
It's Burning Hands time! Did you bring marshmallows?"
I can catch yellow, blue, and presumably the stirge in the room, without hitting any allies.
Burning Hands: 4d4 ⇒ (3, 1, 1, 3) = 8 DC15
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
I only just recently learned how to export stat blocks from HeroLab Online. I have pasted all the info into my profile now.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
May I ask how the stirges got in? Did we have our windows open? Because, if they tried to push open the door, I think my Invisible Servant is strong enough to keep them out. Also, my familiar is out, and has scent.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Perception 1: 1d20 + 14 ⇒ (12) + 14 = 26
Perception 2: 1d20 + 14 ⇒ (1) + 14 = 15
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Zubb Zubb will take the middle room, his mongoose will share the bed with him.
However, I'd like to cast Unseen Servant before I go to sleep, and instruct it to keep the door closed. It only exerts 20 pounds of force, but that might delay an intruder, or make enough noise to rouse people. However it will only last the first four hours of the night.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Don't want to meta-game, so I'll just enquire if there are any appropriate knowledge checks to be made at this time...
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Way too few feathers for Zubb Zubb. So yeah, let's just jump over that.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Knowledge Nature take 10 is 15
"Brawk. No salad today, for any of us. It's Swiven's Day where we come from and we must abstain from eating anything with a dressing."
Bluff to pass secret message, DC 15: 1d20 + 1 ⇒ (1) + 1 = 2
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
On Zubb Zubb's turn he will Slumber, DC 16. He will also use Combat Advice on whomever is next in initiative.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Hexes, as Supernatural abilities, are not obvious, are they? Could I slumber the pig and have no one know how it happened?
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
@Xivio don't forget the +2 I am giving you.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Perception: 1d20 + 14 ⇒ (13) + 14 = 27
Zubb Zubb tries to stay alert. The world needs more lerts.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Zubb Zubb declines to enter, but does offer to cheer from the sidelines.
Zubb Zubb can use combat advice on two different contestants per turn, to give them +2 competence on their next combat check against the pig.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Zubb Zubb, a tanner, takes a look around for tanners or tanners' wares.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
It's Paizo, yes, I would.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Zubb Zubb tries to get an initial impression of the mayor.
Sense Motive: 1d20 + 4 ⇒ (4) + 4 = 8
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Here are Zubb Zubb's languages, in case we all share an obscure one we can communicate using.
Tengu, Tien, Abyssal, Auran, Azlanti, Celestial, Ignan, Minkaian, Thassalonian, Undercommon.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Zubb Zubb follows along. "Don't forget, this town never gets visitors. We're going to stand out like sore feathers."
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
"Well, brawk, if we're worried about blood suckers, the mayor is probably, brawk, the biggest one in town."
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Knowledge Nature on Stirges: 1d20 + 5 ⇒ (8) + 5 = 13
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Daze only affects humanoids, I'm sad to mention.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Zubb Zubb will just keep making active perception checks.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Survival to look for tracks: 1d20 + 11 ⇒ (14) + 11 = 25
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Perception: 1d20 + 14 ⇒ (2) + 14 = 16
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Xivio wrote: Just as a reminder, this is a replay for me so I'll avoid any spoilers and will take a back seat when it comes to plot decisions. Me too, so some of you will be shouldering a lot of the decision making process.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
"Brawk. On the one wing, taxes pay for important services. Brawk. On the other, sometimes the tax man squeezes too hard. We can tread carefully."

Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
You're not sure how a bird grins, but the look in Zubb Zubb's eyes betrays him.
"Yes, I am kidding. Another Pathfinder once dared me to make that my entire introduction; brawk, but I'm not about to go through with that. I'm Zubb Zubb the Shaman, and I give good advice in combat."
Has Combat Advice feat
He pulls a small animal from a satchel. It's a mongoose, but it's pelt is a twinkling starscape. The happy-looking creature begins to slowly float into the air.
"Now Galileo, enough showing off. Back in your home. I doubt we'll see the little guy again, but he likes his moment to, brawk, shine."
Unlike most Tengu, who almost invariably carry swords, Zubb Zubb is festooned with Tien weapons. A meteor hammer, rope dart, and a sansetsukon are all secured on his breastplate.
"As to the matter at hand, we have two priorities, brawk, let's just try to do both. If it comes to choosing one over the other, we can cross that, brawk, bridge when we come to it."
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
When do we start? I haven't been keeping up on Outpost in general.
Male Tengu Shaman 4 | HP 39/31 | AC 18 T 11 FF 17 CMD 15/14 | F+2 R+3 W+8 | P+14 | Init +1
Player: DavidC
Character: Zubb Zubb
OP# 108344-22
Silver Crusade
Day Job: Profession (Sailor): Take 10 for 22.
I have a level 4 Tengu Shaman I'd like to bring. I have played and GMed this (will burn replay) but I know how to keep my beak shut.
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