Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom is very saddened by the loss of one of his Starfinder teammates. He chimes in on the crystals during the debriefing, but spends an extra several days at the Triaxian lodge, helping out with chores and spending meals eatings with others in the lodge. After several days, he chooses to focus on the positive: what the group learned, who they were able to save, and how they would do better going forward. Thanks for running, Shifty!
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom, realizing he's unlikely to succeed alone at any task, tries to help with Mysticism. Are assists okay? If not I don't think Zoom can do anything here. Mysticism assist: 1d20 - 1 + 2 ⇒ (19) - 1 + 2 = 20 And, to get ahead of the curve, if necessary he'll try again. Otherwise feel free to count these as checks, but Zoom's highest plus in the skills available is +1. Mysticism assist 2: 1d20 - 1 + 2 ⇒ (20) - 1 + 2 = 21
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
"Good job team! Let's save them!" Zoom exclaims, though still panting from the fatigue. He summons his extra skittermander energy (mixed with a lot of orange soda) and rushes down into the hole! Zoom uses his "Hyper" skittermander ability to gain an extra move action. I'll make an acrobatics checks to try to have Zoom not fall on the ground as he runs and leaps off of the first cliff! Acrobatics DC 15 to avoid damage: 1d20 + 4 + 2 - 1 ⇒ (10) + 4 + 2 - 1 = 15 Zoom lands on his feet and continues rushing, jumping off of the next ledge! Acrobatics DC 15 to avoid damage: 1d20 + 4 + 2 + 1 ⇒ (16) + 4 + 2 + 1 = 23 I think that's two move actions to get down to the crystals, leaving Zoom with a standard due to Hyper. Zoom, not being particularly athletic or having any idea how to channel mystical energies, tries to shoot the crystal growing over his friends! "We're here friends! Hold on!" Pistol: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Undeterred by his recent failures, Zoom continues tricking and firing. Sense motive: 1d20 + 19 ⇒ (7) + 19 = 26
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom cheers as one of the enemies drops before you guessed it focusing and firing on the remaining for! Trick: 1d20 + 19 ⇒ (14) + 19 = 33
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
I mean frankly I'm a little worried about losing any of our firepower right now. I get we have to rescue but going from three to two damage dealers is a pretty significant drop, relatively speaking.
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
"Ugh... Alright." Zoom fights through the feeling of fatigue. He thanks Kultainen for the encouragement, shrugging off the damage from the last attack, and shoots again! Sense motive trick: 1d20 + 19 ⇒ (6) + 19 = 25
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
"That one it is!" Zoom yells, firing again. Sense motive trick: 1d20 + 19 ⇒ (15) + 19 = 34
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
"We got this, Altorin!" Zoom confidently says as he moves up next to Rocket, looks for an opening on Red, and fires! Sense motive trick attack: 1d20 + 19 ⇒ (4) + 19 = 23
That will miss. Zoom also sees if he knows anything about these things. Mysticism: 1d20 - 1 + 2 ⇒ (20) - 1 + 2 = 21
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
"Oh, yes, a veryprettycity!" Zoom says quickly, a near-empty container of orange soda having appeared in his hand during the journey. "Well, like you said, maybe once. Too many undead now. But you're right, that way seems best!" Culture: 1d20 + 10 ⇒ (13) + 10 = 23 The skittermander hustles forward, keeping his eyes peeled, gun in one hand, soda in another, and two more holding and taking notes on a datapad.
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom moves, looks for an opening, and fires again! Sense motive trick attack: 1d20 + 19 ⇒ (13) + 19 = 32
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom ducks under the skeletons claw! Seeing Rocket move back, Zoom also takes away and fires at the closest skeleton. Pistol: 1d20 + 8 ⇒ (1) + 8 = 9
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
"Good to know, Rocket!" Zoom yells over as he concentrates and takes a shot at yellow. Sense motive trick attack: 1d20 + 19 ⇒ (7) + 19 = 26
Assuming that tricks and hits, Y will be flat footed Electric damage!: 1d6 + 2 + 3d8 ⇒ (3) + 2 + (1, 1, 5) = 12 Zoom also thinks if to see if he knows anything about these. Mysticism: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom concentrates and then speaks. "We know two of them needed help! We should try to help the biggest group. And even if they were dead, who knows what kinds of evil things they'd use the bodies for!"
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom takes a look around. Mysticism: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
"Hey team, look at this. There are charred bone and crystal fragments littering the battlefield! And, look over here. There are two trails leading away from the scene. It appears that some of the assailants dragged Iko and the other Starfinder away, while other assailants chased the remaining Starfinder in a different direction!"
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
After resting and looking around the tower, Zoom's attention snaps to his comm unit as it lights up with gunfire and static. "Oh no!" Zoom jumps to his feet as Zafeldrin speaks. "Our nufriends are in trouble! Let's go!" Zoom plows ahead into the snow and ice. Upon arriving at the city, he looks for signs of what transpired. Survival: 1d20 + 12 ⇒ (7) + 12 = 19
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom does a lot of remembering and looking. Zoom can make any skill check untrained, even trained only skills, with a +2 bonus do to his Jack of All Trades operative ability. Mysticism: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 no, but Kultainin got it "That's a black dragon? Huh, I don't know if we have those on Vesk-3..." Culture: 1d20 + 10 ⇒ (15) + 10 = 25 no "What an interesting tower! I wonder who this Brior was..." Culture: 1d20 + 10 ⇒ (12) + 10 = 22 no "Oh, this game looks interesting. I wonder if there's any significance to it..." Perception: 1d20 + 14 ⇒ (12) + 14 = 26 yes "Hey, everyone! There's some weird residue on these batteries! Maybe it means something..." Physical science: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 no "...anybody know what it might mean? I don't have any idea." Engineering: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 no "Hey does anybody know how to... oh, go ahead, Jopsie!" Thanks for all of the better rolling!" Culture: 1d20 + 10 ⇒ (8) + 10 = 18no "Wow, I think you turned it on! Is it working?" Oh, and life science on black dragons. Why not? Black dragon life science: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 no Actually dragons might be mysticism. Either way, Zoom knows nothing.
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom grimmaces a little bit as the creature takes another huge bite out of Altorin. He tries to sound encouraging. "Hang in there Altorin! You've got this!" Unfortunately Zoom's encouragement has no in-game effects. Now safely away from the creature, Zoom concentrates and fires again! Sneak attack Sense motive: 1d20 + 19 ⇒ (15) + 19 = 34
Also just in case Zoom was supposed to take another 1d6 cold on his last round of being entangled: Brr: 1d6 ⇒ 3
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Good job everyone! Those things... sure are cold...!" he says as the first enemy falls. "Oh thanks!" he says to Kultainin after her words of encouragment. He feel very inspired. So in the map Zoom is out of its reach, but he got hit last turn. Should Zoom be in its reach or was that a ranged attack? I'm not sure if Zoom should have to acrobatics away from it to avoid an AoO, but I'll roll one just in case. Zoom moves away slowly, looking for an opening, before firing again! Acrobatics: 1d20 + 4 + 2 - 2 ⇒ (6) + 4 + 2 - 2 = 10
Zoom isn't have a very good time getting a read on these creatures. Oh, Zoom also tries to dodge the second entanglement! Ref: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Ref: 1d20 + 8 ⇒ (3) + 8 = 11 Zoom, surprised by the furiousity of the onslaught, fails to dodge out of the way. Entagled Zoom, somewhat incensed, begins shouting, "OW! That hurt! You... thing!" Hoping to have distracted it a bit with his loud noises, Zoom tries to duck away. Acrobatics to tumble away: 1d20 + 4 + 2 - 2 ⇒ (20) + 4 + 2 - 2 = 24 That might have just worked! He retreats farther away (slowly because of the entangle) before trying to find another opening. Sense motive trick: 1d20 + 19 ⇒ (3) + 19 = 22
He isn't able to find an opening, but the pistol charge seemed particularly energetic! Electric crit damage: 1d6 + 2 + 1d6 + 2 ⇒ (6) + 2 + (6) + 2 = 16
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
As the party's shots find their mark, Zoom studies the nearest adversary, looking for where he can fire without the target expecting it. Thinking he's found such a spot, he fires. Sense motive trick attack: 1d20 + 19 ⇒ (14) + 19 = 33
"Good job everybody! I think we've got this one!"
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
"Oh no! Furried monstrosities!" Zoom, now dressed in adventuring gear with environmental protections up to keep out the cold, exclaims upon noticing the ambush. "Blasting sounds like a great idea, Rocket!" Zoom shouts as he moves away from the nearest creature, drawing a pistol. Not having any idea what the things are, Zoom opts for shooting his pistol at the nearest one. Static arc pistol vs Red: 1d20 + 8 ⇒ (7) + 8 = 15
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom listens to Cailis before responding. "I was trapped in the Scoured Stars, too. It was a very rough year for all of us, but I don't know anybody who had it as rough as you. I am sorry." He pauses for continuing and giving an encouraging smile. "That's why I choose to be so positive! Every day we have is a gift. I almost lost all of that once, and many of my friends did. I admire you for continuing on. Oh, and thank you for the disk! If you ever need anything, here is my contact info. I'll be happy to help!"
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom, cream colored suit back to looking prestine after jumping off chairs before dinner, makes a bee-line for the buffet. "Hello nufriends!" he says while grabbing some sort of fried bird leg. "What're you... munch tahlkin' abot?" He swallows. Waiving the bird leg as he speaks, he continues, "Isn't it great we all get to spend some time together at an event like this and get to know each other? We always spend so much time running around on missions, but I think we should have more time to get to know each other like this! Don't you agree?" Zoom eyes his Starfinder companions to see if he can get a feel for their moods. Sense Motive: 1d20 + 15 ⇒ (7) + 15 = 22
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
"Oh, I can help clean up!" Zoom rushes off to get a dust pan. Upon returning, he comments "These are Starfinder Society drones, right? They were here for the party. Odd somebody would make them malfunction before the party actually started. We're the only ones--Starfinders, I mean--that would have access to them, right?"
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Falling to the ground after his first attempt, Zoom clambers back on top of another chair and, waits for the right moment. "I'll see if I can catch it, Rocket!" Zoom flings himself into the air again. Acrobatics: 1d20 + 4 ⇒ (7) + 4 = 11 Falling short once again, Zoom picks himself up and sees if he can help with the reprograming, even though Rocket seems to have the mechanics of it well in hand. Computers: 1d20 + 9 ⇒ (2) + 9 = 11 Exasperated by his lack of success in helping, Zoom cracks open another orange soda and sighs. "Oh no. Maybe there's somewhere else I can help? This isn't going very well for me!"
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom chuckles back at the kasatha. When the drones begin to arrive, Zoom, tries to leap off of one of the chairs to catch the drone as it flies by! Acrobatics: 1d20 + 4 ⇒ (11) + 4 = 15 Zoom is, perhaps surprisingly, not very acrobatic or athletic for an operative.
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom blinks. A huge smile spreads across his face as he extends all of his arms in the kasatha's direction. "A hand? Of course, nufriend! I can give lots of hands!" Zoom takes one final gulp of his orange soda before tossing it into a nearby recycling bin, leaving all six of his hands free for helping. Zoom rushes forward to grab the nearest unattended chair, but still moves carefully enough to avoid getting dirt from the garden on his cream-colored suit. As he begins to lift the chair (which is probably much bigger than he is), Zoom inquires, "What is your name, nufriend? My name is Zoom! Let's get this party set up!"
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom's eyes brighten as he takes another swing of orange soda. "Ohohoh! I can go help get supplies, or set up in the garden, whatever you need! Maybe I can go to the garden since we already have people getting supplies!" Zoom begins hustling over to the gardening area, looking for a skittermander sized spade, rake, or other gardening implement.
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
If there's definitely somebody that wants to jump in I'm fine with having them, but I also am fine going forward with a party of 4. Our party comp is well rounded - some combats might be on the more difficult/longer side of things, but I'd rather have a more challenging time than too easy. Before the "real" mission starts though I'll probably have Zoom go and buy some newer gear. Some missions it doesn't really matter, but for the harder ones it's nice to have all of the gear updated.
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Entering the White Sands lodge and shivering just a little after coming in from the cold winter outside, you see a small, six-armed, bright orange male skittermander. The skittermander is dressed in a silky, cream-colored suit. The skittermander enters with five of his six arms extended, with his lower left holding onto a can of orange soda. "Hello Nufriends!" the skittermander exclaims to the room. "My name is Zoombo Deskarin, but my friends call me 'Zoom', and that's all of you now! Hello hello! I'm a detective, and it will be my pleasure working with everyone here. It's wonderful to meet you Ms. Vaimo, and Altorin, and any other nufriends that show up!" "And to you, Zafeldrin, congratulations on this lodge! How wonderful! I've never been here before, but it's very impressive!" Zoom takes a sip of orange soda before he pulls out a small datapad from his suit jacket with his middle-left hand. He eagerly (maybe even aggressively) takes notes as Zafeldrin gives the briefing. He thinks back to see if he remembers anything about the places or people. Culture: 1d20 + 10 ⇒ (4) + 10 = 14 Upon mention of a "soiree", Zoom nearly jumps out of his seat. "I would love, love, love to help in any way I can! I'll be giving it allsix in any task to make this party happen!" He pauses, takes a sip of soda, and then begins speaking very quickly. "One question... How do we deterimine if the area is 'safe enough'? What kind of stuff should we look for while we're in Cadascon? Who lived there before? Why they left? What kind of artifacts there are? Everything? I want to be on the lookout for the right type of clues!" Zoom finishes by taking another gulp of soda. No 1-19 for this character.
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Name: Dan (AFlashInTime)
Not a great day for bounty hunting it seems.
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
"Great idea, Lycos of the Sanctum of the Ten Trees! I hope we've been helpful during your stay here on Absalom Station," Zoom says as they walk out of the bar. "It's been a pleasure!"
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom suddenly remembers it's not his credits. "Oh, my apologies, in this light I didn't recognize the unique, uh, coloring on that designer stationwear! It looks very good on you!" Bluff: 1d20 + 9 ⇒ (4) + 9 = 13 Regardless of how sincere his complement comes across, Zoom continues. "Since Lycos of the Sanctum of the Ten Trees is a guest of our organization, I think paying for the cleaning on Lycos of the Sanctum of the Ten Tree's behalf, not that Lycos of the Sanctum of the Ten Trees really did anything wrong, would be an agreeable solution. Right, friends?"
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
I hate to bump this again, I really do, but my character (Zoom) doesn't have this scenario recorded as being played on Paizo's website. If it hasn't been recorded I'd ask that also be addressed - if it has been I'm not sure why it isn't showing up for me (but Paizo website, so that's at least a little understandable).
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
"200 credits?! What? Where?!" Zoom states in shock has he arrives on the scene, sadly drinkless. "You poor soul, but never fear, Zoom is here to help! I will buy you a brand new set of formal clothing for the retail cost of five credits to replace your fizzy orange covered outfit! I must also insist you find a new cleaners. You're being taken advantage of!"
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Having finally stood on a bar stool to get the bartender's attention, Zoom begins, "I'll have one... no, two fizzy orange..." but can't complete his order over all of the shouting. "Oh, oops, be right back. Hold those!" Zoom says over his shoulder as he hops down from the stool and starts to hustle over toward Lykos of the Sanctum of the Ten Trees.
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
"Of course we should get some drinks, Lycos of the Sanctum of the Ten Trees!" Zoom whispers, maybe a little bit too excitedly. "I've never been here before, but I'm going to get something orange and fizzy! I can bring everybody else's drinks back if you all want to go look for a place to sit," Zoom extends all six of his arms. "Just tell me which direction to go and I'll bump into you all eventually!" Zoom says as he begins to make his way toward the bar. There is a bar, right?
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
"I like the name 'Star'!" Zoom pipes up. "For us, the Starfinders! 'Finders' isn't a very good name for the second one though, so maybe, err..." He glances to the rest of the party looking for help.
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Just a reminder this is still "active". Fortunately it's at the bottom of my campaigns, but if computer access has been restored it'd be nice to mark this campaign as inactive.
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
"Guys... good squoxy...I'm sure that Lycos of the... hey there little guy... uh, oftheSanctumoftheTenTrees wouldn't, er... there you go... want us to do... calm... anything illegal."
Male Skittermander Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8
Zoom will dash off to the south after squox 6 and attempt to calm it. Survival: 1d20 + 11 ⇒ (17) + 11 = 28 "Here sqouxy... Nice sqouxy... It's okay! Hi... It's okay... Nice sqouxy..."
|
