Gerbie

Zoombo Deskarin's page

117 posts. Organized Play character for AFlashInTime.


Full Name

Zoombo Deskarin

Race

Skittermander

Classes/Levels

Operative Detective (Bounty Hunter theme) 5; SP 35/35, HP 32/32, EAC/KAC 19/19, RP 5/6; Fort +2, Ref +8, Wil +8, Per +14/16, Init +8

Gender

Male

Size

Small

About Zoombo Deskarin

Zoombo Deskarin, 5th level Operative (Bounty Hunter) Starfinder Society #: 8601-707

Faction: SSJ SP/HP: 35/32 Move: 40
Init: +10 (+4 Dex, +2 insight, +4 untyped) Armor Check Penalty: 0
Race: Skittermander Resolve points: 6
EAC: 19 (10, +5 Armor, +4 Dex) KAC: 19 (10, +5 armor, +4 Dex)
Alignment: NG BAB: +3 Religion: Hylax Home world: Vesk-3
Age: 9 Height: 3’1” Weight: 32 lbs
Languages: Castrovelian (Lashunta), Common, Gnome, Vesk, Ysoki

Abilities:
• Str: 10 (+0) (0)
• Dex: 19 (+4) (4, racial +2, mk1 upgrade, +1 5th )
• Con: 13 (+1) (theme, +2 5t)
• Int: 8 (-1) (racial -2)
• Wis: 18 (+4) (4, racial +2, +2 5th)
• Cha: 14 (+2) (2, +2 5th)

Saves:
• Fort: +2 (+1 Con, +1 class)
• Ref: +8 (+4 Dex, +4 class)
• Will: +8 (+4 Wis, +4 class)

Skills (45):
• Bluff +12 (5 ranks, +3 class, +2 Cha, +2 insight)
• Computers +9 (5 ranks, +3 class, -1 Int, +2 insight)
• Culture +10 (5 rank, +3 class, -1 Int, +3 insight)
• Diplomacy +4 (1 ranks, +0 class, +3 Cha)
• Disguise +8 (1 rank, +3 class, +2 Cha, +2 insight)
• Perception +14/+16* (5 ranks, +3 class, +4 Wis, +2/+4* insight) *vs traps
• Piloting +14 (5 ranks, +3 class, +4 Dex, +2 insight)
• Profession (Bounty Hunter) +18 (5 ranks, +3 class, +4 Wis, +4 tool kit, +2 insight)
• Sense motive +15 (5 ranks, +3 class, +4 Wis, +3 insight)
• Sleight of Hand +10 (1 rank, +3 class, +4 Dex, +2 insight)
• Stealth +14 (5 ranks, +3 class, +4 Dex, +2 insight)
• Survival +12 (2 ranks, +3 class, +4 Wis, +1 theme, +2 insight)

Feats/Theme:
• Improved Initiative
• Skill Focus Culture (1st level bonus)
• Skill Focus Sense Motive (1st level bonus)
• Weapon focus (small arms) (3rd level)
• Dive for Cover (5th level)
• Weapon specialization (Basic melee, small arms)
• Bounty Hunter (Theme) – Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down. Choose a specific sentient creature that you can identify by name, alias, or specific identity to be your mark. Reduce the DC of Culture or Profession (bounty hunter) checks to recall knowledge about your mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5. If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark. You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week. Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.

Equipment/attacks:
• Survival knife +7 (+3 BAB, +4 Dex), 1d4+2S, -, -, Analog; block; Trick attack +3d8
◦ Trick attack +19 (Sense motive +4)
• Static arc pistol +8 (+3 BAB, +4 Dex, +1 untyped), 1d6+2E, 50 ft, 20 (2), Stun; Trick attack +3d8

Racial Abilities:
• Size and Type: Skittermanders are Small humanoids with the Skittermander subtype.
• Low-Light Vision: Skittermanders can see in dim light as if it were normal light.
• Six-armed
• Hyper (Ex) Once per day, a skittermander can take an extra move action during their turn.
• Grappler: Skittermanders gain a +2 racial bonus to grapple combat maneuvers.

Class Abilities:
• Detective: Sense motive +4 on trick attacks
• Evasion
• Jack of all trades (operative exploit 2nd): Can use any skill untrained, +2 insight bonus to untrained skill checks
• Trap Spotter (operative exploit 4th): Double operative’s edge bonus to Perception to notice traps. Also make an automatic Perception check when within 10 feet of a trap.
• Quick movement - +10 move speed
• Glimpse the truth – As a full action, you can spend 1 RP to gain the effects of true seeing for 1 round with a range of 60 feet
• Debilitating trick – When you hit an enemy with a trick attack, you can make the creature flat footed or off target until the beginning of your next turn.

Total carried: Bulk:
• Everyday clothes L
• Survival knife L
• Static Arc Pistol L
• Vesk Brigandine II L
◦ Upgrade slot (1): -
◦ Upgrade slot (2): -
• Backpack (consumer) 1
◦ Everyday clothes L
◦ Formal clothes L
◦ Hygiene kit 1
◦ Tool kit, profession L
◦ Computer, Tier 1 -
▪ 2x miniature upgrade -
◦ Serum of healing L
◦ Serum of healing L
◦ Personal upgrade -
◦ Cred stick
• On ship
◦ Second Skin L
Total Bulk Carried: 2.9L

Boons
Ebaki’s Debt (Ally) – Slot this boon to reduce any spellcasting service to remove a condition or affliction by 15%, or remove one condition.

SS(J) Champion (Faction) – SSJ Champion boon.

Contractor’s Respect Hellknights (Social) – Can borrow a set of armor or nonconsumable weapon for the duration of the adventure with an item level equal to or less than character level +1.
Distinguished Ambassador (Social) – Slot for 10% discount on any one item at the end of the scenario.
Faction’s Friend (Social) – If you would fail to earn fame by failing a success condition, check a box to get it anyway.

Counter Innovation (Slotless) – Spend downtime to gain the ability to buy cerebral countermeasures biotech augmentation for only 3,000 credits.
Marked Field Agent (Slotless) – Have society subdermal graft.
Scoured Stars Veteran (Slotless) – You can start a new character that begins at second level (from 8601-701 character).
Star Sugar Heartlove!!! (Slotless) - Have a Strawberry Machine Cake album.
Triunite Technotheurgy (Slotless) – When you would spend one or more Fame when using the Basic Purchasing Plan boon, you can cross this out to gain benefits.

Drift Maven (Starship) – Gain benefits on starship role when in the drift.
Star Monster Slayer (Starship) - +2 to all skill checks made in starship combat against an enemy living starship. Crewmates also get +1.