'Zog' Redclover's page

28 posts. Organized Play character for MVulpius.


RSS

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

"It turns out Eylysia had good reason to try to kill the Decemvirate of the past. It turns out that at least three of them are evil! You might want to go deal with that. Should be the Three-spired helm, the Stag-helm, and the Domino mask."

The art you have is of the wrong one; that's Sapphire, not the Domino mask

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog steps over to peek out of the fog and attempts to finish off the bothersome dwarf.
attack, ff touch: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 1d6 ⇒ (1) + (5) = 6
stealth: 1d20 + 11 ⇒ (5) + 11 = 16

looks like potential firearm crit!
confirm: 1d20 + 5 ⇒ (6) + 5 = 11

if confirmed: 3d6 ⇒ (6, 1, 5) = 12 extra damage

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Shoot the dwarf.
attack: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 1d6 ⇒ (4) + (3) = 7
stealth: 1d20 + 11 ⇒ (14) + 11 = 25

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog will reload and snipe the Domino-masked dwarf.
attack, flat-footed touch: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 1d6 ⇒ (3) + (2) = 5
stealth: 1d20 + 11 ⇒ (9) + 11 = 20

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog will sneak up and attempt to snipe Veldrid.
attack: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 1d6 ⇒ (1) + (2) = 3
stealth: 1d20 + 11 ⇒ (16) + 11 = 27

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog will sneak forward, loading his gun, and get ready to live out all pathfinder's dream of shooting a member of the Decemvirate in the face.
Readying to shoot if they walk through.
Stealth: 1d20 + 11 ⇒ (5) + 11 = 16

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

I'm not picky about which I choose so I'll let the rest pick before me

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog is nearly out of cartridges and would rather wait in the safety of the shadows for the others to finish off the goblin.

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

The smoke from the smokestick lingers for 1 minute giving concelment as Fog Cloud, so unless there is a moderate or stronger wind in the tunnels the goblin has a miss chance on me.
Zog will reload and try to bring down the last goblin.
attack: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 131d6 ⇒ 2

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog reloads attempts to snipe the green goblin.
Attack, flat-footed? touch: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 1d6 ⇒ (3) + (2) = 5
Snipe: 1d20 + 11 - 10 ⇒ (13) + 11 - 10 = 14
Am I stealth to Green from before? If not ignore the flat-footed and second d6

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog will sneak up, light his smokestick, and snipe the blue goblin.

Stealth: 1d20 + 11 ⇒ (13) + 11 = 24

Attack, flat-footed touch: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 1d6 ⇒ (1) + (6) = 7

Snipe: 1d20 + 11 ⇒ (5) + 11 = 16

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog knows dead people are almost as dangerous as living people so he will sneak over and load his gun.

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

"I haven't done much with the Society yet, but when I was a hatchling trade-scouting, a village was rude and tried to kill us, so we trapped their fields so bad they had to abandon the harvest that year. They felt mighty bad starving while their better behaved neighbors dined on the Sweet mold and Corentyn wine we traded with them."

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog doesn't have much to contribute but will attempt to back up others.
Bluff: 1d20 ⇒ 12
Intimidate: 1d20 ⇒ 15

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Wow, we made short work of that encounter. I usually get 2-3 rnds before the PCs take it out.
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Zog will attempt to decifer the rather straight forward message.
Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

I'm not great at it.

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog checks out the totem.
Appraise: 1d20 + 1 ⇒ (14) + 1 = 15
Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog will join the humans in talking to a tree. He's not sure why they are doing that; he just wants to fit in.
Diplo: 1d20 ⇒ 11
Diplo: 1d20 ⇒ 14
Diplo: 1d20 ⇒ 7

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog will read all the books
Local: 1d20 + 5 ⇒ (2) + 5 = 7
Local: 1d20 + 5 ⇒ (18) + 5 = 23
Local: 1d20 + 5 ⇒ (4) + 5 = 9

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog will await healing too.
0xp character so don't have wand yet

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog will drop the exhausted smokestick and run over to grab a third artifact with his tail.

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog will run away.
Fort: 1d20 + 2 ⇒ (11) + 2 = 13

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog will spend a point of grit and will high jump 5ft, bounce off the wall and long jump over the swarm to grab the other artifact.
Jump 1 acrobatics: 1d20 + 13 ⇒ (10) + 13 = 23 vs DC 20
Jump 2 acrobatics: 1d20 + 13 ⇒ (12) + 13 = 25 vs DC 20

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog is a 0xp character and is out of things that could normally affect the swarm.
Zog lights the smokestick held in his tail with a tindertwig and moves in scooping up the pink artifact.
RAW it shouldn't do anything, so GM discretion on how a cloud of smoke should interact with a swarm. Considering it is a IRL way of pacifying bees in beekeeping it should probably do something.

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

Zog moves up and hurl his alchemist's fire at the swarm of shrew flies. (Red)
ranged touch: 1d20 + 5 ⇒ (19) + 5 = 241d6 ⇒ 2

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

"Ahhh, bugs!!! Quick humans, kill them with fire!"
Zog rushes forward pulling out an Alchemist's Fire.
"Why didn't I stea... acquire a blunderbuss!?"

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

A leather-clad kobold steps out of the shadows.
"You can call me Zog. Most humans have trouble with draconic."
Local: 1d20 + 5 ⇒ (3) + 5 = 8

Liberty's Edge

M Kobold Gunslinger (black powder vaulter, bushwacker) 1 | HP 11 | AC 16, T 14, FF 13 | CMD 11 | F +2 R +5 W 3 (+5 v smoke) | Init +3 | Perc +9 (LLV, can see through non-magical smoke) | Stealth +11 (+2 in overgrown areas) | Spd 30ft

1) Character name: 'Zog'
2) PFS#-Character#: 2371483-15
3) Character Class & Level: Gunslinger (black powder vaulter, bushwacker)
4) Faction: Lib Edge
5) Day Job (with roll): craft(alchemy): 1d20 + 5 ⇒ (12) + 5 = 17
6) Anything unusual or fun about your PC that you think the GM or other players may like to know: Zog is a kobold of Fangwood Forest's ambitious Redclover tribe.

Merchants of the Road. Eulogy for Roslar's Coffer, p. 66. wrote:
While kobolds within the Inner Sea region are often viewed as either genuine menaces or as cowardly pests, the merchant kobolds who make up the Redclover tribe do their best to act in contrast to these stereotypes. The Redclover kobolds dress in finely tailored clothing reminiscent of halfling fashion, favoring distinguished waistcoats and puff-sleeved shirts. Their signature attire, though, is a cloth kobold mask, painted with rosy cheeks and a sweet smile, and affixed with light-blocking lenses that give the appearance of button-black eyes. The Redclovers also often pursue musical training and deliberately develop pleasant mannerisms, cultivating charming personas to match their endearing appearances. Armed with such disarming demeanors, the Redclover kobolds use tunnels within the Darklands to travel throughout the Inner Sea region, venturing aboveground to trade with whatever villages or encampments they might find.