Vakarla

Zilka Hemanax's page

427 posts. Alias of Paladin of Baha-who?.


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Grand Lodge

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WAAAAAAAGH!!

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Sorry about the delay, this game fell off my radar for a bit.

Zilka shakes off the momentary dizziness and moves up with her whip readied, then cracks it at one of the kobolds, trying to trip.

Trip vs. green: 1d20 + 6 ⇒ (20) + 6 = 26

The little lizard-man tumbles to the floor.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Init: 1d20 + 3 ⇒ (7) + 3 = 10

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Zilka is a little close-mouthed as they handle the choker and head down the hall. She seems slightly distracted, but pulls out her sword and whip at the ready.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Sorry for not posting for a bit. I was rather burnt out for a while myself.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"I'd rather not have it at my back. If one of us was a monster-whisperer and could convince it to be friends with us, maybe. But that sounds unlikely."

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

No worries.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Zilka moves up to one of the tunnels and sends her dancing lights forward in the shape of a humanoid.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"Want me to send dancing lights ahead to see what's breathing?"

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Are you retrieving missed crossbow bolts, Bella? 50% chance misses are retrievable.

Zilka follows the others lead, holding her sword at the ready.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"I can tell you, once we get back to town I'm gonna pay one of those ladies at the Duck to give me a good rub down. Muscles are gonna be sore after this for sure. We could probably all use one."

I think it was called the Duck? It's been a while.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"Everyone alright except Zirren?"

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Ok, so we're down now?

Zilka steps out and swings her sword at the nearest Kobold.

Longsword, two-handed, luck activated as a swift action: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19

damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Checking in.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Zilka's gear is 88 lbs and she herself is 201 lbs. She's got big muscles. This thing's gonna fall, isn't it?

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

I was under the mistaken impression that Nat was already down below. If there was room, Zilka would have waited for him too.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Once Ruhk gets in, Zilka will start the process of lowering the cauldron.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"Rukh, you get in too! I think there's trouble down below and they need all of us!"

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Is there room for anyone else in the bucket or is it too full now? If it's full, Zilka will start lowering it.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

OK so where is zilka supposed to be? I thought I was getting in the elevator when combat broke out? Is that the well thing on the first map in area 17? I will assume that to be the case and moved my icon. Who else is coming down with me?

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Take it easy. I know how easy it is to get burnt out on GMing.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Ok then it's a standard action for Zilka to operate the lift, then move into it, and activating luck. Someone else will need to do the move action to send it down since I can't delay a move action until after someone steps in, unless Zilka is going alone.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"Someone strong needs to be up here to operate the lift. Um... How are we getting back up again?"

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Zilka hears the commotion from down below and starts pulling hurriedly on the chain.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Are we all down on the lower level now?

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

1d20 + 2 ⇒ (8) + 2 = 10

"Hmm, what's these metal things do?"

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"I don't want to wait up here while you boys have all the fun!" Zilka says with a smirk.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"This ol' leather jerkin I'm wearin' used to belong to my old man. Fortunately, I ain't that busty, so I can wear it too. Armor and weapons wanna be used. Best to use them for the same cause the previous wearer died for."

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Art can, but it's probably not sized for him, unless magic weapons resize for their wielders. Ruhk can, but Bethany might get jealous. Zilka cannot. I'm thinking of taking a level of fighter or something but not just yet. I'm seriously thinking of focusing on the whip mastery chain of feats and it's super feat intensive. Maybe after I get 2nd level spells.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Zilka puts a hand on Caine's shoulder. "That's a good name as well, but you sound like someone just told you your dog died, man, what's the matter?"

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"Hmm. Forgesmasher in Orcish is 'Kuznechtz'. Sounds kinda badass. I don't speak Dwarvish though."

When the hammer suggests Alrak, she nods. "I like that. Do you think you were a dwarf before you died? I mean, that's mostly what the creature would have had access to, right?"

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

What alignment is it? Gotta make sure whoever wields it is compatible.

"Well, it looks like you're super strong against undead, and you can cast a spell to heal afflictions, like damage from poison and such. You could take a name that describes that, like Ghoulcrusher or something."

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"What was your name when you were alive?" asks Zilka as she tries to figure out the nature of the hammer's enchantment as well.

Spellcraft: 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Ever read the Liar's Blade/Island/Bargain books? Really good stories about an intelligent sword and his rogue.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"If it's physical damage to his body, these could help. But then, so could the wand."

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Noticing Zirren casting detect magic, Zilka goes for the more traditional way of searching and starts looking through everything in search of any valuables.

Take 20 on perception?

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"Was it actually a devil that came from the hells, or just magic given the shape of a devil?"

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Zilka grabs the other hammer and helps Caine beat the chain on the anvil. (That is, if Caine takes the adamantine hammer, she'll use the silver one, and if he does not, she'll take it.)

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Is the weapon one that can be disarmed or is it fused to the creature's body? This is a disarm attempt if it can be disarmed, otherwise it is a trip attempt.

1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

With a 5-ft step to the location Zilka is currently at on the map, is she close enough to pick up the silver hammer and bring it down on the chain like Caine did?

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

We might have to beat down the forgespurned and then use its tools to smash the chain.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

reflex: 1d20 + 6 ⇒ (11) + 6 = 17

"If we can destroy the chain, it will be defeated!"

Activating luck.

Zilka moves around to the side of the forge, trying to get out of the cloud of cinders.

Trip: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

She cracks her whip, trying to catch the creature's leg, but misses entirely.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Doesn't seem like it to me. What are you experiencing?

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Same bonus to religion as planes. Actually I cast heightened awareness earlier so it would be a 28 instead. I'll dismiss the spell for initiative bonus as well:

Initiative: 1d20 + 3 + 4 ⇒ (5) + 3 + 4 = 12

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

knowledge(planes): 1d20 + 6 ⇒ (20) + 6 = 26

Now seeing the creature in person, Zilka tries to recall if she knows anything about it.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Looking forward to investigating the Azlanti ruins. I added Azlanti to Zilka's languages specifically for that purpose. I'm going to play it as she always had it but it hadn't come up yet.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"Careful now... let's be ready," Zilka whispers to the others as they move in. Casting Heightened Awareness on herself.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Zilka blinks, shakes her head, and blinks again.

"Well alrighty then."

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"It's a lot easier to pick up a weapon than to pick up a woman," Zilak quips.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"To be clear - is the woman an actual woman, or a decoration on the axe? The way you described it is a little confusing."

Race

Athletics +5 · Diplomacy +7 · Absalom +3 · Performance +7 · Religion +3 · Society +3┃

Classes/Levels

Focus 0/1Spells 1st—2/3┃Active ConditionsHero Points 0┃◈ Action

Gender

NG Male Goblin (Unbreakable) Sorcerer (Angelic) 1┃hp 18/18AC 14┃Fort +5 · Ref +4 · Will +5Per +3 · darkvision┃Speed 25 · Search

Strength 14
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 10
Charisma 18

About Rufous Redfire

Pronunciation \ ˈrü-fəs ˈred-ˌfī(-ə)r \
Nickname Red
Rank Novice of Light

Nationality Qadira
Birthplace Katheer
Home Pathfinder Lodge Katapesh
Age 15
Gender/Pronouns Male / he, him, his
Height 2 ft. 9 in.
Weight ?
Physical Appearance Ruddy skin, huge eyes, big floppy ears, red hair and thick beard (for a goblin)

Ancestry Unbreakable Goblin
Background Emissary
Class Sorcerer (Angelic); Level 1
Size small; Traits small humanoid goblin
Alignment NG; Deity Sarenrae
Languages Celestial, Common, Goblin, Halfling, Kelish

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SENSES
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Perception 3 (+1 level, +2 trained, +0 Wis)
Special Senses darkvision
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DEFENSE
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hp 18 (10 goblin, 6 sorcerer, 2 Con)
AC 14 (+1 Dex, +1 level, +2 trained)
Armor Proficiencies Unarmored [T]
Saves (Fort +5 [T], Ref +4 [T], Will +5 [E])

dice:
[dice=Fortitude]1d20+5[/dice]
[dice=Reflex]1d20+4[/dice]
[dice=Will]1d20+5[/dice]

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OFFENSE
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Class DC 17 (+4 Cha, +1 level, +2 trained)
Speed 25

Attacks

Melee:
dogslicer (S; agile, backstabber, finesse, goblin)
[dice=dogslicer attack]1d20+5[/dice]
[dice=dogslicer damage]1d6+2[/dice]

Ranged:
hand crossbow (P)
[dice=hand crossbow attack]1d20+5[/dice]
[dice=hand crossbow damage]1d6[/dice]

Weapon Proficiencies Simple [T], Unarmed [T], dogslicer, horsechopper
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MAGIC
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Magic Tradition divine
[dice=Spell Attack (arcane)]1d20+7[/dice]
Spell DC (arcane) 17 [T]

Focus Points 1
Focus Spells
angelic halo ♥ (V, 1 minute) "הילה מלאכית"

Spell Repertoire (slots)
1st Level (3/day)
◈◈ bless (S, V, 1 minute) "לברך"
◈◈ magic weapon (S, V, 1 minute) "נשק קסם"
◈ to ◈◈◈ heal ♥ (M, S, V) "לְרַפֵּא"

Cantrips (∞/day)
◈◈ disrupt undead (S, V) "לְשַׁבֵּשׁ"
guidance (V) "הַדְרָכָה"
◈◈ light ♥ (S, V) "אוֹר"
shield (S, V) "מָגֵן" (⤾ Shield Block)
◈◈ stabilize (S, V) "לְיַצֵב"

Blood Magic An angelic aura protects you or one target, granting a +1 status bonus to saving throws for 1 round. (Core Rulebook, p. 195)

Spells marked with “♥” are bloodline spells that trigger Blood Magic.
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SKILLS
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Trained Skills:
Background Society, Lore (Absalom)
Sorcerer Perception
Bloodline Diplomacy, Religion
Other (2+Int) Athletics, Performance

Athletics (Str) +5
Diplomacy (Cha) +7
Lore, Absalom (Int) +3
Performance (Cha) +7
Religion (Wis) +3
Society (Int) +3

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ABILITIES
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Ability Score Summary:
Str 14 (BF)
Dex 12 (A)
Con 14 (AF)
Int 10 (–)
Wis 10 (XF)
Cha 18 (ABCF)
A = ancestry, B = background, C = class, F = free, X = flaw

Str +2, Dex +1, Con +2, Int +0, Wis +0, Cha +4

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FEATS
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Ancestry (Goblin) Feat: Goblin Weapon Familiarity
Background Feat: Multilingual
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EQUIPMENT
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Bulk See Chronicles and ITS

Weapons:
dogslicer
hand crossbow (10 bolts)

Pathfinder Training Gear:
scroll of heal,
scroll of heal

Scrolls:
scroll of create water
scroll of disrupting weapons
scroll of sanctuary

Combat Gear:
holy water
sunrod
minor healing potion

Wondrous Items:
wayfinder

adventurer's pack:
backpack
bedroll
belt pouches (2)
chalk (10)
flint and steel
rope (50 ft.)
rations (2 weeks)
soap
torches (5)
waterskin

Other Gear:
Bandolier
oil (2 pints)
tindertwigs (10)
candles (10)
religious symbol (Sarenrae), silver
religious text (Sarenrae) "The Birth of Light and Truth"
scroll case
mug
explorer's outfit

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ROLEPLAY
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Favorite Sayings in Kelish:

[ b]”سحر خواهد آمد”[/ b]
[ spoiler=Kelish][ b]”Dawn will come.”[/ b][/ spoiler]

[ b]”نور خورشید تمیز می کند”[/ b]
[ spoiler=Kelish][ b]”Sunlight cleanses.”[/ b][/ spoiler]

[ b]”ساکت باش. من هنوز قهوه خود را نكرده ام.”[/ b]
[ spoiler=Kelish][ b]”Be quiet. I drank no coffee this dawn.”[/ b][/ spoiler]

[ b]”در آرامش باش”[/ b]
[ spoiler=Kelish][ b]”Goodbye.”[/ b] (lit. ”Go in peace.”)[/ spoiler]

[ b]”تولد به عقب”[/ b]
[ spoiler=Kelish][ b]”backwards birth”[/ b] (an insult)[/ spoiler]

Favorite Songs:
My God is the Sun
♫ ♬
Far beyond the desert road
Where everything ends up
So good the empty space, mental erase
Forgive, forgot
♫ ♬

♫ ♬
Heal them, with fire from above
Kneeling, my god is the Sun
Heal them, with fire from above
Kneeling, my god is the Sun
♫ ♬

* * * * * * * * * * * * * * *

Keep on the Sunny Side
♫ ♬
Well, there's a dark and a troubled side of life
There's a bright and a sunny side too
But if you meet with the darkness and strife
The sunny side we also may view
♫ ♬

♫ ♬
Keep on the sunny side, always on the sunny side
Keep on the sunny side of life
It will help us every day, it will brighten all the way
If we keep on the sunny side of life
♫ ♬

♫ ♬
Oh, the storm and its fury broke today
Crushing hopes that we cherish so dear
Clouds and storms will in time pass away
The sun again will shine bright and clear
♫ ♬

♫ ♬
Keep on the sunny side, always on the sunny side
Keep on the sunny side of life
It will help us every day, it will brighten all the way
If we'll keep on the sunny side of life
♫ ♬

♫ ♬
Let us greet with a song of hope each day
Though the moments be cloudy or fair
Let us trust in our Savior always
To keep us, every one, in Her care
♫ ♬

♫ ♬
Keep on the sunny side, always on the sunny side
Keep on the sunny side of life
It will help us every day, it will brighten all the way
If we'll keep on the sunny side of life
If we'll keep on the sunny side of life
♫ ♬

* * * * * * * * * * * * * * *

Sunshine on My Shoulders
♫ ♬
Sunshine on my shoulders makes me happy
Sunshine in my eyes can make me cry
Sunshine on the water looks so lovely
Sunshine almost always makes me high
♫ ♬

♫ ♬
If I had a day that I could give you
I'd give to you the day just like today
If I had a song that I could sing for you
I'd sing a song to make you feel this way
♫ ♬

♫ ♬
Sunshine on my shoulders makes me happy
Sunshine in my eyes can make me cry
Sunshine on the water looks so lovely
Sunshine almost always makes me high
♫ ♬

♫ ♬
If I had a tale that I could tell you
I'd tell a tale sure to make you smile
If I had a wish that I could wish for you
I'd make a wish for sunshine for all the while
♫ ♬

♫ ♬
Sunshine on my shoulders makes me happy
Sunshine in my eyes can make me cry
Sunshine on the water looks so lovely
Sunshine almost all the time makes me high
♫ ♬

* * * * * * * * * * * * * * *

Angel Band
♫ ♬
My latest sun is sinking fast, my race has nearly run
My strongest trials now are past, my triumph is begun
O come Angel Band, come and around me stand
O bear me away on your snow white wings to my immortal home
O bear me away on your snow white wings to my immortal home
♫ ♬

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CHRONICLES
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Chronicles See Chronicles and ITS

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PFS INFO
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Player The Fox
Character Name Rufous Redfire
OPF Number 75958-2003
Faction Radiant Oath
Downtime Earn Income (Performance +7)
Current XP 4
Current Fame 0
Reputation with current faction 4
Pathfinder Training Spells 3
Training Items scroll of heal, scroll of heal

Things to Retrain:

Armor: buy scale mail when you become a Champion.