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Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() "Come to acquire something for your master?" Zethyris bites out. "What does the Lord of Mirrors want with Irrisen?" ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Zethyris ducks under the flailing chains, and carves a pair of slashes into the fiend. Attack: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23 flanking
2nd Attack: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 flanking
Attacks cause 3 bleed as well - I keep forgetting that. ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Thorvald wrote: "I will finish him off. Get away from him!" Zethyris nods and backs away, switching his attention to the witch. He slips lithely around the creature she summoned to take a position opposite Jediah, then strikes. Acrobatics(tumble): 1d20 + 21 ⇒ (6) + 21 = 27 Attack: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21 flanking
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Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Zethyris looks up at the floating witch, gritting his teeth. Nothing I can do about that now... Delaying until after Thorvald and Jediah. Jediah wrote: "Ugh! There has to be a better way to beat these things down! Try knocking them out." Thorvald wrote: "A good idea, but how?! Maybe Zeth and Rutilux should withdraw to the other tent, you and I can weather this storm." "I'm not about to leave you alone with these things. I'll distract them with some bleeding - Clarise seems to cut through them with little trouble." Zethyris steps to ensure he has a werewolf flanked, then stabs and slices with Clarise. Attack: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27 flanking
Attack: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 flanking
Lethal damage, silver and magic. ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Zethyris strikes at the werewolf again. 5-ft step if needed to maintain flanking. Attack: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26 Flanking
Attack 2: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29 Flanking
I suppose the crits had to run out eventually. As he slashes and whirls, he shouts to his allies, "Did anyone notice that strange twitch in the werewolves? I don't think it coincided with them being hit." Looking away for a moment, he sees Ana staring into space. "Ana? Something wrong?" ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Zethyris rolls with the blow, managing to avoid having his chest staved in. He grits his teeth and ignores his complaining muscles, stepping to help kill the nearest werewolf. Moving to a flanking position. 5-ft step if possible. If not, forfeit second iterative to tumble (currently sitting at +21 to tumble) Attack: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35 flanking
Attack: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 flanking
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Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() No problem. 1d8 weapon damage.
2d8 + (2 + 10 + 1 or 2 = 13 or 14) + 8 + 3d6. Did I do that correctly? Regarding precise strike:
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Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Zethyris moves to a flanking position and strikes while the wolf is distracted. 5-ft step and full attack, if that can get me flanking. If not, tumble to flank and attack once. Attack: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36 flanking
Attack: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31 flanking
Additional 3 points of bleed. Damage counts as magical and silver. ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Zethyris prepares to strike if the creature inside rushes him and his allies. Readying an attack.
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Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() I'm pretty sure he'll be able to spider climb up the cliff. If we split among Jediah, Thorvald, Skall, Rutilux, Sunfire, and myself, we have 5 minutes each. Ana's flying, so she won't need it. EDIT: Spider climb says it requires your hands to be free. Does that just mean all four limbs? I don't think you'd actually need hands in particular, but it's up to the GM to call it. ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Skall is a man of many talents. Witch slaughtering, magic casting, knitting. Who knows what else is up his sleeve? ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() As they slip over the lip of the jetty, Zethyris picks his target. At Skallangbiorn's signal, he draws Clarise and rushes at his mark.
Attack: 1d20 + 10 + 2 + 1 ⇒ (19) + 10 + 2 + 1 = 32 Charging, banner
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Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() We've got a scroll of Communal Spider climb, which lasts 50 minutes, divided among the participants. With Julian elsewhere and Ana flying, that leaves 5 of us, so 10 minutes of spider climb each.
Are we okay with the swimming then? I can hold your armour in my bag of holding, and we can put it on at the base of the cliff. ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() The ritual is going to take place on the jetty. If we can sneak up there where they can't see us, we avoid having to fight our way through the entire camp. We can try to crash the ceremony before all the Irriseni forces show up, then get out off the cliffside. As long as we're quick about it, our spider climb should still be in effect, and we won't need to jump :P With Julian and the planar ally both causing different distractions, it should pull more troops in the wrong direction. ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Do we have a boat? I was under the impression that either we avoid swimming and instead try to dispel the alarm, or we take off armor and get in the (cold) water. I've got spiffy boots, and should be decent for swim checks. Doesn't matter too much to me. ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Addressing Thorvald's point - have we skipped ahead to closer to the ritual? I didn't think we were going to attack until we had to. Looks like we went from discussing possible tactics straight to implementing them. ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Neither of those can be made into a potion, as they are personal range spells. Same with shield. Just take them as healing potions, in case Skall goes down or is too far away? ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() For our three level 1 potions, what do we think? Protection from Evil? Cure Light Wounds? Something else? Also, who's taking them? ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Purchases: Thorvald: 800 gp
Total: 2000 gp. 3000 gp remaining. Potions of Heroism all around? They last 30 minutes each, and I don't think we have any other morale bonuses.
EDIT: Communal Spider Climb costs 375 to get as a scroll. 5 minutes of spider climb each should be plenty.
Thoughts? ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() "We'd still need to avoid detection on the way in - I don't relish the thought of being caught climbing up a cliff while magic and arrows are flung our way." ------------------------- Zethris taps Julian on the shoulder. "Let's go take a look and see what's happening." Stealth: 1d20 + 16 ⇒ (11) + 16 = 27
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Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() [spoiler=Scouts] "Okay. I'll report back with our initial findings, so we can start working on a plan." Zethyris creeps back towards the others, and details his findings. "We got to roughly two hundred to two hundred and fifty feet away before Clarisse noticed a magical alarm or trap around the place. From that distance, we saw that the camp is massive and filled with soldiers, worgs and even a few winter wolves skulking about. Even if we could ignore the magical wards, there are far too many enemies to sneak in.
"Our options aren't looking that great. Fight through an entire encampment who will know we're coming, or try to approach from the lake side, and climb a 60 foot cliff while avoiding detection. If we're seen, we're pinned down." "Julian is waiting longer to try and spot any leaders or get more information." ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Scouts: "I'm not sure if your ring will protect you from the magical wards. Do you want to risk it?" Can we get an approximate count on the soldiers, worgs, and winter wolves? ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Zethyris stops abruptly. "Thanks for the warning," he thinks to Clarisse. Zethyris takes a close look around, checking to see if anyone is nearby. If there is no sign of anyone, he slips his bow out and launches an arrow near Julian, in an attempt to signal him.
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Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() It's been a blast. Zethyris is going to spend 300 gp of his own to pick up a potion of heroism. How much collective cash do we have remaining for consumables? We should probably get that straightened out before the conflict starts. EDIT: Heroism is a 2nd level bard spell, but a 3rd level wizard. Can I actually get it for 300 gp as a 2nd level potion? I forget whether consumables are assumed to be crafted at the cheapest price, or the wizard/cleric price. ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Zethyris rolls his eyes. "I'll go take a look too. If he gets caught alone, he's in trouble. I'll try to stay far enough away I won't be magically detected." Stealth: 1d20 + 16 ⇒ (14) + 16 = 30 Zethyris slips silently after Julian, keeping an eye on the ninja in case of trouble. He sticks to a safe distance, but watches the camp while he's at it. Perception: 1d20 + 13 ⇒ (9) + 13 = 22 ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() I don't think Zeth needs much. Still have 6 alchemist's fire, and I don't really know what else would be useful. Potions of heroism? Pity Ish isn't around to cast that. ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() All levelled up. Took one level of Aldori Swordlord, and one of Duelist. +16 HP total. 6+2 for D10 hit dice from both levels.
Got dex to damage with aldori duelling swords, as well as bonus to initiative and AC while holding an aldori duelling sword. Also got +1 AC and +1 damage from duelist. Grabbed iron will at 7 to shore up that weak Will save.
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Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Zethyris blinks. "If what he says is true..." He shakes his head ruefully. "This could be a disaster. He seemed sincere when he spoke to us before, and with a threat of this magnitude I don't think we can afford to not check up on this." "Ana, does this sound likely? At the least, is he right about the timing?" ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Zethyris blinks. "If what he says is true..." he begins, before trailing off as he considers the implications. He shakes his head ruefully, and continues. "This could be a disaster. He seemed sincere when he spoke to us before, and with a threat of this magnitude I don't think we can afford to not check up on this." "Ana, does this sound likely? At the least, is he right about the timing?" ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Zethyris shows restraint, and waits for Savol's response. The others summarized well enough. Let's see how Savol reacts... ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() "Well, I suppose when Savol comes back we'll have a surprise for him. Should we head out and follow his trail now? Someone should tell Theo there might be a bit of a wait." "Perhaps One-Eye can find a suitable guard for him until we return. His intentions seem good, but that cursed sword is a bit of a wild card." ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() "Ana, you say this is a good man? I believe we owe it to him to hear him out and help him gain freedom from the witches that you escaped yourself." Zethyris looks to Skallangbiorn as he continues. "He is related to the Jadwiga royalty, so I doubt he has had much control over his path. He has now found his way to us, and wishes to be free. He even offers vital information in exchange for the aid he requires. Can we agree to listen to his story without judgement? Nothing about the past can be changed - only the future. Let's help him with one of the first free choices he may have ever had the chance to make." ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Skallangbiorn wrote:
Anastasiya wrote:
*Gets popcorn* *Hides with Julian* *Waits for fireworks* ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() "Aye. I've been saving the last of my Caydenbrew for a special occasion. I'd say safely retrieving the Crown is special enough. Once we return this to Savol, I'll bring it out." ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Zethyris avoids the conversation, but whispers to Jediah, "I hope they don't get all uppity with the honour thing now. We've got more important things than to have everyone in a snit over a harsh word."
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Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() "We can probably afford to go around them," Zethyris whispers. " We're just finding a place to hole up for a while, aren't we? As long as we are far enough away when day comes, I don't see why we would risk detection just to hurry up and wait." ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() "Well, the question is whether we'd like to press on while it is dark, or wait to confirm our location. I think we might want to head onwards now - with the stars to guide us, we should be able to head in a north-westerly direction, and any enemy encampments should be easily visible from their light. If Barren Tor is where I we think it is, it's probably a good idea. Once dawn breaks, we can search for a place to camp again." ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Knowledge(Nobility): 1d20 + 5 ⇒ (11) + 5 = 16 "Well, in the daylight we'll be able to get a look at the map. Next time we find a good landmark, we can try to find our location. Was Barren Tor marked on the map?" ![]()
Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Shortbow on his lap, Zethyris conceals himself and sits to watch, in case the pile of blankets Rutilux and Ana constructed isn't as light-proof as they hoped. Stealth: 1d20 + 13 ⇒ (9) + 13 = 22
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Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() "I suppose there's little we can do with those nobles. Perhaps they will remember us when the time comes to liberate these lands, but I doubt we can hope for more." Skallangbiorn wrote: Skallangbiorn looks to Julian and Zethyris. "As we exit the caverns, would you two be able to scout ahead to confirm no betrayal awaits us outside the mountain. I wonder if either the nobles or the kobolds have the gumption." "Aye, or perhaps that mysterious warrior from before. I hope he hasn't been stirring up too much trouble." Stealth: 1d20 + 13 ⇒ (8) + 13 = 21
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Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
![]() Zethyris waits until he has an opening, then strikes again. Attack: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 flanking
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