female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
"This isn't normal, modrons don't normally act like this." Zethaya says. The little imp on her shoulder rubs its chin. "Ask them at what date the accords were set. I wonder if they were really set 17 cycles ago. Whether the accord was already set early or only the march is early."
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
"They have their own language. And the drones only speak that one, as far as I know. We should have better luck with the hierarchs, they might speak our Common, I could also offer Infernal, if anything I would suppose they know the languages of the neighboring planes, but this is conjecture on my part."
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
As the group rides down the mountain, a cat-sized winged creature with crimson skin and small horns comes fluttering toward them and settles on Zethaya's shoulder: "I should introduce to you all, my new assistant, Sinjin." she says to the rest of the group as the fiendish looking creature comes to rest. As they approach the modrons she advises the others "If you want to have a chance at negotiating, we should talk to the leading caste. I've been researching the creatures in the past weeks and I know what to look for." "I wouldn't hold out hope, Soolam. It's better if some of us go there now ans make sure people are out of the modrons' way."
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
"Diverting marching Modrons from their chosen path has historically proved impossible. I understand, with them already deviating from their normal schedule, the rules have changed, but I wouldn't count on it. Standing in their way is more likely to get us trampled to death as well. Wouldn't evacuation be a more appropriate response?" Infected by chaos. I wonder how Sinjin would react to those news. Zethaya thinks as she says that.
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Int (Arcana): 1d20 + 4 ⇒ (20) + 4 = 24 to identify what I presume is a lantern Archon "Thank you." Zethaya says briefly, as she accepts the letter. Looking over the message, she frowns. Kind thoughts of my mother? I wonder if favorable assumptions would suffice. The gaunt, winged creature perched on her shoulder curiously eyes the letter: "Mount celestia. Sounds like it'll be a fun party." "Too bad you're going to miss it, Sinjin.", the Warlock responds. The diminutive fiend scoffs.
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Zethaya stays in some low-income housing somewhere in the lower ward, over the next months, she pays for her expenses working on and off, at teaching and librarian jobs. In her freetime, she reads up what she can on Modrons and continues her usual delving in lore on hell and devils. At one point she attempts a new ritual, summoning and binding to her service the imp she calls Sinjin. I'll also buy a set of studded leather armor, which will set me back 45 gp. As for the research I'm doing, here's my researcher background trait again: Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature.
Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
"Modrons." Zethaya answers "They march from mechanus every 300 years to collect information from throughout the planes. I couldn't tell you what about, however."
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Arcane magic is all about pulling things from other planes after all, not just conjuration, but evokers also draw on elemental energy from those planes and so on. And vice versa, without magic there is not a lot you could learn of the other planes, at least nothing that someone else hasnt already procured by use of magic and recorded in books. So it makes sense for them to be intertwined. It's kind of like a blacksmith, who doesn't only know about weapons and armor but also about the metals he makes them of. The crit change is fine by me, i have to say its a bit sad when you roll low on a crit and end up doing less damage than the average regular hit, though it needs one important clarification: What about bonus dice, from sneak attack, smite, spells, superiority dice, higher level spell attacks etc. Will they also be maxed on the first die? So would a critting lvl 3 rogue with a rapier deal (8 + 6 + 6 + dex + 1d8 + 2d6) or (8 + dex + 1d8 + 4d6)?
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
GM Bookrat wrote:
Is there a reason you thought to include this change? ------------------ As for a knowledge planes skill, no, that is already covered in Arcana actually, and I would not like for one of my skill choices to be split up.
Intelligence (Arcana) wrote: Arcana. Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes. I suppose neither you nor Soolam were aware of that.
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Actual bonuses always stack unless they explicitly say otherwise. They are just much less common than in 3rd (for example most AC boosting items and abilities don't give you a bonus to AC but instead set it to X + Dex or just X, which is why you can't stack natural armor, manufactured armor, mage armor, barkskin, or unarmored defense abilities).
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
"Well that, I suppose, is another way to solve the issue." Zethaya says before incanting a few arcane words and stretches her empty hand forward, a blast of purple energy shooting down the corridor at the next Anarchist approaching. Eldritch Blast (with bardic inspiration): 1d20 + 1d6 + 5 ⇒ (7) + (5) + 5 = 17
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Seeing the woman, zethaya reaches for a dagger, "Ah, good day, we were just talking about you. I'm going to need you to back off however." Zethaya says, an otherworldly reverberance in the words 'back off'. Casting command on Jazrene, using the flee command. DC 13 Wisdom save orshe has to spend her next turn moving away from me by the fastest possible means. If she flees, I'll also take an attack of opportunity on her, unless she can disengage and still get as far away.
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
"Well, an associate of mine just let me know that your former business partners are about to arrive here, despite my insistence that their patronage is no longer desired, so we will have to take care of them. Once that is accomplished we will be able to give you the book." Zethaya reassures him, making no attempt at stopping him from closing the door, but instead turning toward the exit. "Let's not allow them in here." she says to Aerin, as she makes for the exit. I don't think after this there is enough time left in my turn to move, but if there is, I would move toward the exit as quickly as possible.
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
"Looks like we're about to have company, let's make this quick, or things might get ugly.", as Zethaya's disguise dissolves, she begins knocking on the wall, counting to five, one step with each knock, and then closes out with a low whistle.
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Better to pretend we don't know where to find him "Great! So uuuh, where do we find 'im?" Zethaya asks pointing both fingers in different directions, arms crossing in the process.
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Of course, what was I thinking, walking in here without a stack of paperwork... Zethaya thinks to herself as she looks at Aerin again and makes a show of patting down her illusory clothes, "Ah yes, a'course where's that thing now... in the interest a' time, I mean I know ye're closin' soon, could ye perhaps tell 'im we 'ave a book from a Mr Jysson, that 'e's been missin'. Also some good news on 'is... relations with a certain Council of Anarchy, is what they call 'emselves? 'm sure he'd wanna know." Charisma (Persuasion): 1d20 + 5 ⇒ (1) + 5 = 6 <.< And it continues
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
"Evenin'. We're lookin' for a... Heiron Lightglimmer?", Zethaya casts a glance at Aerin, before looking back at the receptionist. "Lifegiver! Yes that's the name. We're told we'd find 'im 'ere, 's that right?"
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
There's also Zethaya's plan, which is Aerin's plan, but only she goes in disguised as somebody else, which if for some reason this plan doesn't work leaves them open to try some deception, because they wouldn't be recognized from before.
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
"Allow me to try the direct and open approach first.", Zethaya looks around for a moment, before her appearance blurs momentarily, solidifying looking like a random passer-by. "In case they are trying to keep him at a distance from others, or indeed don't even know he's there, they don't need to recognize us when we come back to try something else."
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
"Ah yes I should have thought. Well, we have some good news for him then."
To Wyaph: "I'm sure I can come up with a story. But some additional information about the building could be useful to make something convincing.", something in her voice has become notably more confident and measured in the short time since Wyaph met her.
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
"Forgive my prying, but why would he be hiding? And if he is hiding, I must wonder what makes you so trusting as to give us this information?" Zethaya decides to examine the building a bit closer before leaving. INT (Investigation): 1d20 + 2 ⇒ (4) + 2 = 6 Ah yes I forgot, I'm allergic to intelligence checks
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Yes optimization guides seem to assume the game starts with the initiative roll and ends with looting the bodies. Disguise self can potentially completely circumvent a battle, saving resources and everything, so I would say it's actually more powerful, just not as quantifiable. I think I'm going to go with Mask of Many Faces.
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Almost done levelling up. I just don't know what to take as my second Eldritch invocation (first is Beguiling Influence: Proficiency with Persuasion and Deception), should I take Agonizing Blast (Cha to damage on Eldritch blast), Mask of Many Faces (disguise self at will) or eldritch sight (detect magic at will)
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Zethaya returns the gesture, with a more subtle bow. "Pleased to meet you Wyaph, I am Zethaya. But our silent friend is not wrong, perhaps we should get back to our business. Jysson, would it be fair to cut Master Cloudrunner in on our deal, for his troubles?"
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Zethaya steps up very close to the thug, purple energy flaring up in her hand: "The deal between Heiron and the Council of Anarchy is hereby concluded. You're even." CHA (Intimidate): 1d20 + 3 ⇒ (1) + 3 = 4 Uhm... someone do an aid please?
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
"I think 'anarchy' is to be understood as a relative term. Us not taking turns at a 90° angle is probably considered anarchy around this place." Zethaya muses, she then steps closer to the captive thug "How many people does your council consist of?"
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Zethaya, seeing the others dragging one of the thugs into the vacant building catches up and enters the building after them. "And what else do you know about our... friends?" she completes Duncan's line of questions, implying the book and the cat.
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Yes let's hit them with Eldritch blast (120 feet range). Trying to knock them out, not kill them. Eldritch Blast: 1d20 + 5 ⇒ (12) + 5 = 17
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Zethaya scrambles to her feet, and continues the pursuit. I'm not sure if Thug 1 would be in 60 feet range this round, so I will post two alternate actions Depending on whether he is or isnt Thug 1 is within 60 feet:
Zethaya points at the thug leading the fleeing party and with an otherworldly ring in her voice shouts "Approach!"
Casting command on the thug. Using the approach option, forcing him to use his next turn's move to come directly toward me if he fails his save. Thug 1 is NOT within 60 feet: Zethaya keeps running after the fleeing thugs.
Dash.
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Zethaya raises an eyebrow and, holding up her index finger to the others, approaches the corner behind which the black-dressed man disappeared quietly. Dex (Stealth): 1d20 + 3 ⇒ (9) + 3 = 12
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
Zethaya was done with the paperwork a little faster than the others, she seems to be used to reading and writing a lot. Howerver her skills did not make the waiting in line pass faster. She passed most of that time having a small illusory image of a tiny red-skinned creature with horns dancing on her palm.
female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration
"Sounds like we're in the right place." Zethaya comments on the demand to register: "We don't intend to stay long. We have just been tasked with a small delivery." she argues politely, hoping to avoid the potential detour to the office. Charisma (Diplomacy): 1d20 + 3 ⇒ (13) + 3 = 16 |