Natsiel

Zeta Forli's page

356 posts. Organized Play character for ‘Eκάτη.


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Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Wow! This is really unexpected!

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

But... I still didn't really understand why they attacked us. Have we found irrefutable evidence already? But it's true, they attacked first, Captain.

Diplomacy, AID: 1d20 + 8 ⇒ (12) + 8 = 20

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

I am ready to participate with my gold too!

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Zeta approaches the last enemy. There's nowhere to run now, right?
double move

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |
Mallycorn Tavee wrote:
Did you count the +2 to hit and damage from Bull's strenght in your attack Zeta?

Yes .)

Blood for blood! Zeta hits Killik right in the neck with a well-aimed blow.

Mwk Halberd (PA): 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 241d10 + 13 ⇒ (2) + 13 = 15

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

You're next! Standing on top of the enemy's corpse, Zeta strikes with a halberd.

Mwk Halberd (PA): 1d20 + 8 ⇒ (6) + 8 = 141d10 + 13 ⇒ (1) + 13 = 14

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

I will do it!
But the air smells of TPK again ,)

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Concentration: 1d20 + 3 ⇒ (1) + 3 = 4
Ahahahah! Well... )

And you will answer to me for that too!
Zeta, seething with rage, rushes forward into close combat.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Con: 1d20 + 4 ⇒ (1) + 4 = 5
Lol!
Con: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
reroll for goblin t-shirt! (I hope I haven't done it in this game yet)

Zeta looks at the traitors who have just killed her companion with a ferocious face. You will answer for it soon! She concentrates and begins to gradually increase in size...

Enlarge person

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Wow. That's escalated quickly.

> You must make a concentration check if you try to cast a spell in violent weather

Does this relate to SLA btw? My actions depend on it.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Boon: 1d20 ⇒ 11

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Zeta is trying to help helmsman.

STR: 1d20 + 2 ⇒ (5) + 2 = 7

Oh, I'm a child of fire and not of water, what am I doing here?..

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

I'm thinking the same thing. That I'm about to have a window in my work, I'm going to sit down with an old-fashioned notebook and pencil and write down everything about this case... alas, I've been telling myself this all week.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Hello everyone! Sorry for the silence on the air. The difficult period dragged on… But I hope it's over. Now I'm trying to figure out what's going on, breaking through hundreds of posts in different games. Let's assume that for now, Zeta silently and sullenly walks with less protected-looking party members when the party splits. Hopefully, I'll be able to get involved as a detective soon, too.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Sorry, it's been a very busy 5 days.
I will return to the game during the day. Bot me if needed.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

I think we need to set up a watch, one at a time (with Welestir btw)

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Mallycorn, I think if you can still channel divine energy, do it. Lightning does not strike the same place twice. Zeta yawns. Let's rest and continue.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Still fuming, Zeta goes in search of a less-than-successful bodyguard.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

To begin with, during the healing scene, I use two charges of infernal healing - I will ask someone from the magic users to do this. Then...

Zeta looks around the murder scene. We're in trouble. I think we need to find... the killer? The last word sounds with such intonation that it can be understood in two ways - perhaps it's not about the killer, but about the one who will be blamed for what he did.

Zeta looks around, trying to find at least something that might be useful. A dropped object that shouldn't be here, a characteristic boot mark (although surely the captain and assistant have already trampled everything) and so on.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Realizing that the search is not helping, she calls Velestir who sits on her shoulder. Kneeling down, Zeta touches the floor and goes into a trance. So does the dragon. Both of them have their eyes open and seem to glow, but they look at the words inside themselves.

Psychometry:

Appraise: 1d20 + 9 ⇒ (4) + 9 = 13

Once per day, you can concentrate for 1 minute while in physical contact with an item or location, during which you receive flashes of insight regarding the subject’s nature and ownership. After 1 minute, you attempt a DC 15 Appraise check to decipher the visions. You gain one piece of information about the historical significance or the last previous owner—such as a glimpse of the last owner’s appearance or its emotional state when it last used the item—determined by the GM. You learn one more piece of information for every 10 by which your check result exceeds the DC, as long as you concentrate for 1 additional minute for each piece of information. If you fail the check by less than 5 or the item has no significant psychic imprint, you don’t learn any information. If you fail this check by 5 or more, the item appears to be psychically significant even if it’s not, and the information you gain is wildly inaccurate.

It doesn't matter .)

Damn. It doesn't help! Jumping up, she stamps her foot furiously. Find the damn bodyguard. Where was he? It looks like this ifrit is really going to burst out of rage.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

@GM_Colin, just in case, I will clarify that I was not against the TPK either. Pathfinder is a dangerous profession.
.)

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Con: 1d20 + 4 ⇒ (13) + 4 = 17 vs DC 15
Nice .)

Silver Crusade

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f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

When I read the title of the scenario "Murder of the Throaty Mermaid", I didn't think it meant "Murder of the party in the First Encounter", lol .)

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Mwk Halberd (PA): 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 91d10 + 10 ⇒ (6) + 10 = 16
My usual rolls for Zeta... GM, can you continue to roll the dice for me? .)

Bleeding from wounds, Zeta is trying to lay down another elf... in vain.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

My botting instructions plus the excellent GM's rolls = perfect teamwork! Keep it up! ...Just kidding, that's it, I'm back. But at the same time, I note that I can rarely roll more than 5-6 on d20 for Zeta myself .)

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

I apologize for the absence. I have just finished a week trip, followed by several very busy days with almost no sleep (a lot of things have accumulated). I was sure that I would find an hour to visit this forum, but I was extremely mistaken. Anyway, I will return to active posting during the day.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Zeta's eyes open, she assesses the situation with lightning speed and a fierce smile appears on her face. Finally something interesting! She gets up and takes the halberd, which of course was next to her hammock. Now is the rare case when she is dressed in a minimum of clothes and you can see how, due to the rush of blood, the scarlet veins on her brown skin begin to pulse, as if some kind of flame begins to flare up inside the warriors.

(get up & 'draw' a weapon)

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Most of the time, Zeta, saddened by something, will spend in excessive and slightly strained fun, drunkenness and debauchery in the company of Azuretta (in those moments when she is not busy with the captain, Liz or someone else).

Strangely, her dragon familiar spends most of his time in another part of the ship, mostly staying in the "crow's nest".

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Houston, we got a problem.

I skipped this sentence - it seemed to me that having hands and proficiency with a weapon is equal to wielding a weapon. But you're right. My mistake. Thanks!

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

No. There is so much fun and ridicule in this firm answer that it is difficult to doubt that this ifrit has a very "restless" character.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Well. I hope they have enough rum and men and women of easy virtue to make this trip interesting for everyone. A sly smile appears on Zeta's face.

Zeta is a woman dressed in black chelish fullplate with a kelish patterns of bright red and white colors. She also has a lot of gold and silver jewelry on her, and most of it has a theme of succubi and erinyes if you look closely, plus a scarf that can easily be used as a hijab. In general, this gives the impression of a mix of two cultures (perhaps involuntarily).

Her skin is dark brown, her hair is bright red, and her red eyes are like two smoldering embers that can ignite at any moment. The image ends with small horns on the head and veins of bright red on the neck and hands (she is without gauntlets now).

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

I'm sorry for the delay, it's been a very difficult week. I filled out the RPG chronicles and about a day after this message, or a little faster, I will join the game (and also fill in the data on the slides).

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Well. Not the worst trip I've had.

Thanks, GM!

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Mwk Halberd (PA): 1d20 + 8 ⇒ (17) + 8 = 251d10 + 10 - 2 ⇒ (2) + 10 - 2 = 10
+ flank + heroism - sickened

Zeta delivers another powerful blow with a swing. Whether it is resistant to damage or not - if you chop it hard and accurately, it will definitely fall!

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Simultaneously with his partner's lunge, Zeta strikes with a halberd at the qlippoth.

Mwk Halberd (PA) (Sickened, Flank, Heroism): 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 161d10 + 10 - 2 ⇒ (5) + 10 - 2 = 13

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Will Zeta: 1d20 + 3 ⇒ (5) + 3 = 8
Will Vellestir: 1d20 + 2 ⇒ (6) + 2 = 8
Huh!

While the priest is out, Zeta and Vellestir switch to a really nasty monster.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Thanx again! In this case, if she is not sickened, it’s 20 dmg.

Vellestir has 60’ speed, so usually he can avoid AoO. If he started his turn already in threatened area, my apologies! I didn’t get it. In this case he will withdraw to give flank Zeta anyway and without AoO.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Thanx for botting! Btw, was 14 enough for will save? Zeta has +2 via Heroism and +1 vs fear and mind-affecting effects (class feature)

Well, no, you won't leave me like that. Zeta, coping with gusts of nausea, waits for the Vellestir to fly around the enemy from behind, steps after the priest and strikes him with a halberd.

Mwk Halberd (PA): 1d20 + 8 ⇒ (15) + 8 = 231d10 + 10 - 2 ⇒ (10) + 10 - 2 = 18
minus sickened, plus heroism & plus flank

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Hello everyone, friends! I have sorted out my affairs, the life situation has more or less settled down and on Tuesday I will return to active participation in all the games. I hope you've been doing well here without me .)

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Hello everyone! You can see this message in several games. This week is extremely stressful for me, and I will participate in the games very sporadically. Feel free to bot me when you need to.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

F: 1d20 + 8 ⇒ (12) + 8 = 20

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Well, it's time to end this. Zeta rushes to the head of the cult. (double move)

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Then I suggest we go through these passages without wasting time and kill more of these "knights".

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

We are really on time!
Hm... I have no questions

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Zeta comes closer. If you're a friend of the Rovagug cultists, you should give up, they're all dead. We will spare you. But if you are their prisoner, then know that salvation has come.

Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Thank you, Shenendril.

Ready 2 go.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

I'm a little hurt, right. Vellestir lands on Zeta's shoulder and together they begin to wipe their weapons of blood.

I have both wands of infernal healing & CLW.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Mwk Halberd (PA): 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 241d10 + 10 ⇒ (6) + 10 = 16 vs Yellow

The pattern repeats. The light and agile dragon flies around from behind and inflicts a sensitive prick in the neck, which distracts from the main - terrible - blow with Zeta's halberd.

Thank God! Finally, good dice rolls!

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Mwk Halberd (PA): 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 231d10 + 10 ⇒ (5) + 10 = 15 vs GREEN

While the dragon distracts with jabs of his little spear, Zeta puts a really deep blow with her halberd.

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Zeta nods to her companion and waits for the moment when he flies up from behind to further distract blinded foe... and then strikes a swift blow!

Mwk Halberd (PA): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 211d10 + 10 ⇒ (10) + 10 = 20 VS BLINDED

Silver Crusade

f CN ifrit Fighter 4 | HP 45/47 | AC 20 T 11 FF 20 | CMD 16 | F+8 R+1 W+0 [+1 fear & mind-affecting effects] | Init +4 | Perc +6 | DV 60' |

Ah! Zeta winces in pain. But then she smiles back angrily. You'll pay for that too.

@GM, Glitterdust: "Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect".

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