”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Thanks for the chronicle, ZD. And thanks for picking up the game when a couple of us asked for a GM! Enjoyed playing with everyone.
For those who haven't played the other 1-shots, I recommend them. What makes them better is that the unique pregens include backstories that involve previous working relationships with the other pregens. So it's easier to get into the roleplay. Didn't really have that kind of information in LionLodge.
ZD -- In Gameplay, I asked about visiting the unexplored rooms. I'm just curious if we missed anything fun. Also, can you give us any backstory on Auldegrund? He made a deal with a devil? The burned paper at the end, was that some kind of contact?
Basically, I'd love a little wrap-up, if you've got the time. Thanks!
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Zerryd watches in satisfaction as the team takes down Auldegrund. He feels particularly lucky as he knows how close he was to death's door himself. "Kellsti, thanks for keeping me on my feet!" Looking around, the rogue adds, "May as well search the rest of the cabin for trinkets?" He heads to one of the closed doors.
GM ZD -- Any chance you can give us a quick description of the other rooms that we never explored?
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
The normally stoic strix is positively giddy when he sees an actual flanking opportunity present itself. He nods his approval to Takemiryu. "An inspired tactic, my friend." Zerryd strides forward and joins the curious kitsune in a flanked attack.
Rapier: 1d20 + 11 ⇒ (17) + 11 = 28 (vs. flatfoot AC)
Piercing Damage + Sneak: 1d6 + 1d6 + 1 ⇒ (3) + (1) + 1 = 5
Deadly d8, if Crit: 1d8 ⇒ 4
If Auldegrund is still breathing ...
Rapier: 1d20 + 11 - 5 ⇒ (2) + 11 - 5 = 8 (vs. flatfoot AC)
HERO POINT
Rapier: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23 (vs. flatfoot AC)
Piercing Damage + Sneak: 1d6 + 1d6 + 1 ⇒ (2) + (3) + 1 = 6
Actions: Actions: ◆ Stride, ◆◆ Strike x2
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
With Kellsti's additional round of healing, Zerryd nods his thanks to the cleric. "Without your help, madam, I would surely be little more than a lump on this exquisite carpet for Takemiryu to worry about tripping over!" Still gripping his rapier, he looks forward to at least being conscious for the conclusion of this battle.
Thanks to Kellsti, Zerryd just barely reached full hp!
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Yikes! Another crit? Down to 4hp, and bleeding... Not good.
After a second arrow is poking through a strix vital organ, Zerryd knows he must move into the cleric's range. The human pincushion calls out, "Kellsti, if I can trouble you for another heal spell, it would be appreciated. But I must supplement with this." He staggers back, behind Takemiryu, pulls out his Red Healing Potion and drinks it.
Red Healing Potion: 2d8 + 5 ⇒ (6, 8) + 5 = 19
His body then attempts to stave off the internal bleeding.
Bleed Damage: 1d6 ⇒ 3
Persistent Bleed Check: 1d20 ⇒ 16 Hooray!
Zerryd's HP: 37(start of round) - 33(arrow) + 19(heal potion) - 3(bleed) = 20 (Reflected in header).
Actions: ◆ Run Away, ◆ Manipulate (draw potion), ◆ Manipulate (drink potion)
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Zerryd watches as Auldegrund changes shape, and a shiver runs down his strix spine.
Did Auldegrund take his turn to transform/heal? Or was all that just a reaction to Kellsti's attack?

”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
With thanks to our benevolent GM...
Zerryd is about to dig into his bandolier of potions. But when Kellsti comes to the rescue, he rethinks his plan. "You have my thanks, Kellsti. I might live long enough to enjoy the end of this battle." Feeling much better, Zerryd strides back to Auldegrund, feints left, and stabs with his rapier.
Distracting Feint (Deception) vs. Perception DC: 1d20 + 12 ⇒ (7) + 12 = 19
Feint: Success=>Target flatfoot to next attack. Crit-Success=>Target flatfoot till end of next turn.
Distracting Feint: Target also has -2 Perception and Reflex Saves for same duration.
Rapier: 1d20 + 11 ⇒ (18) + 11 = 29 (vs. flatfoot AC due to Feint?)
Piercing Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Sneak Damage (if flatfoot): 1d6 ⇒ 3
Deadly d8, if Crit: 1d8 ⇒ 5
Bleed Damage: 1d6 ⇒ 5
Bleed Flat Check: 1d20 ⇒ 11
Actions: Actions: ◆ Stride, ◆ Distracting Feint, ◆ Strike
Hit Point math: 44 - 6(hammer) - 24(arrow) + 28(heal) - 5(bleed)= 37 (displayed in header)
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
GM ZD -- Given Kellsti's point about letting her handle Zerryd's healing, and considering in a F2F game, she certainly would've said something ...
I figure I'd ask if I can retcon Zerryd's previous turn. Had I known the healing plan, I would've had Zerryd move in and attack. To be fair, he'd keep the Bleed Damage rolled and the failed Persistent Flat Check. The only difference is an attack instead of the potion stuff.
If it's too much trouble OR you simply want to move things along, no worries at all!
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Reeling from the arrow sticking out of his chest, Zerryd pulls out his Red Healing Potion and drinks it.
Red Healing Potion: 2d8 + 5 ⇒ (6, 3) + 5 = 14
Feeling slightly better, he then pulls out a Minor Healing Potion.
Bleed Damage: 1d6 ⇒ 5
Bleed Flat Check: 1d20 ⇒ 11
Slowly bleeding out, Zerryd sighs, "Tis a shame. I'll do my best, but you may need to press on without me, friends." He gathers himself together for the next round.
Actions: ◆ Manipulate (draw potion), ◆ Manipulate (drink potion), ◆ Manipulate (draw potion)
Hit Point math: 44 - 6(hammer) - 24(arrow) - 5(bleed) + 14 (red potion) = 23 (displayed in header)

”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
After being walloped with the hammer, Zerryd winces, but tries not to let it show. Instead, he smiles, "Too bad about the hired help." He shrugs his strix wings and decides to try some poison with his next attack. The rogue lathers some Black Adder Venom on his rapier and attacks.
Rapier w/ Black Adder Venom: 1d20 + 11 ⇒ (15) + 11 = 26
Piercing Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Black Adder Venom: Saving Throw DC 18 Fortitude; Maximum Duration 3 rounds; Stage 1 1d8 poison damage (1 round); Stage 2 1d10 poison damage (1 round); Stage 3 2d6 poison damage (1 round)
If he fails his save, not sure if he takes the damage now, or on his turn...
Then, he remembers reading something about discretion and valor, so he backs away, just beyond the snare in the south of the room, hoping Auldegrund might trip this one as well.
Actions: ◆ Poison Weapon, ◆ Strike, ◆ Stride

”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Hooray...Paizo finally back up!
From his invisible position near the doorway, Zerryd's disembodied voice says, "Shame on you. Late to your own party." He dekes right, carefully avoiding the invisible snare set up by Takemiryu and Jaithe, and he strikes with surprise.
Distracting Feint (Deception) vs. Perception DC: 1d20 + 12 ⇒ (2) + 12 = 14
Feint: Success=>Target flatfoot to next attack. Crit-Success=>Target flatfoot till end of next turn.
Distracting Feint: Target also has -2 Perception and Reflex Saves for same duration.
Rapier: 1d20 + 11 ⇒ (17) + 11 = 28 (vs. flatfoot AC due to invis and surprise)
Piercing Damage + Sneak: 1d6 + 1d6 + 1 ⇒ (4) + (1) + 1 = 6
Deadly d8, if Crit: 1d8 ⇒ 4
Coming out of invisibility, the rogue strikes once more with the element of surprise.
Rapier: 1d20 + 11 - 5 ⇒ (14) + 11 - 5 = 20 (vs. flatfoot AC due to surprise)
Piercing Damage + Sneak: 1d6 + 1d6 + 1 ⇒ (6) + (6) + 1 = 13
Deadly d8, if Crit: 1d8 ⇒ 5
Actions: Actions: ◆ Distracting Feint, ◆ Strike, ◆ Strike
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
When Jaithe casts invisibility on him and the nearby snare, he bows. "Thank you madam. This will be very helpful in getting the upper hand against our host." He stands ready near the main door.
I think we've all had plenty of time to place our minis. Let's do this!
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Jaithe - Pregen wrote: I still have three spells at Lvl 2. I can cast invisibility on one of our snares if you want to hide it by the door... Or I can also cast it on one of you if you want to hit the head honcho from behind... Zerryd, the rogue, is definitely interested in one of the invisibility spells. In the Gameplay thread, he was very quick to raise his hand when Jaithe offered. :)
I like the idea of invis-ing a snare, possibly the one just in front of the main door?
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Since we're waiting...
From his position near the door, Zerryd gazes at the unexplored rooms once more, and asks the group, "So do we want to check out these last few rooms before Auldegrund gets here? Maybe it's best to wait." In the absence of any information, the rogue maintains his position behind the main doorway.
As usual, Exploration Mode: Avoid Notice (and Stealth for Initiative)
GM ZD ... would our characters have any idea if there's time to search these rooms now? If they're not sure, I guess we wait.

”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Fully healed thanks to Kellsti, and Takemiryu's potion, Zerryd says, "Thank you friends...good as new." He returns the other potions to his bandolier and remembers he has two Lesser Antidote potions. He drinks one, just in case he gets careless applying his poisons. Turning to the group, "Would anyone like my last antidote, for extra protection?" He looks around for any takers.
Lesser Antidote offers a +2 item bonus to Fort saves. Duration: 6 hours.
When Jaithe asks about Invisibility, the rogue's hand shoots up. "If no one else needs it, I promise to make good use of it." Then, looking around the room Zerryd asks, "Do we want to check out these last few areas before our ... host ... arrives?"
Regardless, when the group is preparing for Auldegrund's entrance, Zerryd camps himself near the main door, hopefully with the benefit of invisibility.
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Assuming we have 10 minutes, Zerryd gladly accepts Kellsti's treating his wounds. "Most kind. I feel better already." When she mentions using magic, he puts his hand up, "I'll try to make it work with potions, my dear. Best to save the magical healing for battle." After stretching out his wings near the banquet table, he prepares for the main course.
Assuming he heals 10hp from Kellsti (if we have 10mins), I just need to know what the 2 red potions are (1 from Takemiryu and 1 Zerryd picked up). GM ZD, please feel free to roll for those potions, unless you prefer I do it.
When Kellsti asks about bow-usage, Zerryd shakes his head, "No arrows for me. It's either the rapier or my crossbow bolts." The rogue wields his rapier, and stands ready to put an end to this hunt once and for all.
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
I believe Zerryd is down 16hp from that crit.
After the last cultist falls, Zerryd leans against the large table in considerable pain. He gladly accepts the Red Healing Potion from Takemiryu. "Thank you, my friend." Taking a chance, he drinks it down.
GM, do you want to roll the healing (since I don't think we know exactly what it is)?
Feeling slightly better, he looks to Kellsti and starts to ask, "If you have any magical healing avai...", but stops himself and then continues, "...perhaps spells should be saved if Takemiryu is right about Auldegrund." Instead, Zerryd remembers he picked up his own such Red potion and drinks that as well.
Another roll for Red Potion.
If he's still injured after both potions, Zerryd retrieves his own Minor Healing Potion and drinks it.
Minor Healing Potion: 1d8 ⇒ 4
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Zerryd reels from the blow of the cultist's magic weapon. He says, "Time for you to join your misguided friends." He lathers some Simple Injury Poison on his rapier and moves in for the kill, careful to avoid Takemiryu's snare.
Rapier: 1d20 + 11 ⇒ (12) + 11 = 23
Piercing Damage + Simple Injury Poison: 1d6 + 1d4 + 1 ⇒ (5) + (4) + 1 = 10
He remains on the far side of the enemy, encouraging anyone to take advantage of a flanking opportunity.
Actions: ◆ Poison Weapon, ◆ Stride, ◆ Strike
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Zerryd grins at Kellsti's remark. Then, turning to watch the enemies run away, he shakes his head, "Fleeing? Auldegrund must be proud of such help. A valiant effort, but you'll not outrun a strix." The rogue chases them (with 30' movement). When he catches up, he feints to the left and right, before jabbing yellow with his rapier.
Distracting Feint (Deception vs Perception DC) vs Yellow: 1d20 + 12 ⇒ (14) + 12 = 26
Feint: Success=>Target flatfoot to next attack. Crit-Success=>Target flatfoot till end of next turn.
Distracting Feint: Target also has -2 Perception and Reflex Saves for same duration.
Rapier vs. Yellow: 1d20 + 11 ⇒ (18) + 11 = 29 (vs. flatfoot AC w/ Feint success)
Piercing Damage + Sneak: 1d6 + 1d6 + 1 ⇒ (6) + (1) + 1 = 8
Deadly d8 for Crit: 1d8 ⇒ 4
Actions: ◆ Stride, ◆ Distracting Feint, ◆ Strike

”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Zerryd dodges, ducks, dips, dives, and dodges to avoid the arrows aimed in his direction. Willing to risk life and limb a little longer, he remains in the doorway one more round, blocking the way in. He smiles and says, "Nice shooting. Oh dear ... I hope Auldegrund isn't too disappointed." Then with a glance and a flourish, he suddenly feigns surprise, "And look who just showed up! You're in for it now." He feints and attacks the nearest Red one.
Distracting Feint (Deception vs Perception DC): 1d20 + 12 ⇒ (17) + 12 = 29
Feint: Success=>Target flatfoot to next attack. Crit-Success=>Target flatfoot till end of next turn.
Distracting Feint: Target also has -2 Perception and Reflex Saves for same duration.
Rapier: 1d20 + 11 ⇒ (3) + 11 = 14 (vs. flatfoot AC, if Feint success)
Piercing Damage + Sneak: 1d6 + 1d6 + 1 ⇒ (2) + (2) + 1 = 5
Rapier: 1d20 + 11 - 5 ⇒ (20) + 11 - 5 = 26 (vs. flatfoot AC, if Feint crit-success)
Piercing Damage + Sneak: 1d6 + 1d6 + 1 ⇒ (6) + (4) + 1 = 11
Deadly d8 for Crit: 1d8 ⇒ 7
Note: If not flatfoot due to Feint, please remove the second 1d6 sneak attack from the above damage roll
Actions: ◆ Distracting Feint, ◆◆ Strike x2
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Jaithe - Pregen wrote:
Sorry Zerrryd. I read it but I went by your token on the map
I apologize. Yes, that was confusing. I wasn't sure how to indicate his ultimate position (for my posted attack) and also indicate he wasn't really there yet. So I updated the map (to avoid any GM delays/retcons about positioning of enemies, etc), and tried to make it clear in my post. But of course, people look at the map first. In retrospect, I should have indicated his doorway position with an empty circle (or something like that). Live and learn for next game!
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Broot, my leshy barbarian resembling a walking tree (with his animal companion Rocky, a grumpy raccoon) shares his knowledge of medicinal herbs with the local apothecary.
Herbalism Lore DC 18: 1d20 + 7 ⇒ (20) + 7 = 27
With the crit success, Broot rages with a triumphant cry "I am Broot" and proudly displays his new concoction to the alchemist proprietor.
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
I apologize in advance for this OOC post, but need to be clear.
Jaithe - Pregen wrote: Jaithe will delay until they actually enter the room. Grim Tendrils would be perfect but Zerryd's in the way Zerryd is not in the way. Please read my post. I specifically said that Zerryd delays for all allies to do their thing before he moves into the doorway to block the bad guys from pouring in.
So, Jaithe, please free free to use Grim Tendrils with clear line of sight.

”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
When the door flies open, Zerryd nods to his companions. Knowing the importance of keeping the enemies bottled up in the corridor, he announces, "Get any ranged shots in now, before I block the entrance." He waits for his allies to attack before moving to the doorway.
Zerryd Delays for his allies before moving to his current position, leaving clear line of sight for anyone who needs it.
After his allies have acted, Zerryd quickly lathers some Black Adder Venom on his rapier. He then steps in front of the doorway to block the entrance, and stabs the Red enemy in front, with surprise.
Rapier vs. Red: 1d20 + 11 ⇒ (15) + 11 = 26 (vs. flatfoot AC due to Surprise Attack)
Piercing Damage + Sneak: 1d6 + 1d6 + 1 ⇒ (1) + (2) + 1 = 4
Black Adder Venom (Fort Save DC 18): 1d8 ⇒ 7
Actions: ◇Delay for all allies, ◆ Poison Weapon, ◆ Step, ◆ Strike
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Zerryd waits for the others in the first cave room, with his rapier drawn and ready.
Since Kellsti is out for a few days, I took the liberty of moving the cleric's token.
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Safe travels, Kellsti! We'll try to save some bad guys for you.

”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
As Takemiryu and Jaithe are whispering plans, Zerryd has an idea and whispers, "This ring of mine ... I can use it to throw my voice. I believe I can lead them into that narrow corridor. Then with a couple of them inside, we can jump out and attack while they're bottled up." Assuming no objections, he twists the Ventriloquist's Ring on his finger.
Zerryd has his voice project from the L-shaped corridor near the cave. "Shhh...Stay quiet." And from 5' further away, "Stop pushing! He eagerly watches with the others through the peepholes to see if they follow the voices.
Indicated on the map with blue V's.
The range is clearly within 60'. If however, it requires line-of-sight (doesn't make much sense for ventriloquism to require that, but...), Zerryd will use the equivalent of 2 actions to stride back to the round cave (using his 30' speed and strix wings to easily traverse the ledge), call out from there, before returning to the others.
If a Stealth roll is required to move back to the cave ...
Stealth: 1d20 + 10 ⇒ (13) + 10 = 23
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
When he sees Takemiryu help himself to one of the potions, Zerryd shrugs his strix wing shoulders and says, "Just in case ..." and stows one in his bandolier.
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Just a quick repeat of earlier, so it doesn't get lost.
After investigating the bedroll, Zerryd examines the ice-covered chest with Takemiryu.
Did we find anything of interest in either the bedroll or the chest?
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
As Jaithe begins to study the items, Zerryd asks, "I'm not sure how much time we have till the real Auldegrund returns, but I'm guessing we don't have an hour." He considers and adds, "Perhaps you don't need to spend time ID'ing each of the four flasks, since they look similar." Zerryd shrugs and continues looking about.

”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
GM...Thanks for botting the extra Thievery roll. And thanks for rolling well! :)
Zerryd sets the money pouch and the 4 red flasks near the scrolls on the desk for Jaithe to identify. He says to the wizard, "Maybe also check out these scrolls too?" And seeing Takemiryu's new bauble sparkling in the light, Zerryd adds, "Maybe the ruby that our curious kitsune is also magical." He stows his thieves' tools and continues looking around.
Spotting a bedroll in the south corner of the room, Zerryd draws his rapier and approaches it warily.
After examining the bedroll, the strix joins Takemiryu at the ice-covered chest and has a look.
In case the bedroll or the cabinet requires a Disable check...
Thievery: 1d20 + 12 ⇒ (17) + 12 = 29
It probably doesn't matter, but do either of the 2 keys we've found seem to fit the desk or the door to this room.

”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
How exciting...I get to use Korvosa Lore!
Korvosa Lore DC 19: 1d20 + 6 ⇒ (16) + 6 = 22
Upon entering the room, Zerryd is about to walk towards the desk, when the mounted heads catch his eye. He stops in his tracks. "My friends ... these people mounted on the wall. These are the missing hermits, worshippers of Erastil. Their disappearance has been a mystery for nearly a year." He shudders. "That silver dagger might have once belonged to one of these men. There is much evil going on here." He shakes his head sadly.
The rogue moves over to the desk and studies the large iron key. He checks to see if it fits the door to this room. If not, just out of curiosity, he checks to see if the smaller key found earlier works the door.
Moving back at the desk, he checks for traps on any drawers. And if any drawers are locked or trapped, he attempts to correct that issue.
Perception +9 w/ Trapfinder
Thievery: 1d20 + 12 ⇒ (13) + 12 = 25
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Zerryd continues to focus on his work as Takemiryu offers helpful reminders. "Ah yes, my friend, I could. But I don't need to remind you that no self-respecting rogue would use a key when a perfectly good set of lockpicks will do." He grins and continues tinkering.
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Ahh...didn't even notice that door...
When Takemiryu indicates the door to the devil's office, Zerryd blinks his strix eyes, muttering to himself, "Now where did that well-camouflaged door come from?" The rogue approaches and checks for traps.
Perception +9 with Trap Finder.
He tries the door. If locked, he sheathes his rapier, retrieves his thieves tools, and sets to work on the lock.
Thievery: 1d20 + 12 ⇒ (17) + 12 = 29
If he's successful, he packs up his tools and draws his rapier before entering the room.
NOTE: If the door is trapped, please use the above Thievery roll to Disable instead of Pick Lock.
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
GM -- Just confirming I'm seeing the map correctly: From the narrow crawlspace, we cannot reach those 4 rooms north (or is it east?), correct?
So we need to go back through the cave into the original dining room and choose 1 of the 3 remaining doors?
If all that is basically true, let's let the Curious Kitsune choose. :)
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Surprised as the infernal stinger flies by him, Zerryd performs a Distracting Feint to get the upper hand.
Deception-Distracting Feint: 1d20 + 12 ⇒ (1) + 12 = 13
Ouch! Feint says that on crit-fail, Zerryd is flat-footed to this target for 1 round.
Knowing he failed miserably, he shrugs it off before stepping into a flanking position with Kellsti and striking with his rapier.
Rapier: 1d20 + 11 ⇒ (16) + 11 = 27 (vs. flatfoot AC)
Piercing Damage + Sneak: 1d6 + 1d6 + 1 ⇒ (5) + (1) + 1 = 7
Deadly d8, if crit: 1d8 ⇒ 4
He stepped into a square with 50% usable area. If the GM determines that's not enough room, he'll delay until one of his party (Takemiryu?) hopefully moves to the creature's west, leaving the eastern square open for Zerryd's flanking.
◆ Distracting Feint, ◆ Step, ◆ Strike
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Zerryd studies the narrow crawlspace. Then he looks back at the party. He suggests, "Rather than all of us squeezing through, would it make sense for one of us to scout ahead ... and lead any enemies back here." He pauses and continues, "Or ... perhaps we're best off heading back to the main room. Those other doors may take us to the same place." He waits to hear what the group thinks.
After a moment, he suddenly adds, "Even if some of us want to try the crawlspace, maybe the others are better off approaching from the other side to take a flanking position." As he thinks more about the advantages of flanking, he starts backing up into the cave the way they came.

”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Zerryd nods to Takemiryu. "Sure, I could climb out, but I figured it would be more fun to ride." Zerryd gives Jaithe a chance to figure out the elevator. But if it doesn't work out, the strix starts climbing.
Athletics: 1d20 + 9 ⇒ (1) + 9 = 10
He doesn't even get one foot up, before his hand slips and he slides back down. "Just need to dry off my hands." He brushes them off and tries again.
Athletics: 1d20 + 9 ⇒ (1) + 9 = 10
Seriously??? Two nat-1s in a row? Hopefully, I'm using them all up now.
And he spectacularly fails again. He quickly explains, "It's easier to go down than up." Undeterred, he tries a 3rd time.
Athletics: 1d20 + 9 ⇒ (15) + 9 = 24
As Takemiryu said, with his strix wings and Nestling Fall, he won't take any damage from any falls during climbing.
Zerryd either gets an elevator ride courtesy of Jaithe, or he eventually completes the climb. Either way, he joins the kitsune in the corridor, with his rapier drawn and avoiding notice.
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
After searching the cage, Zerryd moves over to the southern corner near the wooden elevator. He calls up to the others, "Jaithe, Kellsti, can one of you figure out this contraption to hoist us up?" The strix stretches out his wings while he waits for his ride.
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
None the worse for wear after the statue distraction, Zerryd joins Takemiryu at the cage. "Before you head inside, my curious friend, allow me to make sure it's safe." While searching for clues in and around the gate, he checks for traps (with his passive Trap Finder ability).
Perception + Find Traps: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
(Or please make a Secret check for Zerryd at +9.)
If he finds anything suspicious, he'll attempt to disable.
Thievery-Disable: 1d20 + 12 ⇒ (19) + 12 = 31
Note: He has Wary Disamament, just in case.
He continues to be stealthy while exploring, with his rapier in one hand and his loaded hand-crossbow in the other.
Exploration Mode: Avoid Notice
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Seeing that his previous crossbow bolt managed to crack the outer shell of the remaining enemy, Zerryd feels it safe to jump into the fray, using his wings to nestle down smoothly.
Nestling Fall uses the Strix wings to suffer no damage from falling.
Surprising the creature from behind, he says, "It's time to join your friend." From his flanking position with Takemiryu, Zerryd stabs the construct twice with his rapier.
Rapier 1: 1d20 + 11 ⇒ (11) + 11 = 22 (vs. flatfoot AC)
Piercing Damage + Sneak: 1d6 + 1d6 + 1 ⇒ (4) + (3) + 1 = 8
Rapier 2: 1d20 + 11 - 5 ⇒ (15) + 11 - 5 = 21 (vs. flatfoot AC)
Piercing Damage + Sneak: 1d6 + 1d6 + 1 ⇒ (1) + (3) + 1 = 5
Actions: ◆ Stride, ◆ Strike, ◆ Strike
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Seeing the creatures from above, Zerryd fires at the green enemy before it gets a chance to act.
Surprise Attack: On the first round of combat, if you roll Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Crossbow vs. Green: 1d20 + 10 ⇒ (18) + 10 = 28 (vs. flatfoot AC)
Piercing Damage + Sneak: 1d6 + 1d6 ⇒ (2) + (2) = 4
He drops his rapier to reload his crossbow, then retrieves his rapier.
Actions: ◆ Strike, ◇ Release, ◆ Interact (reload), ◆ Interact (retrieve weapon)
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Glad it was nothing serious!
ZD -- From Zerryd's position above, does he have clear line of sight to the enemies? The description mentions crumbling walls and stalactites, so I just wanted to confirm that they don't block Zerryd's view from his current position.
Also, if we wish to do a Recall Knowledge check, any hints as to what skills might be appropriate?
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Safe travels Takemiryu.
Everything okay, ZD? Are you waiting on the players, or did life get in the way? Hope all is well.
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
GM ZD -- Have we been adventuring long enough to earn any hero points? (Asking for a friend.)

”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
As Zerryd steps into the cave, he gazes in wonder. "This is quite the lair." He walks up to the paintings of Alocer.
Crafting: 1d20 + 0 ⇒ (7) + 0 = 7
Not noticing anything special, he nods to Takemiryu who collects the items from the wooden crate. When he sees the kitsune climb into the pit, Zerryd considers joining him. However, the strix ultimately decides it best to maintain a literal bird's eye view from above. He approaches the narrow ledge.
When he gets near, he opts to leap across, rather than trust the ledge to hold his weight. He takes a running start and flaps his wings to give him an additional boost during his jump.
With his 30' movement speed, Leap allows him to clear 15'. And his Strix Wings provide an additional 5' when leaping horizontally.
He should be able to clear 20' on his leap without a roll.
From his new vantage point on the other side, he scans downward into the pit.
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
If he notices anything suspicious, he warns Takemiryu.

”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Nice to see that everyone has good healing options ... except Zerryd.
After Takemiryu applies the poultice to the wound, Zerryd feels completely better. Stretching his wings out, he nods to the kitsune, "Thanks my friend. Your cure was quite effective. I feel as good as new." He pauses and adds, "Well except that devil that will haunt me for a while." He replaces his healing potion in his bandolier.
As Jaithe pulls out her scroll, Zerryd stops her. "My thanks, dear lady, but thanks to Takemiryu's healing skills, I'm ready to go. Please save your scroll for now." Zerryd smiles at all the aid his allies are willing to provide.
Looking around the room, Zerryd moves to the previously locked door to the NE. He suggests, "Since this had been locked, perhaps it's more important?"
With the group's permission, he'll open the NE door, with both his rapier and hand crossbow drawn and ready.
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Zerryd allows himself a satisfactory smile as the devil is banished. Only then does he realize he's bleeding internally, and he slumps to the ground.
Current turn
DC 20 Flat Check: 1d20 ⇒ 18
Next turn
DC 15 Flat Check: 1d20 ⇒ 12
Okay, let's hero point the DC 15 check...
DC 15 Flat Check: 1d20 ⇒ 18
Zerryd turns to Kellsti and Takemiryu. "Thank you, friends. The medical assistance and tourniquet seemed to do the trick." He stands up shakily, extending his wings for balance, and tests his legs. "Kellsti, if we can spare some time, I could probably use some healing." He pulls out a healing potion from his bandolier just in case.
If my math is right, Zerryd is at 22/44 hp
”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
GM ZD: When it's eventually Zerryd's turn, with your permission, I'd REALLY like to use the existing post. (Hoping not to waste a perfectly good nat-20).
To be clear, he'll move (or double-move) to get in position for his same posted sneak attack.

”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Zerryd tries to maintain his normal stoic demeanor as Dorlivin gets taken down. He quietly murmurs, "He very well may have saved our lives. Well, if we indeed live through this." Then louder he says, "Now to finish him." With his rapier dripping with the Black Adder Venom, Zerryd moves into a flanking position with Kellsti.
Rapier w/ Black Adder Venom: 1d20 + 11 ⇒ (20) + 11 = 31 (vs. flatfoot AC)
Piercing Damage + Sneak: 1d6 + 1d6 + 1 ⇒ (4) + (4) + 1 = 9
Crit Deadly d8: 1d8 ⇒ 6
Note: Black Adder Venom: Fort Save DC 18, or 1d8 poison (stage 1)
Rather than move away to safety, the strix stays in position to provide Kellsti the best chance to attack. In order to further aid his allies, Zerryd dips and dodges attempting to distract the devil with a clever feint.
Distracting Feint (Deception) vs. Perception DC: 1d20 + 12 ⇒ (8) + 12 = 20
Distracting Feint: Your Feints are far more distracting than normal, drawing your foes’ attention and allowing you and your allies to take greater advantage. While a creature is flat-footed by your Feint, it also takes a –2 circumstance penalty to Perception checks and Reflex saves.
◆ Stride, ◆ Strike, ◆ Distracting Feint
|