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Zeromus Linquinette's page

35 posts. Alias of Vesuviasluvsu.


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Hey guys! Looking to play some pathfinder this weekend as my normal weekend group got cancelled looking for something online that's not Play BY Post.

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So after some looking on my own i couldnt find a answer so i came here as i oft do when i have questions....

My question today is does an unchained Eidolon have class skills? as since i cant find it, im only left to assume that it doesn't as it also doesn't call out any where ive looked that it does other wise.

Thanks in advance for answering my question. And i hope to get less snarky answers than im used to.

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Sundakan wrote:

This is a non-problem. There is a class called Monk, and a class called Unchained Monk.

The ability specifies the former.

Yes, i realized that shortly after posting this, i felt quite silly tbh. But never any harm in asking. Thanks for answering my slighty silly question.

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So i was reading through the Scared Fist archetype of the Warpriest, and its flurry of blows class feature reads as such:

Flurry of Blows (Ex): At 1st level, a sacred fist can make a flurry of blows attack as a full-attack action. This ability works like the monk ability of the same name, except the sacred fist's attack bonus from warpriest levels does not count as his warpriest level. This ability replaces sacred weapon.

Now the bit about "This ability works like the monk ability of the same name" is were i throw my hands in the air as i believe when this book came out the Unchained book had yet to come out, and as such there was only one Flurry of blows.

Now i do believe RAI the flurry its referring is the CORE version...however Pathfinder is a very much RAW system so since there are now TWO flurries i can't help but to wonder if using the other is even an option.

Also I'm asking for PFS.

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Silly name aside, Im playing a vanilla (no-archetype) Occultist in Pathfinder Society. And in you are not familiar with the class....

LINK: http://www.archivesofnethys.com/ClassDisplay.aspx?ItemName=Occultist

...I don't really like the abilities that you get at higher levels, and didn't like the archetypes, My character is to be kinda self-contained, they have the Necromancy, Transmutation, Divination(possible retrain to Conjuration), and Abjuration, They aren't focused on casting but not terrible at it, and are tanky enough to be a decent front line fighter.

They are an Elf who has a really inflated INT score so i have tons of Mental Focus. My interest is in multiclassing

My stats are
{with out implments/magic items} WITH
Str/14 Str/18
Dex/10 Dex/12
con/12 Con/12
Int/21 Int/23
Wis/9 Wis/9
Cha/7 Cha/7

I'm Looking for advice or interesting ideas as far as a beneficial multiclass, Personally i was looking at Mesmerist(of course not for spells Cha being 7 LOL)

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I specifically need to know for PFS but from what i have tried to find this doesnt seem to have come up before.

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Silly name aside The urban bloodrager's bloodrage doesn't incur the penalties to AC, but if you go with the Abyssal bloodline at 12th level you get an increase to the bonus to strength by +2 but the AC minus, that a normal bloodrager has increases to -4...so my question is how does this work with the Urban Bloodrager

LINKS:http://www.archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Blood rager%20Urban%20Bloodrager

http://www.archivesofnethys.com/BloodragerBloodlineDisplay.aspx?ItemName=Ab yssal

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Hey everybody, Im sad to say due to a lot i have going on right now i will have to drop out of the campaign. It was a enjoyable for what i played of it. And was nice meeting you all.

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

I'm not fond of flames Zeromus staring at the web burning I will wait for the web to burn away

and Zeromus will just simply wait his turn.

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Zeromus will just wait and follow suite with their compatriots.

ill just delay since Zeromus sees not further threats

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Zeromus will end his turn next to Griff, Quite the welcoming party?...Friends? he says to Griff

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

im i still getting the +1 for bless? if so i passed barely

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Zeromus will again try and move from the web

cmb: 1d20 + 9 ⇒ (6) + 9 = 15

And try and move in the direction Cain had mentioned

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

@Griff: Sorry mate :C

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SlimGauge wrote:

Barbarian Rage states that "While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration."

Studied Target does not mention patience or concentration in the description. It does mention Bluff, Knowledge, Perception, Sense Motive, and Survival checks.

Bluff is charisma based, so since that won't work during a rage, so you won't get your Studied Target bonus to it.

Knowledge skills are int-based, so since that won't work during a rage, so you won't get your Studied Target bonus to it.

Perception is wisdom based, so it works just fine, including getting your studied target bonus.

Sense Motive is wisdom based, so it works just fine, including getting your studied target bonus.

Survival is wisdom based, so it works just fine, including getting your studied target bonus.

The only thing in Studied Target that suggests it might require patience or concentration is the name itself. That is insufficient to declare that it does not work, as the name is (mostly) fluff.

Fair enough.

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

@Griff my apologies i had trouble pulling my Character sheet earlier and was mathing on the fly and added my dex mod as well by mistake to my math...so in that case zeromus would be grappled..Thanks Griff i thought i fudged it :)

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Thats my issue, i could totally understand the case of patience.

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I think myself it would work, its just that Studied Target you actively study the target, which could be ruled as a action requiring concentration.

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Silly name aside Does Studied target work while raging? I cant find a definite answer for PFS

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Zeromus will try and move down the hall

cmb: 1d20 + 16 ⇒ (5) + 16 = 21

WHoo! and ill double move to the entrance of the room.

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

i have no idea what the web DC is

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Zeromus will try and walk down the hall (south..not sure if compass)

reflex save: 1d20 + 13 ⇒ (2) + 13 = 15

and try and throw a bomb at the person in the person in the room

bomb: 1d20 + 13 ⇒ (2) + 13 = 15

dmg: 5d6 + 8 ⇒ (6, 4, 1, 6, 2) + 8 = 27

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

You may roll the miss chance, and yes it has five feet splash in all adjacent squares.

sorry for not being more specific i will try to be next time

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

sorry attack roll should have been at a -2 for being one range increment out.

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Zeromus will chuck a bomb at the red mantis assassin in front of Kieynna

Bomb: 1d20 + 13 ⇒ (15) + 13 = 28 dmg: 5d6 + 8 ⇒ (3, 3, 1, 5, 2) + 8 = 22 against its touch ac since its a bomb, if it hits it will need a DC 22 reflex to avoid catching on fire.

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Zeromus will double move to be down at the top of the steps nearing the fray in the lower.

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Zeromus will double move and be at the top of the stairs

do i need to go ahead and make a fort save for the stench yet?

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

He does seem quite zealous...hehe

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Zeromus will drink an extract of Bombers Eye and move towards the stairs.

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Hey Eric,Just checked on RollD20 im able to do all the stuff fine.

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

"The Orc one is rather peculiar...I am fond of it..."

Perhaps i will find the answers i seek in the place...

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Its okie i don't mind PC's who have xenophobic traits. And thanks :D

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Also as a tech question how do i add the swanky line with stats and such? For when am posting stuff,

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Thanks :D

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Agender Tiefling Alchemist 10 [Hp:73] [AC: 22, T:17, F:15] [Fort:+9. Ref+14, Will+6] [Intiative+7] [CMD:26]

Before you stands a tall thin Tiefling (presumably male) Bald with long pointed ears, Horns noticably missing from his visage. He wears mildly up kept Chemist attire patched and sewn in places, mundane spectacles belay Piercing eyes, his pursed lips which hiss out his words as he speaks, seeming to barely breath as he does so, long slender fingers peruse his formula book as his solid yellow eyes constantly dart about, they seem to bulge out, as they are contrasted against his crimson red skin. Protruding from his abdomen form a finely made hole in his attire is the small upper half of what looks to be a babe Tiefling...this however is actually the manifestation of years of experimentation on himself, as it is his vestigial twin (Nathanal..gain from the discovery) The twin can not speak but yeps at Zeromus who talks for it. the twin looks much like his Creator/Sibling yet has small horns all about his face and head. as the twin yeps A tail moves to retrieve what looks to be a vial of milk and hands it to the twin

"Greetings..." His voice sounds like Hannibal meets Dr. Frankenstien ...My Name is Zeromus Lequinette...I am here by order order of the Dark Archives...A simple pleasure to make your aquitance...