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Sacrificial Shield (Ex) Once per round when you would normally be hit by a weapon attack, you can use your shield to block the attack. You must be using a shield in order to use this ability. Subtract your shield's hardness and hit points from the damage of the attack and apply the remaining damage to your hit points. If the shield takes enough damage to destroy it, it's destroyed. Otherwise, it gains the broken condition, even if the damage was not enough to give it the broken condition under other circumstances. You can expend one use of mythic power when using this ability to negate any damage dealt to the shield, though you still take any damage that exceeds its hardness and hit points. You can choose to negate the damage after the damage is rolled I mean this power is bad... bad clarified to be more precise. For example lets assume that a monster with an unholy weapon hits the mythic guardian, and you use this power to block the incoming physical damage. What happens to the 2d6 unholy damage ? Do they hit the champ normally ? Are they lost ? plz enlighten me because i am confused.
Hello ! i would like to ask something which came up in my last dm session in wrath of the wrighteous adventure path. One of my players really liked radiance and wants to enchant it. As we know radiance is a legacy weapon that used to be a holy avenger and its power will be unravelling slowly. Can Radiance be enchanted ?
Spell like abilities are like spells according to the description , so my question is , are any spell casters entitled to use the spellcraft to identify the ability being cast ? even with a hardere dc like 30 ( very hard obscure , spellcaft description) or 25 +spell lvl ( recognise spell effect ? ) or is it like spernatural abilities ?
I have been reading the grapple combat maneuver and have the following question to make, In 3,5 edition you could grab all sizes up to 1 higher than yours , fo example a medium sized human could grapple up to a large creature. In pathfinder edition i didnt see that restriction. So , is it possible for a bee (imagine a bee with 100 spell buffs) to grapple tarrasque ? plz tell me this cannot happen
well , i mean CMD is a cool mechanic but here is my objection, suppose i have an illusion spell like mirror image. In 3,5 edition grapple required a touch attack so the attacker could miss it. In 3.75 he just does grapples you even if you have 6 images dancing around you. I just dont get it , am i right ?
So , i read the ''creating magic items section'' and i do have some questions. The DC to craft a magical item is 5 + item caster level. So i went to see the items' caster level , and it lacks logic a lot if i understood everything very well. Rod of Intesify : 3000 gp , CL 17 so DC = 22
IT MAKES NO SENSE to be able to craft the second item with almost half DC when it costs 12 times the first item's prize. Please do explain if i am making a mistake or something. Thanks in advance
Hello everybody , i have been trying to find ways for a spellcaster to overcome spell resistance but apart from spell penetration feats and the metamagic feat that grants a +5 to the spell i have found nothing else. If you know any other way plz enlighten me ! ( been playing a magus if that is any way helpful or bad ) Thanks in advance !
Hello ! if possible can you suggest me feats and things to do with a cleric of desna ? we will start lvl 1 and i have never played a cleric before. I would want to focus more on a support role rather than damaging.
If you also know , is there any ''in-game'' to tell the fortune ? something like a skill or harrow decks. Thanks in advance
This spell forms an aura of energy around you, damaging all those that come near you. Choose an energy type: acid, cold, electricity, or fire. Creatures adjacent to you when this spell is cast and at the start of your turn take 2d6 points of energy damage of the selected type. This aura has an additional effect, depending upon the type of energy chosen. Acid: Creatures affected by your aura take 1 point of ongoing acid damage per round for 1 round per three caster levels, and are sickened for the duration of the ongoing acid damage.
I just want to make sure i get this right , an enemy adjustent to me that takes damage every round will throw reflex save every round for the ''aura effect'' or just once ? for example elecctricity aura will stagger every round or just once ? or it will be attempted every round until the enemy loses the save and will not be affected again ?
Alter Self : When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, scent, and swim 30 feet. Small creature: If the form you take is that of a Small humanoid, you gain a +2 size bonus to your Dexterity. Medium creature: If the form you take is that of a Medium humanoid, you gain a +2 size bonus to your Strength This is due to a verbal argument with a friend.
Hello pathfinder community , excited since this is my first post! About the topic , i am playing as a magus for some time now and the class is really exciting (way better than duskblade of 3,5) and i had a Q about his spellstrike ability. SPELLSTRIKE
It mentions nowhere about a concetration check to cast the spell if you have enemies around you but if you look at spell combat it mentions about casting defensively. Same was in 3.5 with the duskblade , arcane channeling mentioned nowhere abou casting defensively and in many official forums said it was not necessary. IS it the same here ? Do you need a concetration or not ? thanks in advance for your replies |