Radiance sword (possible spoiler)


Wrath of the Righteous

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Hello ! i would like to ask something which came up in my last dm session in wrath of the wrighteous adventure path. One of my players really liked radiance and wants to enchant it. As we know radiance is a legacy weapon that used to be a holy avenger and its power will be unravelling slowly.

Can Radiance be enchanted ?

Lantern Lodge RPG Superstar 2014 Top 4

I forget off hand and don't have my book with me right now, does Radiance have a GP value listed? If so than, technically, yes. It simply cannot go over the maximum value for a "+10" weapon. If there is no GP value, then no.

That's my best judgment call on it.


Pathfinder LO Special Edition Subscriber

Radiance is listed as a 'legendary weapon' with no gp value on it, so my answer would be no. There are quests over the course of the campaign that can awaken its power for a paladin and I think circumventing those would be sort of cheap.

Silver Crusade

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Indeed no i would tell you player something on the lines of

"....As the enchanter examines the blade Radiance to make certain that it is of sufficient strength to bear the new enchantments and know exactly what is upon it currently a bolt of positive energy zaps him/her/it from the pomel and they are stunned for a moment.

When they come too, soandso looks up at your and says "Player01"

"This is a Blade of Power, it bears mighty enchantments upon it already. much more powerful that my humble self can acomplish. I have divined this though. Only in the hands of a true crusader, a Paladin-Knight will the full potential of Radiance become unlocked."

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

As a legendary weapon can the possessor take the legendary item feat and add more powers to it? Or is it limited to the powers it develops as the AP progresses?

Scarab Sages

Radiance wrote:
The weapon has two daily uses of legendary power that recharge each day, but does not currently possess any legendary attributes, for it has yet to be wielded by a mythic paladin. As Radiance has its own ability to grow in power, it cannot be given the upgradable legendary item ability.

Based off of that, I'd assume you could take legendary item and give it other powers, just not upgradable.

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

That was my feeling on it. Seems quite powerful.

Scarab Sages

Remember though, a legendary item with it's own powers still can't have more than 3/6/10 abilities as limited by mythic tier and path abilities chosen.

So your Tier 1 mythic paladin got a free legendary item with one ability. Upgradable. The only real bonus is the 2/day legendary surge.

--Edit
And the sword refuses to upgrade for the Paladin as well, choosing to do so on it's own time anyways.


I'm with Aleron on this. If your player wants a (mechanically) more powerful weapon, she should look somewhere else.
Klokk gave a nice example for a denial "in character" which sets the mood for this special weapon very well, IMO.
Besides, it is quite powerful already...

Ruyan.

Paizo Employee Creative Director

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Radiance is intentionally meant to be a "free upgrade weapon along a specific path." It's not meant to be one a player upgrades on their own with cash; a player seeking that route needs to use any of the other numerous weapons in the game.

OR go the legendary item route with mythic tiers, which does indeed bolster the weapon beyond what it can already do and will eventually turn it into a major artifact.

And yes, it is quite powerful. As are lots of mythic options. Don't worry! The bad guys get powerful toys too! :-D


James Jacobs wrote:
Don't worry! The bad guys get powerful toys too! :-D

Meaning more toys for us in the long run. Huzzah!

Ruyan.

Paizo Employee Creative Director

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RuyanVe wrote:
James Jacobs wrote:
Don't worry! The bad guys get powerful toys too! :-D

Meaning more toys for us in the long run. Huzzah!

Ruyan.

not really...

By "powerful toys" I mostly mean special attacks and the like that are designed to make your PCs sad! MWA HA HA HA HA!!!

They do have some nice gizmos for you to loot though, that's for sure.

Scarab Sages

Speaking of neat gizmos and off topic, are the PCs supposed to keep the Rod of Cancellation?


It is a one-shot item. Once it touched the Wardstone it stopped working.

Paizo Employee Creative Director

Yeah... the only way to keep the rod is to not finish the adventure, sort of... so no. The expectation is that the PCs use the rod on the fragment, and thus destroy the rod.

Scarab Sages

There is the option of hand destroying the wardstone if they lose the rod, so I wanted to make sure that I could have them lose the rod either way.


I'd been under the belief that Radiance was already a Legendary item and as such could not be affected by a character's Legendary Item ability. And conversely that the player could thus use Legendary on something else while keeping Radiance and thus have, for instance, Legendary Armor and a Legendary blade (Radiance).

Scarab Sages

It states that Radiance bonds with a paladin during the fight. If you look up the bond on Legendary Items, only one item is allowed.

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

So if the character with radiance takes the legendary item feat, and uses it on radiance, then he cann add 1 ability to radiance at mythic 1, another at mythic 2. These I addition to radiance sown +1/+2 cold iron nature?

:
so by book 3 radiance could be +3 cold iron longs word with 3-4additional benefits from the legendary weapon feat (4 assumes feat taken twice?)

Scarab Sages

At Mythic 1, Radiance already has 1 legendary ability, Upgradability. The player could not add anything else to it until Tier 2.

Other than that, yes.

Paizo Employee Creative Director

Radiance's abiltiy to be upgraded is NOT the legendary item Upgradability power. That's its own thing that happens to the sword whether or not it's made into a PC's legendary item, and as such, doesn't count against a PC's legendary ability, save for blocking out Upgradability as an option for the PC.

Scarab Sages

Ah, misread the way it was written. I'd bow to you in thanks, oh great and terrible T-Rex, but if Jurassic Park taught me anything it's to hold absolutely still when I have your attention.

Paizo Employee Creative Director

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Ah, Jurassic Park. A godsend to us T-rexes, who have binocular vision that is among the most acute vision in nature, and who can see things that are standing still QUITE WELL. Lovely that so many folks buy the misinformation and don't run away when we're hungry!


Which is why I don't have to run faster than James. I just have to trip someone else, put some seasoning on them, and outrun THEM.

But then, evil. *shrugs* And everyone knows evil people are less nutritious than good people and taste lousy to boot. ;)


So, it also states about radiance that it currently has no legendary attributes although it has 2 legendary power points per day.

This even includes the ''legendary surge'' that all mthic weapons have ? In other words is legendary weapon surge available ?


That was one that confused me as well. Anyone have a better description? It also states that it has two other powers.. are those given as part of the AP?

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

Yeah it gets better with each adventure it seems. What I'm confused/uncertain about is...

Say I'm a paladin and I pick up radiance. As I play it increases in power in accordance to the AP. Now if I decide to also make it my legendary item will it gain ALL of the benefits and abilities of a legendary weapon ON TOP of the abilities it gets in the AP.

Sorry if I'm being particularly dull but I seem to have got stuck on this issue and for some reason can't sort it out myself.


so if radiance is already legendary, what legendary item ability does it have?

Paizo Employee Creative Director

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Cat-thulhu wrote:

Yeah it gets better with each adventure it seems. What I'm confused/uncertain about is...

Say I'm a paladin and I pick up radiance. As I play it increases in power in accordance to the AP. Now if I decide to also make it my legendary item will it gain ALL of the benefits and abilities of a legendary weapon ON TOP of the abilities it gets in the AP.

Sorry if I'm being particularly dull but I seem to have got stuck on this issue and for some reason can't sort it out myself.

Correct. If you make it your legendary weapon, it gains all those powers plus the ones you earn for it during the adventure itself.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well, ouch. That will make some other players pretty jelly, I'm sure. ^^

Scarab Sages

Hah, which may be a good reason to not make the Armor of the Pious into Yaniel's armor. "Your choice, Paladin. Armor of the Pious or continue to upgrade the pretty Radiance."

Paizo Employee Creative Director

magnuskn wrote:
Well, ouch. That will make some other players pretty jelly, I'm sure. ^^

Jealous players are gonna be jealous regardless. As with any other similar situation... if you know you have players prone to jealousy in your game... you should make sure to try to keep things even... but frankly... I think that's a losing battle.

But playing a paladin is really challenging, and not only because of the whole "Nobody can agree what lawful good means" element. They deserve some perks now and then.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Lochar wrote:
Hah, which may be a good reason to not make the Armor of the Pious into Yaniel's armor. "Your choice, Paladin. Armor of the Pious or continue to upgrade the pretty Radiance."

It's a thought, but I don't particularly like screwing over my players. The Armor of the Pious fits pretty well for the situation, after all.

James Jacobs wrote:

Jealous players are gonna be jealous regardless. As with any other similar situation... if you know you have players prone to jealousy in your game... you should make sure to try to keep things even... but frankly... I think that's a losing battle.

But playing a paladin is really challenging, and not only because of the whole "Nobody can agree what lawful good means" element. They deserve some perks now and then.

Well, I normally agree that playing the Paladin is more challenging than other classes alignments, but in this case there seem to have been very few situations in this AP so far which make playing a Paladin difficult. Don't get me wrong, I love the heroic theme Wrath has going on, but it hasn't really come up with many ethically challenging situations so far. Of course players can make things worse by themselves, by the plethora of possible bad/evil deeds available to them as human beings.

As "difficulty to play" goes, it seems so far to be easy cruising for the Paladins in this campaign. Also because the Paladin is, mechanically speaking, about the best and most well-rounded class Paizo has created... or rather evolved. :)

That being said, I'm sure that there will come some great items for other classes as well. It just seems that the first three modules give a lot of really cool stuff to the Paladin in the group and normal stuff to the rest of the party.

Paizo Employee Creative Director

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magnuskn wrote:


As "difficulty to play" goes, it seems so far to be easy cruising for the Paladins in this campaign. Also because the Paladin is, mechanically speaking, about the best and most well-rounded class Paizo has created... or rather evolved. :)

I'm not talking about the crunch at all here.

I'm talking about it being a difficult class to roleplay right, and a difficult one to interact with other PCs with (and, more to the point, with other players) at times.

Scarab Sages

James Jacobs wrote:
magnuskn wrote:


As "difficulty to play" goes, it seems so far to be easy cruising for the Paladins in this campaign. Also because the Paladin is, mechanically speaking, about the best and most well-rounded class Paizo has created... or rather evolved. :)

I'm not talking about the crunch at all here.

I'm talking about it being a difficult class to roleplay right, and a difficult one to interact with other PCs with (and, more to the point, with other players) at times.

Mechanically in this AP, it's almost too easy for a Paladin to coast. Which is where the RP comes in at. With two paladins in my party, Horgus isn't going to be the last difficult person they have to deal with. I'll have fun saddling them with innocents to protect.


As Radiance is a Paladin's weapon some may want to take it for their bonded Paladin weapon (as opposed to mythic bond which it will be as well). My question is what is the plus (+) equivalent of this as a +5 Holy Avenger? Do mythic abilities factor into this at all? The reason for asking is the +10 limit on all magic weapons of enhancement plus weapon abilities. I'd guess it's a minimun +7 (+5 enhancement, holy being +2) but it could be +8 or +9 (SR and greater dispel magic.) It almost doesn't seem worth it for a paladin to take this as a bonded weapon.

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber
James Jacobs wrote:
magnuskn wrote:
Well, ouch. That will make some other players pretty jelly, I'm sure. ^^

Jealous players are gonna be jealous regardless. As with any other similar situation... if you know you have players prone to jealousy in your game... you should make sure to try to keep things even... but frankly... I think that's a losing battle.

But playing a paladin is really challenging, and not only because of the whole "Nobody can agree what lawful good means" element. They deserve some perks now and then.

Actually if my DM gave me some subtle hints I'd probably go with something else as my legendary item - maybe a suit of mithral armour (If only an appropriate suit came up in the AP :P) All your eggs in 1 basket and all that.


A question that came up in another thread was if it is possible to keep this weapon from shaping into the deities favoured weapon.
A paladin of shelyn got this and was rather unhappy to have to fight with a glaive from then on.
He was not prepared to use a reach weapon, it seems.


Going through the Mythic Rules and Items is it possible for Radiance to become a Sacred Avenger?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
magnuskn wrote:


As "difficulty to play" goes, it seems so far to be easy cruising for the Paladins in this campaign. Also because the Paladin is, mechanically speaking, about the best and most well-rounded class Paizo has created... or rather evolved. :)

I'm not talking about the crunch at all here.

I'm talking about it being a difficult class to roleplay right, and a difficult one to interact with other PCs with (and, more to the point, with other players) at times.

No, no. I was talking about the roleplaying aspect, too and just threw the mechanical thing in there because I wanted to express to you how I feel that the Paladin, as a mechanical class, is really well done and I like what you and Paizo have done with it. But the main thrust of my post was about the roleplaying aspect for Paladins in Wrath.


Dragios wrote:
Going through the Mythic Rules and Items is it possible for Radiance to become a Sacred Avenger?

Spoiler:
i believe so yes.

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So, I probably already know the answer to my question, but I'd like to ask the community before I make my decision.

First, I plan on running a high-powered campaign (25-point buy). I already know how to handle that. My situation comes up with that it is looking like the Paladin in my group is probably going to be an Ifrit Paladin of Sarenrae. The player is fairly experienced and is wanting to do something a little different, if maybe "sub"-optimal. He is going to try a two-weapon fighting build with a little bit of archery thrown in the mix via using the Divine Hunter archetype.

Here is the issue:

Spoiler:
In Demon's Heresy, the Paladin must either claim a +3 Mithral Full Plate as her own OR donate it to a worthy Paladin. As a Divine Hunter, this character would not be able to wear & I find the rest of the party loathe to simply donate this armor.

Would it be appropriate for me to change this armor to say a +3 Mithral Breastplate? Since it would be something he could wear?

Scarab Sages

Spoiler:
It's a sacrifice. Does that mean that none of your party will be able to use the Armor of the Pious from Sword of Valor either?

If no one can use it, I'd give them a 'reward' for donating it where Galfrey or someone else gifts them with a Breastplate or something. But only if they donate it not expecting a reward and not try to sell it or something.


Harrowed, it's your game. Change things to be the way you want them to be.

The APs are not written in stone. These are suggestions from which the GM should build upon in crafting the best adventure for his players. Think of it as the first script for a screenplay. First scripts never are what hits the big screen. A lot of rewrites are involved.

So rewrite until it suits your needs.


So what happens if a paladin of Irori takes up Radiance?


King_Of_The_Crossroads wrote:
So what happens if a paladin of Irori takes up Radiance?

There are others who could run into problems, too.

Like a paladin of Kurgess, for example. Because then it turns into a javelin. And by that a fire and forget missile weapon.


Umbranus wrote:
King_Of_The_Crossroads wrote:
So what happens if a paladin of Irori takes up Radiance?

There are others who could run into problems, too.

Like a paladin of Kurgess, for example. Because then it turns into a javelin. And by that a fire and forget missile weapon.

Lol, I hadn't considered of that. It would seem the Dev's didn't much much thought into Radiance's transformation quality. Not casting judgement, of course. Still, perhaps it would have been better to ignore that particular aspect.


This question was asked before, especially as one thing is possibly turning Radiance into a Bow or Crossbow.

In the case of a "fire-and-forget" weapon, Radiance would likely drop one ability and gain the "Returning Weapon" ability instead. Or it could in those circumstances remain a longsword.

Honestly, it's up to you as the GM. You can ignore things like that and keep Radiance as a longsword or whatever you want.


King_Of_The_Crossroads wrote:
So what happens if a paladin of Irori takes up Radiance?

the Devs have previously said in this case it would turn into an appropriate monk weapon such as quarter staff or temple sword

Paizo Employee Creative Director

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King_Of_The_Crossroads wrote:
Umbranus wrote:
King_Of_The_Crossroads wrote:
So what happens if a paladin of Irori takes up Radiance?

There are others who could run into problems, too.

Like a paladin of Kurgess, for example. Because then it turns into a javelin. And by that a fire and forget missile weapon.
Lol, I hadn't considered of that. It would seem the Dev's didn't much much thought into Radiance's transformation quality. Not casting judgement, of course. Still, perhaps it would have been better to ignore that particular aspect.

The devs (me) thought quite a lot about it... and the idea of forcing a paladin of anyone other than Iomedae to use something they likely wouldn't use felt worse than making the weapon into something that would perhaps be awkward for unanticipated paladins. Since those questions I can answer easier here.

Irori: Radiance (aka You the GM) know what the paladin of Irori's preferred weapon is. In most cases, that means the sword would transform into whatever monk weapon that player prefers (especially if, say, he's already picked up something like Weapon Focus for that weapon). Otherwise, another option is to have the sword become handwraps or something that simply enhance his unarmed strikes. It's a little bit unusual, but so are paladins of Irori.

Kurgess: Again, if this paladin has a melee weapon she prefers, it's fine to let Radiance become that weapon. It's also fine to let Radiance become a javelin. In this case... I'd consider giving it the returning quality for free, to offset the fact that the paladin's losing out on iterative attacks with the weapon. Alternately, I'd let the paladin use this particular javelin as a melee weapon. But the BEST BET HERE is to do the same as above and let Radiance turn into whatever weapon the paladin of Kurgess favors.

The "Turns into the deity's favored weapon" is really just short hand for "Metagame this thing to turn into the type of weapon that the paladin in your group who gains the weapon wants to use so that she CAN use it and so that she and the party won't sell it off."

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