Friendly Fighter

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Hello,
Since I've read the discussion about RP>Min/Max, I was curious how you and your group handle background stories.
I am a HUGE fan of backgrounds and usually write at least 2-4 pages for my character.

Maybe it has to do with my first group or my background as a writer, but I just want every player in my group to write a background story for his or her character.

Do you think my expectations are too high ?
How do you handle the Situation ?
What if 1/4 characters comes up with a very nice story , would you Award him/her an additional feat ? Or would it be too broken ?


Hello everyone,

Right now I'm trying to make a conversion of an old campaign which I've written for a different system.

The magic systems are really different so I am a little bit stuck how to make the following NPC.

Basically he is a Necromancer,Enchanter,Demon Summoner.
So his minions are Skeletons,enslaved/mindcontrolled humanoids and demon guards. And the players will encounter those in his mines where the humanoids are farming Onyx? for more summons. (other places too)

So I was thinking how I can realize that in pathfinder.
Maybe just make him a Necromancy focused wizard since he is an arcane caster and give him Succubi who control the workers ?

They will confront him or his "Image" around Level 5 7 and 10 so I would really appreciate if you could give me some advice how would you would design those encounters and the NPC himself.


Hello,

One of our group members died during our last RotRL session and now he has to make a new character for the weekend.

He wants to make a cleric of Sarenrae with the Heroism/Good domains, his role would be offtank (next to my pala), "offDD" and some buffs.

We are using a reroll table for new characters , the best rolls were:
18,14,14,13,11,11 or 16,15,15,15,12,11

2 things are set in stone , human and cleric of Sarenrae.

So here are 2 build ideas, which is the better path to go ?

Build 1:

Stats:

-Str:13
-Dex:16
-Con:14
-Int:11
-Wis:18
-Cha:11

Feats:
-1st Weapon Finesse
-1st Imp. Ini
-3rd Dervish Dance
-5th Power Attack
-7th Craft Wondrous Items

Build 2:

Stats:

-Str:14
-Dex:11
-Con:14
-Int:11
-Wis:20
-Cha:13

Feats:
-1st Channel Smite
-1st Guided Hand
-3rd Power Attack
-5th Craft Wondrous Items
-7th ???

He will join us at level 7 with a WBL of level 6.
Which build do you prefer?
How would you continue the builds?
And which items can you recommend?

We used his Money for a +1 weapon/armor,Ring of Protection+1,Amulet of Natural Armor +1 and a Handy Haversack

Thanks in advance


Hello,

This weekend we should advance to level 7 and my Paladin is going to choose leadership as his feat.
Our GM would like to see the cohort in advance to think about how the feat would change our campaign.

Our party consists of:
My paladin, a rogue,bard,druid and ranger.

I know that we don't have any real arcane caster, but I guess a divine class fits my character better(Cleric or Oracle?).
So I was thinking about a group support cleric, my character knows clerics of the following deities ingame, Desna,Saranae and Iomedae(he's a sacred servant of Iomedae). So my obvious choice would be a cleric of Iomedae, maybe an Aasimar like myself. I don't want to go melee with the cohort he/she should be a healbot/buffbot and able to craft... I know it sounds like taking 1 feat for 5.

So here is my first idea for a cohort

Aasimar cleric of Iomedae
Domains:Heroism/Law

Str:10
Dex:10
Con:14
Int:10
Wis:17+2(+1 level 4)
Cha:12+2

Skills:knowledge religion,spellcraft

Feats:
-1st Scribe Scroll
-3rd Craft Wondrous Item
-5th and then ?
Any suggestions?

Would you allow such a cohort for a paladin in your group?
I'm kind of the leader and face of our group(highest Cha and roleplaying the tactics domain) we have a good reputation and contacts to the local churches.

Do you have any other suggestions for a fitting cohort?


Hello,

after our last RotRL we discussed how encounters can be more challenging for our group. Here is a quick overview about the group first.

All characters are Level 5

Aasimar Paladin(Sacred Servant of Iomedae/Oath of vengeance)
Attack: +11 (2D6+8)
AC: 23
HP:~50
Feats:Fey Foundling,Power Attack,Combat Expertise

Human Ranger
Attack: +11 (1D8+3)
AC: 19
HP:~40
Feats:PBS,Precise,Rapid,Deadly Aim,Boon Companion
Pet: Wolf

Human Rogue (Knife Master/Scout)
Attack: +7/+7 (1D4+1+SA)
AC: 19
HP:~30
Feats:(Not sure)It's a TWF Kukri build.

Halfling Bard
Attack: +8 (1D4+5)
AC: 20
HP:~30
Feats:PBS,Precise,Arcane Strike

Human Druid (Weather Domain)
Don't know that char well and he wasn't there the last time we played

Usually we are only 4 players but from this week we want to try playing with 5 players.

The biggest problem is that the encounters are already too easy and now we will even have one player more.

So how can our GM "buff" the encounters without making them too hard ?
We were thinking about adding small buffs to them , like AC , to hit , DAM and so on.
Or adding additional enemies to the encounters.

Our GM is new so he is worried about making them too hard, any advice would be appreciated


Hello everyone,

this weekend an old friend is going to join our group as a guest , he hasn't played PF for a long time so he asked me to help him with his character.

He wants to play a human ranger using a bow.

His rolled stats are:
-18,14,14,12,11,10

I basically don't know anything about ranger archetypes so here is my build for him.

Race:Human
Class:Ranger

Stats:
-Str:14
-Dex:20
-Con:14
-Int:11
-Wis:12
-Cha:10

Traits:Magical knack (worth it for buffs?) and ???

Skills:Handle Animal,Perception,Ride,Survival,Stealth

Feats:
-1st Point Blank Shot
-1st Precise Shot (Human Bonus)
-1st Favored Enemy (Humans)
-2nd Rapid Shot (Ranger Bonus)
-3rd Deadly Aim
-5th Favored Enemy (Maybe anything from the AP based on rumors)
-5th Weapon Focus Longbow
-6th Improved Precise Shot (Ranger Bonus)
-7th Many Shot

I don't think that we will advance to Level 8 or any higher , but advice for higher levels are still recommended. Because he might become a regular member of our party.

If there are any interesting archetypes you could show builds for them as well


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Tonight after our session we were talking about our funniest fails on checks. So I was curious what you guys have experienced.

Here is my fail situation:

RotRL Spoiler:
I was in the rusty dragon after all other group members left , and suddenly Shayliss Vinder approached me asking me for help with a giant rat in her Basement. I'm a paladin , so it was my duty to help that poor woman with her vermin problem. Of course there was no rat! So I "helped" her with her other urge, I had to make a perception check , and .... I'm not good at perception at all in Addition I rolled a 1, suddenly her dad stood in the room shouting at me, about to beat me up but I could save my ass with a diplomacy of 29.

It was such a funny situation for the whole group , so I was curious what kind of funny fails you have experienced


Hello,

today we had an encounter with 3 shadows spawning and surrounding my Paladin , resulting in his death. Other charcaters were surrounding the shadows but we couldn't damage them.

But we had some questions after the fight:

1. How do shadows act ? Do they target the lowest strength target ?
2. Can I die from the STR damage. (The shadow says so , but the core rulebook says something else)


Hello everyone,

This weekend we are going to continue with our RotRL session and I am preparing my replacement chars.

This is my Kitsune Fey Sorcerer , I haven't played her yet so basically everything can be changed (has to be Kitsune and "Enchantress" though)
She is a cheeky,curious and mischievous girl, who prefers "playing" with her enemies instead of blasting them. I tried to reflect her personality in the spell list

Yui Misuru

Race:Kitsune
Class:Sorcerer(Fey)

Stats:
-Str:10
-Dex:15
-Con:17
-Int:16
-Wis:10
-Cha:20 (+1 at level 4)

Feats:

1st - Spell Focus: Enchantment
3rd - Greater Spell Focus: Enchantment
5th - Skill Focus: Nature
7th - Eldritch Heritage (Arcane Bloodline: Bonded Item)
7th - Improved Initiative (Bloodline)

Spells:
Cantrips (7)
Detect Magic,Daze,Ghost Sound,Mage HandRead Magic,Prestidigitation,Jolt

1st (5)
Entangle(Bloodline),Charm,Sleep,Grease,Color Spray,Mage Armor

2nd (3)
Hideous Laughter(Bloodline),Web,Glitterdust,Unnatural Lust

3rd (2)
Deep Slumber(Bloodline),Suggestion,Slow

I never played a sorcerer (especially Enchantress) in PF so I could really need your help, especially with the spells.
The group is level 4 right now and we might advance to level 6 this weekend, so I only posted the build till level 7.

The full build would include Greater Eldritch Heritage for school power enchantment because I really want to max the DC.

We only finished the first book of RotRL , so please don't spoil when giving advice :)


Hello everyone,

Our GM asked us to prepare our "whislist" for the next session because right now we can spend some time resting and Shopping.

I am playing a Level 4 Paladin (Sacred Servant of Iomedae/Vengeance) in the RotRL and have around 4k gold to spend but don't know what I should get next.

His stats:

Str:20
Dex:12
Con:16
Int:13
Wis:11
Cha:20

Feats: Fey Foundling , Power Attack , Combat Expertise (at Level 5)

Equipment:
Greatsword
Warhammer
MWK Composite Longbow (+4 str)
Breastplate +1
Ring of Protection +1
Amulet of Natural Armor +1

Any advice what I should buy ? Or if I should save money for something "bigger" ?

I was thinking about replacing the breastplate with a full-plate and maybe getting a longsword + shield. Because last session I got hit quite hard.


Hello everyone,
this weekend a friend will join our pathfinder Group , it's his first time playing PF because usually he Plays another P&P.

I tried to help him with his character , but I've never played such a concept. He wants to play an unarmed character with natural weapons like claws.

So my first idea was taking 2 Levels in Master of Many Styles for the Dragon Style and Dragon Ferocity and the rest as a barbarian (invulnerable rage/urban).

So that he can use his claws from the beast totem line in addition to his unarmed strikes.

I also took half-orc for the race with the bite alternative, so that he has 3 natural weapons while raging. Tiefling can get a bite too , are they a better choice ?

His rolls are 16,16,16,12,11,10:
Str:16(racial and Levels go here)
Dex:16
Con:16
Int:11
Wis:12
Cha:10

Traits: Reactionary and Mindlessly Cruel

Skills: Perception,Acrobatics,Intimidate

Feats:
MoMS:
Dragon Style, Dragon Ferocity

Rage Powers:
Beast Totem (lesser/greater)
Superstition, Witch Hunter , Spell Sunder
Reckless Abandon
Come and get me

General:
Improved Initiative
Power Attack
Combat Expertise
Improved Natural Attacks

As I said I never played such a concept or a Barbarian / Monk , so I would appreciate any advise you could give to my friend


Hello,

we will start with a new Rise of the runelords group this weekend.
Our DM told us that we should have more than 1 character with us , in case one dies and can't be resurrected.

So I will start the game with either a paladin or an enchantress.
Now I was thinking about an archer as an additional character , because we don't have any real archer in our group and I haven't played one in any P&P for a long time.

His story is that he found a book which goblins hate of course , got in trouble with his tribe (was betrayed by a "friend) and should be punished , but was so fascinated by the book that he ran away with it and was found by a human ranger (short version of course)

This is my first sketch

Razz Darkstalker
Goblin Ranger
Neutral

(Stats after racials, we use a table with 36 stats)
Str:14
Dex:22
Con:14
Int:10
Wis:14
Cha:11

Traits: (don't know if we will get a the rise of the runelords trait from the DM)
-Reactionary
-Magical Knack

Skills:
Perception,Stealth,Ride,Survival,Handle Animal,Climb/Swim/Craft(Bows)/Knowledge(Nature)

Class:
Favored Enemy Humanoid(Goblinoid)
Track
Wild Empathy

Feats:(in the following order)
Precise Shot
Point Blank Shot
Rapid Shot
Deadly Aim
Improved Precised Shot
Manyshot
Weapon Focus Longbow
Point Blank Master

Pet/Mount:
Wolf

So here are the first questions:

1: How does the first sketch look ?
2: Which spells should I use ?
3: Would you recommend any archetype? (have all books here at home)
4: Should I get Over-Sized Ears for max. perception ?


Hello,

Our "tank" left the group and now the dagger rogue would be our only melee , so I decided to stop playing my kitsune sorcerer and make a "tank".

I can use the rolls from my old sorcerer and will start at Level 3 like the rest of the group.

The rolls are 18 17 16 13 12 11

So my first idea was this Paladin

Race: Aasimar (Angel-Blooded)
Class: Paladin (Oath of Vengeance or Wyrm)

Ability Scores:
Str:19
Dex:11
Con:16
Int:13
Wis:12
Cha:20

Traits:Prince(Intimidate),Eyes and Ears of the City(Perception),Dangerously Curious(UMD),Reactionary

Feats:
-1 Fey Foundling
-3/5 Antagonize(my "taunt")/Power Attack(I want to use a greatsword)
-7 Angelic Blood
-9 Angelic Wings

-1 Fey Foundling
-3 Greater Mercy
-5 Ultimate Mercy
-7 Angelic Blood
-9 Angelic Wings

I'm not sure which traits I should take because I'm not sure if I Need the perception and initiative.

Which feats do you guys think would be more useful for a greatsword wielding Paladin who is the "tank" of the group.
I really like "Fey Foundling" so i want to keep it , it sounds very useful because I am sure that I will get hit quite often.

My other idea was a Kensai (maybe bladebound) but we never had one in the group so I'm not sure if he can really tank. Just from the spells and feats his AC looks good and he has some other useful "Tools".
Does anyone have more experience with a "tanking" kensai?

It would be nice if someone could share his build with me , using my rolls on top and preferable being human with a katana (i'm allowed to use weapong finesse for the katana)

I'm also open for other builds , but I would like to be able to use magic.

Thanks in advance


Hello,
Me and my friends will run a PF group , to take a break from our other P&P campaign.

I am the only one who played PF before, but back then we only played with the Core Rules.

Yesterday I got APG,ARG,UC and UM started browsing them and taking notes on what to play / how to build. But I simply can't make a decision and only have 24 hours left.

So I am asking for your help based on experiences.

My rolls are 18 , 17 , 16 , 13 , 11 , 10.
I don't like the following races elves(drows are fine),dwarfs , gnomes.
And I don't want to play a skill monkey (i usually play them and I'm tired of them) or a Paladin (because it was my last character).

Following races/classes caught my eye:

-Kitsune/Sorcerer(Fey-Enchantress)
I wanted to play a Fox or Cat girl who charms and manipulates enemies for a long time because it's just so fluff(y) ^_^

-Human/Clerics
The flexibility and variety is overwhelming and we are allowed to play evil characters
Examples:
-Gorum Battle Cleric with Destruction/Ferocity Domains
-Erastil Archer Cleric with Feather/Good Domains
-Urgathoa Necromancer Cleric Death/Something Domains

-Human/Gunslinger
Pistolero(TWF)

-A summoner because I love playing summoners

In our PF group rolEplay won't be that important , because we have a lot of it in our other game and want to relax a bit.
So we are going to play rolLplay maybe even with a mix of tabletop (if we have the builds and Encounters for it)

The other characters in the group are a Druid,Fighter,Elf"Archer" and someone who wants to become dragon disciple

I hope you that you guys can help me making my decision