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Hello everyone, Right now I'm trying to make a conversion of an old campaign which I've written for a different system. The magic systems are really different so I am a little bit stuck how to make the following NPC. Basically he is a Necromancer,Enchanter,Demon Summoner.
So I was thinking how I can realize that in pathfinder.
They will confront him or his "Image" around Level 5 7 and 10 so I would really appreciate if you could give me some advice how would you would design those encounters and the NPC himself.
Hello, One of our group members died during our last RotRL session and now he has to make a new character for the weekend. He wants to make a cleric of Sarenrae with the Heroism/Good domains, his role would be offtank (next to my pala), "offDD" and some buffs. We are using a reroll table for new characters , the best rolls were:
2 things are set in stone , human and cleric of Sarenrae. So here are 2 build ideas, which is the better path to go ? Build 1: Stats: -Str:13
Feats:
Build 2: Stats: -Str:14
Feats:
He will join us at level 7 with a WBL of level 6.
We used his Money for a +1 weapon/armor,Ring of Protection+1,Amulet of Natural Armor +1 and a Handy Haversack Thanks in advance
Hello, This weekend we should advance to level 7 and my Paladin is going to choose leadership as his feat.
Our party consists of:
I know that we don't have any real arcane caster, but I guess a divine class fits my character better(Cleric or Oracle?).
So here is my first idea for a cohort Aasimar cleric of Iomedae
Str:10
Skills:knowledge religion,spellcraft Feats:
Would you allow such a cohort for a paladin in your group?
Do you have any other suggestions for a fitting cohort?
Hello, after our last RotRL we discussed how encounters can be more challenging for our group. Here is a quick overview about the group first. All characters are Level 5 Aasimar Paladin(Sacred Servant of Iomedae/Oath of vengeance)
Human Ranger
Human Rogue (Knife Master/Scout)
Halfling Bard
Human Druid (Weather Domain)
Usually we are only 4 players but from this week we want to try playing with 5 players. The biggest problem is that the encounters are already too easy and now we will even have one player more. So how can our GM "buff" the encounters without making them too hard ?
Our GM is new so he is worried about making them too hard, any advice would be appreciated
Hello everyone, this weekend an old friend is going to join our group as a guest , he hasn't played PF for a long time so he asked me to help him with his character. He wants to play a human ranger using a bow. His rolled stats are:
I basically don't know anything about ranger archetypes so here is my build for him. Race:Human
Stats:
Traits:Magical knack (worth it for buffs?) and ??? Skills:Handle Animal,Perception,Ride,Survival,Stealth Feats:
I don't think that we will advance to Level 8 or any higher , but advice for higher levels are still recommended. Because he might become a regular member of our party. If there are any interesting archetypes you could show builds for them as well
Tonight after our session we were talking about our funniest fails on checks. So I was curious what you guys have experienced. Here is my fail situation: RotRL Spoiler:
I was in the rusty dragon after all other group members left , and suddenly Shayliss Vinder approached me asking me for help with a giant rat in her Basement. I'm a paladin , so it was my duty to help that poor woman with her vermin problem. Of course there was no rat! So I "helped" her with her other urge, I had to make a perception check , and .... I'm not good at perception at all in Addition I rolled a 1, suddenly her dad stood in the room shouting at me, about to beat me up but I could save my ass with a diplomacy of 29. It was such a funny situation for the whole group , so I was curious what kind of funny fails you have experienced
Hello, today we had an encounter with 3 shadows spawning and surrounding my Paladin , resulting in his death. Other charcaters were surrounding the shadows but we couldn't damage them. But we had some questions after the fight: 1. How do shadows act ? Do they target the lowest strength target ?
Hello everyone, This weekend we are going to continue with our RotRL session and I am preparing my replacement chars. This is my Kitsune Fey Sorcerer , I haven't played her yet so basically everything can be changed (has to be Kitsune and "Enchantress" though)
Yui Misuru Race:Kitsune
Stats:
Feats: 1st - Spell Focus: Enchantment
Spells:
1st (5)
2nd (3)
3rd (2)
I never played a sorcerer (especially Enchantress) in PF so I could really need your help, especially with the spells.
The full build would include Greater Eldritch Heritage for school power enchantment because I really want to max the DC. We only finished the first book of RotRL , so please don't spoil when giving advice :)
Hello everyone, Our GM asked us to prepare our "whislist" for the next session because right now we can spend some time resting and Shopping. I am playing a Level 4 Paladin (Sacred Servant of Iomedae/Vengeance) in the RotRL and have around 4k gold to spend but don't know what I should get next. His stats: Str:20
Feats: Fey Foundling , Power Attack , Combat Expertise (at Level 5) Equipment:
Any advice what I should buy ? Or if I should save money for something "bigger" ? I was thinking about replacing the breastplate with a full-plate and maybe getting a longsword + shield. Because last session I got hit quite hard.
Hello everyone,
I tried to help him with his character , but I've never played such a concept. He wants to play an unarmed character with natural weapons like claws. So my first idea was taking 2 Levels in Master of Many Styles for the Dragon Style and Dragon Ferocity and the rest as a barbarian (invulnerable rage/urban). So that he can use his claws from the beast totem line in addition to his unarmed strikes. I also took half-orc for the race with the bite alternative, so that he has 3 natural weapons while raging. Tiefling can get a bite too , are they a better choice ? His rolls are 16,16,16,12,11,10:
Traits: Reactionary and Mindlessly Cruel Skills: Perception,Acrobatics,Intimidate Feats:
Rage Powers:
General:
As I said I never played such a concept or a Barbarian / Monk , so I would appreciate any advise you could give to my friend
Hello, we will start with a new Rise of the runelords group this weekend.
So I will start the game with either a paladin or an enchantress.
His story is that he found a book which goblins hate of course , got in trouble with his tribe (was betrayed by a "friend) and should be punished , but was so fascinated by the book that he ran away with it and was found by a human ranger (short version of course) This is my first sketch Razz Darkstalker
(Stats after racials, we use a table with 36 stats)
Traits: (don't know if we will get a the rise of the runelords trait from the DM)
Skills:
Class:
Feats:(in the following order)
Pet/Mount:
So here are the first questions: 1: How does the first sketch look ?
Hello, Our "tank" left the group and now the dagger rogue would be our only melee , so I decided to stop playing my kitsune sorcerer and make a "tank". I can use the rolls from my old sorcerer and will start at Level 3 like the rest of the group. The rolls are 18 17 16 13 12 11 So my first idea was this Paladin Race: Aasimar (Angel-Blooded)
Ability Scores:
Traits:Prince(Intimidate),Eyes and Ears of the City(Perception),Dangerously Curious(UMD),Reactionary Feats:
-1 Fey Foundling
I'm not sure which traits I should take because I'm not sure if I Need the perception and initiative. Which feats do you guys think would be more useful for a greatsword wielding Paladin who is the "tank" of the group.
My other idea was a Kensai (maybe bladebound) but we never had one in the group so I'm not sure if he can really tank. Just from the spells and feats his AC looks good and he has some other useful "Tools".
It would be nice if someone could share his build with me , using my rolls on top and preferable being human with a katana (i'm allowed to use weapong finesse for the katana) I'm also open for other builds , but I would like to be able to use magic. Thanks in advance
Hello,
I am the only one who played PF before, but back then we only played with the Core Rules. Yesterday I got APG,ARG,UC and UM started browsing them and taking notes on what to play / how to build. But I simply can't make a decision and only have 24 hours left. So I am asking for your help based on experiences. My rolls are 18 , 17 , 16 , 13 , 11 , 10.
Following races/classes caught my eye: -Kitsune/Sorcerer(Fey-Enchantress)
-Human/Clerics
-Human/Gunslinger
-A summoner because I love playing summoners In our PF group rolEplay won't be that important , because we have a lot of it in our other game and want to relax a bit.
The other characters in the group are a Druid,Fighter,Elf"Archer" and someone who wants to become dragon disciple I hope you that you guys can help me making my decision |