F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
Zeli tries her hand at this find-your-way-home business. Survival: 1d20 + 2 ⇒ (18) + 2 = 20 "Kingie, its THAT way!" and points her beak at the opposite direction. She flies up to Twitchy and begins grumbling in her ear."Me-thinks-Kingie-got-lost-again."
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
Zeli is crestfallen. She was hoping to see Twitchy jump. Undeterred, she tries again, "Oh no. Goblins aren't the scariest things in the dark. Have you ever seen the oggle-dy boogle-dy boo? It's a horrible creature that flies around in the dark. It has too many eyes, mouth,teeth and tentacles to look upon. The sight of it will drive you insane. It sees all, and consumes everything in its path. Fear its hunger,"and shivers a few times as if to emphasize her point. Twitchy:
Twitchy - it's a dungeoneering roll to guess what the oggle-dy boogle-dy boo is - the CR is higher then you could make untrained... Sorry, aberrations make the best nightmare material For GM's eyes only: Zeli's dungeoneering roll: 1d20 - 1 ⇒ (3) - 1 = 2 Yeah, with Zeli's screwed up dungeoneering roll, she definitely got some important facts wrong...
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
Zeli is taking refuge from Mortimer and hitching a ride on Fluffer after her kingie's hurtful comments and looks. Zeli speaks in a hushed voice, into Twitchy's ear"Most people think that shadows are harmless. But Zeli know the truth. The're always watching you. Then, when you're in the dark they get bigger and bigger and devour you whole." She pauses for a moment to see the effect of her words on Twitchy, then continues whispering, "Like that one over there," and points her beak at that moving shadow. Goblin ghost stories, anyone?
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
"Queen Janka, we spoke to them,
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
Zeli fles overhead and starts squawking. "The herald of the Alliance of Dread Pirate Goblins and Mushfens Cats announces the august presence of His Majesty, King of the Dread Pirate Goblins, The High Admiral and Unholy Terror of the Golarion Seas. Whose name would make all merchants tremble fear. Her Magnificent mount is King Mortimer of the Mushfens Cats, whose deeds would be centre of bard tales. Beside them is Ronk, the mightiest warrior of the Dread Pirate Goblins, whose battle trophies stack a mountain high. Behind him is Gurp, the all-powerful shaman of the Dread Pirate Goblins, on his mount of the most noble lineage, Squishy. The Swamp answers his beck and call. Last of all, is the vizer of the Dread Pirate Goblins, Twitchy, on her indomitable vulture, Fluffer."
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
"Dashing through the snow,
Oh jingle bells, Vorka smells
Merry Christmas everyone! Counting down the hours till Christmas day!
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
Now the lizards are all in hand, Zeli taps a nearby tree 3 times to discharge the frostbite, and losing her eldritch blue glow. She wished Kingie wouldn't be so eager to use her as a conduit for his magic, as all that crazy riding, and evasive flying had seriously mussed up her feathers. She flies to the rigging and begins to preen herself. Granted, she was still rainbow coloured, so the situation wasn't totally unsalvagable...
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
Failing to do it from above, Zeli tries a bottom approach. Zeli lands on the ground and brushes against the toes of the lizard instead. Melee touch attack: 1d20 + 6 ⇒ (6) + 6 = 12; hits touch AC. On hit: Cold,non lethal dmg: 1d6 + 3 ⇒ (6) + 3 = 9 And the usual 1 round entangled, and fatigued.
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
Zeli launches off Mortimer's back, a glowing blue raven of death. She charges towards the lizard, weaving eratically as she gets close, and attempts to peck at its eyes. Acrobatics to avoid AOO: 1d20 + 2 ⇒ (1) + 2 = 3 Well that didnt work out, so thats an AOO on Zeli. To peck a lizard, flying charge!: 1d20 + 8 ⇒ (5) + 8 = 13 Applied only charge bonus. If higher ground applies, its a +1 to the roll, otherwise its hitting AC 13. If attack hits:
Zeli's current AC is 14 after the charge
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
"Oooh. Zeli is thanked by Kingie's praise." Zeli preens herself rainbow colours as she keeps a birds eye view on the situation. perception: 1d20 + 8 ⇒ (1) + 8 = 9 Unfortunately she is too interested in making herself pretty and loses sight of the lizards. "Red, orange, yellow, green, blue, indigo, violet. So pretty, is Zeli!"
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
Zeli quips from her perch in the rigging. "Lizardfolk the Great King did not bring,
On hearing Ronk's question about Kitty being homeless, she answers. "In the Sanos Forest the Great King used to live,
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
Zeli flies out high above the trees and addresses King Mortimer's subjects like any good majordomo should. "Make way
Hey clear the way in the ol' swamp
King Mortimer - fabulous he – Mortimer Paddypaws
Zeli sweeps her head to cover the entire ship in her field of vision as she mentions the word coterie, then continues. "King Mortimer - mighty is he – Mortimer Paddypaws
It actually sounds better if you substitute King Mortimer with King Morty. I think its the number of syllables.
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
Of the babies of Ronk and Twitchy,
Ronk will teach em how to fight
Isn't it clear enough to see
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
Zeli returns to her monarch to report. "Oh Great King, I have found a tribe of Singing Goblins. They be living on a ship yonder. A most curious thing they be. They be living on ship with Giant Vulture friend. They has many strange customs. Like jumping into swamp after finishing song and Flying Vulture Rescue after Jump into Swamp Act" Zeli whispers to Mortimer.
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
Zeli would have liked to squawk in protest that she had been cleaning His August Majesty's fur for like the... 10th time today, but something in the tone of his voice caught her mind. She lowered her protest to a soft, resigned quork, and uses Prestidigitation and continues cleaning Mortimer's fur from a nearby tree, near the bush that Mortimer was hiding. She hides in the tree to see if she can see anything more about Singing Goblins, and reptile people. Stealth: 1d20 + 15 ⇒ (5) + 15 = 20
F Raven HP 12| AC 16| T 13| FF13| CMD 8| F+2| Ref+4|W+4 | Init+2 | Per+8 | Stealth +15
But alas, the humans were too strong for the gnomes alone to defeat.
The gnomes cried over the loss of innocence of the animals fair,
One of them, a leopard named Mortimer was on a scouting foray that day,
Then they smelt the smoke coming from the village and Mortimer went to investigate.
Mortimer waited for days but no animal nor gnome did appear.
He and Zeli ran away from the place that he once held dear.
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