NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki stares up at the drooling dog in terror until it suddenly is smashed into bits by her companions. She sits up, wiping acidic drips off her pants. "Um. Thank you. That was not fun."
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Reflex #1: 1d20 + 10 ⇒ (5) + 10 = 15
"Ow ow ow!" Zekki hisses in pain as she fails to dodge the acid sprays. She takes a step to the right, taking advantage of the flank, aims... Devise: 1d20 ⇒ 2 ...and attempts to hit the one on the left. +1 shortsword: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 for slashing: 2d6 - 1 ⇒ (3, 5) - 1 = 7
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki continues to hold onto the vial she grabbed before, just in case. She'll help get people back up to health, but is waiting for the next shoe to drop. If the enemies are in a group, she will try to identify, pick a formula that would affect them and toss it. If not, she will try to identify, devise a strategem, and huck a dart. Grouped:
Identify, Arcana: 1d20 + 9 ⇒ (17) + 9 = 26 Same for Occult, Society; -2 for Nature, Religion Quick Tincture: Undead->Ghost Charge 1d8; Poison->Blight Bomb 1d6, 1d4 persistent; Acid->Acid Flask 1d6 persistent Toss: 1d20 + 8 ⇒ (15) + 8 = 23 for d8: 1d8 ⇒ 5 or d6: 1d6 ⇒ 3 or d4: 1d4 ⇒ 3 ◆ Recall Knowledge
Individual: Identify, Arcana: 1d20 + 9 ⇒ (8) + 9 = 17 Same for Occult, Society; -2 for Nature, Religion Devise closer (or furthest north): 1d20 ⇒ 2 Toss at other dog: 1d20 + 9 ⇒ (17) + 9 = 26 for d4: 1d4 - 1 ⇒ (4) - 1 = 3 ◆ Recall Knowledge
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki draws her short sword, aims at the armor in front of her... Devise: 1d20 ⇒ 18 ...and strikes. shortsword, +1, int: 18 + 8 + 1 + 1 = 28 for striking: 2d6 - 1 ⇒ (5, 6) - 1 = 10 plus precision: 1d6 ⇒ 2 I think we found a +1 striking sword earlier? If not, take off the extra.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki looks askance at the moving objects. Crafting, RK sword: 1d20 + 11 ⇒ (13) + 11 = 24
She spits a vial into her hand. ◆ Recall Knowledge
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki also takes a Lesser Healing potion. Were there any shields we could have picked up along the way, to replace Sundamar's? Unless someone has Mending.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki reloads, aims at the elf and shoots. devise: 1d20 ⇒ 17 sling: 17 + 9 = 26 for bludgeoning: 1d6 - 1 ⇒ (1) - 1 = 0 plus precision: 1d6 ⇒ 3
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki skitters to the side and aims at white. Devise: 1d20 ⇒ 4 It looks rather dodgy, so she goes for the elf instead. Shoot: 1d20 + 8 ⇒ (3) + 8 = 11 for bludgeoning: 1d6 - 1 ⇒ (3) - 1 = 2
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Turn 2
Religion: 1d20 + 7 ⇒ (3) + 7 = 10 Nope Lather, Rinse, Repeat
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Is it possible I could have designated the demon-y thing as the subject of pursue a lead? If so, I can devise a strategem as a free action. If not, that's fine. Zekki frowns as she tries to remember what her teacher said about the squat creature closest to the party. Recall Knowledge:
Religion (keen recollection): 1d20 + 7 ⇒ (6) + 7 = 13 Looking for weaknesses and/or resistances, if possible. She lines up a shot against the ugly little thing closest to them... Devise a Strategem: 1d20 ⇒ 17 ...and releases! sling, plus int: 17 + 9 = 26 for bludgeoning: 1d6 - 1 ⇒ (5) - 1 = 4 plus precision: 1d6 ⇒ 2 Recall Knowledge fliers:
Religion (keen recollection): 1d20 + 7 ⇒ (7) + 7 = 14 Looking for weaknesses and/or resistances, if possible. ◆ Recall Knowledge
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki would like investigation (4), but will happily do anything. Sundamar requested combat (1), which is also fine.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
The tiny ysoki stands proudly as tall as she can, having found a nice box to stand on. "Listen up. Armik is absolutely correct. Numbers are important, but tactics are even better. You want to make sure you outnumber them when you take them on. Slice of pieces of an attacking force to crush beneath your feet!" Warfare Lore: 1d20 + 9 ⇒ (2) + 9 = 11 Hero Point
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki growls under her breath, reloads her sling and aims at Blue one more time. Devise a Strategem: 1d20 ⇒ 20 Sling: 20 + 9 = 29 for bludgeoning: 1d6 - 1 ⇒ (2) - 1 = 1 plus precision: 1d6 ⇒ 1 Doubled Oh, come on! 4 damage on a crit?? *sigh*
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki grumbles as her previous shot bounces off the creature and reloads her sling as she moves closer. Aiming at Blue... Devise a Strategem: 1d20 ⇒ 8 ...she realizes that isn't a good angle and switches to the other one. Sling: 1d20 + 8 ⇒ (7) + 8 = 15 for bludgeoning: 1d6 - 1 ⇒ (5) - 1 = 4
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki scurries up, takes aim at Blue... Devise: 1d20 ⇒ 12 ...and fires at them. Sling: 12 + 8 = 20 for bludgeoning: 1d6 - 1 ⇒ (4) - 1 = 3 plusprecision: 1d6 ⇒ 6
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Sorry, I missed this table when I went through earlier today. Botting Pelia. Round 1
Elemental Blast: 1d20 + 8 ⇒ (6) + 8 = 14 for bludgeoning: 1d8 ⇒ 6
Round 2
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki moves away from the chomping bunnies, aims at them and fires at... Devise a Strategem: 1d20 ⇒ 2 ...the yellow wolf. sling: 1d20 + 8 ⇒ (5) + 8 = 13 for bludgeoning: 1d6 - 1 ⇒ (5) - 1 = 4
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
"Yes, but there's so *many* of them!" Zekki spits a vial into her hand, adds another chemical, then tosses it. Blight Bomb, 1 range increment: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18 for poison: 1d6 ⇒ 5 with persistent poison: 1d4 ⇒ 4 and 1 splash damage Sorry, for some reason I didn't notice a second map when I looked earlier.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki continues to read up on the fey in the morning. She creates an antidote and antiplague and takes them, just in case. Zekki can use the shortsword. She might be actually useful in combat. :D She spends some time referencing her books about arcane creatures and something about the crystals that Eando Kline mentioned. Arcana: 1d20 + 9 ⇒ (6) + 9 = 15
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki works her jaw in an attempt to get her ears working again. She scurries out of the way, so she won't be in fireball formation for the next barrage, reloads her sling and fires. sling: 1d20 + 8 ⇒ (4) + 8 = 12 for bludgeoning: 1d6 - 1 ⇒ (5) - 1 = 4
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Fort Save: 1d20 + 6 ⇒ (10) + 6 = 16
Zekki shakes her head and looks up slightly cross-eyed as she gets blasted with thunderstones.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki pulls out her sling and takes aim at the Demon thing, trying to remember what she knows about creatures like this. Religion: 1d20 + 4 ⇒ (8) + 4 = 12 <Should have reread my religion textbook this morning...> Devise a Strategem: 1d20 ⇒ 17
◆ Recall Knowledge
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Thank you! So, are these the elves we are supposed to be rescuing or are they elsewhere? I'm a little confused.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Specials have a strict time limit on what happens, so they move pretty fast. Try to do as much as possible in one post, especially if you have limited time to respond. I will post alternate options in spoilers, if it becomes relevant. Example: Feinting. You can try to feint multiple times, so I'll post several in case the first doesn't work, then the attacks I might get. The GM can resolve them as the combat progresses.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki agrees with the party. "We are truly here to help." Diplomacy: 1d20 + 5 ⇒ (5) + 5 = 10 "But let us show you how we can help." She tumbles through Sundamar's space, dodging nimbly through his legs... Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21 ...before drawing a dart and flinging it at a knot in a fallen log. Dart: 1d20 + 9 ⇒ (13) + 9 = 22 She then offers to help some of the injured. Medicine: 1d20 + 7 ⇒ (19) + 7 = 26 If any of those are crit failures (wow, I hope not!), I will Hero Point.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki keeps an eye out for tricksy fey creatures, helping Armik. Perception: 1d20 + 9 ⇒ (10) + 9 = 19
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki would prefer skill checks, but is happy with any of the missions. To pick one, Mission 3. But that's random and I'm happy with any of the others as well.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
A tiny ratfolk sniffs the the air as she scuttles over to the group. She clutches a book to her chest, her fingers stained several different colors and a dusting of...something on her nose. "Hi! I'm Zekki. Happy to be here. Do you know why we've been called to Kyonin? I've never been to this part of the world. I don't think I've ever met an elf in person before. It makes sense that you're here, being Kyonin and all, but I haven't seen one before. Do you like being back in Kyonin? Actually, are you from Kyonin or somewhere else? Would you like a snack?" She offers him a handful of tiny crackers which look surprisingly good.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
This should be fun! I have 2 glyphs for hero points. One for Xyntryx, since it's their first game, and one for someone random.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
"*Someone* tried to kill a whole bunch of rats and set fire to the docks while they were at it. That was just *RUDE*!" says Zekki, quite indignantly. She takes a closer look at the barrel to see if there are any distinguishing marks or names.
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
Zekki kneels down and tries to find the right piece of clockwork to pull out of the mechanism. Thievery: 1d20 + 7 ⇒ (2) + 7 = 9 Hero Point!
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
If there are any ticking things nearby, Zekki will toss them into the water. Otherwise, attacking green and hoping to bring it down. Zekki aims at green, hoping to bring it down and remove the ticking thing. Devise a Strategem: 1d20 ⇒ 16
Assuming that takes it down... She moves closer to remove the time bomb or disarm it, next turn. ◇ Devise a Strategem
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
"Squeak, squeeeeeak! Come back here, you stupid rats!" Zekki tries to call the creatures back to her Note: Zekki does not speak rat. She tries to take out the rat with the orange tail. Devise a Strategem: 1d20 ⇒ 7 But with the cover, she doesn't think she can hit it. Aiming for the green one, she tries again. dart nonlethal: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11 for piercing: 1d4 - 1 ⇒ (3) - 1 = 2 This time she pulls out her sling instead, for the greater range. sling nonlethal: 1d20 + 8 - 2 - 5 ⇒ (3) + 8 - 2 - 5 = 4 for piercing: 1d6 - 1 ⇒ (1) - 1 = 0 And is largely ineffective. ◇ Devise a Strategem
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
"Well, that's not nice! Think about the poor rats," Zekki cries as she pulls out a dart, aiming at the orange one which is rapidly disappearing and hoping to knock it out. Devise a Strategem: 1d20 ⇒ 20
◇ Devise a Strategem
NG F Ysoki Investigator 3 | HP 33/33 | AC 20 | Fort +6; Ref +10; Will +9 | Perc +9 (low-light, scent 30') | Hero Pts: 1/3 | Default exploration: Investigate | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)
"Sorry, I don't think it is. You should probably all stand back." Zekki sighs, reaches into a pouch, and extracting a few tools, gets to work. "I never thought those lessons from Milo would be so useful." Crafting: 1d20 + 11 ⇒ (7) + 11 = 18
Happy to use a HP if needed.
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