Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Zee stares as his companions rush to grab the women but doesn't move himself worried about what magics are attached to the collars and slippers the women wear. Seeing them all caught he carefully looks at them still detecting magic to see if they have been enchanted. So do you guys feel ok nothing weird or a desire to serve the mistress or faint at the thought of "HIM" Zee says air quotes around the word HIM.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Zee continues to stare at the women calmly trying to grasp the nature of the magics in their collars and shoes. Taking 10 for 20 spellcraft Don't touch them, they have magic collars and slippers. I am not sure what it does but it would be best to be careful. Hum, they are strangely obedient. Cil since they are listening to you could you order them to take off their collars and slippers. Saronis be prepared if that sets them off.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Ok, this was the last thing I expected. Huh if there is a harem and the person in charge is a woman. Detect magic on the women and perception for spell component pouches or other magical things. per: 1d20 + 7 ⇒ (16) + 7 = 23
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 I will give it a try. perception traps: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
If the door isn't trapped I will stand to one side of it Saronis in front of it and pick the lock. If I hear something I will say something about it. If I fail I will turn to Cil and offer to assist her attempt. disable device assist: 1d20 + 6 ⇒ (5) + 6 = 11
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 She wants to know what the wolfs survival is since it automatically has the scent ability and ranks in survival.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Zee follows Cil and Saronis down behind them both his Falcion sheathed and a morningstar held in his hands. Eyes darting back and forth. per: 1d20 + 7 ⇒ (8) + 7 = 15 When he reaches the middle of the steps he takes out his glasses and begins to scan the area with detect magic.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 If the skeleton is all that's left Zee will continue total defense watching were the drow escaped. +6 ac due to high acrobatics.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Zee eye's the apes carefully and decides to attack the most wounded ape with his falchion using his blade to protect his body. attack: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
AC=20 Shield+fighting defensivly. Resistance 6/10
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Round 1 Zee stands and pulls up his weapon taking care to defend himself from attacks. 1d6 ⇒ 2 AC=21 Shield+total defense. Resistance 7/10 Edit: thanks Jake
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 I will fire during the volly. Zee pulls out his crossbow and fires a shot into the crowd. attack: 1d20 + 3 ⇒ (19) + 3 = 22
acro: 1d20 + 4 ⇒ (9) + 4 = 13 He then jumps the railing while drawing his scimitar and trying to get a grasp of who survived. per: 1d20 + 7 ⇒ (14) + 7 = 21 Ac=16(shield of faith), +1 saves 8 rounds
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Alex your blade is not magical I can enchant it for a time if you wish. Magic weapon +1 weapon for 3 mins. Jake you have your Greatsword as a 1d10 when it should be 2d6. Cast resistance on myself and any others who want the spell. Zee carefully looks at his weapons and and armor making sure all is in full repair.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 I can't tell from here Captain do you have a spyglass we can use to get a clearer look. Helping either side has its issues the Drow may attack us even if we aid them and that ship's crew will certainly remember attacking us. Pretty sure drow are evil. Halves distance penalty to perception. If she has one or not I will take 20 for 27. Zehameti carefully scans the battlefield for for how the battle is going for both sides.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 You didn't I just felt stupid same thing in the first fight I missed the number of attackers and tried fighting 6 wyvrens.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 nope I am just being stupid apparently.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Turning to Alex Are you sure that's a wise idea something brought that ship down I don't know if it could take us down as well.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 gm:
Well i feel stupid it was the other way around. 18 Drow then 23 apes per: 1d20 + 7 ⇒ (14) + 7 = 21 Well captain I can see about four dozen apes and a dozen drow fighting a mere 2 dozen crew. Should we attack the ship and try and disable it so the crew or drow can't follow us.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 K. local apes: 1d20 + 6 ⇒ (12) + 6 = 18
Zee thinks about the creatures and if he has ever heard of apes and drow working together before.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Zee smiles at the misfortune of his attackers, then he frowns and turns to the captain. Is there any kind of airship code or something that says we need to help or can we just rise a bit and watch them die since they are pirates and all. How many drow and apes are there. What kind of fight are both sides putting up.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Yes its still in my HHH. Zee starts casting mending, magically binding the shattered planks and nails together sealing the damage to the ship.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 If you say so. I could care less about prophecy. Zee shakes his head and lifts his HHH into his hands I have repair work to do and trying to get that damn wolf to not hate me. Can i take out your stuff and go.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 First off I was hired to get these three to the ruins and back. The book is extra the decision is in their hands they break with the dwarf he won't pay me either way. But who are we asking for payment from? The dwarf who hired us, the ones who bought the Iron Fist, the woman Saronis hates and used swarms of undead as messengers. Lastly what do you mean prophecy what are you taking about. Huh that's weird why not just stack bag of holding 3's then it is he most cost effective.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 I don't think that will work the way you think. I crafted my HHH myself but not Saronis' we can't mix them because it it would explode or trap us all in a diffent plane.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Zee places the orb, sheathed weapon and holy symbol in his HHH and turns to Alex. Along with anything else others think of. Ok, what is it that you need to say.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 That is true, the only thing she ill be able to see is my stuff. Hmmm... I will side with you on this for now but I want to know is there any connection with her and that sword of yours, there is little point of tucking it away if that blade of yours has it pulled out. Zee eyes the sword carefully. Still have 3 spells there is a good chance I can break it
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 You mean the the drawback of the person with a skyship full of zombie pirates knowing our everymove. That drawback. Zee shakes his head I can see it now we get this book walkout of the temple and into a dozen undead.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 I can not find lesser scrying orbs, does the extra dimensional space in the handy haversack mess with or stop us from being scryed through it. I think it would since they should only get the small dimension that the bag carries with us.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 gm:
Repairing the ship as well as I can but I will head to the bunks once they come down for a chat Oh good your here lets talk in my room for a bit. Zee walks off to his room with the others following. Ok, Saronis why did you accept this from our attackers. He pulls the orb out of the bag We can be scryed through the damn thing. So I want to know was picking it up your idea or the swords and what is your connection to its owner, you were cursing her rather firmly.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 per: 1d20 + 7 ⇒ (5) + 7 = 12 The whole group needs to speak a bit later below decks. I will hold on to the items so please put the sheathed dagger, scimitar and that glass orb in my handy haversack. Zee holds open the bag in front of him. Hurry up I need to help repair the ship with the mending spell.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Zee Wakes over Alex when she gets up stairs Jake is down and others are hurt could you channel a bit. Saronis we need to talk later. Zee take a pair of glasses out of his pouch and casts Identify on them to check that the skeletons aren't carrying some sort of magical surprise. If nothing is found on the skeletons he just uses Identify focusing on the orb Saronis has and his sword. orb: 1d20 + 10 + 10 ⇒ (10) + 10 + 10 = 30
Standing just south of the last skeleton should give the 60 foot cone the ability to do everything I just said. Identify lasts for 9 rounds, First three getting Saronis and as many of the skeletons in the spell range then focusing on the two items and then anything the Skeles might have. If I can't catch them all I will use detect magic for the others He then takes his chainmail out of his Handy Haversack an put it on then properly belts on his weapons.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 per: 1d20 + 7 ⇒ (13) + 7 = 20 Round 5 edit. If there are no skeletons near by I take out my potion of CLW and pour it down Jake's throat for heal: 1d8 + 1 ⇒ (2) + 1 = 3
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 AOO
Seeing the skeleton fumble away its advantage Zee strikes hard trying to hurt it.
Stepping over toward Jake's fallen body Zee lashes out at the skeleton that slashed him with a dagger trying to pull its attention to himself.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 My round three action is up. Round 4 Reeling from the dagger blow Zee begins to growl beast like at the skeleton in front of him. Before doing his best to smash it to pieces. Screaming his rage as tries to hammer it into dust. -2 ac for: 1d4 ⇒ 1rounds or until I kill what hit me.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 I used personal weapon augmentation so it is a +2 weapon with an extra 2d6 when fighting undead the spell is here Zee will turn to the remaining skeleton threatening Jake and try to bring it down. Shifting to put himself between Jake and as many enemies as he can. hit: 1d20 + 7 + 2 + 2 ⇒ (7) + 7 + 2 + 2 = 18
7 is his regular to hit. Two because it counts as a plus 2 weapon vs undead. The last +2 is the captains encouragement. Damage is falchion. Two handed weapon str bonus. +2 weapon bonus. 2d6 from bane effect and +2 captains encouragement. Current ac -4 to ll. FF -4 to 10.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Seeing Jake start to get beaten by the two skeletens surrounding him and Quantos holding his own Zee moves over and tries to smash the undead near his wounded comrade. Jake hold me and Quantos are coming to help you. hit: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
init: 1d20 + 1 ⇒ (18) + 1 = 19
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 No armor but the shaking would have caused me to grab my weapons. Ac 11 touch 11 flat footed 10 per: 1d20 + 7 ⇒ (13) + 7 = 20 We are being attacked by accursed undead air pirates. What is with this freaking job. K.religion: 1d20 + 5 ⇒ (6) + 5 = 11 He pulls out his Falchion. Then casts personal weapon augmentation to make it a undead bane weapon. Un less I am reading it wrong and those are not undead.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 acro: 1d20 + 4 ⇒ (4) + 4 = 8
Hearing and feeling that something happened Zee heads up toward the deck unslinging his crossbow as he goes.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 So a short list of stuff
Don't have any spells or traits I want.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 I do have better information on our employers though. The Dassk is a crime family in Sharn. They refer to themselves as the Droaam due to the monstrous nature of their agents. It is the most powerful of the four criminal groups in Sharn. The other three are the The Boromar Clan, House Taranan, and the Tyrants. It does most its work in violent ways, armed robbery, muggings, assassination, and protection rackets are its stock in trade. Word on the street is that they are spreading out though. It's leader is a Hag named Sora Katra and her sister who is rumored to be a seer.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 K.religion: 1d20 + 5 ⇒ (4) + 5 = 9
I don't know much about the Lady of Plagues I have been avoiding even speaking of that group. When I was child the the caravan I lived with was attacked by those that claimed to be her adherents. I wasn't near the caravan and barely survived the fight myself. Zee looks down and rubs his hands The guards managed to drive them off and rescue me but it was a near thing.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 I also have no mount since I left on Jake's. fort: 1d20 + 3 ⇒ (12) + 3 = 15 gm:
Trying to get one of the dire wolves to like me if we have any left.untrained HA: 1d20 - 1 ⇒ (6) - 1 = 5untrained HA: 1d20 - 1 ⇒ (8) - 1 = 7untrained HA: 1d20 - 1 ⇒ (11) - 1 = 10 Excuse me Alex sorry to be rude but I am still quite a bit banged up from the fight at the stables could you help me out. 13/27 hp Zee spends the rest of his time either his bunk resting or trying to get one of the dire wolves to tolerate him.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Looking down at Quantos and sighing Zee walks forward and hands 50 Gp to the 4 armed man. Uh, hey Quantos sorry for not being able to help more when we were attacked. I feel guilty about not getting help for you guys sooner.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 Yeah sorry about that. I have no idea what bodyguards call the people they are guarding.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 gm: Well at least one of my targets is still alive. It would have been awful if they had been lost. Cil do you have any idea if the others will get to the skydocks.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 gm/jake: Zee turns back toward the guard after finishing tying a band around his leg to finally stop the bleeding. It is this way please follow us.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 dm:
For a few weeks looking for leads if this is a fairly major town or city. I would know were the guard posts were because I am looking for a rather large well armed group of people and soilders might mention that kind of thing. dm/jake: We need to hurry if we want them to be able to get there in time to help.
Skills : Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11 dm/jake: Damn it I can't believe I just abandoned the peoplee I was supposed to be guarding. Well me might as well try to alert the guard to this. Can we get them and lead them back to the stable.
|