Ratfolk Troubleshooter

Zazu Darksnout's page

241 posts. Organized Play character for Farol.


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Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

I got my chronicle, thank you very much for running this scenario, I had very much fun playing it. AS I mentioned, I had played it in VTT but was lured to play it in pbp for better understanding of a scenario (vtt for me is sometimes rushed ;)), and due to the fact that this was author run. And boy I am glad that I joined!

I am glad that Zazu proved useful to the team, I always feel the risk when playing low tier pc in high tier game that I would be a pawn. I really enjoyed that each of my spells actually worked ;) Phantasmal Killer, Mercurial Stride, Wooden Double, and I even get to use Jump spell ;)

Thank you fellow players for an amazing game! It is always a pleasure.

I hope to see you at other tables.

@Gm - any chance that you can share the Reveckas morphed image? I would love to see it, also if this is not a secret, what are the preconditions to fighting her instead of Bremix?

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu slowly begins to see his allies

"Where were you? I was fighting those three bozos all by myself!" He notices the wounds, and ichor dropping from their weapons. Then he notices the wounds on the creatures matching the shape and size of weapons held

"I see, what an interesting effect, I guess you were isolated from me, I guess by some weird magical effect or illusion. I need to analyze this... when we have time"

"I guess we should flee, for now, and come back to kick Aslynn behind later on" Seeing Vellas healing and feeling the warm feeling going through his body he says "Thank you!"

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu looks at the creature swining at the air "Oh, you are so shocked by my greatness that you attack ghosts! Lovely, keep doing that." Sustain the spell

And then eh waves a hand and sends a piece of debris at them

Telekinetic projectile, lvl bump: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
Damage, b: 4d6 + 4 ⇒ (3, 2, 3, 1) + 4 = 13

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu has 78 HP (62 normally + 10 from lvl bump + 6 form Quinoline mentor) -9 from first strike makes it 69 so the hit for -64 makes it @5

Zazu blocks the strike with his spell shield which slows down the strike 15 hardness => @20 hp

He moves away as he continue to say "Yes that's the way, clap, tap your feet. Come on roar for me! Zazu the Stupefier is here!" Move + sustain the spell

He focus on his rat familiar sitting in his bag Restorative familiar => 3d8 HP

Heal, restorative familiar: 3d8 ⇒ (3, 8, 5) = 16

@36 hp

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu looks as his spell takes down the enemy, it has to be it as his friends vanished, maybe pulled to another plane

"Ok, chap, not it's your time. Are you impressed by my performance, come on, show some enthusiasm. Cheer, clap when you are in first row to experience greatness!"

Roaring applauseWill save DC26

Than he shields himself

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu looks around himself seeing that his allies vanished!

He looks around himself, a bit afraid at first "Ok folks, let me have you!"

He moves his paws and a creature of horror flies towards one of the creatures

Phantasmal Killer@green, will save DC26, mental damage: 8d6 ⇒ (2, 1, 4, 5, 6, 5, 1, 2) = 26

Casting Phantasmal killer - 8d6 mental + frightened 2 on fail,

Than he raises his magical shield

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu raises his paws and his eyes glow with magic. Reaction: Wooden Double it takes 25 dmg the rest goes to Zazu so -9 + save

A cloud of smoke raises and in place of Zazu stands a wooden Ratfolk statue with a mocking grin sticking his tongue out. But Bremix blow sends it to splinters hitting Zazu who moved backwords. Made a step on the map

Will save, DC29, rugged mentor (lvl bump): 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26

But Zazu dissapears ... what a nifty trick!

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu stretches his paws to the side and looks at the sky. He begins to chant, making complex gestures which begin to leave firey marks in the air . Soon the flames begin to wrap his posture and follow after his hands in shape of flame missiles comet-like shape

He waves his paw and missile flies towards first enemy

Scorching ray@red, level bump: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
Scorching ray, fire: 4d6 ⇒ (3, 2, 2, 3) = 10

Then he waves his other hand and the missile flies towards the other creature

Scorching ray@yellow, level bump: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
Scorching ray, fire: 4d6 ⇒ (3, 1, 2, 5) = 11

Scorching ray@green, level bump: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35
Scorching ray, fire: 4d6 ⇒ (1, 5, 4, 4) = 14

His first missile is not that accurate, but the other two fly true!

Casting Scroching ray

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

btw. I would love to play through Aslynns comming back, the nightmare creatures showing with Aslynn raging and throwing spells left and right ;)

....

At the same time I can cast Fly on Lydia if you want it. And since I have a whole load of chalk I did wanted to write something nasty on her ship ;)

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu looks around and puts his backpack on the floor

"Ok! This is where we will make it. I was training for this my whole life. You take care of Aslynn henchmen, and I will challenge her to a fist fight, my right jab is lethal!" Zazu looks at other faces

"I tried to cheer you up, unless someone wants to write Aslynn stinks on the side of that ship why don't we prepare for exit"

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

"If we are heading for the ship we should grab that odd wheel" He points out to an element of the ship.

"I can hustle if the situation needs it"

Horizon Hunters

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N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu walks towards the door and moves his staff while saying magical formula.

"Behold Zazu the Stupefier! Clap your hands while the young one opens the gate!"

Roaring Applause would be my contribution towards success

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu puts his furry paw at Narcela's arm but says nothing.

"Let's head to the vault"

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

I am almost sure that Zazu volounteered for one ;) But I can't seem to find it

"Skyport does not sound that bad we can take a look and worst case scenario we woulg go to Vault afterwards"

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu is in the same boat, I came here to play with Watery and Red at author table ;) So I am here to play towards the end, if everyone else is fine with that

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Telekinetic Projectile@red: 1d20 + 16 ⇒ (14) + 16 = 30

Telekinetic Projectile@red, bludgeoning: 4d6 + 4 ⇒ (4, 5, 6, 3) + 4 = 22

Zazu sends another piece of debris at the last foe

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu waves his staff and a piece of debris flies towards the remaining foe, he channels the magic to see potential movement of the enemy

Telekinetic Projectile@red, true strike: 1d20 + 16 ⇒ (16) + 16 = 32
Telekinetic Projectile@red, true strike: 1d20 + 16 ⇒ (8) + 16 = 24

Telekinetic Projectile@red, bludgeoning: 4d6 + 4 ⇒ (1, 6, 6, 6) + 4 = 23

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu turns towards the other enemy and extends his paw trying to confuse it even if for a moment

Casting Beffudle Will save DC26

Than he raises his shield

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Sorry had a long weekend...

Zazu looks at the field, he moves his paws and rushes forwards, in a surprisingly fast pace. His body forms into a moving smudge of quicksilver , and it flows through the enemy.

2 actions, casting Mercurial stride and moving through red. Fort save DC26

POison damage, mercurial strike@red: 6d6 ⇒ (6, 1, 2, 5, 1, 6) = 21

Than Zazu reforms into his wicked form and he raises a shield of magic

Horizon Hunters

1 person marked this as a favorite.
N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu looks at his robes wondering if it would also aid him in his stealth "Where do people get those fancy t-shirts!?!"

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Stealth, DC26, lvl bump: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu takes out his hat and puts it on the ground

"Stay strong Narcela, we are more than the blood that flows in our veins." he says and horns on his head are clearly visiblie

The ratfolk looks at Bremix "Your compassion is inspiring ..."

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

"Maybe we should try to save Dinetrie next, to save her some suffering" suggest Zazu

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu looks at the fried scholar and wonders about his look and how Aslynns mosnters looked. Ratfolk with tiny horns on his head, yeah Aslynn does not surrounds herself with Tieflings so it is a true statement.

Than he bows removing his topper hat from furry head "We probably should be going and explain along the way"

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu looks at the situation "I can work picklocks but also sneak through the shadows"

My stealth is +15E while thievery is +13. So I vote for sneaking past

Sealed:

Thievery, level bump: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18

Sneak:

Stealth, level bump: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

"Yeah, let us find the prisoner" says Zazu

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu looks at the mechanism and he tries to aid in what Lydia is doing

"Let me hold your picks"

Thievery, aid, DC20, level bump: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu nods to the wise words of the dwarf.

"It takes all kinds to make the world, you do have influence how you walk your path, stay strong."

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---
motteditor wrote:
As you tell Narcela your next destination, the young changeling suddenly shudders and hunches over in pain. Her extremities ripple, the skin on her forearms turning to a dark gray as her fingers stretch, nails lengthening into claws. After a few moments, the strange attack passes, and her limbs return to normal. Taking in deep breaths of air to calm herself, she straightens, and wipes sweat from her brow.

Zazu looks at her first in fear and then a mix of fear and concern. He casts Detect Magic to get a sense if anything is interfering with Narcela

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Why not office! as Lydia suggested

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

"Maybe we should not charge it, at least maybe not now. I would not want Aslynn to learn about us sooner if we can avoid this" comments Ysoki

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Acrobatics, level bump: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15

Acrobatics, level bump, hero point: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32

Zazu tries to stay on his furry toes

"Be careful, I doubt that it is pleasant to be electrocuted by lightning"

Horizon Hunters

2 people marked this as a favorite.
N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---
motteditor wrote:
Hey all, may be a little slow to post over the next couple of days. My wife is fighting cancer and is feeling very crappy today. We ended up doing a run to the hospital and she’s getting fluids, but we may need to come back tomorrow. Just letting you know so no one thinks I disappeared if I don’t get a chance to post.

First and foremost, all the best to your wife! Take care of her, and the game can wait. Thanks for letting us know!

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu nods his snout...

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

"Any idea about the interferance? Or which places it could be placed?"

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu holds his hairy head "Something blasted my fury head, but thigs go back to norm" He has Aeon Stone (Pearly White Spindle) so in 20 mins he would be fine ;) But who knows when we will bump into someone

Zazu looks at the human lady "Hello there! Are you Narcela?" He moves towards her

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu moves after Lydia and tries to aid in her efforts by smashing the trap

Telekinetic projectile: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31
Damage, b: 6d6 + 4 + 1 ⇒ (3, 5, 2, 6, 1, 3) + 4 + 1 = 25

"Look out for your hands!"

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Will save, DC30, level bump, mentor boon: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15

Here comes hero point Will save, DC30, level bump, mentor boon: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27

Zazu fells the strike rips through his body as he tries to smash the trap again

Telekinetic Projectile: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
Damage, b: 4d6 + 4 + 1 ⇒ (4, 1, 4, 4) + 4 + 1 = 18

Then he shields himself with magic Casting shield

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Zazu looks around and focuses on the closest trap, knowing that he will not get there in time, he says a word of power and his ratfolk bodies jump towards the closest wall. Then he keeps wayving his paws and strikes the wall with a piece of debris.

Jump spell as a 1 action spell to move 30 ft, than Telekinetic Projectile to break the thing

Telekinetic Projectile@Hazard, lvl bump: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36
Damage, b: 4d6 + 4 + 1 ⇒ (4, 5, 6, 4) + 4 + 1 = 24

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Sorry folks, I was a bit distracted those past two days. ANd this week fo rme will be a bit worse, it should start normalize begining of next week!

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

"I hve troubles seeing as well" I have low-light vision :(

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

I think I have no benefit from the items, the electro muscular stimulator I could use, but given super low health the 3 persistent dmg could hurt ;) Ok, yolo, let us take it => electromuscular stimulator for Zazu

Zazu gets one stimulator and passes it to Quinoline "Would you be some kind to install one for me?"

2 healing potions as a school items, spells I have listed in my profile, I will take extra 10 HP from mentor and extra +1 to saving throws ;)

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---
motteditor wrote:


“Unfortunately, Narcela has been kept away from the castle cells -- she fears she’s lost her mother’s trust -- so she doesn’t know how many people were kidnapped. The fortress is home to many of Aslynn’s allies, though we are timing the raid for when the hag is out of the castle with Deimostride, her nightmare companion, so you should have time to find out how many people are there and rescue them all."

"I am not afraid of Hag or her henchmen" says Zazu and bursts into laughter "But it's good that she will be gone"

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

A creature is wearing leather armor and is carrying a staff in its paws. His whole body is covered with fur, and his long snout is moving as he sucks in the air. His tail wags every nice and then. Under his armor, he is carrying a well-looking suit and a topper hat, which he removes

"Zazu Darksnout at your service, once illusionist in a circus but now an effective agent working for Pathfinders."

You can clearly see that tha ratfolk has small horns on his head, which are quickly covered by his hat.

"So get in, saves whoever we can, and get out, safely. "

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

I have 1 glyph, but it does not matter at that point :D

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

I have played 4-06 with a different PC

Horizon Hunters

Hey just a question, any timeline on when you will pick the players? I just don't want ot pop-up in here every 2 days if this is some distant future date ;)

Horizon Hunters

Hey let me throw my topper hat into the ring. I did play that scenario, so I would use a replay to play it again. I would love to be part in author run of this!

Unfortunatelly my lvl 10 have played it, and the next one is my lvl 7 Wizard

Zazu Darksnout - Wizard (Illusionist), lvl 7, Ratfolk

I am decently familiar with play-by post (played roughly 220 games in that format). I am also doing some attempts in GM'ing ;) ( I have around 25 GM tables under my belt).

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---
GM Computerpro82 wrote:
Zazu, Thanks for the reminder. The reporting should be correct now.

Yeah, now everything looks great!

Horizon Hunters

N Male Ratfolk Wizard 8 | HP 70/70| AC 26 | F +12 R +17 W +14 | Perc +11 (low-light vision; +2 init) | Stealth +16 | 25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 4/4 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---

Chronicle looks good! If you could also alter the reporting so that the game shows under my 2008 PC and not under my 2003 PC ;) That would be grand!

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