Nah, I don't think Zaza figured it out. When they reach the surface, Zaza uses smelling salts on Lo, to get him conscious again. She's certainly surprised when Saul reveals himself. "Saul! Clever, clever. Your alter ego is skilled in battle. Brave of you to reveal yourself, though. Your best protection from us was the fact that you and Jackdaw were not in the same place at the same time, you know?" Zaza smiles devilishly, leans in close . . . and gives Saul a kiss on the cheek. "I guess I owe you a second share," she says, straightening up. "But you'll have to come to claim that reward."
"He died for me?. Zaza looked down at the fallen monk, only beginning to understand that she was only alive because he had died. Was it fate? Chance? Why did she live but he die? "The noblest of us all," she says, leaning over and planting a farewell kiss on his brow. "We should stand back. Far back.". Zaza moves far back, to what she gauges as the outer limits of the magics that have been provided, and allows the others to do so as well. Taking out the scroll, she begins to intone arcane words. Use Magic Device: 1d20 + 13 ⇒ (3) + 13 = 16
The first time, nothing happens, leaving her worried if she could really do this. The second time, though, she points an unsteady finger at the pillar . . .
Zaza stirs and looks around to see Hadha, Jackdaw, and Shalazat. Amari lies motionless, surely unconscious like her? She sits up and looks again, before seeing the cut on his neck. "No! Amari!". She shakes him futilely, then looks around at the others. "How? How did he die? Did we defeat the drow?" She looks around again and checks for the scroll of Disintegrate. It was still with her, not lost and obviously not used. "If we did, we still need to collapse the tunnel. If we can find a weak point."
Hi everyone. Work is still a mess and got worse when someone gave notice such that I'm taking over a big chunk of the work. Right now, I need to take a break from PbP until I can recover, and I don't know exactly how long that'll be (maybe a month, maybe less, maybe more)? I've done PbP reliably for years now and intend to return, but I also don't want a character botted indefinitely which is a burden on any game. So I'm fine with whatever is decided about my character--whether to continue botting her, setting her aside momentarily, or even doing something more permanent. Really sorry, and I'll check in again when I can.
Hi everyone, I think I spoke too soon. My son is sick (hand foot mouth, not scary but very burdensome), and work is still intense, so it's been a struggle to do anything. Another week and I can hopefully turn the corner, but I don't want to overpromise. So sorry. GM Shadows--I think you'd better just bot me. Sorry. :(
The only way to avoid that interpretation is to define "regular turn" as including a turn in the surprise round. Even in the surprise round, you get to act in initiative order, so that's arguably a "regular turn in the initiative order." I mean, that interpretation is anything but clear, and is definitely motivated by deciding what the interpretation should be given the flavor of being flat-footed. My best piece of evidence in support is the text of the "Surprise Attack" Rogue Talent.
Surprise Attack wrote: During the surprise round, opponents are always considered flat-footed to a rogue with this ability, even if they have already acted.
Wait . . . that's crazy. I've never played that characters are flat-footed after they've acted in the surprise round. But now that I've read the rule, I can see why that might be the RAW interpretation. Wow. Zaza approaches with her whip and tries to distract a grick to leave an opening for Jackdaw! Whip, Aid another: 1d20 + 8 ⇒ (5) + 8 = 13. Giving him +2 to his next attack. She maintains her encouragement of her allies. Inspire courage still up, +1/+1.
K. Nature: 1d20 + 7 ⇒ (11) + 7 = 18
Zaza peers down into the darkness to gauge the distance. "We'll need a way to climb down. This might be easy for some of you, but it'll be hard for my skill. Maybe some rope to make it easier?" Zaza looks for a place where they might tie off a rope..
Perception (aid): 1d20 + 3 ⇒ (4) + 3 = 7 Zaza was better at talking than observing, and while she wants to help search, she's mostly distracted by how insane those derro were. Which reminds her that she ought to heal the wound one inflicted on Lo. Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5 . 34 charges remain. She remembers to use another wand so as to not be caught unawares next battle.
Wait, Jackdaw's an investigator, right? I think they are proficient in hand crossbow. They even have Poison Lore. "Not sure I've ever used a tiny crossbow like that, I'm sure I'd be a terrible shot." Zaza takes the masterwork buckler and masterwork rapier (unless someone else wants--there's maybe a 5% chance the rapier sees use).
I shall boldly go! "Quick, get to the narrow corridor!" suggests Zaza upon seeing the huge tentacle monster. She calls forth a sonic blast that impacts the monster.
She then charges straight for the enemy drow, lighting up her cestus and then discharging the glow in a flash right in his eyes!
Zaza casts Message on everyone so they can communicate more easily.
She follows closely in her preferred position toward the back of the group.
"It's just a loan," reminds Zaza. Satisfied that this was no illusion--and indeed, was likely Saul's associate given the gear--she motions to the others to come out of hiding. "We're all here. Our mission is simple. Find the drow tunnels, kill the drow, and collapse the tunnel. Whatever schemes they're up to, whoever they're trying to poison to start a war, doesn't matter if they're dead, and nobody else can come after them to the surface."
Zaza is quite startled as a creature appears behind Lo. Though she realizes that the same creature didn't notice the rest of them. "So you're Jackdaw," she says, emerging from the darkness. "You're stealthy. Good. I was worried you'd be all muscle. Don't be alarmed, I just want to take a good look at you." Zaza casts Detect Magic, then gives Jackdaw the once over, looking for anything suspicious.
<Perhaps we let Jackdaw take point? It will let us keep an eye on him. He may even think of it as a compliment.> Zaza is not especially good at climbing, so she decides to make it as easy as possible by taking off her armor and stowing her buckler. She'll put them on again once she reaches the bottom. Take 10=10 once armor is off.
Zaza follows along Saul's chain of reasoning and is suitably impressed. "Yes, I suppose we'll have to wait for nightfall to go in undetected, when the town well won't be so busy. But I make no promises about this Jackdaw. If he isn't there, we aren't going to wait." Assuming they go their separate ways, Zaza would want to inspect the well to see how easy or hard it would be to explore.
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