Ratfolk Troubleshooter

Zark Snoutflash's page

90 posts. Organized Play character for GM Harpwizard.


RSS

1 to 50 of 90 << first < prev | 1 | 2 | next > last >>
Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Thank you, Dennis! I had a really great time! Also, thanks to the rest of you for a great session as well!

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

”Im almost there! I just have to get this machine over the finish line! Faster! Faster! Faster!”

Piloting: 1d20 + 17 ⇒ (12) + 17 = 29

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark holds little back and keeps laser like focus on all of the turns, the racers, the engine. He is at one with the universe as he races to the finish line. He realizes that he loves speed and racing!

Piloting: 1d20 + 17 ⇒ (20) + 17 = 37

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark makes a final blast to the end!

”Hang on, my friends, we are going to finish this in style!”

The ysoki lays on the accelerator!

Piloting: 1d20 + 17 ⇒ (18) + 17 = 35

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark works on the coordination with the pit crew and prepares to fly out of there the moment he is able to.

"We got this, crew. Let's get those fuel cells locked in!"

Piloting Check: 1d20 + 17 ⇒ (10) + 17 = 27

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9
Conrad wrote:
"Come on good buddy, the ladies are watching!"

"You are suppose to help me focus, not distract me!" Zark replies with a wide grin on his face.

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark flies through the narrows fast but struggles to make the turns!

Piloting Check: 1d20 + 17 + 4 ⇒ (5) + 17 + 4 = 26

I may need some assistance with the piloting on this check.

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

"I need eyes all around me! They are trying to distract us! What are you guys seeing?!"

Zark drives with laser like focus as he works not only to maintain their position, but find a way to gain even more advantage.

Piloting: 1d20 + 17 + 4 ⇒ (20) + 17 + 4 = 41

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark maintains his laser focus as he cuts it close and tries to hug the inside of the track!

Primary Piloting Check: 1d20 + 17 + 4 ⇒ (12) + 17 + 4 = 33

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

At the sight of the green light, Zark punches the throttle is zooms out over the start line and races to the front!

Primary Piloting Check: 1d20 + 17 ⇒ (18) + 17 = 35
Primary Piloting Check: 1d20 + 17 ⇒ (20) + 17 = 37<--- Better of the two checks!

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark has +17 Piloting

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark draws his survival knife for close combat and strikes at Grimma!

Melee Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Despite being hurt, Zark runs around in an attempt to try and cut Glimma off.

Double Move.

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Although Zark is badly hurt, he moves closer and continues to shoot at Glimma using a Trick shot!

Trick Attack (Stealth vs. DC equal to 20 + your target’s CR): 1d20 + 19 ⇒ (6) + 19 = 25
Ranged Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Fire Damage: 2d4 + 3 ⇒ (3, 2) + 3 = 8 plus Trick Damage (If trick is successful): 3d8 ⇒ (5, 3, 8) = 16

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark continues to shoot at Glimma using a Trick shot!
Trick Attack (Stealth vs. DC equal to 20 + your target’s CR): 1d20 + 19 ⇒ (19) + 19 = 38
Ranged Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Fire Damage: 2d4 + 3 ⇒ (3, 4) + 3 = 10 plusTrick Damage (If trick is successful): 3d8 ⇒ (5, 1, 7) = 13

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Although badly hurt, Zark fires a trick shot at Glimma.

Trick Attack (Stealth vs. DC equal to 20 + your target’s CR): 1d20 + 19 ⇒ (4) + 19 = 23
Ranged Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Fire Damage: 2d4 + 3 ⇒ (3, 2) + 3 = 8 plus Trick Damage (If trick is successful): 3d8 ⇒ (4, 2, 6) = 12

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark uses a trick attack against the bot (yellow) by moving up and firing at it.

Trick Attack (Stealth vs. DC equal to 20 + your target’s CR): 1d20 + 19 ⇒ (8) + 19 = 27
Ranged Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Fire Damage: 2d4 + 3 ⇒ (2, 1) + 3 = 6 plus Trick Damage (If trick is successful): 3d8 ⇒ (4, 8, 5) = 17

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark takes a guarded step back and fires a shot from his corona (at yellow).

Attack: 1d20 + 10 ⇒ (13) + 10 = 23
Fire Damage: 2d4 + 3 ⇒ (3, 2) + 3 = 8

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark follows Conrad’s lead and follows him through the holographic image. He tightens his grip on his laser pistol as he comes out to see the clanker.

Double move!

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark does not mind waiting, especially if others are hurt, but he personally does not need to wait. GM, could you kindly post current stamina and hitpoints to help us see our current status?

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

"Fire out of the hole!". Zark exclaims as he jumps out of the way!

Reflex Saving Throw: 1d20 + 10 ⇒ (16) + 10 = 26

"I think somebody really wants to win this race, even at the expense of other competitors."

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark looks over the hidden latch and tries to figure out what it belongs to. Is it an alarm, or to open a secret compartment?

Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

First, Zark attempts to disable the alarm.

Engineering: 1d20 + 14 ⇒ (16) + 14 = 30

Secondly, he attempts to unlock the door.

Engineering: 1d20 + 14 ⇒ (11) + 14 = 25

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

I up for another round of checks if there is information to be found. I just rolled another computers check if that is helpful.

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

"Agreed. Let's definitely check out the code."

Computers: 1d20 + 14 ⇒ (16) + 14 = 30

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark will analyze footage.

Computers: 1d20 + 14 ⇒ (15) + 14 = 29

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

When Zark gets a break from watching the racer, he goes to investigate the drone.

Engineering: 1d20 + 14 ⇒ (7) + 14 = 21

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

”I’m feeling really good at our success especially considering how difficult it is to work with junk! Now,let’s just keep an eye on our racer in case any last minute trouble comes looking for us!”

Zark willingly stands guard over the racer to free up the others to enjoy the festivities before the race starts.

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark spends his time focused on improving, repairing, and fine tuning the propulsion and handling of the junkracer.

Engineering: 1d20 + 14 ⇒ (17) + 14 = 31

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Perception: 1d20 + 11 ⇒ (12) + 11 = 23

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark attempts to imrpove the engines, but he cannot seem to find any junk to help improve the racer.

Engineering: 1d20 + 14 ⇒ (4) + 14 = 18

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark attempts to put his efforts into upgrading the propulsion!

Engineering: 1d20 + 14 ⇒ (5) + 14 = 19

”This stuff they gave us is junk! We need to find a better accelerator”

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

”Are we limited to just materials in this junkyard? How about tools? Do you have any that we can use? Do you have any problem if we use some of our own stuff?”

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark is eager to talk into the microphone and grabs a chance when he can. ”I totally agree with my friend, Conrad, here. We’re here to have some fun and go as fast as possible. We wish Laboni well. She is a great friend and we’re always happy to help out friends! You can call this match what you like but we don’t hold any grudges.

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

”I could tell before we even got into this fight that didn’t belong here.”

Zark looks over the corpses for any evidence of who they were or any other valuables and information.

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark watches the Nuar fall and focuses his attention on Android B with a trick attack.

Trick Attack (Stealth) vs. DC = 20 + Creature's CR: 1d20 + 20 ⇒ (12) + 20 = 32
Corona Laser Pistol: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Fire Damage: 2d4 + 3 + 2 ⇒ (1, 4) + 3 + 2 = 10
Trick Damage: 3d8 ⇒ (2, 1, 5) = 8

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark attempts another trick shot against red 1.

Trick Attack (Stealth) vs. DC = 20 + Creature's CR: 1d20 + 20 ⇒ (9) + 20 = 29
Corona Laser Pistol: 1d20 + 10 ⇒ (10) + 10 = 20
Fire Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7
Trick Damage: 3d8 ⇒ (2, 8, 3) = 13

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9
Kastien wrote:
"Wait! Why are we jumping straight into a fight. We have an entry token. It's right here!"

"I would not be giving these rogues anything, my friend. They are not from around here and are here to simply exploit others!"

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark wastes no time and fires his pistol in a trick attack! One second the ysoki is there, the next he is not! Zark Snoutflash fires at the staff weilding Nuhar (Red #1) using his stealth as a trick to gain the advantage.

Trick Attack (Stealth) vs. DC = 20 + Creature's CR: 1d20 + 20 ⇒ (19) + 20 = 39
Corona Laser Pistol: 1d20 + 10 ⇒ (12) + 10 = 22
Fire Damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8
Trick Damage: 3d8 ⇒ (2, 8, 5) = 15

Debilitating Trick: When Zark succeeds at both the skill check and attack roll of his trick attack, he can make the target flat-footed or off-target until the beginning of Zark's next turn. Zark chooses flat-footed.

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

"Yeah! What they said!"

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Culture: 1d20 + 14 ⇒ (12) + 14 = 26

”What brings you to the neighborhood my friends?” Zark attempts to find out more while trying to avoid a confrontation.

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

"I remember helping Laboni win the race against Ratrod and the whole crew. I wonder if her driving has improved over these eight years? I remember we had to do a lot of fixing up of her engines and also a lot of firing of weapons to ensure that she won. That was quite an intense race, and I'm not surprised that Ratrod wants a rematch."

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Piloting: 1d20 + 17 ⇒ (17) + 17 = 34

”Junkrancing. Hmm? What do I recall?

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

”Your contract requires us to get a checkup prior to you being able to serve us in the field?! That sounds like typical insurance bearaucracy to me! I guess you better give me the free checkup.”

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Yes, Zark has played #1-01 The Commencement.

A grey furred ysoki rides the elevator looking up at his companions with a serious look on his face. A corona laser pistol is holstered at his belt.

Lapodie wrote:
"Hello! Have you heard about the movement to restore Iji? Free Vesk 2! Free Vesk 2! Restore Iji!"

"Sorry, I have not been to Vesk. Is this movement some sort of dance? If you are trying to start a free dance movement, I'm all in. Dancing should be free."

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9
Chris Marsh wrote:
Then I WON'T bring my 6 Operative.... hmmmmm Level 8 envoy or 5 Mystic. Mystic is closer in level, but Envoy is more fun.... Anyone mind if I go Envoy?

Yes, go Envoy!

Dennis wrote:
If we target Wednesday, does that work for everyone?

Yes, that sounds great!

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

I am planning to bring a level 6 ysoki operative.

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

”My ysoki brother, Gig, was on the mission to uncover Project Dawn. He was telling me that finitrium has some unique properties once refined that are important to Zhaneni and Project Dawn, but these properties aren't defined. he also told me that the existence of finitrium is highly classified, and is being actively suppressed by Lubose's allies. I think our findings will be important to the Starfinder Society. Well done, all of us.”

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Not giving up, Zark prepares to fire and then just as it looks like he isn't going to fire, he does! Truly a tricky trick attack against the woman once again!

Stealth will Trick Attack CR: 1d20 + 19 - 20 ⇒ (14) + 19 - 20 = 13
Corona Laser vs EAC: 1d20 + 9 ⇒ (16) + 9 = 25
Fire Damage: 2d4 + 3 ⇒ (1, 2) + 3 = 6
Trick Damage: 3d8 ⇒ (2, 5, 3) = 10

Wayfinders

Ysoki Operative 6 | SP 24/54 HP 23/38 RP 9/10 | EAC 20 KAC 21 KAC+8 29| F+5 R+10 W+5 | Init+7 | Perc+11, Stealth +19, Diplomacy +9| SM+9

Zark continues continues his trick attack on the woman maneuver to keep her off guard..

Stealth will Trick Attack CR: 1d20 + 19 - 20 ⇒ (4) + 19 - 20 = 3
Corona Laser vs EAC: 1d20 + 9 ⇒ (3) + 9 = 12
Fire Damage: 2d4 + 3 ⇒ (3, 1) + 3 = 7
Trick Damage: 3d8 ⇒ (5, 1, 7) = 13

1 to 50 of 90 << first < prev | 1 | 2 | next > last >>