Modoru Redgrave

Zantir Mendoza's page

321 posts. Organized Play character for ThorGN.


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Sovereign Court

Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    GM, can you mark this campaign as inactive, please?

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Chronicles?

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Wait, can we use our Shirt reroll on the Day Job check? If we can...
    Day Job: 1d20 + 11 ⇒ (10) + 11 = 21

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Day Job: 1d20 + 11 ⇒ (7) + 11 = 18

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Excellent! Let's be on our way then. I wonder if we get a commendation for being the lucky ones.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Points to the trap door, Like this. We could have missed this. Who wants to open it?

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    We missed those two single doors off the dining room on our first pass. Let's go check them out.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    We have the book, but were we supposed to look for that scholar fellow that was kidnapped as well?

    Zantir casts Heroism and Featherstep on himself again.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    How much time has passed now since we left the tea room?

    -Posted with Wayfinder

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    I'm here, just not sure if there is anything interesting I should be looking at.

    -Posted with Wayfinder

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Ok, I bought it. So far I like it.
    stars: 1d4 + 1 ⇒ (1) + 1 = 2.

    One improvement I see right away. It would be nice to have the ability to hide campaigns in your list. So I can ignore the dead ones.

    -Posted with Wayfinder

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Finding nothing of great interest, Zantir moves to join his allies. Looks like there was a book on display in the library that has been moved to a 'safer location'.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir searches the library for the book in question.
    Perception: 1d20 + 10 ⇒ (12) + 10 = 22

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Oh, the fill-able PDF? Yeah, I really like it. Send me your email and I will send the file over to you.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Not sure why my character changed position on the map. I should still be at the corner of the pool.

    Battle Dance!
    Attack: 1d20 + 14 ⇒ (10) + 14 = 24, Damage: 1d8 + 5 ⇒ (4) + 5 = 9.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir draws his bow and fires.
    Attack: 1d20 + 10 ⇒ (19) + 10 = 29, Damage: 1d8 + 1 ⇒ (3) + 1 = 4

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Tanglefoot bag? You just stay out of melee, Ignatious.

    Round 1:
    Zantir pulls out a Tanglefoot bag, takes a step forward and throws it at the creature. Here's hoping his Touch AC is low.
    Touch Attack: 1d20 + 9 - 4 - 6 ⇒ (19) + 9 - 4 - 6 = 18

    Get out of there, Lirianne!

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir will attempt to Mage Hand the bag to the surface of the pool.
    Remember, many things are lighter in water.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Let's come back for it.

    Zantir continues on.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir starts circling to the left around the fountain and opens the first door.

    Record Keeping: 3 rounds Rage, 2 rounds Performance used.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir heals himself up quick.
    CLW: 1d8 + 1 ⇒ (1) + 1 = 2
    CLW: 1d8 + 1 ⇒ (8) + 1 = 9

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    I'm all for the looting usually, but at the moment I would prefer to deal with the next challenge while my weapon is still glowing with divine stuff. Zantir moves to the double doors and opens them unless anyone objects.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    We can take this one Chai! As Zantir's weapon is bathed in holy light he smiles and dances around the beast, jumping to the floor in flanking position with Chai.
    Acrobatics: 1d20 + 15 ⇒ (4) + 15 = 19
    Attack: 1d20 + 18 ⇒ (18) + 18 = 36, Damage: 1d6 + 18 ⇒ (4) + 18 = 22. (Heroism, Rage (+4 Dex), Inspire Courage +4, Power Attack, Weapon of Awe, Flanking)
    Crit Confirm: 1d20 + 18 ⇒ (6) + 18 = 24, Crit Damage: 1d6 + 18 ⇒ (5) + 18 = 23.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    *Shock* He got me!

    Since Ignatious goes before me in initiative, please add 2 to my Damage on that last attack.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    The rules on the higher ground bonus are incredibly vague, basically non-existent. There is no 5ft tall rule. I guess it's GM discretion.

    GM, My Scimitar is Adamantine if that makes a difference here.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir is a little disappointed at the ruse, but turns swiftly to meet the new attacker, bending quickly to avoid the massive punch.
    Move action to start a Battle Dance (Inspire Courage +4), 5-foot step to the right and attack. Do I still get the Higher Ground bonus when the creature is larger than me?
    Attack: 1d20 + 17 ⇒ (4) + 17 = 21, Damage: 1d6 + 16 ⇒ (1) + 16 = 17 (Heroism, Rage (+4 Dex), Inspire Courage +4, Power Attack, Higher Ground.)

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    @GM, Controlled Rage. I was trying to indicate that with the (+4 Dex) notation. For future reference, this character never uses normal rage. It's always Controlled Rage for +4 Dex. I will tell your otherwise if the situation ever comes up.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    I have not played Zantir since leveling him to 6. I forgot how ridiculous he is in melee combat now. :)

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir jumps up on the table, his Scimitar appearing in the blink of an eye. Sorry to interrupt your lunch boys, let’s dance!
    End move 10’ up and 5’ left. I use my +1 Scimitar unless otherwise noted.
    Acrobatics: 1d20 + 15 ⇒ (12) + 15 = 27
    Attack: 1d20 + 13 ⇒ (13) + 13 = 26, Damage: 1d6 + 12 ⇒ (5) + 12 = 17 (Heroism, Rage (+4 Dex), Power Attack, Higher Ground.)

    My AC is now 23 and becomes 24 when I am in melee with more than 1 opponent.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    I don't see any change on the map linked at the top of the page from when it was first put up. Am I missing something? I need to gauge range before I commit to an action.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Time Lapse:
    As the party is preparing to venture fourth into this challenge, Zantir takes another swig of liquid courage then casts Heroism, Feather Step, and Read Magic on himself. All three last 50 min.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    If we need to speak with you again Mr. Po, where will you be?

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir ignores the tea and instead takes a drink from his hip flask.

    After his two companions begin their slumber he quickly looks around for danger.

    Upon hearing Mr. Po’s response he settles back into his chair and chuckles. Well, if nothing else, Passad has a sense of humor.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    mmm, Do you have anything stronger?

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    I was already heading back

    What happened here?
    Perception: 1d20 + 10 ⇒ (18) + 10 = 28
    Sense Motive: 1d20 + 11 ⇒ (11) + 11 = 22

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    I already have a +1 Weapon, so Magic Weapon is useless to me. BUT Weapon of Awe stacks because it is a Sacred Bonus. :)
    Also, I have an 18-20 crit range.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Exactly! Creative. I approve of this acition.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    I like Hold Person, Dispel Magic, Prayer, Air Walk, Lesser Restoration, Resist Energy Communal, Debilitating Portent, Weapon of Awe, and Blessing of Fervor.

    Specifically for casting on my character, I would request Weapon of Awe and Blessing of Fervor.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir moves back to the door. Looks like our only way in is the front door, unless we want the get creative and expensive to climb over the wall.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Ah, no. Save that for later.

    Zantir moves to the left corner.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Oh, well if it is your first time I will throw out a few more hints then. PBP is inherently a slow medium of roleplaying, so anything that speeds up the process without changing the game significantly is good.

    The GM should roll Initiative for everyone. This allows the first round of combat to be set up right away and players can jump into that action instead of waiting a day for everyone to log on and make a single, brainless die roll.

    The GM should roll Saves for characters when the outcome will impact the flow of combat. A Will save vs Hold Person will change the decisions of other characters while a save vs poison that deals 1d2 stat damage is not a big deal to other characters and the player can roll it for themselves when they post.

    Don’t be afraid to move the story along. If a side conversation is taking too long, skip it and move on with the plot. You don’t need to wait for everyone to post before taking the next step. The GM sets the pace for these games. We don’t want to stall out and be here for 3 months. For myself, I lose interest if things are too slow and then my roleplaying quality and post rate declines rapidly.

    On the flip side, this medium provides a grand opportunity to play up NPC and PC interactions. Take the time to breath extra life into your NPCs that you would not have in a table top timeframe. As a GM, show off! As players we can rise to the occasion and enliven our PCs! I have several characters and my favorites are the ones I developed and fleshed out in PBP scenarios.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    GM, if you post the link to the map in the short description section of the Campaign tab then it will show up at the top of the page. That's really nice so we don't need to hunt for the map post and you don't have to repost it all the time.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Well, whether we do them or not, I at least want to know what they are!

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Lol! I didn’t realize that. :) Hello Hawkwen!

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    I know. I would not have made up such a thing for my character. The item in question actually showed up in a scenario and my character took it along. I made the GM write it in on my chronicle. :)

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    And those level 7's get more gold for playing down!

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Ah, but how many of those were taken from her bedchambers and painted in the presence of the real person?

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    We are playing in the 5-6 tier, right?

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir eyes the Aasimar. Brother? I don’t believe we have met. You certainly have not earned the right to use that moniker, Pathfinder.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir is well dressed with a dashing style to his manor and a hint of alcohol on his breath. Rumor has it that he is a ladies man, even in somewhat unusual circumstances, and is not shy about it. It is also rumored that he carries with him a sensually revealing painting of Zarta Dranleen.

    Full Name

    Gary Clowers

    Race

    Human

    Classes/Levels

    Guild Agent / 5th level

    Gender

    Male

    Size

    Medium

    Age

    44

    Special Abilities

    Graphic Design

    Alignment

    NG

    Deity

    Iomedae

    Location

    Fremont OH

    Languages

    English

    Occupation

    Graphic Designer