Count Haserton Lowis IV

Zandu Karela's page

143 posts. Organized Play character for Pirate Rob.


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The Exchange 4/5 ****

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Come cousin, let us show our fellow Pathfinders that we are not the charlatans that our enemies accuse us of being.

Cousin Karela taught me many things before I let the glory of Razmir into my heart and the Pathfinder Society has taught me many things since.

Let us open our arms in friendship and let Razmir's power flow though us as we bless our allies with Razmir's Might, Alacrity and Wisdom.

Do not let their moral understandings dampen your spirit for Razmir grants all spells and the convictions to keep a friendly smile upon our mask even when all has gone sour.

Do not push yourself upon them, for many will have their own beliefs and resent your proselytisation. Instead show them how your love and understanding of Razmir has granted you strength. An indomitable strength that overflows and can be freely shared. Show them your wonder and let those who would seek Razmir's blessing come to you.

The Exchange 4/5 ****

2 people marked this as a favorite.

A voice from behind a silver mask speaks "Ahhh yes, fortunately Razmir has seen there is a need for a non-evil regenerative spell. Thus may I present to you Razmir's Benevolent Regeneration. While unfortunately you may still feel the same tingle that comes from Infernal Healing, I can assure you that it's just your senses playing tricks on you. And while this spell does normally take material components of considerable cost Razmir in his benevolence has offered to match the price of other similar items, just 750 gold for a fully charged wand. I myself, as a dedicated adventurer and Pathfinder, carry a cure light wounds wand to avoid any misunderstandings."

The Exchange

Here's a totally weird witch I have, just for interest.

Zandu Karella is an Initiate of the Second Step. (Priest of Razmir)

While the witch spell list is arguably weaker than the wizard it's great for casting a weird set of spells, my favorite line when playing this character is "Of course I can cast that, Razmir grants all spells..."

I'm using Samsaran to get an increasingly weird (read bard) set of spells. Although there's plenty of interesting spells without Samsaran, especially with the variety of Patrons.

Zandu's hexes are charm and flight. He's a spontaneous caster via ley line guardian. He's got nice social skills, which combined with the charm hex is great for information gathering.

---

In other words there are a lot of ways to build a witch.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu hurries his allies along, thanking them for the compliments

"Thank you, I assure you, nobody wishes to not be shot as much as I do."

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

With no objections Zandu will go forward with his plan.

CL 4 check to read scroll: 1d20 + 1 ⇒ (13) + 1 = 14

Zandu fills the room with web except for the SW corner.

Zandu will then wave his allies forward and follow towards the south door.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Take 10 perception: 10 + 8 = 18

Zandu examines the mural and speaks...
"The hero and the mercs, they are both wearing gold medallions, perhaps keeping them safe from the carnage around them."

Continuing along Zandu sees all the arrows and scampers back...

"I could use the scroll of web to get us some cover from the arrows if nobobdy else has any ideas." Zandu admits from back around the corner.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Just to get it in the last post so as not to get lost, we are headed to the second door in the pool room.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

We just need out GM and we're set :)

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Poke.

Just checking in, hoping we don't completely fall off.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nods and takes the wand of mage armor (10 charges) and the scroll of web

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu relpies nervously "Hopefully we will have no need of them. I am happy to let you have first pick of use of the arcane items Bolonwr. I will equip myself with any you do not want though."

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu applauds the success and follows Nyroba to the pool room.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu peeks out from behind his hands covering his face.

"Did it work?"

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu ducks back out of the way, worried that the golem thingy will suddenly explode.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu tries to pull an arm out of the way to help get the key in.

Assist: 1d20 - 1 ⇒ (6) - 1 = 5

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

"If you say so"

Zandu nerviously approaches and fumbles at a grab.

Aid Another grapple: 1d20 - 1 ⇒ (3) - 1 = 2

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu Karella continues to cower in the back, but at least tries to be encouraging.

"Uhh yes, you can do it, try a umm what's it called... an Arm rod, or is it err bar, whatever it is hurry!"

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu panics at the statues sudden movements and backs away even further, now sticking his head back in from around the corner.

"At least those are only shields, right?"

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Perception take 10: 10 + 8 = 18

Zandu backs further away as he speaks. "Well, there is a keyhole in the back... but lets not turn it on... no need to endanger ourselves..."

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Knowledge Arcana: 1d20 + 8 ⇒ (15) + 8 = 23

Zandu eyes the statue suspiciously from afar as his mouth suddenly goes agape as he almost drops his wand before blurting out "That's no statue; That's a golem!"

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu looks back over the blades.

"Everyone okay, yes? That could be a problem if we need to leave in a hurry."

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu pays attention and carefully passes by the surprisingly sharp swords.

Take 10 acrobatics: 10 + 1 = 11

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

"Those statues worry me.. but what worries me more is the pressure plate between the third pair of statues..."

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nods enthusiastically at somebody other than him being in charge of opening the door.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nervously follows the rest of the party.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

"Yes, yes, let us explore downstairs though. Maybe we can just leave it alone, no need to risk it. What if it's more powerful than we think, like some sort of improved shadow or a super shadow?"

I thought we shut the door and were going a different way.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nervously speaks from the back ranks "If that is what you say it is, maybe we should shut the door and go the other way."

Zandu starts slowly backing away.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

I've got my MM wand, but Zandu is too cowardly to suggest anything that dangerous, and it may very well be a bad idea to engage with only a single MM wand.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu follows along nervously.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nervously refreshes his light as he waits for Nyroba's response, not sure if he should be prepared to move forwards or back.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nervously looks around from the back.

"What do you see Nyroba, is it horrible, do we need to run away?"

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu holds his nose and wishes he knew a spell to remove to soon to be lingering stink on Bolonwr.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu lowers his hands from his face and speaks "Well, uhhh, well done, crushing whatever that is. Shall we continue that way before heading down?"

Zandu points at the door to the south, and then nervously refreshes his light.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu thinks to himself Boy am I glad to be all the way back here...

Zandu shall ready another missile in case the beasts strikes again.

Readied MM: 1d4 + 1 ⇒ (4) + 1 = 5

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu tries to peer over his allies to see what's going on.

He will ready a magic missile from his wand if the creature looks like it survives long enough to retaliate.

MM ready: 1d4 + 1 ⇒ (1) + 1 = 2

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

zandu stays back with his wand in hand looking for trouble.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu glances back and forth nervously.

"Any magic Bolonwr? A death trap maybe?"

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nervously nods, following from a bit of a distance.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu wipes the sweat off his right hand, moves his wand to that hand, wipes the sweat off his left hand and then nervously transfers the light back.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nervously refreshes his light to make sure it won't run out during combat.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nods and follows with light.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu cries out in shock as Bolonwr takes a crossbolt to the chest. andu does manage to hold it together enough to not flee in panic though.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu responds "Ever since that merger with the Qadirians, Uncle Karela dropped the mandatory lock training. Something about sweet tongues better than hard picks."

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nods and looks around nervously, sweat building up on his palms.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu peers cautiously forward, awaiting one of his braver companions to go first.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu glaces nervously "Yes, those 3 switches!"

Zandu quickly scurries over to the switch furthest from the door and readies to pull when his companions do.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Wife and baby safely back home.

Take 10 Perception: 10 + 8 = 18

Zandu with some paranoia manages to avoid the trap.

"The townsfolk, remember Nyroba this 'crypt' is normally used as part of a coming of age ceremony where the youth have to go on adventure. I mean something has clearly gone wrong, but remnants of that ritual are no surprise."

Zandu rubs his hands together, pleased with his explanation.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nods and nervously follows Tecolote to the left.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu silenty worries as his companions open the door Did the mayor betray us and send necromancers to the cave to kill us but things got out of control? Why were they here at all? What if the whole thing's a trap?!?!

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu will cover Bolonwr with his wand as the half-orc opens the door.

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