Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 Zandirri shoots the one he shot before. attack: 1d20 + 6 ⇒ (13) + 6 = 19 for damage: 1d8 + 2 ⇒ (2) + 2 = 4 Both to hit and damage are +2/+2 if he is human. You never did answer: what races do these people appear to be?
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 These have to be the Aspis, sneaking in like this @GM Are they wearing Aspis Badges? We were told they would be :-) . If they are wearing Badges, Zandirri will shoot whichever of the 2 to the north appears human or 1/2 human. If both or neither do, whichever is less heavily armoured. If they are not wearing badges he will ready an action to shoot if hostilities break out, regardless of which side starts them. long bow: 1d20 + 6 ⇒ (16) + 6 = 22damage: 1d8 + 2 ⇒ (3) + 2 = 5
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 I'm good where I am. Sorry, that perception was intended for later, when people try to sneak in
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 Zandirri will build himself a little nest up on the crates. Ideally, a place where he can see pretty much in all directions and fire his bow but still have enough cover to stealth. Oh, and one he can get down from quickly if necessary. Survival check to find a good spot? "I'll place myself up here. I'm better at shooting than melee anywhere and from here I'll have good lines of fire regardless of where they come in" Would take 20 on all but the last if allowed. If not allowed, would take 10. If that isn't allowed: survival: 1d20 + 6 ⇒ (13) + 6 = 19
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 Zandirri will get out some food and give it to the dog. He'll then see if he can make friends with it. 1d20 ⇒ 4 Not sure if that would be animal empathy (-2) or handle animal (+4) but on that roll I am going to fail :-(.
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 Zandirri will look around the place, looking for things of interest, supplies, secret doors, maps to the treasure, etc etc etc. perception: 1d20 + 6 ⇒ (12) + 6 = 18
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 "How will we be able to tell the Aspis from the Kortos agents? And do you have any idea how many of each we can expect?
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 While the official is distracted, Zandirri will sneak towards a side exit. He will then wait to see if his friends succeeded in convincing the official. Only if they did not will he sneak out the door. Taking 10 on stealth if allowed. If can't take 10
Assuming that succeeds, Zandirri will hide in an alley somewhere to make sure his friends managed to talk their way out.
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 "OK, I'll go and try and collect some rats then" Zandirri goes and buys some overripe fruit and cheese and then sets up a few fairly crude rat traps. If I'm allowed to take 10 I will for a 16. Otherwise survival: 1d20 + 6 ⇒ (16) + 6 = 22
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 Sorry. I realized that I'm letting player knowledge leak through (I've run this a couple of times). I think that at this point we probably need more complete player buy in on the plan and then for the GM to start telling us stuff before we can proceed. That is my reading of the scenario, anyway.
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 Uh, Helane, the GM asked for agreement from the players. I get that you're just playing your arrogant noble woman but maybe you could dial back trying to make all the decisions ?
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 Brutish? Moi? How silly. Just efficient. Still, if she can manage this without me that works for me. She'll be the one killed if things go wrong, not me. Boy, though, she is confirming every opinion I've ever had of the nobility. I really hope she is lying about being Varisian. I thought better of my people. "A touch on the violent side, perhaps, but I'd hardly say Brutish. After all, I wasn't going to kill or even seriously injure him :-). Still, if you'd prefer another approach I'm fine with that. I'll let you handle that since you're obviously much better at lying to people than I am. I'll just hang around in case things go wrong and you need a "brute" to bail you out"
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 "It seems to me that a simple mugging wouldn't be that suspicious. One or two of us wait outside and when we see him beat him unconscious and take his stuff. "
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 Helane Tes wrote:
You know that the recent FAQ made ALL spell casting VERY obvious, right? As in green light going from your hands to his skull or the like obvious? Charm person and the like took a serious hit
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 "Anybody have a good plan on how to disrupt a meeting between people who we don't know? Without making it TOO obvious that we were disrupting that meeting? If it helps, I can probably join a game and be caught cheating"
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 After everybody has left the cabin he'll relock the door
He'll then make his own way off the ship, slipping into the water through the gunport that apparently exists on this ship :-).
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 Zandirri comes up to the door and attempts to unlock it. "I've got this"
If that isn't enough :
If that STILL isn't enough : OK, this is going to take some time. You might want to keep a look out" He then takes 20 for a 31
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 Zandirri will attempt to follow the First Officer, Helane and Beaumont from a safe distance. With any luck they'll be going where the documents we need are. Again, taking 10 on stealth if allowed and taking 15 if not allowed :-). For an 18 or 23. stealth: 1d20 + 8 ⇒ (15) + 8 = 23
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 Sorry for the delay. Fighting a cold :-( I wonder who put her in charge? Still, she is doing what I wanted so I guess I should be happy If the geography is such that the distraction is sufficient for Zandirri to sneak up the gangplank without attracting attention (you did say there are lots of workers around so hopefully that is fairly easy) then he will do that. If the gangplank is still too exposed then he'll slip into the water, swim around to the other side, and climb up near the row boat. In either case, he'd head to the stairs down into the hold. I'd take 10 on all skill checks if allowed (so, swim and climb of 16, stealth of 18). If not: swim: 1d20 + 6 ⇒ (5) + 6 = 11
As I said, I'll roll if allowed and only take 10 if forced to :-) :-) :-)
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 "I suggest that we at least check out the ship and see how difficult it will be. If we don't like what we see we can still make it to the tavern in lots of time"
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 "A Varisian who calls herself a Lady? Well, I guess one DOES see something new every day when you're in the society" Addressing the others "Sorry, I guess. I was just happy to hear my language spoken."
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 "I'm fairly stealthy and with a little distraction I'd probably be able to get the papers from the ship unseen. But attacking the alchemist who is preying on street people seems like a FINE idea to me. Scum like that should be killed. And if we don't kill him now, he'll just make more drugs for people later." He then turns toward Elneth:
Varisian: "I used to live in Magnimar and, due to a minor misunderstanding, it seemed like a good idea to move far, far away. I am a distant cousin of Guaril Karela and he was good enough to secure me a place in the Pathfinder Society. So far it has been a very interesting time. I've got to travel to a few interesting places and it has been immensely profitable so far."
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 Player: Paul Jackson
Going in Slow mode
Male Varisian L1 Ranger HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6
Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6 Sorry for my delay. Missed the fact the game was starting :-( What is clearly a Varisian man enters the room. He is wearing a chain shirt with a positively gorgeous longbow over his right shoulder and a utilitarian longsword sheathed at his side. He is wearing several colourful scarves around his person. "Good day everybody. I apologize for being a little late, I was detained by very important business. My name is Zandirri. It is a pleasure to meet all of you. I overheard the briefing as I was coming in so no need to update me. Turning towards Elneth "Ah, you have travelled in my wonderful homeland, have you?" "Nu se întâmplă să vorbești limba mea frumoasă ?" Translate from the Varisian (Romanian): Do you happen to speak my beautiful language? |
