Varisian Wanderer

Zandirri's page

31 posts. Organized Play character for pauljathome.


Full Name

Zandirri

Race

HP 12/12 AC 19 T 15 FF 14 | F+3 R+6 W+2 | Init +4 | Per +6

Classes/Levels

Skills:
Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6

Gender

Male Varisian L1 Ranger

About Zandirri

Zandiri is a reasonably typical Varisian, albeit one with a little more conscience than many have. Despite the fact that he is actually basically good natured and reasonable, he has a shifty face and a menacing appearance. He has somewhat greasy black hair and a pretty weedy looking moustache.

He wears several Varisian scarves and is never without his gambling equipment (MW tools that I presume include crooked games).

He carries a gorgeous bow that, while quite practical, is also a work of art. He also has the usual weaponry (dagger, longsword, buckler) for when things get close and personal.

He doesn't particularly like killing things and will take prisoners where possible. He carries a sap for exactly that purpose.

While not particularly religious he worships Caydeen Cailean and is kind of mostly CG in alignment. He has no problems with stealing things from the rich but will actively help the poor and tries hard to never steal more than a person can easily afford.

He is quite proud of his Varisian homeland and culture

History:

I used to live in Magnimar and, due to a minor misunderstanding, it seemed like a good idea to move far, far away. I am a distant cousin of Guaril Karela and he was good enough to secure me a place in the Pathfinder Society. So far it has been a very interesting time. I've got to travel to a few interesting places and it has been immensely profitable so far.

Stats:

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Defense
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AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 shield)
hp 12 (1d10+2)
Fort +3, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+2/19-20) or
. . longsword +3 (1d8+2/19-20)
Ranged darkwood composite longbow +6 (1d8+2/×3)
Special Attacks favored enemy (humans +2)
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Statistics
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Str 14, Dex 18, Con 12, Int 12, Wis 14, Cha 7
Base Atk +1; CMB +3; CMD 17
Feats Point-Blank Shot, Precise Shot
Traits armor expert, gold finger

Skills:

Skills Climb +6, Disable Device +11, Handle Animal +4, Perception +6, Profession (gambler) +8, Stealth +8, Survival +6, Swim +6

Languages Common, Sylvan, Varisian
SQ track +1, wild empathy -1

Gear:

Combat Gear cold iron arrows (20), wand of cure light wounds (50 charges), alchemist's fire, healer's kit, holy water, oil (2), smokestick, tanglefoot bag; Other Gear mwk chain shirt, mwk buckler, dagger, darkwood composite longbow (+2 Str), longsword, backpack, masterwork thieves' tools, masterwork tool, masterwork tool, sap, signal whistle, sunrod (2), 354 gp

Special Abilities:

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Armor Expert -1 Armor check penalty.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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A fairly typical Scarzni, lots of colourful scarves and clothing, festooned with weapons.

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