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Zark wrote:
so if a 16 hit dice carnivorous crystal (bestiary 3 pg 45) hits a victim who then fails 3 saves and petrifies, the DC to be met by the cleric casting break enchantment would be 27? is there any other way to restore the unfortunate victim?![]()
I changed the thug ambush to a ninja ambush, on a whim since the players said we expect this when approaching the temple to reunite with the guides companion... very bad move lost 2 characters and should have lost a 3rd (ninja moved away from just downed character rather then making sure of the kill) should not have listened to the players paranoia and then played on it, i'm surprised about how little xp the pc's have admittedly i'm running for 6 people but no one is 5th level yet and they are heading to ravenscrag Anyone got suggestions for story xp which is easy to miss? ![]()
any ideas on how i should run this would be much apprciated My Players have dillied and dallied in game and it's now 3 in the morning and they are walking up to the front door of asvig's farm, expecting to have to kick open the door and face a fight, with the alert guards and as they wake up the party goers (whats a large party 24 more party animals(so 40 ordinary ulfen warriors plus asvig and wife) now sometimes when i've drunk alot i wake up and need to be sick (nauseated) , sometimes i can function (sickened) and sometimes i'm as fit as a fiddle, so whats the fort save to avoid being sickedned for a viking who probably drinks more than i can?, or to avoid being nauseated, should these be on 1 roll or should it be 2 rolls, ie 19+ fine 12+ sickened and 11 or under nauseated, or 2 dc 15 rolls pass 2 fine pass 1 sickened fail both nauseated? now given normal sleeping and perception checks, battle is dc0 sleeping imposes a dc 10 penalty, and by convention giving someone a kick to give them a +10 modifiyer is a free action once per round (ie you can only try and wake one person but your not subtle about it) if the sleeper is sickened then the dc will mean this is not automatic so do i need to check for each warrior in the farm (before the session)? now i could just say well the vikings are all too drunk to do anything (boring and no challenge therefore no combat xp(maybe some story xp) i could say those on watch have seen you and started to wake their fellows (and see how many of their fellows are affected by drink as per the above) asvig will be woken by a guard when the door is opened and i'm thinking will have a chain shirt (light armour as opposed to medium) for bed time (after all no land is entirly safe) and a potion of sheild cl10) for combat purposes any advice / suggestions for this welcome ![]()
my players (all 7) considered assulting a castle and decided that would be too difficult, and they rolled very well and tracked kelda to the area of the secret entrance then found the entrance that leads to the boss... in a tense fight (both primary melee combatants went down) everyone had taken at least half damage and the clerics were out of channeled healing they actully defeated the creature, thanks in no small part to a musket master, they then rested hideing on the ledge beneath the secret door to the prison i've therefore had to change the whole creature posistioning due to them being focused on defending the dungeon rather than the surface, all the trogs attacked a 4 rounds after the first gunshot went off in the kitchen (at the laundry fungus) were again defeated, but the pc's had to rehide to rest, and their intrusion was discovered overnight after a small ambush i had kikonu invite the pc's to watch his masterpeice, they discussed it then had a vote about what to do. kikonu forced the issue at the end of that round by attacking from range (no one was surprised given the vote being held), the pc's removed half his hp before he gracefully steped back to avoid provoking an aoo and dimension doored up stairs, i need to consider the rest of the castle, the haunts and clues must remain however the courtyard will be no challenge as written so i'm thinking on the alternatives ![]()
yep did this for my pc's at random yesterday since there was no guideance that i could see in a reasonable time Ameiko 18 Pharast Shalelu 11 Gozran Sandru 29 Arodus Koya 27 Kuthona means the first birthday in the campaign will be Sandru about 3 months in since i beleive we start in Sarenith (if there is a diffrent date set please let me know so i have minimal ret coning to do) |