
Damocles Guile |

I'm sorry if I missed it, but late in Jade Regent it is said that the GM should come up with some stats for Ameiko and the other important NPCs. Being a lazy bastard, I wonder if someone did this and posted it here.
You lazy bastard.
But since you asked, yeah I could probably do with those as well. ;-P

nomadicc |

I've been keeping them on pace with the party, about a level or two behind. I'll post the stat blocks later today, if I remember.
The biggest shortfall, honestly, is their lack of "level appropriate" gear. My party isn't very gifting, so their weapons and armor lag well behind now. They aren't the focus, so I don't mind, but it IS a factor if you consider them for encounter balancing.

Mathmuse |
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I leveled up Ameiko (and her half-sister Amaya, but that is another thread). I dropped her level of aristocrat and switched her bard levels to the Varisian thundercaller archetype.
Ameiko Kaijitsu
Female human bard(thundercaller) 11/rogue(rake) 3
CG Medium humanoid (human)
Init +6; Senses Perception +12
DEFENSE
AC 23, touch 16, flat-footed 22 (+5 armor, +2 natural armor, +3 deflection, +2 Dex, +1 dodge)
hp 94 (14d8 + 28)
Fort +6, Ref +12, Will +10; (well-versed: extra +4 vs. bardic performance, language-dependent, and sonic)
Evasion, Offensive Defense rogue talent (+2 dodge upon sneak attack), Mobility (+4 dodge against AoO from movement)
OFFENSE
Speed 30 ft.
Melee +2 keen mithral rapier +14/+9 (1d6+2/15–20)
arcane strike can add +3 damage
Ranged dagger +12/+7 (1d4/19–20)
Special Attacks
bardic performance 28 rounds/day starting as move action
countersong, distraction, fascinate,
inspire courage +3, inspire greatness,
thunder call, incite rage, call lightning
bravado’s blade, sneak attack +2d6
Bard Spells Known (CL 11; concentration +15)
Spells known: nine 0th, nine 1st, eight 2nd, six 3rd, three 4th
0th (at will)—Detect magic (V,S), Light (V, M--a firefly), Mage hand (V,S), Mending (V,S), Message (V,S,F--a piece of copper wire), Prestidigitation (V,S), Read Magic (V,S,F--a clear crystal or mineral prism), Resistance (V,S,M--a miniature cloak), Summon instrument (V,S), Unwitting ally (DC 14)(V,S)(APG)
1st (5/day)—Charm person (DC 15)(V,S), Comprehend Languages (V,S,M--pinch of soot and salt), Cure light wounds (V,S), Erase (V,S), Feather step (V,S)(APG), Grease (V,S,M--butter), Moment of Greatness (V,S,M--rabbit fur)(UC), Saving Finale (V,S, immediate action)(APG), Unseen servant (V,S,M--piece of string and bit of wood)
2nd (5/day)—Acute Senses (V,S,M--a glass lens)(UM), Allegro (V)(UM), Blur (V), Cat's Grace (V,S,M--pinch of cat fur), Eagle's Splendor (V,S,M--eagle's feathers or droppings), Gallant Inspiration (V, immediate action)(APG), Invisibility (V,S,M--eyelash encased in gum arabic), Suggestion (DC 16)(V,M--snake's tongue and a honeycomb)
3rd (5/day)—Crushing Despair (V,S,M--a single tear), Dispel Magic (V,S), Displacement (V, M--a small loop of leather), Glibness (S), Good Hope (V,S), See Invisibility (V,S,M--talc and powdered silver)
4th (3/day)—Dimension Door (V), Heroic Finale (V,S)(APG), Hold Monster (V, S, M--one hard metal nail)(DC 18)
STATISTICS
Str 10, Dex 14, Con 14, Int 13, Wis 8, Cha 18
Base Atk +10/+5; CMB +10; CMD 22
Special
Lore master 2/day
Jack of All Trades (Ex)
Feats
Amateur Investigator, Arcane Strike, Dodge, Improved
Initiative, Iron Will, Lingering Performance, Mobility,
Weapon Finesse
Skills
Total: 24(rogue) + 70(bard) + 14(int) + 14(human) = 122
Versatile Performance:
Act covers Bluff and Disguise,
Sing covers Bluff and Sense Motice,
String covers Bluff and Diplomacy.
Bound to Land adds to Handle Animal, Knowledge(nature),
and Survival
Acrobatics (Dex+3, 5 ranks) +10
Appraise (Int+3, 1 rank) +5
Bluff (Cha+3, 1 rank/vp+rake) +22
Climb (Str+3, 1 rank) +4
Craft (int+3,)
Diplomacy (Cha+3, 1 rank/vp+rake) +22
Disable Device (Dex+3, 1 rank) +6
Disguise (Cha+3, 1 rank/vp) +18
Escape Artist (Dex+3, 1 rank) +6
Handle Animal (Cha+brd/2, 1 rank) +9
Heal (Wis, 2 ranks) +1
Intimidate (Cha+3, 5 ranks) +12
Knowledge(arcana) (Int+3, 5 ranks) +9
Knowledge(dungeoneering) (Int+3, 1 rank) +5
Knowledge(engineering) (Int+3, 1 rank) +5
Knowledge(geography) (Int+3, 1 rank) +5
Knowledge(history) (Int+3, 1 rank) +5
Knowledge(local) (Int+3, 4 ranks) +8
Knowledge(nature) (Int+3+brd/2, 1 rank) +10
Knowledge(nobility) (Int+3, 2 ranks) +6
Knowledge(planes) (Int, 1 rank) +2
Knowledge(religion) (Int+3, 2 ranks) +6
Linguistics (Int+3, 1 rank) +5
Perception (Wis+3, 14 ranks) +16
Perform(act) (Cha+3, 11 ranks) +18
Perform(sing) (Cha+3, 14 ranks) +21
Perform(string) (Cha+3, 14 ranks) +21 (+23 with mwk samisen),
Profession(tavern keeper) (Wis+3, 2 ranks) +4
Ride (Dex, 1 rank) +3
Sense Motive (Wis+3, 2 ranks/vp) +21
Sleight of Hand (Dex+3, 1 rank) +6
Spellcraft (Int+3, 5 ranks) +9,
Stealth (Dex+3, 10 ranks) +15
Survival (Wis+3+brd/2, 1 rank) +8
Swim (Str+3, 2 rank) +5
Use Magic Device (Cha+3, 5 ranks) +12
Languages: Common, Tien, Minkaian, Varisian
Gear: wand of cure light wounds (35 charges), wand of cure moderate wounds (50 charges), wand of identify (50 charges), +3 leather armor, +2 keen mithral rapier, daggers (3), ring of protection +3, amulet of natural armor +2, belt pouch, gold signet ring worth 100 gp, masterwork samisen, silver holy symbol of Shelyn, spell component pouch, 8913 gp

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I wouldn't want to force this on anybody, but some people might be able to make that group of 4 characters interesting and enjoy doing it. Have to figure out a way to get over the problem of a 60 year old 1st level character, though . . . .
Who, Koya? She starts at level 4. You can scale the NPCs back to level 1 if you want, but you certainly don't have to, especially if a player takes one of them over mid-campaign.

UnArcaneElection |

I guess you could start them out at level >1, but you would have to adjust encounters to compensate, until the NPCs converted into PCs advanced to their level of incompetence.
Actually, this also applies to Shalelu, being an Elf, but we all know that Elven youth squander much of their extended early years playing World of WarCraft . . . .