Half-Orc

Zaknar's page

98 posts. Organized Play character for Saashaa.


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Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

thepitt1@gmail.com

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

"Naturally," Zaknar responds with a slight bow. "So Miss Pangea, you lookin' for a weapons dealer?" At that question, he reaches into a pocket of his black striped suit jacket and pulls out a small card. "Hers's my card-" he says with a wry smile and a wink. "-if you need anything"

The card is completely black save a large, purple, shiny 'Z' and white series of numbers that would connect one to a comm unit.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar steps up and shoots around the corner..
pistol v EAC: 1d20 + 3 ⇒ (9) + 3 = 12
A damage: 1d4 ⇒ 3

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar gives the halfling a wink, "Of course."

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar moves and pull out a new pistol.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Before Pangea leaves the room, Zaknar offers one of the pistols he has.

Coordinated Reload = free move action to draw one of your or my weapons.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

pistol: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d4 ⇒ 4

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Coordinated Reload on Pangea. Move and draw semi-auto pistol.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Culture: 1d20 + 10 ⇒ (12) + 10 = 22
Sense Motive: 1d20 + 1d6 + 9 ⇒ (19) + (3) + 9 = 31

Zaknar claps his hands together, "A Periphery Stars ship?! Excellent choice representative! Zaknar cheerily boards after the representative, but stops Takeshi for a moment. "Can you give this ship a once over? These ships are not known for their integrity," Zaknar whispers.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar hobbles up and examines the pistol. "Why don't I hold onto this?" he says as he stashes it in one of the cases. He then hobbles some more back into the establishment and orders a strong drink.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar groans on the ground as Creed bring him back to consciousness. "Ugh..How did my weapons do?"

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

I think so

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar stays down.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar will continue smiling and swing it at the man dodgily.

Attack defensively: 1d20 + 2 - 4 + 1 ⇒ (3) + 2 - 4 + 1 = 2

AC up to 16

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

swing defensively: 1d20 + 2 - 4 + 1 ⇒ (6) + 2 - 4 + 1 = 5

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar will continue smiling, draw the seismic pick, and swing it at the man dodgily.

Attack defensively: 1d20 + 2 - 4 + 1 ⇒ (7) + 2 - 4 + 1 = 6

AC up to 16

Acquisitives

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Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar get pummeled by the thug's attacks but he continues to stand with a smile on his face. "I'll admit, you got some spunk and a nice right hook," he says and then spits some blood onto the ground of the alleyway. "But those sad punches don't measure up to a Drow beating."

Intimidate: 1d20 + 9 ⇒ (16) + 9 = 25

Also Get'em (which Pangea forgot to account for on her attack).

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar is hit pretty solidly in the face, It's almost as if he had leaned into it. He then gives a wry smile as blood is leaking from his lip. "Thanks bud, now that you initiated this altercation, we'll be legally in the clear. Whooo! You are going to be hurting."

As he goes and then we go, I'm more than happy to go first to improve ya'lls chances to hit. Get'Em on the dude.

"Takeshi, you want one of these?" Zaknar turns to Takeshi with his cheery face. Coordinated Reload: Takeshi gets and extra move action to either draw one of his weapons, one of my weapons, or reload one of his weapons using ammo he has or I have.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Intimidate: 1d20 + 9 + 2 + 2 ⇒ (16) + 9 + 2 + 2 = 29

Zaknar gives a mirthful chuckle and puts his hands on Pangea's and Creed's shoulders. "Ha! Calm down there friends. If it is a fight that he wants, I never say no to product demonstrations." After saying this he begins unlatching and opening his three cases of weapons. With a smile he continues, "Come friends, pick out something you have wanted to try out. Might I suggest starting with the pulse caster series so that this demonstration can last a bit longer? I even happen to have healing serums from my last mission, so we can keep this going. Then you'll get the opportunity to see how much of a difference that the Zeizerer magazines make." He gestures once more to his cases, "Come, pick one and we can go outside for a show. Plus, he insulted the Representative here and that just can't stand. Maybe, if he's tough enough he'll live long enough to apologize."

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

"Why Pangea, you insinuate that I would take advantage of my own corporation? You injure me," Zaknar gives Pangea a wry smile and feigns offense jokingly. Changing back to his charming smile, he continues, "Actually, as it may not surprise you about the drow, my expense reports would look out of place to not have such things on them. How else would I entice groups to commit to exclusivity with Zeizerer? Shower them with lavishness, of course."

Zaknar sips his drink and turns to the representative, "Speaking of which, Representative Tradok, I don't suppose your people have a solid weapon manufacturer? It never hurts to have the upper hand in a war, or just for that pesky neighbor." Zaknar leans in, "I can get you a fantastic deal. Something along the lines of what we offer the Gideron Authority, but lets keep that on the downlow. Not everyone knows or needs to know about that."

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Culture: 1d20 + 6 ⇒ (20) + 6 = 26

Zaknar snaps a finger with a smile, "I know the perfect place!"

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

My immense apologies GM. I completely missed the 3 rolls thing before my post. I am more than happy to go with the first 3 rolls I did.

Acquisitives

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Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Bluff: 1d20 + 7 ⇒ (3) + 7 = 10
Diplomacy: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (1) = 12
Zaknar tries moving carefully through the crowd making comments to get the crowd going for his allies, to no avail. But his life on Apostae did teach him something...
Intimidate: 1d20 + 9 ⇒ (10) + 9 = 19
He had learned that sometimes tough crowds need a forceful encouragement. So, he sat in next to a few members and utilized his more orc appearances to impress upon some that these performances were, in fact, entertaining.
Culture: 1d20 + 6 ⇒ (15) + 6 = 21
He did this by pointing out the cultural ramifications of Skittermander Lake when it originally came out and how well the performers were embodying that.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Of course there were some nay-sayer that needed to be re-educated about their incorrect viewpoints and analyzations.
Sense Motive: 1d20 + 5 + 1d6 ⇒ (19) + 5 + (2) = 26
But they eventually got the message and began appreciating it that little bit more.

Profession Zeizerer Rep: 1d20 + 8 ⇒ (6) + 8 = 14
T-shirt reroll on the profession check
Profession Zeizerer Rep: 1d20 + 8 ⇒ (16) + 8 = 24

Finally he was up. Zeizerer cases in tow, Zaknar walked onto the stage and set the cases down. Without a word he presses a small button on a fab in his hand and all of the latches on all of the cases popped open. He looks at the crowd with a serious expression. He stands in silence with his black suit with purple stripes somehow glinting off of the stage lights. His hair showing a shine of having some sort of holding product.

"Life can be funny. It can be fun...It can be joyous," he begins with a voice to match his serious expression. He then begins pacing, "Eventually, you will gather a number of other sentients that you will share this 'life' thing with. You all will have joy...fun...and laughter. But!" Zaknar exclaims as he points a thick finger into the air and then lowers it slowly, leveling it at the audience. "There will always be those who want to destroy you and what you have! Those who want to watch the universe burn!" he finishes the statement with a clenched fist. "You have a choice to make in those moments! Will you let them win? OR! Will you fight and become the hero of your people!?" At this his serious face completely changes into a charming smile. Meanwhile he holds an open hand out to the side and presses the fab again with his other hand. The lid from one of the cases pops open and a pistol is ejected right into Zaknar's waiting hand. He grasps it and quickly points it above the audience. "Zeizerer can help with that! Zeizerer has teamed up with a number of weapons manufacturers. We put our heads together and made something great! I give to you," he shouts as he presses yet another button and the cases slowly grow and separate to display their contents, "the extended mag line-up! With the extended mags, you can outlast any opponent you come across! ZEIZERER! FIGHT LONGER, FIGHT STRONGER!"

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

I will be doing my series of rolls later today, in case anyone wants to get theirs in before that.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

I have a pretty decent number of skills. I was planning on waiting for the others so that I didn't take their options away.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Diplomacy Aid: 1d20 + 9 + 1d6 ⇒ (1) + 9 + (6) = 16

Zaknar gives a wry smile to the gnome, "What is art and theatre, if not a sharing of culture?"

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Bluff aid: 1d20 + 7 ⇒ (4) + 7 = 11
Zaknar turns to the representative calmly, "For some reason, your body has decided to fight against itself when you consume peanut butter."

Diplomacy: 1d20 + 9 + 1d6 ⇒ (17) + 9 + (1) = 27
Zaknar gets up and flashes Pangea an irritated look as he walks over to the chef, clearly to speak to him semi-privately.

"Look," Zaknar starts with a charming smile, "my halfling compatriot there has a bit of a thing." As he says this, he takes a finger and pokes his head with wide eyes. "She just seems to compulsively lie. Here's the real situation, That gentleman there is a Nuar from an asteroid called New Labyrinthia in Near Space. This is his first time here on Absalom Station. He is here in a first contact situation as a diplomat for his people. He has, in fact, never had peanut butter, so therein lies the reason for that. We are more than happy to pay, as I was going to anyway. Again I apologize for the halfling, she's got a serious condition. Surely we can work something out. Maybe you charge a little extra for having do deal with this situation? The service and food so far have been exceptional! And, as it so happens, this is likely to be this gentleman's only major food stop so there is a good chance he'll be telling his people about your food and this experience. You could end up as the restaurant for the New Labyrinthian people. If it's not too much trouble, and we'll pay, could you perchance make something else for Representative Tradok's dessert?"

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar sits and eats his meal in relative silence, only speaking up or adding something when it would be to the benefit of the Representative or his entertainment.

Medicine: 1d20 + 5 ⇒ (3) + 5 = 8

Zaknar gets an amused expression when Creed goes full doctor on the Representative, but says nothing.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

I'm fine with it, but you might want to check with the GM.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Nice catch, the first one. It should have 24 charge.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar scrunches his face, "We were hoping to eat first but.." He unscrunches his face and gives a big smile, "Now we can celebrate the performance by eating and the nightlife! I told you, he's the man with the plan."

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

"Come now," Zaknar says with a charming smile as he kneels down to Pangea, "You don't have to have anything to do with them. You can deal just with me." With that he gives Pangea a wink and offers the pulsecaster pistol.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Back at the briefing.

Zaknar turns to and gives Takeshi a warm smile. He walk over and pats him on the shoulder, "Don't go into a conversation telling people what you can't do. Tel them what you can do. Your good with tech stuff right? How 'bout this? I'm not from Absalom, nor have I spent very much time here. In fact, this is only my second mission. What you can do, or what you know, or what you can find out better than I, is where we will go and how we will get there." Zaknar's smile turns into a fantastic toothy smile, "Don't worry about being charming or that stuff. I got that. If you simply do your part, you'll make us look far better than we ever could without you. Just give me information that I ask for. Information is your game. Trust me," he ends holding that same toothy smile for several moments.

"Oh that reminds me!" Zaknar claims as he points his index finger to the ceiling. He straightens his suit. It shimmers in that moment, looking like armor before resuming it's appearance. He bends down, lifts the cases onto the table, and begins unlatching and opening them. "I suppose now is as good a time as any.."

Inside the cases are an assortment of weapons. Four pistols surrounding a heavy cannon of sorts are in one case. Three rifles are in another. While a small pick looking tool is in the third. On all of them are a big, clear logo of a red and black Z circumscribed by a black circle with a mesh of purple as a background.

"These weapons you may have seen before my compatriots! But, each of these companies partnered with Zeizerer to make them better! In a very simple way! Imagine," he says as he pulls out a Decoupler (pistol), "you are in a firefight. You are shooting at your enemies, your enemies are shooting back when! Your weapon runs out of ammo! That, is bad news! You had better hope that their weapon has also run out of ammo! Now! What if you are in that same firefight and the enemy's weapon runs out of ammo first? Isn't that better? That, is what Zeizerer offers you!" he replaces the pistol into the open case. "For this entire mission, all of these are at your disposal. Zeizerer! We give you more juice, so that you can make your enemies spill theirs!"

***************************************

Speaking to the representative
Diplomacy: 1d20 + 9 + 1d6 ⇒ (10) + 9 + (2) = 21

Zaknar sets down the two silver cases he carries, while leaving the third on his back as Dr. Creed speaks. Once Creed is done speaking, Zaknar gives the representative a formal bow. " Representative Glahr Tradok, it is my pleasure to have the honor to guide you around Absalom Station." He then rights himself and gives Glahr a wry smile, "Now that we've gotten that out of the way, let's go find some good food so that we can get to the nightlife festivities!" Zaknar half turns and gestures to Takeshi, "This is my very intelligent friend Takeshi. He has an uncanny knack for knowing the best places. Takeshi, where are we headed?"

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Will we get to see the dossier or info (out of game)?

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

So, I would encourage you all to look at my character sheet. More specifically, for any weapons I have that your character may be interested in. I have that ungodsly number of weapons because I can do this...

Coordinated Reload
As a move action, you can grant a single move action to an ally within 60 feet. The ally can use that move action during her next turn to reload or draw a weapon. As part of the move action to activate this ability, you can also reload or draw a weapon. If the ally is adjacent to you, she can draw weapons and use ammunition you are carrying as though she were carrying them herself. The ally can use her extra move action in between her other actions, as well as before or after a full action. A character can use no more than one bonus action from coordinated reload or similar abilities (such as the quick quaff and hurry envoy improvisations) in a single round.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

A very well dressed half-orc sits in a chair with his shoes on the table . From neck to ankle he is dressed in a somewhat shiny, pin-striped suit, featuring solid black with radiant purple as the stripes. The black of the suit seems to sap light around while he goes, giving him a bit of an aura of darkness. He has fancy, black shoes and slick backed, black hair on his head and face and stylish shaded glasses tucked into the front pocket of his suit. He looks a businessman by all accounts. All except the three large, shiny metal cases he has propped in the corner behind him.

"My, my, my.." the half-orc semi-swoons with a smile, his voice smooth and charming, "You have chosen your team well Chiskisk. What can you tell me about this dignitary that isn't on this dossier?"

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Player Name Saashaa
Character Name and number Zaknar ; SFS #78886-708
Faction Aquisitives
Day job roll Take 10+8 = 18 or 36 Cr.
Other stuff I might want to know Zaknar can give away move actions to draw or reload as a move action

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

re:small hint:

Good news to at least one of you, I have two pulse caster weapons in my arsenal.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Dot...

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar here is an envoy as well. I personally would encourage you to play whatever character you desire. In my experience Starfinder is rarely so hard that each role is required. But, that is just me. As you don't have your full character in your profile I cannot comment on if our Envoys are different, but I suspect they are. As for skills, between the operative and my character, I believe we are only missing Mysticism, though Pangea's profile is a little difficult to parse through, so I could be wrong.

Summary being, choose your character for fun and then fun will follow.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Thanks for running!

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar gives his team a charming grin, "I'm sure that armor is great, but Zeizerer..."

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

our enemy is Ratrod

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |
Vampire GM By Day wrote:


*Zaknar tries to install a weapon, but again becomes disgusted at using non-Zeizerer technology and instead leaves in a huff

Zaknar up and left. Looks like it's all you Gulkyn ;P

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

It was brought to my attention that my character's racist remarks against ysoki might have gone a bit too far. It was not my intent to offend anyone personally. I was merely playing what I believe that a sycophant to the Drow would be.

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

As almost everyone walks away, Zaknar sighs, rolls up his fancy sleeves, and begins working on the decent at best bike.

Engineering: 1d20 + 5 ⇒ (18) + 5 = 23
The vehicle gains a +2 bonus to its EAC.
Engineering: 1d20 + 5 ⇒ (14) + 5 = 19
The vehicle gains a +2 bonus to its KAC.
Engineering: 1d20 + 5 ⇒ (6) + 5 = 11
The PCs install a basic energy weapon on the vehicle (imposes a –4 base Piloting penalty on a hit).
Engineering: 1d20 + 5 ⇒ (3) + 5 = 8
The PCs install a basic kinetic weapon on the vehicle (imposes a –4 base Piloting penalty on a hit).

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar looks generally unfazed by the surprise at his comments and says casually, "I mean, they are at least half rodent." He then turns to Igna, "Actually, not very often. I my experience, ysoki are statistically indignant at the price of Zeizerer's quality weapons. The number of times I have heard, and I quote, 'Well that is ridiculous! I could make that for at most half that price!'. They are truly unpleasant. That they occasionally make breakthroughs in technology is their only redeeming quality and even then I hesitate to give them that credit. Even a broken timepiece is right once a cycle, and you don't place a lot of value in a broken timepiece."

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar shrugs, "I don't know. I'm surprised we are not killing it. That is what would be done on Apostae. It is a pest, it gets exterminated. To the other question, its burrowing caused the radiation to start so I imagine that the young humans had sealed and trapped the door by the time that the radiation go that intense." He shrugs yet again, "But hey, I am no scientist. You could poke them a few times to see how they respond."

*************************

Zaknar listens to the Vesk venture captain and the rest of his allies. He nods in affirmation to Akkedis' question. "Yes, are we to kill the competition or do we have to best them? Oh and, by 'kill' I mean something unfortunate and random happens, of course. This Ratrod sounds like it lives a dangerous life with perils at every turn. Also, he is a ysoki so will anyone really even care if he dies?"

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar holsters the pistol he was offering the children into a nice looking holster with the Zeizerer symbol fancifully emblazoned on it. He then sighs as he straightens his tie which causes his suit to shimmer for a second, looking more like old school archaic armor, before ending with a simple looking fish bowl like globe surrounding Zaknar's head. He walks into the next room with an impatient look on his face.
Fortitude: 1d20 + 4 ⇒ (12) + 4 = 16

He then looks at the damage slowly and carefully.
Engineering: 1d20 + 5 ⇒ (19) + 5 = 24

Acquisitives

Half-Orc Corporate Agent Envoy 2 | SP 12/12, HP 1/18, RP 2/4 | EAC 14, KAC 14 | Fort +0, Ref +3, Will +2 |

Zaknar gives a little smirk at the children, "She is a Steward, you'd better answer her."

Auto aid on intimidate.

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