Beltias Kreun

Zain Ashvale's page

Organized Play Member. 134 posts (705 including aliases). No reviews. No lists. 2 wishlists. 1 Organized Play character. 14 aliases.


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Dark Archive

Eleanor Sibyl wrote:
I don't think you get multiple companions...

Pack Lord allows for multiple companions.

Dark Archive

I'm still trying to puzzle out the best way to make my character work class wise, as it is I'm not a huge fan of the Rogue/Slayer/Hunter combination, I'm thinking of perhaps redoing things so that she will be more nature focused.

My current idea is to have her be a Hunter / Druid or Ranger / Cleric

The layout I'm thinking of is
Hunter 20
Full Companion

Druid 5(Pack Lord) Ranger(Skirmisher) 5, Nature Warden 10
16 'Level' Companion

Cleric (Animal/Plant?*) 10, Green Faith Acolyte 10
17 'Level' Companion

*Not sure on the second domain

and with Boom Companion it would make the Nature Warden companion a fully advanced companion and the Cleric an 18.

If a sort of stable 'camp' is created a good way to avoid having my build bog down combat with a million animals could be that two of her companions would remain with the camp to stand guard.

If I start with Ranger on the second column then her second and third companions would not show up until level 4 which gives time to have her actually befriend some creatures rather than just having companions pop up!

Dark Archive

I finally decided on the route I want to go and have a lot of the build down(still needs finishing but I like it so far)

I decided to go with the vague idea I mentioned in my post(sickly/feeble character with a companion) shes going to be a Lizardfolk(amusingly this along with my rolls make it actually difficult to accomplish a particularly 'feeble' character, she has a 13 Strength currently so in my small backstory I attributed this to her having managed to grow stronger and more healthy under Goodwin's care) my current class structure is Unchained Rogue(Chameleon), Hunter, and Slayer(Stygian)

my mental visual for her is a scrawny white scaled Lizardfolk with stunted height, she prefers to keep herself 'small' by crouching or remaining a bit hunched over from having originally been raised by Kobolds before Goodwin arrived.

Her companion is the opposite, large and powerful horned Roc with feathers that have the patterns of the stars(Spirit Gift Heavens and Totem Beast Bull).

I wish there was an easy way of bumping her companions intelligence up beyond 3 at level 1 but oh well.

I'll be spending feats on building up there ability to work together, the main plan for combat is for my character to swat people with her tail and trip them(Tripping tail woo!) while her companion does the real damage. With Claw/Claw/Bite/Tail if I can get my character into flanking she can actually do some decent damage in spite of her low strength and lack of Finnesse Training's dex-to-damage ability(for now) which is nice.

Dark Archive

'Sly' Slyveccysxtivastustass wrote:
Sorcerer: Abyssal and Orc bloodlines.

ah yes and in that vein the Abyssal Bloodrager bloodline does as well(as well as a Enlarge Person effect for more str and a step up in damage dice!)

Dark Archive

Lord Foul II wrote:
Does anyone know of any classes that give bonuses to strength that aren't moral or alchemical or enchantment?

Dragon disciple does though that is of course a prestige class, if you count it Druid's wildshape does as well. Neither are 1st level boosts though.

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I hope this is still open I saw in the info tab that there was a waiting list so I think I shall throw my hat into the ring.

I have a question though if I were to take a combination such as Cavalier/Hunter/Whatever since Cavalier and Hunter companions essentially 'merge' due to both being Druid companions would it's progression be doubled? Could be fun to have a particularly powerful guardian animal, maybe paired with a sickly/feeble character whos talents are more in area of tactical know-how and tricks(Mesmerest perhaps as a third class, maybe an enhancement focused Psychic class)

5d6 ⇒ (3, 3, 3, 5, 2) = 16

5d6 ⇒ (4, 4, 3, 2, 5) = 18

5d6 ⇒ (6, 4, 5, 6, 4) = 25

5d6 ⇒ (4, 6, 3, 4, 4) = 21

5d6 ⇒ (1, 4, 2, 1, 4) = 12

5d6 ⇒ (5, 2, 6, 3, 3) = 19

5d6 ⇒ (4, 1, 5, 4, 4) = 18

Dark Archive

She still needs her familiar and a backstory but I present what I have so far. Still trying to figure out a really good familiar.

Shes quite used to getting what she wants so this whole imprisonment thing will probably have her in a particularly foul mood!

Astrid:

Astrid
Female Human Dark Sister (Witch) 1
Medium humanoid (human)
Init +0; Senses Perception +2
--------------------
DEFENSE
--------------------
AC 14, touch 10, flat-footed 14 (+0 Dex, +4 Armor*)
HP 8 [6(Lvl1) +1(Con) +1FCB]
Fort +1, Ref +0, Will +3

*With Mage Armor Cast
--------------------
OFFENSE
--------------------
Speed: 30 ft
Melee: none
Ranged: none

Special:
--------------------
MAGIC
--------------------
Witch Spells Known (CL 1st; concentration +4)
1st (2/day) DC 14, 15(Enchantment or Mind Affecting vs Human), 16(Enchantment and Mind Affecting vs Human)—
Bungle, Unseen Servant*, Cure Light Wounds, Charm Person, Hypnotize*, and Mage Armor
0 (3/Day at will) DC 13, 14(Enchantment or vs Mind Affecting Human), 15(Enchantment and Mind Affecting vs Human) —
Arcane Mark, Bleed, Dancing Lights*, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending*, Message, Putrefy Food and Drink, Read Magic, Resistance*, Spark, Stabilize, and Touch of Fatigue

*Indicates her 'default' prepared spells for the day
--------------------
STATISTICS
--------------------
Str 8, Dex 10, Con 12, Int 19, Wis 12, Cha 14
Base Atk +0; CMB -1; CMD 9

Feats:
Spell Focus (Enchantment) ( +1 DC Enchantment Spells )

Fast Learner (Additional(different) Favored Class Bonus)

Traits:
Overwhelming Beauty
+1 DC of Mind Affecting Effects against Humans

Fast Talker
+1 Bluff, Bluff is a Class Skill

Hedonistic
You are a creature of pleasure and comfort. Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or suff icient entertainment or pleasure.

Skills

Diplomacy - 1 Rank, 2 Cha | +3 Total
Bluff - 1 Rank, 1 Trait, 2 Cha, 3 Class | +7 Total
Perception- 1 Rank, 1 Wis | +2 Total
Knowledge (arcana) - 1 Rank, 3 Int, 3 Class | +7 Total
Knowledge (history) - 1 Rank, 3 Int, 3 Class | +7 Total
Spellcraft - 1 Rank, 3 Int, 3 Class | +7 Total
Sense Motive - 1 Rank, 1 Wis | +2 Total

Total ACP: 0 [n/a]

Languages:
Norse, Proto-German, Celtic, Latin

--------------------
GEAR
--------------------
-Armor:
-Weapons:
-Misc: none
-MONEY: none
Tracked Resources:
none
Weight Loads 26/053/080

--------------------
Special Abilities
--------------------
Discord Hex (Su) | DC: 13(14 vs Humans)
The witch can make an animal or humanoid within 30 feet distrust another creature within line of sight. The target's attitude toward the other creature decreases by one step. A successful Will save negates this effect. The effect lasts for a number of rounds equal to the witch's Intelligence modifier. The duration can be extended with the cackle hex. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. At 8th level, this effect decreases the attitude of the target creature by two steps.This is a mind-affecting charm effect.

Familiar (WIP)

Patron: Trickery(Modified by Dark Sister)

---------------------

Backstory:
(WIP)

Dark Archive

Since classes like Witch, Shaman, and Skald exist how prevalent is magic/knowledge of magic in the world? I know it does say 'low magic' in the thread title but sometimes people have different definitions of what constitutes 'low magic'.

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This look really quite interesting both the setting itself and your choice of alternate/house rules. I find myself a bit interested in a Witch perhaps with the Trickery patron for a bit of Lokiish fun.

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4d6 ⇒ (6, 6, 4, 1) = 17 16

4d6 ⇒ (5, 5, 4, 6) = 20 16

4d6 ⇒ (3, 6, 6, 4) = 19 16

4d6 ⇒ (2, 1, 6, 3) = 12 11

4d6 ⇒ (4, 5, 2, 5) = 16 14

4d6 ⇒ (3, 1, 4, 1) = 9 8

So my ability to formulate a concept for the space game has fallen through pretty much entirely much to my frustration but seeing this and taking a look at the guide has provided me with some inspiration for this game!

Firstly I just want to check and see, is the lack of Slater as an option intentional? It seems like it would fit especially with the Bounty Hunter archetype, if so then I will work on a variation of my idea but that's what I'm hoping to do.

With my array as it is and my plan to go with an Elgatos here is what I'm looking at with stats

Str: 16
Dex: 18
Con: 14
Int: 8
Wis: 14
Cha: 13

Not particularly bright but a pretty solid physical threat, I'm thinking of going a more melee claws-centric route in terms of combat(though with a sidearm for ranged combat purposes)

If allowed I'd love to do Slayer(Bounty Hunter) but if not I might go Hunter or Ranger

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I think at the very least Kineticist and Mesmerist would fit well in this setting(maybe psychic but I have not looked at it yet)

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Hey Warhawk, I cant remember if it was asked in the old thread but do the new Occult Mysteries Psionic classes have your Approval? If my current idea falls through while working on it I was hoping to perhaps try out the Kineticist.

And with the new skills do any classes have them as class skills?

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I'm looking to be something between Skill Monkey/Martial(specifically melee combat but likely some skill with guns) what I'd really like is to snatch up a pilot role.

Will post up a background/more complete app sooooon

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I'm down for basically any variant rules though I likely do not have experiance with them and would need to adjust my understanding accordingly. Depending on the scale of what we want to actually be doing with the game I'm down to play a pretty wide variety of character types. The idea I'm most interested if it could be made to work would be to play the pilot of a trade ship of some sort.

Captain Cosmos wrote:
I'm interested in space opera or western. I would want to play a human or near human by the book navy or ex navy officer.

Good to see a familiar face Zed *waves*

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Oterisk wrote:

Ninja DD? Cool. I'd like to see that build. I've made a few builds myself, but I haven't gotten to play any yet. But let's not derail this any more. Send me a PM if you have access to it.

"May also rule" I suppose that's as good as we're going to get. I'm going to basically put it into the guide with the recommendation that it be allowed (not game breaking in my opinion).

There's a lot of updating I need to do to the guide, I haven't had a major update in a year and there's lots of new information.

The DD I had in mind for this thing used Dragon Style, and we have a monk using DD that's already applied. Then you want to do one too, so I'm going to shy away from DD's for this one. I think I'll make a pathfinder Chronicler. I have two builds somewhere up to 16th level, one I'm leaning toward. Since we have good healing, I'll probably go with the more offensively minded one. Now, to Battle Herald or not to Battle Herald, that is the question.

Yup yup PM's are available.

In other news I've got a a decent enough idea of how I want my character to function build wise that now I shall begin fleshing out the story!

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Will do!

Quote:

Qualifying for Prestige Classes

The following table lists prestige classes from the Pathfinder RPG core Rulebook or pathfinder Campaign Setting: Paths of Prestige that PC's can potentially gain access to by having levels in one of the listed hybrid classes. Your GM may also rule that the new classes' class features can substitute for similar features of existing classes for purposes of qualifying for other prestige classes.

then there is a long list of Prestige Classes with Dragon Disciple having Bloodrager as it's suitable class. It still ultimately falls into GM jurisdiction which is nice, I wonder if there is/will be any form of specific ruling made for Society Play? I imagine that sort of ruling would help people who might be on the fence.

Also oh wow I just realized who you are :o I read your guide to get an idea on how to even start working on a DD back when I first used this general concept for a friends game. Love the guide, I also pointed another friend for inspiration for his Ninja DD

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@DMJelani I have actually found something interesting, apparently in my haste to open up my Monster Codex I did not realize that along with it arrived my Advanced Class Origins book, inside which there is a list of the prestiege classes that are supposed to work with the new classes and Dragon Disciple is listed as intending to pair with the Bloodrager and that it is up to the DM whether (for any of the presiege classes) a class feature is an applicable substitute. Perhaps my initial concept is yet saved!

Dark Archive

Those all scratch enough of my Outlaw Star itch for me to be 150% down for the Space Opera. Now I'll just be trying to keep a lid on my brainstorming and wait patiently until the check runs it's course and you make your decision. I'd also not be adverse to joining up in the Fantasy Western game since that looks quite interesting as well

Dark Archive

As much as I love the idea I think I shall go with something else in that case, now back to the drawing board!

Dark Archive

Would throwing my hat into this ring be acceptable? Seems there is already a decent amount of interest but the chance to build something at such a high level rarely comes up.

If my interest is acceptable I have a few questions, firstly a question about an interaction as I have yet to find an official word on it. What is your opinion on how Bloodrager and the Dragon Disciple classes interact, to me logic says that DD would progress the Draconic Bloodline for Bloodrager just as it does with a Sorcerer but I just want to make sure that you have the same thinking before going ahead with my idea.

Secondly(if the first answer is 'yes') I was wondering if it would be possible to re flavor Alumni, in that perhaps my character did not actually graduate but for his time at College but still had the mentor relationship with Blood and once he departed the College kept in contact.

I'm hoping to go Bloodrager 6 / Dragon Disciple 10 with a heavy influence on the rage being my character becoming more overwhelmed by 'the dragon' in a sort of hulk-style though over the years my character has gained much more control over the transformation able to reign in the aggression and act rationally when needed(probably though a lot of help from Blood)

Dark Archive

Are there any chances of there being a bit of Outlaw Star flavor in the Space Opera? Regardless you can mark me as interested

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Good luck and good game for those who got in, I'll keep my eyes open in hopes that you open up recruitment for another game down the road Airon

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Hey all, sorry for dropping off the face of the planet, was a bit busy with work and such though I have been brainstorming ideas for Mei. Trying to pin down some good complications for her is surprisingly difficult compared to my last M&M character.

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@Airon Yeah my writing suffers a bit when I worry about making it too much/little and if memory serves I wrote out Mei's back story in a bit of a rush. Would you like me to rewrite it?

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As a note my current name is my handle more-or-less, still coming up with a name for my guy. Right now I'm thinking on the best way to build what I want to become(a Dragon Disciple since its quite fitting as the avatar of Apsu)

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Yay we have not lost out potential pseudo-iroh!

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This seems pretty awesome, lets see if lady luck is on my side for my rolls!

4d6 ⇒ (1, 5, 4, 1) = 11 10
4d6 ⇒ (6, 1, 1, 2) = 10 9
4d6 ⇒ (4, 4, 4, 6) = 18 14
4d6 ⇒ (4, 1, 3, 6) = 14 13
4d6 ⇒ (3, 5, 2, 5) = 15 12
4d6 ⇒ (6, 5, 3, 1) = 15 14
4d6 ⇒ (3, 3, 5, 1) = 12 11
4d6 ⇒ (4, 4, 1, 3) = 12 11

Thats a 17 so lets try that again

4d6 ⇒ (5, 2, 4, 1) = 12 11
4d6 ⇒ (5, 1, 5, 3) = 14 13
4d6 ⇒ (4, 5, 5, 2) = 16 14
4d6 ⇒ (5, 6, 4, 3) = 18 15
4d6 ⇒ (2, 5, 2, 3) = 12 10
4d6 ⇒ (2, 6, 1, 6) = 15 14
4d6 ⇒ (4, 4, 5, 6) = 19 15
4d6 ⇒ (5, 6, 6, 6) = 23 18

That's much better, 13,14,14,15,15,18 for a total of 44 Point buy. Now that stats are done it's time for a concept.

Dfang what say you to the idea of a non-golarion born participant in this who worships a god that it shared between his world and Golarion? Specifically a Triaxian worshiper of Apsu for the Order side of things, thinking of going the Dragon Disciple route at the moment(Using Bloodrager if Dragon Disciple and it count in terms of how the prestige class advances bloodlines)

Dark Archive

Name: Mei Hon the Desert's Flower

Concept: A quiet and artistic sandbender of noble birth looking to find her own way in the world.

Backstory:&nbsp;Mei is the youngest child of the Hon family of the Si Fong Desert, the Hon family has for many generations been charged with governing the Si Fong Desert to the best of there ability, primarily based out of a large city on the outskirts of the desert itself there is little actual ability to govern the whole of the desert and as such the actual governance is primarily over the city in which the Hon family has lived since becoming 'noble'. Much of Mei's early life was very simple, there was no extreme pressure placed on her by her parents as already many of the major roles that would need to be filled would inevitably be filled by her eldest siblings, being the youngest by five years Mei was raised with the freedom to put her passion into whatever she found interesting, she enjoyed a youth being able to focus on learning having access to the same tutors her siblings had when they were her age, Mei found a passion for art very early in life, drawing and sculpting were her greatest passions and when she began to display the ability to Earthbend as was fairly common within the Hon family she was given tutors who could aid her in learning and controlling her new talent.

Mei's first and favorite Bending Tutor was a Sandbender from a tribe that did a significant amount of business with the town, in exchange for an increase in trade between them he came to stay with the Hon family in order to tutor Mei, he taught Mei not only the traditional form of Earthbending but also aided her in the progression into Sandbending, a useful skill for those who lived within the desert. Mei took to Sandbending like a fish to water, where she had always had issues with the rigid nature of traditional Earthbending the more agile and 'free' nature of Sandbending suited the tiny girl very well and as she grew older her skill with both forms grew though it was always quite clear which was her favored style.

Now nearly an adult Mei has begun to find her life of relative freedom a bit lacking, where her siblings have all gone on to taking there various positions in the governance of the town Mei finds herself with little to do, simply continuing her training with Earthbending and art seemed so lacking when compared to what her siblings were accomplishing, Mei however found a ray of hope in the form of the Order of the White Lotus.

((If you want more I have more in mind, I have vague concepts of little stories fo where her individual talents all sprung up from in training but none of it was quite 'zuko' tier stuff that I felt warranted a massive back story write up))

Personality:&nbsp;
Mei is a mostly quiet individual, she prefers to simply stay back and watch others unless she feels her opinion might actually have some bearing on the matters at hand or if she is specifically brought into things by others, normally very peaceful by nature she has a distaste for out and out violence preferring to solve matters in as peaceful a manner as possible and if things do come to blows to end the battle as quickly and with as little blood as possible. Underneath her quiet and almost timid nature Mei very much wishes to accomplish something with her life that can at least compare to her siblings or at the very least bring her some sense of fulfillment. She loves her art, strange and interesting animals, and learning.

Description:
Mei's Apperance

Build preview:&nbsp;
Tradeoffs: Mei primarily trades off the ability to do direct harm to people in favor of the ability to disable and make life incredibly difficult for them in the form of Grab/Disarm/Trip/Affliction.

Important Ability Scores: Mei's likely most important scores are fighting, agility, awareness, and intelligence in no particular order.

Advantages: Mei makes use of many of the 'improved' advantages Diarm/Grab/Trip/Hold/Defense/Aim as they suit her style of disabling others or allowing her to protect herself if the time comes that someone reaches her, paired with Improved Defense is Weapon Bind to allow Mei the ability to potentially remove dangerous weapons from enemies that get too close. Some of the more flavor oriented advantages chosen are Well-Informed(Primarily knowledge she gained from being around big important dinners and learning odd bits of knowledge about he world from her tutors and parents) Favored Environment(Desert) (pretty self explanatory considering where she was raised), Wealth Tier 1(While she does not have full access to her family's wealth Mei still has access to a portion and often keeps on her person a fair amount of money often being a bit too trusting of people around her not to take advantage of her wealth or being potentially interested in stealing it, overall money has never been an issue for Mei and even as old as she is she does not quite understand the concept of being without), Animal-Empathy(Mei gets on very well with creatures of all shapes and sizes though it is often the larger and stranger creatures that catch her eye.)

Skills: Mei has a pretty solid amount of skills(26 points invested at present) covering a variety of areas (i've got two Expertise that might be relevent and one msotly for fun( History and Nobility being the relevent, Sandshaping/Art as a the fun one) she only lacks points in Deception/Intimidation/Ranged Combat/Slight of Hand/Tech/Treatment
she even has a point in Vehicles which I mostly chalk up to a knowledge of how to pilot a sandskimmer.

Powers: Meis powers at present are 3 items, her Earth/Sandbending array which features her ability to manipulate Earth and Sand to varying degrees of proficiency(Earth Move Object being lower in power to Sand Move Object) her ability to create mostly-permanent structures and objects(create 5) the ability to pop in and out of the earth/sand withBurrowing 3, and finally the ability to bind enemies with her sand, an Affliction 10)

other than the array took two powers as mostly things that Mei ahs become proficient with in a manenr that they are not necessarily disrupted by other uses of her bending(i.e. the limitation on an array) these are Protection: 6(I am thinking of giving it subtle and making it work like Gaara's sand armor, simply appearing as if it is her true skin but in reality its a shell around her if that would be acceptable, otherwise it will jsut be a form of Earth-Armor)

and the Tremorsense ability though Mei is not currently proficient enough with either the knowledge of the human body or the actual power to know when people are lying outright at present.

I'm thinking of potentially having Mei have a young Badgermole as a companion. I have her mostly done on herolab though I am still working out exactly if I will use the badgermole or perhaps switch to something less points intense(actually building even a young one is proving quite expensive. I welcome all questions and comments on Mei in hopes of perhaps rounding her out a bit better.

Dark Archive

Dotting, will be applying with Mei Hon the noble born sand bender

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Zeus and Mei should have an interesting dynamic between them being on opposite ends of the Earthbending spectrum! As for the power level I think perhaps Airon might have a a concept of where 'average' is in the Avatar setting as opposed to a strictly 'all the supers' setting. My preference if Airon is interested is for PL9 because I've got mei mostly stated out as PL8 but there are a few tweaks I would like to make that those extra 15 points would help with though this is all assuming the use of 3rd edition, if we go with second I'll end up using what I made for 3rd as my guideline.

Dark Archive

5d6 ⇒ (1, 4, 5, 5, 6) = 21 6,5,5 = 16
5d6 ⇒ (4, 6, 1, 5, 3) = 19 6,5,4 = 15
5d6 ⇒ (1, 4, 3, 6, 2) = 16 6,4,3 = 13
5d6 ⇒ (2, 3, 4, 6, 4) = 19 6,4,4 = 14
5d6 ⇒ (4, 5, 1, 6, 6) = 22 6,6,5 = 17
5d6 ⇒ (3, 5, 4, 4, 4) = 20 5,4,4 = 13
5d6 ⇒ (5, 5, 2, 6, 5) = 23 6,5,5 = 16
Stats: 17,16,16,15,14,13

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Drat it appears Echos and I were on the same thought train for air benders! I wont be trying to step on any toes in regards to that sort of archetype so I think I shall swap my thought process over to Earthbending.

At present my idea a noble born Earthbender from the Si Wong desert and would primarily use Sandbending skills, she would primarily use her skills for restraining opponents rather than directly attacking her style of manipulating the sand would be in the vein of waterbending along with some inspiration from Gaara from Naruto. Mei Hon is the working name I have for her right now.

Power spending ideas right now are some affliction to represent her restraing oppponents(perhaps even an area version of the affliction to represent the creation of quicksand out of normal earth) and some create so that I can have some fun with her being artistic with her sand.

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awww yeah more people showing interest, whats everyone thinking of doing with there characters? Also Arion how far along would are characters theoretically be? Like would we be fairly experienced benders? You mentioned us being White Lotus recruits but as far as I know we do not actually know how good recruits are supposed to be.

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I've seen all of the original and all of Korra(well at least all that is currently out, just watched 4 and 5 of Season 3) I'm not sure what I would prefer to play for this, both Air Bender and Earth speak to me greatly though for Air my concept would probably need OKing by the DM first before I start work. Looks like we have 6 interested parties with a potential 7th if Edward's other recruitment falls through.

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Looks like we have 5 people interested(6 if Edward was interested as well) I really hope this gets up and running because I can think of little else that I could find on here that would have me half as excited as I am for this.

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YESYESYESYESYES *composes self* I would be quite interested in this, I have a decent amount of familiarity with 3rd edition but I am not against learning the differences if 2nd is used.

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Complications-

Motivation: Thrills
While originally Jo became a thief in order to support herself and eventually support those around her she has since then obtained enough personal wealth to live comfortably while also keeping the shelter running at full capacity. As such Jo's primary motivation for thievery and just generally doing anything other than the day to day work of running the shelter is the thrill of it all, whether it is the excitement of planning a heist or the thrill of the chase when someone is pursuing her Jo really only feels 'alive' when she's in her suit doing her work.

Phobia: Capture
Despite how much she gets a thrill out being chased Jo is absolutely terrified of the concept of legitimately being caught and almost certainly imprisoned, being confined to a cell being just the tip of it all as she knows that once caught all of her work will likely crumble once her identity is found

Identity: Joanna Landon // The Cat
Because of how disastrous it might be for the world at large to know that Joanna Landon is also The Cat Jo takes great pains to keep her two identities separate, only members of her crew are aware of who The Cat is and even then only those that are known to be absolutely trustworthy.

Reputation: Criminal
The Cat is a fairly well known thief, having never been caught long enough for anyone to remove her mask it is almost certainly a major sour point for those who seek to uphold the law that The Cat is still active.

Responsibility: The Shelter
While she has her crew to handle the bulk of the work involving the shelter and the cradle there are still a few things that Joanna has to attend to personally when it comes to running a large scale homeless shelter.

Relationship: The Crew
Jo is fiercely loyal to her crew, especially the younger members and those who have been with her for a significant amount of time. They are the only people she can be truly herself around as far as she is concerned and she takes any threat against them very seriously.

Relationship: Anton Marlow
Anton is one of the people closest to Jo despite not being apart of the crew, they dated for a time but have since split but remain friends regardless. Anton is a cop and a frequent volunteer at the shelter when not working. Despite how close they have been Anton is unaware that Jo is The Cat.

(If anyone is interested or Xalbulba has someone in mind I'd be interested in taking the Rivalry complication with someone or perhaps just a general background of having come into conflict with them)

Dark Archive

Xabulba wrote:

@Zain - yep it was the equipment. Now with the Cradle 2.0 you are 1ep over, drop one of these and you're good to go, Audio Recorder, Camera, Handcuffs, Lock Release Gun, Mini-tracer.

@Monkeygod - I understand, we'll start without you and work you in when you're ready.

My herolab is actually coming out to 1 EP under(39 EP total from Recorder, Camera, Handcuffs, Lock Release Gun, Mini Tracer(all 1 each), Smartphone(2 EP), Motorcycle (10 EP), and The Cradle(22 EP)

Im not sure where I went wrong on either end(being over or under) if I'm over then I'll drop the camera(assuming the smartphone has a camera as apart of it?) if I am under then I will increase security on The Cradle by 1.

Dark Archive

Xabulba wrote:

@Zain here is the Hero Lab stat block for cat and her Cradle.

** spoiler omitted **

Double check me cause I only used 145pp, you have 5pp more to spend.
Edit - you also need to add at least 2 complications.

** spoiler omitted **

Each pp spent on equipment give you 5ep,...

I think you forgot to add in Jo's equipment, also 'The Cradle' was 'statted' with a few more features than what your version listed

Me wrote:


Equipment:
Audio Recorder, Camera, Smartphone, Handcuffs, Lock Release Gun, Mini-tracer

Vehicle:
Motorcycle(Basic)

Base:
Subway Station
Communications, Computer, Garage, Gym, Holding Cells, Infirmary, Living Space, Personnel, Security System 5, Concealed 5, Power System, Workshop

I'm not sure on a specific location at the moment so if you have any preferences/suggestions I'm open otherwise I will figure out something before the game begins. I am however thinking of switching it up slightly using a different base setup as now that I think of it as cool as the abandoned subway concept is it sort of falls apart when I put thought into location and access to the building.

Instead I think I will go with a 'Urban Fortress' which is concealed to appear as a homeless shelter(and perhaps does actually function as such on the outside) Points wise it ends up costing the same as the SubwayCradle but trades off points in the security system and concealed for a few added defenses(I would prefer not to have the 'Defense System' but its required by the basis of Urban Fortress) and being a physically larger and tougher building.

The new cradle is as such

Cradle 2.0:

Urban Fortress
Toughness: 12
Size: Large
Features: Personnel, Combat Simulator, Communications, Computer, Concealed 3, Defense System, Fire Prevention System, Garage, Gym, Holding Cells, Infirmary, Living Space, Power System, Security System 1, Workshop.

Those who are actually apart of Jo's crew and not just those seeking shelter in the actual shelter portion of the Cradle are generally very loyal to her, they are people whom she has actively taken an interest in bettering the lives of, I see them all as a sort of big weird family of sorts. There would be probably 3 entrances into the cradle the first being the obvious entrance through the main doors of the actual Shelter though to access the 'real' parts one would need to get past security measures and probably a few of the Cradle Personnel guarding it, the second would be some form of rooftop entrance and the third a form of almost literal 'back door' that avoids accidental use by A) being secured in a manner that (outside of successful tech roll) only Jo's crew could get into it(I like the idea of a keypad lock that is actually a fingerprint scanner as one of the primary methods of security throughout the building) The Cradle is both to an extent openly known and completely unknown, its face of being a homeless shelter is fairly well known as its perhaps one of the better shelters in the city, few actually realize that its other purpose is to be the hideout for The Cat.

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Hey Xabulba any opinions on how Jo is built? I'm still not sure if everything feels quite right. Also need to find somewhere to extract 1 point for Inventor...

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Oh so a question for those in the group who may have been at the 'heroing' for a while, would anyone be interested in having crossed paths with Jo while she was more actively thieving? Could make for some fun interaction.

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Captain Cosmos wrote:
@Zain: please tell me she calls her hideout "the cradle"...

That was not the original plan... but it might need to be now, at the very least it might be what Jo's crew calls it.

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Alrighty! Finally got something together that feels 'right' now all I really need is some critique on if the character would actually be functional. Jo is not much of a fighter she prefers to never be spotted in the first place but when she does have to get into combat she prefers to focus on disabling her opponents and when faced with multiple opponents uses them against one another rather than fighting directly.

The Cat:

Name:
Joanna Landon

'Hero' Name:
The Cat

Mark Placement:
Around her left eye, generally hidden behind makeup when she is out in public and hidden beneath her cowl while 'working'

Abilities:
strength 1, Agility, 3, Fighting 3, Awareness 4, Stamina 2, Dexterity 5, Intelligence 8, Presence 4

Defenses:
Dodge: 5, Parry: 5, Fortitude: 4, Toughness: 1, Will: 5

Advantages:
Assessment, Attractive 2, Wealth 2, Chokehold, Connected, Contacts, Evasion 1, Grabbing Finesse, Improved Defense, Improved Grab, Improved Hold, Improvised Tools, Instant Up, Redirect, Speed of Thought, Taunt, Tracking

Equipment:
Audio Recorder, Camera, Smartphone, Handcuffs, Lock Release Gun, Mini-tracer

Vehicle:
Motorcycle(Basic)

Base:
Subway Station
Communications, Computer, Garage, Gym, Holding Cells, Infirmary, Living Space, Personnel, Security System 5, Concealed 5, Power System, Workshop

Skills:
Acrobatics(4) +7, Athletics(4) +5, Close Combat(Grab)(12) +15, Deception(10) +14, Expertise(Streetwise)(2) +10, Insight(6) +10, Intimidation(0) +4, Investigation(2) +10, Perception(6) +10, Persuasion(6) +10, Slight of Hand(5) +10, Stealth(17) +20, Technology(2) +10, Treatment(1) +9, Vehicles(4) +9

Powers:

The Cat's Cowl: (Total 10 Points)
Senses 13
Accurate Hearing, Accurate Vision, Analytic Vision, Communication Link over Radio, Darkvision, Distance Sense, Infravision, Radio, Ultrahearing, Ultravision. Removable 1.

Catsuit: (Total 6 Points)
Movement 4
Surefall, Sure-Footed 1, Trackless(Sight) 1, Wall Crawling 1. Removable 1.

The Hideaway:

Joanna's base of operations is a long forgotten subway station that has been completely reconfigured to suit her work adding more or less everything that Jo and the others might find necessary for day to day life along with a number of extra's.

The Cage: The name for the holding cells built into The Hideaway these cells very rarely actually receive use, the few times they have been used however it was for the most part just Jo tossing someone in over night in order to give them time to cool down(if powers have been cropping up slowly over time they also likely were used to give those who cannot control themselves because of there power somewhere to stay for a while while they regain control)

Personnel: The Hideaway is maintained by people who Jo has 'taken in' mostly those with nowhere to go and interesting skills who could use somewhere to learn to develop them and a place off the streets, in return for a roof over there heads and a bit of training they keep the Hideaway up and running while Jo is away along with providing information for Jo while she is working through the link between the Cowl and the Hideaway's computer system.

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Ace is really cool, hell all of Batman Beyond was really cool... Me being reminded of Batman Beyond may be problematic as I've started gearing my character in a sort of 'batman' style even before this(focus on skills and advantages with a couple of neat powers that are actually just advanced equipment.)

I am using the free version of HeroLab so should I work on transferring the character information into text format or is there a tricky way that I could get the program to output my character for me?

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Hello all, so I've been throwing a few concepts around and for the moment(unless vetoed, the idea is a slowly reforming 'villian' with skills in line with a sort of cat woman concept. She's spent a long while as a thief but has engaged in nothing overtly violent(unless confronted by a hero who she could not escape) but has since started to pull away from that life. I have a slightly greater description of her but.typing on my phone is a bit of a pain. I have her worked out on herolab but almost certainly need some critique. She's designed with.skills/stealth and grappleing/tripping in mind with some fun gadgets and a small scale base. She's Got very few actual powers as a result

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So close... and yet so far.... Is there any word on what those who are currently confirmed are interested in playing as? I figure I might as well start work on a character now but don't want to step on any toes.

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If still a possibility I'd like to get on that Alternatives/Waiting list even if it seems unlikely I'll get in it's worth a try. I love M&M 3e and even better love playing a character still getting used to there powers, I'm always the one DMing M&M in my group so heres hoping I get to play for once! *crosses fingers*

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Bobson wrote:
Zain Ashvale wrote:
Movin wrote:


@Zain, so why don't you just use the Unfettered eidolon creature as a base? I mean if you plan on rocking the zerg idea it would leave you open for future evolution.
Something akin to the Unfettered Eidolon would be what I would like, I was hoping to purchase RP abilities mostly because there are a few things that cannot be replicated without it. I could likely make the overwhelming majority of what I want to do work with EP though so perhaps EP progesssion as a Unfettered Eidolon could work(Maybe I need to spend feats in order to get RP? that seems pretty sensible)

I'd suggest either an "Extra Race Point" feat, equivalent to (and restricted like) the Extra Evolution Point feat, or just a flat EP-to-RP conversion ratio.

But what race options would you want that aren't available to eidolons? It might just be easier to package them up, and say "This costs X EP" than trying to price each one individually.

huh.. you know after reviewing the list for RP abilities there actually is not that much there that is not already covered by the Summoner/Eidolon list. Back when I made that comment I was thinking more in terms of Spell Like Abilities but now I do not think I'd really need many more and even if i DO I can get a good variety of things from the magic evolution.

I think perhaps I just assumed that the Eidolons were far more limited than I had anticipated and perhaps got caught up in the idea of stealing racial abilities but the majority of those are feats and bonuses to skills which I can accomplish with EP and just actually obtaining those feats/skill ranks.

'Clikk eats a particularly impressive Drow Bard and now knows how to pay a lute!' (Spends EP on Skilled: Preform(String))
(Working name is 'Clikk' being what it is called by those who 'know' it but have not (yet) been eaten)

Heres my proposition for Clikk

Clikk the Hunter from Beyond:

Type: Aberration (3 RP)
Size: Medium (0 RP)
Speed: Normal (0 RP)
Ability Scores: Flexible- +2 Dexterity, +2 Intelligence (2 RP)
Languages: Linguise (1 RP)

Taits-
At-Will Nondetectio(Self Only) (6 RP)
At-Will Ventrilloquism (2 RP)
Greater Change Shape (6 RP)
Scent (4RP)
Gliding Wings (3 RP)
Darkvision 60'ft (Free, Aberration)

Total: 27

Clikk begins with 1 Hit Die, a +2 natural armor bonus, and the evasion ability. As an Clikks Hit Dice increase (see Evolution Points, below), it gains additional bonuses and abilities. At 2 Hit Dice, and every 3 HD thereafter, an Clikk's base armor bonus increases by +2. This bonus may be split between an armor bonus and a natural armor bonus. Also at 2 Hit Dice, and every 3 HD thereafter, an Clikk adds +1 to both its Strength and Dexterity scores. At 5 Hit Dice, and every 4 HD thereafter, an Clikk adds +1 to any one of its ability scores. At 7 Hit Dice, an Clikk gains Multiattack as a bonus feat.

Progression would be as such

Level 1: +8 Evolution Pionts / +2Na / Evasion
Level 2: +1 Evolution Point /+2NA / +1 Str and Dex
Level 3: +1 Evolution Point
Level 4: +1 Evolution Point
Level 5: +1 Evolution Point / +2NA / +1 Str and Dex / +1 Any Ability Score
Level 6: +1 Evolution Point
Level 7: +1 Evolution Point / Multiattack
Level 8: +1 Evolution Point / +2NA / +1 Str and Dex
Level 9: +1 Evolution Point / +1 Any Ability Score
Level 10: +1 Evolution Point
Level 11: +1 Evolution Point / +2NA / +1 Str and Dex
Level 12: +1 Evolution Point
Level 13: +1 Evolution Point / +1 Any Ability Score
Level 14: +1 Evolution Point / +2NA / +1 Str and Dex
Level 15: +1 Evolution Point
Level 16: +1 Evolution Point
Level 17: +1 Evolution Point / +2NA / +1 Str and Dex / +1 Any Ability Score
Level 18: +1 Evolution Point
Level 19: +1 Evolution Point
Level 20: +2NA / +1 Str and Dex

Assuming my race and the Unfettered Eidolon's advancement equates to the 2 'bonus' levels that would give me 14 Evolution Points to work with, ideally if possible to spend on things from the Summoner Eidolon's list as the Unfettered List is a bit lacking. I'll give full explanation on where each evolution comes from as well!

Ckkxxchtki wrote:

Ckkxxchtki locks its multitude of eyes onto 'The Hungerer' its insectiod eyes never blink, its chitinous body does not move... it waits, it watches with a patience that is otherworldly...

Deciding that unless 'The Hungerer' chooses to attack it. It will not make the first move, but if the creature decides to do so... Ckkxxchtki will make the last.

Clikk looks down at the newcomer its scent new and interesting, it was very rare that something so strange ventured so far into her territory, once she had laid claim to the settlement most of the 'apex' predators had packed up and moved on to 'greener pastures' those that had stayed became fuel for her evolution they gave her claws and fury and most importantly information. Not much as the predators of the forests were not very bright. But enough.

But this little newcomer was interesting, its scent so strange but yet somehow familiar. Clikk opened her mouth and made the sound that was her namesake, a series of almost chirplike clicks that would soon be followed by voices. Dozens of voices swarming about the little insectoid creature saying a single word 'hello?' the voices belonged to those that had become apart of Clikk, men women children, she favored a child's voice though and the sound of a young girl speaking elven would be the most pervasive among the sea of voices.

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Hey Remmnant any word on my concept?

Xizor looks really interesting especially with how synesthist effects your stats. With all those who have applied so far it appears that the Vampire Drow is the most normal of our lot so far.

Death_Keeper wrote:
...

Seems pretty logical that they would be rivals of some sort since there primary food sources are the same and that could make for some interesting interactions.

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Movin wrote:


@Zain, so why don't you just use the Unfettered eidolon creature as a base? I mean if you plan on rocking the zerg idea it would leave you open for future evolution.

Something akin to the Unfettered Eidolon would be what I would like, I was hoping to purchase RP abilities mostly because there are a few things that cannot be replicated without it. I could likely make the overwhelming majority of what I want to do work with EP though so perhaps EP progesssion as a Unfettered Eidolon could work(Maybe I need to spend feats in order to get RP? that seems pretty sensible)

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