Neolandis Kalepopolis

Zac Freelan's page

305 posts. Organized Play character for DoubleGold.


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The Exchange

Just realized I'm actually playing this exact scenario now, cancel my sign-up.

The Exchange

DoubleGold
Zac Freelan Level 6
135676-2
Grand Exchange
Normal Progression.
Hadn't played him since 2015.
Also one XP away from having a lineup applied to him. I dmed a bunch of APs back in the day but they couldn't be used on him as they get applied at later levels, this will jump him to like level 9 or close to that once he's done.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Oww, that was painful. Say, this cut and that cut and this bruise disappeared, but I still have this one, it must have closed somehow, unless I was healed, I guess that wasn't just a pat on the back, thanks.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac will thank you later in character, he is so wrapped up in the fight, he is oblivious to the fact that he is being healed, then when he notices his deeps cuts have been closed up and his bruises aren't there, he'll realize he was healed.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac having been hit hard will strike really hard and aggressive back. Power attack. hit: 11 + 1d20 - 2 ⇒ 11 + (9) - 2 = 18 dmg: 1d12 + 10 ⇒ (3) + 10 = 13
hit: 6 + 1d20 - 2 ⇒ 6 + (15) - 2 = 19 dmg: 1d12 + 10 ⇒ (12) + 10 = 22

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac does not like missing, but he has to make sure to pierce through any damage reduction it has as he knows he won't damage if he doesn't power attack, so again he pulls back and follows through with power attack.
hit: 11 - 2 + 1d20 ⇒ 11 - 2 + (17) = 26 dmg: 1d12 + 10 ⇒ (7) + 10 = 17
hit: 6 - 2 + 1d20 ⇒ 6 - 2 + (15) = 19 dmg: 1d12 + 10 ⇒ (11) + 10 = 21

He does this after he five foot shift back to the yellow one of course, as he gives the yellow one a dirty look because he keeps shifting back.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Anyway, I will five foot shift to yellow and power attack. Not sure if a shift counts as a move or if I would get a full round action, again, my first experience with a character above level five in pathfinder/3.5 so going to give both attacks in case.

hit: 11 - 2 + 1d20 ⇒ 11 - 2 + (6) = 15 dmg: 1d12 + 4 + 6 ⇒ (9) + 4 + 6 = 19
hit: 6 - 2 + 1d20 ⇒ 6 - 2 + (8) = 12 dmg: 1d12 + 4 + 6 ⇒ (12) + 4 + 6 = 22

the attacks seem like they missed anyway

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Unless someone healed me, which I don't think someone did, I was down 8 HP going into the fight. I was hit by a chain for 4 HP and by a blue chain guy for 9 and 7 HP. Does my damage reduction of 2 apply, cause then I was hit for 4 and 7 and 5 HP. Unless I missed something, I think I'm down 20 HP instead of 9

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac moves over to the Yellow guy reflex: 8 + 1d20 ⇒ 8 + (6) = 14
Then he will swing his axe with power attack hit: 11 - 2 + 1d20 ⇒ 11 - 2 + (9) = 18
dmg: 1d12 + 4 + 6 ⇒ (4) + 4 + 6 = 14

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac whispers to his comrades. If we got what we came for, then there is no reason to fight him, we should just leave.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac shouts. Speak Common, so we can understand you!

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

With Zac's tremendous speed, he gets there first before anyone else, putting him in the front line before anyone else can even place their token on the board. Wow, I like these boots

editA description of the room would be nice, like does the blue represent ice? Questions about the raised platform in the middle, the spikes and the black stuff in the middle of the room. Ceiling height.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac shouts, hold on Shoone, I'm coming. As Zac 40 foot and 40 foot double moves over to Shoone.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac looks over at brock. Can you use a charge on me please?

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac will swing at the thing in front of him again, but this time he will swing harder and aim high with his two handed axe. Power attack.
hit: 11 - 2 + 1d20 ⇒ 11 - 2 + (9) = 18 dmg: 1d12 + 10 ⇒ (9) + 10 = 19
hit: 6 - 2 + 1d20 ⇒ 6 - 2 + (17) = 21 dmg: 1d12 + 10 ⇒ (5) + 10 = 15

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

A similar problem here, new posts are not showing up on campaigns.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac climbs up and moves to the creature and will attack the one directly north of him with his masterwork greataxe. hit: 11 + 1d20 ⇒ 11 + (3) = 14
dmg: 1d12 + 4 ⇒ (1) + 4 = 5

I have not gotten a chance to play at or above level 6 (higher levels for other classes) in 3.5 or pathfinder PFS where you get bab 6/1, but I assume I get an extra attack, unless that only applies if you didn't move, I don't know until someone clarifies that for me, but I'm going to make my second attack anyway just in case.

hit: 6 + 1d20 ⇒ 6 + (3) = 9
dmg: 1d12 + 4 ⇒ (12) + 4 = 16

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

While I'd love to have more HP, I'd down 3, not 2. My damage reduction is 2 due to Medium armor while being the armor master archtype. Also, would it take a double move to get up there, or do we attack on round 1?

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac takes his time. climb take 10: 8 + 10 = 18
If I can't make it, I'll take the ride

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

We should check to see if he is poisoned or sick or under some disease. heal check to check for that: 1d20 ⇒ 19

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

I am Zac, and I'm here to unchain you, where are the keys?

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

He's obviously under a silence spell of some sort, can anyone get rid of it? Zac moves closer, a lot closer, like 10 feet from him.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac to ventures further and being a front liner he is in front of Varian. If you don't mind Varian, let the heavier armored guy take the first blow, I need to be at leas 1 step ahead of you.
perception: 10 + 1d20 ⇒ 10 + (13) = 23

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

A great mist lies beyond. Spellcasters, you should be able to dispel magic the mist or gust of wind it away, or something.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Uneven stairs? I suggest going up one at a time, I don't trust those engineers. The lightest person goes first. Zac says while keeping his voice down.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac will start getting the bodies untrapped. str: 3 + 1d20 ⇒ 3 + (19) = 22
We should move these people to further investigate what happened.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Wow, thanks As he puts them on looking at his new boots His Jump acrobatics is now a 20 due to speed

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac asks Does anyone care of I wear the boots? A front liner is best getting to the enemies quicker and I'll be able to jump further if I need to jump over a cliff to get into melee with an enemy. +10 to speed for the adventure, Zac would like that.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac has already attempted to climb out the window, the more people in this room when they investigate the worse it is going to be. Did he succeed or did he fall while trying it?

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac will climb out the window down to the floor. climb: 8 + 1d20 ⇒ 8 + (10) = 18
In case you need multiple checks to reach the outside floor. climb: 8 + 1d20 ⇒ 8 + (20) = 28
climb: 8 + 1d20 ⇒ 8 + (19) = 27

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac checks out the room to look for a hiding place.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac closes the door behind him gently after everyone is in, as an open door will give it away that it has been opened.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac whispers to the group and pulls out the skeleton key In case we need it. I always carry one with me, though I was expecting to have to use it in a dungeon. It's a one time use, gives +10 to unlocking doors on disable device

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

perception: 10 + 1d20 ⇒ 10 + (19) = 29 I'm coming with you Varian but he says that in a very low tone.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Zac laughs uncontrollably from Varians joke, he finds it very funny.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

perception: 10 + 1d20 ⇒ 10 + (4) = 14 Wow, those people must be amazed at what she has to say Zac join in as he walks over there curious to see why she is attracting so much attention.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

As those areas of knowledge aren't what Zac knows he hopes that someone could tell him, cause he wants to know. As shonne says what she knows Zac is relieved Noone works for Lady Luck, well that is interesting

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Yep, I trust you will run a fair game.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

You see a tough guy walk into the bar, looks around curiously and has a seat to listen to the man.

After hearing the speech. I'm up for protecting the relic, but why do they want it so? I mean what can this relic do that makes it so dangerous? And what should we know about this tomb? I would like to understand the task at hand if I'm going to do this.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

Info
Player: DoubleGold
Character: Zac Freelan: #135676-2 Fighter 6
XP: 16 (yes he is level 6 even though I said level 7, to explain that better, I played a pregen for an AP and thought the DM had applied it to him, but instead applied to to a different character, recounted all my chronicle sheets for him to doublecheck all other figures.)
PP: 25
Gold: 425
Profession profession: 8 + 1d20 ⇒ 8 + (20) = 28

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

No wonder this wasn't coming up for me, should have dotted, anyway I'll repost info in gameplay.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

I'll have him fully complete later tonight, so you know what his true stats are.

The Exchange

He is level 7 though, but might be higher if other games finish on time, where Dming credits would go to him.

I've just noticed our DM is a time traveler, he's been playing Pathfinder since July 2017!

The Exchange

This guy wants to play. I will have to update him and his stats might not be correct if you look right now. I got more than half of his levels via Dming credits, so the legality of the character, via are the stats right, are his feats legal haven't been checked since level 4 or 5 I believe.

He's a crazy guy who plays dirty and is up to his tricks.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

I will attack the enemy with my axe hit: 11 + 1d20 ⇒ 11 + (18) = 29
hit 2nd attack: 6 + 1d20 ⇒ 6 + (7) = 13
dmg: 1d12 + 3 ⇒ (2) + 3 = 5
dmg: 1d12 + 3 ⇒ (7) + 3 = 10

and if you need me to do last round too or next round, here it is hit: 11 + 1d20 ⇒ 11 + (4) = 15
hit: 6 + 1d20 ⇒ 6 + (15) = 21
dmg: 1d12 + 3 ⇒ (11) + 3 = 14
dmg: 1d12 + 3 ⇒ (4) + 3 = 7

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

map isn't loading okay for me, but I can tell I'm far away. as it partially loaded, somethings they work for me other times they don't, just my computer. anyway, I will as a full round action, run towards the enemy with my melee weapon in hand

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

skip optional encounter. Unless this encounter provides more story or provides up with prestige points.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

I move in to attack with my axe at the kelpie hit: 9 - 2 + 1d20 ⇒ 9 - 2 + (12) = 19 power attack
dmg: 1d12 + 3 + 4 ⇒ (8) + 3 + 4 = 15 +4 from power attack

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

credit to this guy. Also, unable to continue to chapter 3.

The Exchange

Male Human #135676-2 Fighter 6-ArmorMaster HP:64/64 Speed:30 Init:9 AC:24 T:17 FF:18, DR:2, Fort:9, Reflex:8, Will:7, CMB/CMD 9/24, Perception:10

still with you. Not in combat right now and busy. Will be active again when another combat starts. Haven't been able to contribute much outside combat because I'm busy with life. Just wake me up when combat starts.