Ratfolk Troubleshooter

Ystrizz's page

127 posts. Organized Play character for JAF0.


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Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Actually, I think you did a great job... pacing was good and you handled things well... even gave a fresh take on a few things, like the kobold encounter... well done!

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

you've already got my email, by all means, put me in for that drawing, thanks!

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

they are like a badge of identification... and it is sometimes handy to have a small light source.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

I think you report to the powers that be for game day and they send out the boons to our email addresses... you need to send that information to them as well...

for me, with boon #2, that would be sent to: simi4games@roadrunner.com

thanks for a fun game!

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

same here, Sirius, more survivals than deaths.

YStrizz takes his wayfinder paying one pp for it since I've already had a character get the free one and rolls it over and over between his fingers. "This is a very fine item... and my initials in it too! The society is generous indeed. I look forward to my next mission!"

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

I didn't see boon rolls from you, so I'll roll my own:

boon: 1d20 ⇒ 20 woot!!!

which boon: 1d4 ⇒ 2

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Player Name JAF0
Character Name Ystrizz
PFS #52335-23
Faction LE
Day Job Roll 22 (see previous page)
Standard Advancement or Slow? standard

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

GM - do you want us to roll our own boon rolls, or do you want to roll them for us?

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

looks like we're almost done here, so:

day job, craft alchemy: 1d20 + 7 ⇒ (15) + 7 = 22

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

"And the gillmen come to perform a ritual during the full moon." Ystrizz adds checking his own notes.... "And there was a dhampir further in the cave system.. but he was dead... He was a necromancer and according to his notes, he was there to make an army of gillman undead. We had to dispatch the ones he'd already made. And of course the kobolds... we met with two kobold scouts looking for a place to relocate their village. We discouraged them, unfortunately with lethal force... they wouldn't listen to reason."

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz pulls a potion of cure light wounds, yells "Heads up, Hanzo!" and if he's ready to catch, tosses the potion to him.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz runs toward the minotaur again, this time with feather step active.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz moves closer after he drinks the potion. move and standard

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz runs toward the bridge, pulling the potion of feather step from the pack as he does (single move and draw an item) don't see a current map, so can't actually move on it

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

I'd pass...

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

"I'd say let's go back the way we came in, as we have no idea where this river might come out, or if it's even a navigable path."

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

"There's more tunnels here, but we've done what was asked of us, explored and found out what the gillmen do here.. maybe we should check on Janira before we decide to go deeper into the caverns... if she was successful, she might want to join us for that, and if not, she might need aid or rescue."

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz puts his alchemist fire away. "Where to now?"

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz moves closer and pulls out an alchemist fire.. 0 bab so can't throw it this turn

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz moves back to the wall and hopes Takega will chase them off.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz steps back, careful to follow his own footsteps already taken, rather than brave new territory, just in case there are more traps in the sand.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz slips out of the passage and to a spot across the stream where he can talk to the kobolds from.

stealth: 1d20 + 3 ⇒ (9) + 3 = 12

He does his best to move silently til he's close enough to talk with them...

in draconic: "Hello there, little friends.. I am Ystrizz and just want to talk with you... I couldn't help but overhear you. It seems you are considering this as a new village site. A fine idea, yes, but you should know that these caves are the home of a vicious monster, a minotaur. He's out right now, but I'm sure he'll be back soon, so I've got make this short, or I won't get out alive... Just thought you ought to be aware."

diplomacy: 1d20 ⇒ 2
folio reroll:
diplomacy: 1d20 ⇒ 14

these could be bluff rolls if that's more appropriate... but the rolls are the same for either skill

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

"They want to locate a village here in this cavern and are worried the river isn't wide enough for their chief's 14 wives... they plan to camp here for the night... perhaps we should go talk them out of bringing their folk here."

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz whispers... "I have to be closer than this... throwing range close."

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz whispers softly... "SOmeone's speaking the language of dragons up ahead... something about wanting a cavern with a river, and arguing over the size of the waterway ahead."

"I'd take the ring but it really should go to someone who's likely to be in front and be a target don't you think?"

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz pauses to take some notes,while takeaway retrieves,his mount.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz walks over to Takega and hands him a potion of cure light wounds... if he can't drink it himself, he'll pour it down his throat...

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz pulls out all the healing items from the bag and offers them to whoever can use them... "Anyone need these?"

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz moves over to skeleton 1 and smashes it with his traveler's any tool, lacking any other blunt weapon, he just uses it as a club.

to hit: 1d20 - 4 ⇒ (20) - 4 = 16
dmg if hits: 1d4 ⇒ 4

to confirm crit: 1d20 - 4 ⇒ (13) - 4 = 9
extra dmg if crits: 1d4 ⇒ 3

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

I DID Move last round... moving again now... remember Ystrizz is small and only has limited move (20')

Ystrizz moves forward, trying to avoid aoo's and throws a bomb in the space behind and between zombie 1 and skellie 1.

to hit dc 5 to hit a square: 1d20 + 3 ⇒ (5) + 3 = 8

splash damage 4, reflex for 1/2 dc 14

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz comes out of delay and moves forward when Sirius moves back... He takes a potion out of Janira's pack.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz grumbles... he can't throw a bomb... too many people in the way and too many of his fellow Pathfinders in close proximity to all the targets... He stays where he is and delays taking any action.

can't move without getting an aoo, and can't throw for reasons above and can't shoot for all the cover and melee penalties... he'll wait for a possible opening.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz moves forward, bomb in hand, but hangs back a little, to allow the fighting folk to move ahead and engage the undead.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

ah okay - missed that post somehow... thanks

Ystrizz follows along with the others... keeping pace as best he can.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz climbs down off the pedestal at the sound... and follows the source. nothing for 'painting' a building?

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Seeing how things seem to be working, Ystrizz climbs up to the city and pulls out his inkpens and ink and draws a mural on the side of one of the major city buildings in the diorama. he colors it with some colored powders from his alchemy kit

craft mural: 1d20 + 3 ⇒ (13) + 3 = 16 or 14 if it has to be a profession check

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz replies to Uori, "We intend to go further in... perhaps we can find the reason why some of your fellow gillmen haven't returned and neutralize it. Be safe."

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

"Of course we will treat the waters, the cave and you with the utmost respect. I had no wish to disturb your meditations, only to learn more about you and your people's visitation to this cavern. It was a pleasure to meet you and talk to you, Uori..." He looks around for whoever had the cloak and doesn't see it, so, scowling, he says nothing about it for now.

"Do you know what lies deeper in the caverns here? And would it be alright if we investigate them further?"

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

diplo: 1d20 ⇒ 15

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

"You were right... well done, Felix! Maybe we should do the other things in the murals?"

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

"They're just frogs, Felix... I don't think they're hurting it... though I guess they might sh!t on it... go ahead... shoo them out!" Ystrizz chuckles softly then sighs, turns back to the gillman.

"Hi.. I'm Ystrizz. My friends and I are Pathfinders... I was wondering what brings you here to pray or meditate? Is this place sacred to you and your people? Do you worship ARoden?"

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz moves closer to the gillman, sniffs the air and smiles slightly, enjoying the smell of the underground. "Hey, you... mr. gillman... hello!" He tries to get the fellow's attention, though he seems somewhat intently focused on his prayers.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Sorry if I'm a few posts behind... Husband is in surgery today and probably won't be able to post again til late tonight or tomorrow... Again, sorry for any delay - feel free to bot me to keep the action moving...thanks.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz uses the knotted rope that was lowered on the other side to climb up...

take 10 for a 10 total with a dc of 5

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Matsu, can you kindly lower me down so someone can pull me up the other side please? I'm no climber or jumper."

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

thanks, Hiyami!! Good game!

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

"I'm not good at jumping... i don't suppose you can swing that rope over here?"

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

perc: 1d20 + 5 ⇒ (10) + 5 = 15

It's a pit with water at the bottom... Looks like someone dropped a cloak down there in the water. Anyone good at climbing?"

survival: 1d20 + 1 ⇒ (2) + 1 = 3

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

"She's not gonna fight it - just lead it away and run from it... she says she'll be fine and she's our mentor, not the other way around... I say we take her advice and meet up with her later."

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz seems torn between taking her advice and running to help her against the monstrous horned beastie... finally, his urge for self-preservation takes over and he bolts for the cave interior.

survival: 1d20 + 1 ⇒ (9) + 1 = 10

Not seeing anything of interest, he grabs the backpack and waits for the others to come in. "COme on, you lot... we've no chance against that beast!"

Race

Half Elf

Classes/Levels

Bard 2

Gender

Male

About Aldred of Augustana

Character Name: Aldred of Augustina
Alignment: Neutral Good
CharacterNumber: 1698-1
Character Class / Level: Bard / 2

Deity: Shelyn
Faction: Andoran
Race: Half Elf

Size: Medium
Gender: Male
Age: 32
Height: 6’1”
Weight: 165 lbs
Hair: Black
Eyes: Green

Abilities

Strength: 12 (+1)
Dexterity: 14 (+2)
Constitution: 11
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 17 (+3)

Combat Statistics

Base Land Speed: 30 ft
With Armour: 30 ft
Fly Speed: -
Manoeuvrability: -
Swim: -
Climb: -

Hit Dice: 2d8 + 2
Hit Points (Max): 15
Hit Points (Current): 15
Non-lethal Damage: 0

Initiative: +2

AC: 17 (dex, studded leather armour, buckler, ROP +1)
Touch: 13
Flat Footed: 14

Saves
Fortitude: +0
Reflex: +5
Will: +4

BAB: +1
CMB: +2
CMD: 15

Weapons:
long sword. +2 melee, 1d8+1, 19-20, S
dagger. +2 melee / +3 ranged, 1d4+1, 19-20, S or P, 10 foot range increments
sling. +3 ranged, 1d4+1, B, 50 foot range increments

AC Items:
m. work studded leather armour. +3
buckler. +1
Ring of protection +1

Skills: 14 skill points
Acrobatics: + 2 (dex)
Appraise: + 1 (int)
Bluff: + 3 (cha)
Climb: + 1 (str)
Craft: + 1 (int)
Diplomacy: + 3 (cha) + 3 (class) + 2 (ranks) = +8
Disguise: + 3 (cha)
Escape Artist: + 2 (dex)
Intimidate: +3 (cha)
Knowledge, Arcana: + 1 (int) + 1 (bard)
Knowledge, Dungeoneering: + 1 (int) + 1 (bard)
Knowledge, Engineering: + 1 (int) + 1 (bard)
Knowledge, Geography: + 1 (int) + 1 (bard)
Knowledge, History: + 1 (int) + 1 (bard)
Knowledge, Local: + 1 (int) + 3 (class) + 1 (bard) + 2 (ranks) = +7
Knowledge, Nature: + 1 (int) + 1 (bard)
Knowledge, Nobility: + 1 (int) + 3 (class) + 1 (bard) + 1 (ranks) = +6
Knowledge, Planes: + 1 (int) + 1 (bard)
Knowledge, Religion: + 1 (int) + 1 (bard)
Linguistics: + 1 (int)
Perception: + 1 (wis) + 3 (class) + 2 (racial) + 2 (ranks) = +8
Perform, Dance: + 3 (cha) + 3 (class) + 2 (ranks) = +8
Perform, Sing: + 3 (cha) + 3 (class) + 3 (feat) + 2 (ranks) = +11
Perform, Strings: + 3 (cha) + 3 (class) + 1 (ranks) = +7
Sense Motive: + 1 (wis)
Stealth: + 2 (dex) + 3 (class) + 1 (trait) + 2 (ranks) = +8

Languages:
Common
Elven
Kelish

Feats:
Skill Focus (B) – Perform, Sing
Extra Performance (+ 6)

Traits:
Freedom Fighter (+1 stealth, +1 attack rolls during surprise round)
Charming (+1 bluff or diplomacy, +1 DC of language dependant spell against characters that could be sexually attracted to you)

Special Abilities:
Half Elf Racial Traits
- Low Light Vision
- Adaptability
- Elf Blood
- Elven Immunities (Immune to magic sleep and +2 saving throw bonus vs enchantments)
- Keen Senses
- Mulitalented (favoured classes: bard and sorcerer)
- Languages

Bard Class Abilities
- Bardic Knowledge (add half bard class level to all knowledge skill checks and may make all knowledge skill checks untrained)
- Bardic Performance (15 rounds / day at second level. Standard action to start, free action to maintain)
- countersong (audible)
- distraction (visual)
- fascinate
- inspire courage + 1
- Cantrips
- Versatile Performace (Sing - applies to Bluff and Sense Motive)
- Well Versed (+4 to saves vs bardic music, sonic and language dependant effects)

15 rounds of bardic music remaining

Spells:
Level 0
Spells Known: 5 (Dancing Lights, Ghost Sound, Lullaby, Read Magic, Open/Close)
Save DC: 13

Level 1
Spells Known: 3 (Grease, Sleep, Hideous Laughter)
Save DC: 14
Spells / Day: 3
Used: 0

Gear:
Dagger (2gp, 1 lb)
Sling
Sling bullets, 18 (1sp, 5 lb)
Longsword (15gp, 4 lb)

M work studded leather armour (+3) (25gp, 20 lb)
Buckler (+1) (15gp, 5 lb)

Traveller’s outfit (free, 5 lb)
Spare artisan’s outfit (1gp, 5 lb)

Backpack (2gp, 2 lb)
Bedroll (1sp, 5 lb)
Scroll case (1gp, 0.5 lb)
Flint and steel (1gp)
Ink (8gp)
Inkpen (1sp)
Lantern, hooded (7gp, 2 lb)
Oil x 3 (3sp, 3 lb)
Paper x 2 (8sp)
Belt pouch (1 gp, 0.5 lb)
Rations (11 days bought - 5 used so far) (55sp, 11 - 5 lb)
Waterskin (1gp, 4 lb)
Whetstone (2cp, 1 lb)

Mandolin (5gp, 3 lb)
Spell component pouch (5gp, 2lb)

Ring of Protection +1 (1000gp)

Flask of Acid (10gp, 1lb)
Flask of Alchemist’s Fire (20gp, 1lb)
Flask of Holy Water (25gp, 1lb)
Antimalrial x 4 (5sp each) - given away

Scroll of lesser restoration (150 gp)
Potion of cure light wounds (CL1) x 2(50gp) - 1 used, 1 left
Scroll of cure light wounsd (CL1) x2 (25gp) - 1 used, 1 left
Scroll of cure moderate wounds (CL3) (150gp) - 1 left

Money: 698gp, 8sp, 8cp

Experience Points: 4

Prestige Awards:
Current Prestige: 6
Total Prestige (Fame): 8

http://s221.photobucket.com/albums/dd204/deat76/PFS%20pbp/?action=view& current=2-02Andoran.jpg