M Human Investigator 1
exploration : Investigate Ylen stays on his guard as the group arrives to the cat's lair. He stays on the lookout for any clue on what might await them inside. "Stay on your guards, there might be bigger cats in here." He loads his crossbow and carefully follows Ingmar into the cave.
M Human Investigator 1
Two leopards only? I expected worse Ylen starts the day by investigating the beasts, and by trying to find where they were coming from. Survival: 1d20 + 6 ⇒ (8) + 6 = 14 Unsuccessful at tracking the origin of the beasts, he returns to the tents with the rest of the group."How are you feeling Manney ? Those beasts were quite the thing. Let me help you with these wounds". He takes his healer's kit, and begins patching up Manney.
"These beasts were strong, but not strong enough to capture someone. It looks like they were simply hungry. We should expect more dangerous one next time"
M Human Investigator 1
Ylen walk around the camp, looking for tracks of previous attacks. Trying to discern a specific angle of attack of the beasts. Also interested to know if one beast is significantly different from the others
"I cant find any discernable track, its all a mess out here. Ingmar has a point, the camp is to big, and if the fences dont stop them, we wont be able to defend the entire camp. We need to make sure we dont get surrounded. Everyone should sleep in the hut tonight, it will be easier to defend."
I've made a proposal of a "camp within the camp" on the map, feel free to improve/change it :)
M Human Investigator 1
Ylen takes a last look at the occularity trying to extract the las bit of information. perception: 1d20 + 8 ⇒ (16) + 8 = 24 "This thing is doing weird stuff to my brain, but i think i got it" He then takes a break from the occularity and helps Pasha with the study of the tablets. religion: 1d20 + 6 ⇒ (2) + 6 = 8
M Human Investigator 1
Ylen takes a while to recover from the mental damage of the occularity, before diving in again:
Perception: 1d20 + 8 ⇒ (11) + 8 = 19 and will: 1d20 + 8 ⇒ (16) + 8 = 24
M Human Investigator 1
Ylen quickly loads his crossbow when he notices the wolves approaching. As Ingmar charges at the beasts, he notices that the focus on the wolves shiftes from the caravan onto the dwarf. He takes his time to aim at the wolves in the back, and unleashes his bolt as the dwarf strikes
M Human Investigator 1
"I'm assuming you've never worked with Pathfinders before Muckmuck, otherwise you would know that we can keep your caravan safe." Ylen takes a look at the goblin workers who seem fascinated by the prowess and performances of Ingmar and Manuk.They seem a bit less scared, but to regain confidence, they need a leader who's not afraid. Maybe a bit of discipline will strengthen their resolves Moving next to Muckmuck, Ylen yells at the goblin crowd imitating Muckmuck's voice. Deception: 1d20 + 3 ⇒ (17) + 3 = 20 "Goblins ! You see that longshanks are strong, they protect us. Get to work, we leave now! Lets hope this convinces them
M Human Investigator 1
Ylen makes a mental checklist, making sure he is fully prepared for the trip.
M Human Investigator 1
Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12 Ylen takes a few step back, trying to get away from another spore explosion, then reloads his crossbow and shoots at the remaining fungus. Action1 : move back
Strike: 1d20 + 4 ⇒ (16) + 4 = 20 for 1d8 ⇒ 2 damage
M Human Investigator 1
"Urgh, what are those ?" Ylen drops his sunrod and grabs his crossbow. While loading he observes the red fungus, trying to find a clear shot.
He smirks as he spots a weakness in the fungus defense. He carefully aims and release the shot ! "Take this !"
M Human Investigator 1
Ylen stood in the center of the group. Ygrid Moneymaker didnt look like someone who'd ask for help unless the threat was real. He sighed. This was not going to be an easy assigment. "The assignement is clear. As Manny said, any clues on who, or what, might be behind theses attacks would be useful. Did the attackers leave anything behind that could help us identify them ?"
M Human Investigator 1
Ylen takes a breather. Okay, I think the spirits are gone for good. My guts tell me to destroy this skull, but i guess we have to keep it intact for the scholar... Anyway, time to rest a bit Ylen takes out his healer tool kit to treat his wounds. Medecine check to treat wounds medecine: 1d20 + 6 ⇒ (2) + 6 = 8 He tries to put on bandages on the more obvious wounds, but they dont really seem to help very much. Ylen next turn his attention to the rest of the area, trying to find anything of interest. Arcana: 1d20 + 7 ⇒ (13) + 7 = 20
M Human Investigator 1
Yllen gets up, as the heaing spell closes his wounds "Thanks Pashabelle, I really thougth I was done for here." He does not take jukuza's healing potion yet "Lets focus on that haunt, seemms like we have a bit of time before it resets, lets not waste it. I dont want to experience that blast again. I'll heal once this thing is inert." Ylen moves to the skull, and tries to exorcise it again
"Dammit, this haunt is more resilient than i though" Assuming no other skelleton rise, and that the haunt is not reset, Ylen keeps trying religion: 1d20 + 6 ⇒ (14) + 6 = 20 "Maybe this will do it"
M Human Investigator 1
Round 1 Stabilisation
Round 2 Stabilisation
Ylen condition is quickly worsening as it seems that a vital organ was damaged by the haunt. Hopefully someone has any kind of healing available or this will be a short lived character :p
M Human Investigator 1
Forgot to add my full character sheet on my profile, should be available now :) "And here we go, one day we'll find some ruins that are truly empty and harmless. This place is starting to me me the creeps, weird statues and haunted dragonskull.." Well, for now let's see if I can do something about this haunt" Religion: 1d20 + 6 ⇒ (10) + 6 = 16 |
