Baron Galdur Vendikon

Ylen Vartok's page

56 posts. Organized Play character for tyrran.


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Vigilant Seal

M Human Investigator 1

Earn Income (Detective work, underworld Lore +7, Task Level 0):
Underworld Lore: 1d20 + 7 ⇒ (8) + 7 = 15

Vigilant Seal

M Human Investigator 1

Ylen loads his crossbow, and then tries to find a good shot at the druid.

devise stratagem: 1d20 ⇒ 6
Using hero point to reroll
devise stratagem: 1d20 ⇒ 5

"I dont have a clear shot"
Not wanting to hurt Ingmar, he holds off from shooting this turn.

Vigilant Seal

M Human Investigator 1

Ylen moves up and takes cover behind the northwestern pillar. He then takes a shot at the druid.


2 strides and a strike
1d20 + 4 ⇒ (11) + 4 = 15 for 1d8 ⇒ 6 damage

Vigilant Seal

M Human Investigator 1

exploration : Investigate

Ylen stays on his guard as the group arrives to the cat's lair. He stays on the lookout for any clue on what might await them inside. "Stay on your guards, there might be bigger cats in here."

He loads his crossbow and carefully follows Ingmar into the cave.

Vigilant Seal

M Human Investigator 1

Following Ingmar, Ylens helps with tracking the leopards, hoping to me more useful than during the fight.

Survival: 1d20 + 6 ⇒ (17) + 6 = 23

"Guys!, I'm pretty sure i found a trail. Lets bring the fight to them !"

Vigilant Seal

M Human Investigator 1

Ylen reloads his crossbow and moves outside of the fences to get a line of sight, and takes a shot at the last leopard.

"I got It !"

strike: 1d20 + 4 ⇒ (2) + 4 = 6

"S*$#!"

Vigilant Seal

M Human Investigator 1

Two leopards only? I expected worse Ylen starts the day by investigating the beasts, and by trying to find where they were coming from.

Survival: 1d20 + 6 ⇒ (8) + 6 = 14

Unsuccessful at tracking the origin of the beasts, he returns to the tents with the rest of the group."How are you feeling Manney ? Those beasts were quite the thing. Let me help you with these wounds". He takes his healer's kit, and begins patching up Manney.
Medecine: 1d20 + 6 ⇒ (9) + 6 = 15 for 2d8 ⇒ (3, 2) = 5 HP

"These beasts were strong, but not strong enough to capture someone. It looks like they were simply hungry. We should expect more dangerous one next time"

Vigilant Seal

M Human Investigator 1

Seing as the fight is happening near the tents, Ylen moves to the entrance of the fences (Action 1), reloads his crossbows (Action 2) and tries to shoot at the remaining leopard (Action 3)

Strike: 1d20 + 4 ⇒ (20) + 4 = 24 for 1d8 ⇒ 7 damage

Vigilant Seal

M Human Investigator 1

Ylen is standing at the entrance, feeling a bit safer behind Ingmar. H loads his crossbow, waiting for the leopard to get closer.

Using the ready action to fire at the leopards if they enter the camp
strike: 1d20 + 4 ⇒ (7) + 4 = 11 for 1d8 ⇒ 7 damage

Vigilant Seal

M Human Investigator 1

Ylen stays in the back and tries to find a good shot on the cyclops


Action1: Reload Crossbow
Action2: Devise Stratagem 1d20 ⇒ 9
Action3 Strike 9 + 7 = 16 for 1d8 + 1d6 ⇒ (4) + (2) = 6

Vigilant Seal

M Human Investigator 1

Ylen runs back when the cyclops appear
"I thougth they were all dead !"

He then reloads his cross bow and takes a shoot at the cyclops


Action1: Move back
Action2: LoadCrossbow
Action3: Strike 1d20 + 4 ⇒ (8) + 4 = 12 for 1d8 ⇒ 2 damage

Vigilant Seal

M Human Investigator 1

religion: 1d20 + 6 ⇒ (3) + 6 = 9
religion: 1d20 + 6 ⇒ (6) + 6 = 12
religion: 1d20 + 6 ⇒ (7) + 6 = 13
religion: 1d20 + 6 ⇒ (14) + 6 = 20
religion: 1d20 + 6 ⇒ (20) + 6 = 26

Vigilant Seal

M Human Investigator 1

Ylen walk around the camp, looking for tracks of previous attacks.

Trying to discern a specific angle of attack of the beasts. Also interested to know if one beast is significantly different from the others
perception: 1d20 + 8 ⇒ (3) + 8 = 11

"I cant find any discernable track, its all a mess out here.

Ingmar has a point, the camp is to big, and if the fences dont stop them, we wont be able to defend the entire camp. We need to make sure we dont get surrounded. Everyone should sleep in the hut tonight, it will be easier to defend."

I've made a proposal of a "camp within the camp" on the map, feel free to improve/change it :)

Vigilant Seal

M Human Investigator 1

Ylen takes a last look at the occularity trying to extract the las bit of information.

perception: 1d20 + 8 ⇒ (16) + 8 = 24

"This thing is doing weird stuff to my brain, but i think i got it"

He then takes a break from the occularity and helps Pasha with the study of the tablets.

religion: 1d20 + 6 ⇒ (2) + 6 = 8
religion: 1d20 + 6 ⇒ (7) + 6 = 13
religion: 1d20 + 6 ⇒ (20) + 6 = 26
religion: 1d20 + 6 ⇒ (5) + 6 = 11

Vigilant Seal

M Human Investigator 1

Ylen takes a while to recover from the mental damage of the occularity, before diving in again:
Treat Wounds: 1d20 + 6 ⇒ (12) + 6 = 18 for 2d8 ⇒ (7, 2) = 9 hp

Perception: 1d20 + 8 ⇒ (11) + 8 = 19 and will: 1d20 + 8 ⇒ (16) + 8 = 24
Perception: 1d20 + 8 ⇒ (19) + 8 = 27 and will: 1d20 + 8 ⇒ (8) + 8 = 16
Perception: 1d20 + 8 ⇒ (6) + 8 = 14 and will: 1d20 + 8 ⇒ (19) + 8 = 27

Vigilant Seal

M Human Investigator 1

So you're saying that these animals, are specifically hunting you, so they arent simple minded hungry beasts

nature: 1d20 + 3 ⇒ (6) + 3 = 9

Ylen scratches his head.
"I've never heard of such beasts before.."

Vigilant Seal

M Human Investigator 1

Ylen redirect his attention to the occularity.

Round 1
perception: 1d20 + 8 ⇒ (3) + 8 = 11
will: 1d20 + 8 ⇒ (4) + 8 = 12

Round 1
perception: 1d20 + 8 ⇒ (14) + 8 = 22
will: 1d20 + 8 ⇒ (6) + 8 = 14

Round 1
perception: 1d20 + 8 ⇒ (9) + 8 = 17
will: 1d20 + 8 ⇒ (5) + 8 = 13

Vigilant Seal

M Human Investigator 1

"Fire breathing wolves huh. Not a significant threat. There might be more in the area, stay on the lookout everyone ! "

Vigilant Seal

M Human Investigator 1

"Im sure there is more to learn on this map"

society: 1d20 + 7 ⇒ (15) + 7 = 22

Vigilant Seal

M Human Investigator 1

Ylen and james are still studying the map

society: 1d20 + 7 ⇒ (8) + 7 = 15

I promise at some point i will roll better

Vigilant Seal

M Human Investigator 1

Ylen quickly loads his crossbow when he notices the wolves approaching. As Ingmar charges at the beasts, he notices that the focus on the wolves shiftes from the caravan onto the dwarf. He takes his time to aim at the wolves in the back, and unleashes his bolt as the dwarf strikes


Action 1 : Load Crossbow
Action 2 : Devise a stratagem: 1d20 ⇒ 15
Action 3 : Shoot using stratagem dice
Crossbow Attack: 15 + 7 = 22 for 1d8 + 1d6 ⇒ (4) + (3) = 7 damage

Vigilant Seal

M Human Investigator 1

Society: 1d20 + 7 ⇒ (8) + 7 = 15

Well i'm skill based but my rolls havent been great =p

Vigilant Seal

M Human Investigator 1

Ylen kepp focusing on the map before it fully diseapears
society: 1d20 + 7 ⇒ (4) + 7 = 11

Vigilant Seal

M Human Investigator 1

Ylen keeps focusing on the map this turn.

Society: 1d20 + 7 ⇒ (7) + 7 = 14

Vigilant Seal

M Human Investigator 1

"I'm sure this map has a lot more to teach us.."

society: 1d20 + 7 ⇒ (19) + 7 = 26

Vigilant Seal

M Human Investigator 1

"This looks like a nice spot to make a break ! Muckmuck, any chance we can take a few minute to let the animals drink and stretch our legs !"

Init(Perception): 1d20 + 8 ⇒ (3) + 8 = 11

Vigilant Seal

M Human Investigator 1

"I'm assuming you've never worked with Pathfinders before Muckmuck, otherwise you would know that we can keep your caravan safe." Ylen takes a look at the goblin workers who seem fascinated by the prowess and performances of Ingmar and Manuk.They seem a bit less scared, but to regain confidence, they need a leader who's not afraid. Maybe a bit of discipline will strengthen their resolves

Moving next to Muckmuck, Ylen yells at the goblin crowd imitating Muckmuck's voice.

Deception: 1d20 + 3 ⇒ (17) + 3 = 20

"Goblins ! You see that longshanks are strong, they protect us. Get to work, we leave now! Lets hope this convinces them

Vigilant Seal

M Human Investigator 1

"Wow, what is all of this. Look at this mural, it is fascinating"

Ylen examines the mural

Society: 1d20 + 7 ⇒ (7) + 7 = 14

Vigilant Seal

M Human Investigator 1

Ylen makes a mental checklist, making sure he is fully prepared for the trip.
"Okay, I got everything I need, let's go." He turns towards the goblin "Yigrig, you can count on us to figure out what's going on. We'll make sure your camp is safe." He then leaves following Ingmar and Manny.

Vigilant Seal

M Human Investigator 1

Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12

Ylen takes a few step back, trying to get away from another spore explosion, then reloads his crossbow and shoots at the remaining fungus.

Action1 : move back
Action2 : Reload
Action1 : Strike

Strike: 1d20 + 4 ⇒ (16) + 4 = 20 for 1d8 ⇒ 2 damage

Vigilant Seal

M Human Investigator 1

I agree, we should get going. Unless we witness the attacks ourselves, we wont learn much more.

Nature +3

Vigilant Seal

M Human Investigator 1

"Urgh, what are those ?"

Ylen drops his sunrod and grabs his crossbow. While loading he observes the red fungus, trying to find a clear shot.


Action1: Loading crossbow
Action2: Devise a stratagem: stratagem: 1d20 ⇒ 19

He smirks as he spots a weakness in the fungus defense. He carefully aims and release the shot ! "Take this !"

Action3: Strategic strike at the red fungus
Using the stratagem dice:
crossbow shot: 19 + 4 = 23 for 1d8 + 1d6 ⇒ (8) + (5) = 13 damage

Vigilant Seal

M Human Investigator 1

Ylen stood in the center of the group. Ygrid Moneymaker didnt look like someone who'd ask for help unless the threat was real. He sighed. This was not going to be an easy assigment.

"The assignement is clear. As Manny said, any clues on who, or what, might be behind theses attacks would be useful. Did the attackers leave anything behind that could help us identify them ?"

Vigilant Seal

M Human Investigator 1

"Good job pasha !"

Ylen knocks his sunrod against the wall to activate it and lighten the stairs ahead of him.

"Anyone want to go first ? "

Vigilant Seal

M Human Investigator 1

athletics: 1d20 - 1 ⇒ (4) - 1 = 3
society: 1d20 + 7 ⇒ (19) + 7 = 26

"Cant really help with the door, but i think i know what's going on"

Vigilant Seal

M Human Investigator 1

"Aren't you guys supposed to be good at this ? I suppose I'll try to climb it myself"
acrobatic: 1d20 ⇒ 13

Vigilant Seal

M Human Investigator 1

survival: 1d20 + 6 ⇒ (5) + 6 = 11

"Are you sure Pasha ? It seems fine to me"

Vigilant Seal

M Human Investigator 1

"Thanks pasha, but it seems that these wounds wont heal easily. Lets explore the area and make sure there isnt another one of these haunts around here"

perception: 1d20 + 8 ⇒ (17) + 8 = 25

Vigilant Seal

M Human Investigator 1

I wonder if those are related to the astronomical symbols at the gate
nature: 1d20 + 3 ⇒ (19) + 3 = 22

Vigilant Seal

M Human Investigator 1

Name: Tyrran
PC Name: Ylen Vartok
PFS #: 27595-2003
Faction: Vigilant Seal
Boon: none yet :(
School Items: Sunrod, lesser eagle-eye elixir

Email:
Hugues.dubedout[AT]gmail.com

Vigilant Seal

M Human Investigator 1

What do we have here..

perception: 1d20 + 6 ⇒ (19) + 6 = 25

religion: 1d20 + 6 ⇒ (10) + 6 = 16

Vigilant Seal

M Human Investigator 1

Ylen gladly accepts Jukuza's potion and gulps it in one go

"Thank you"

Ylen recovers 1d8 ⇒ 8 HP

Vigilant Seal

M Human Investigator 1

Ylen takes a breather.

Okay, I think the spirits are gone for good. My guts tell me to destroy this skull, but i guess we have to keep it intact for the scholar... Anyway, time to rest a bit

Ylen takes out his healer tool kit to treat his wounds.

Medecine check to treat wounds medecine: 1d20 + 6 ⇒ (2) + 6 = 8

He tries to put on bandages on the more obvious wounds, but they dont really seem to help very much. Ylen next turn his attention to the rest of the area, trying to find anything of interest.

Arcana: 1d20 + 7 ⇒ (13) + 7 = 20

Vigilant Seal

M Human Investigator 1

Yllen gets up, as the heaing spell closes his wounds

"Thanks Pashabelle, I really thougth I was done for here."

He does not take jukuza's healing potion yet

"Lets focus on that haunt, seemms like we have a bit of time before it resets, lets not waste it. I dont want to experience that blast again. I'll heal once this thing is inert."

Ylen moves to the skull, and tries to exorcise it again
religion: 1d20 + 6 ⇒ (5) + 6 = 11

"Dammit, this haunt is more resilient than i though"

Assuming no other skelleton rise, and that the haunt is not reset, Ylen keeps trying

religion: 1d20 + 6 ⇒ (14) + 6 = 20

"Maybe this will do it"

Vigilant Seal

M Human Investigator 1

Round 1 Stabilisation
Stabilisation DC 11: 1d20 ⇒ 6
Failure, Ylen is Dying 2

Round 2 Stabilisation
Stabilisation DC 12: 1d20 ⇒ 1
Critical Failure, Ylen is Dead at the end of the turn

Ylen condition is quickly worsening as it seems that a vital organ was damaged by the haunt.

Hopefully someone has any kind of healing available or this will be a short lived character :p

Vigilant Seal

M Human Investigator 1

Ylen tries to dodge he bone explosions ....

reflex: 1d20 + 6 ⇒ (9) + 6 = 15
argh, hero point it is
reflex again: 1d20 + 6 ⇒ (12) + 6 = 18

...but reacts too slowly and is directly hit by the blast. He falls to the ground, unconscious.

18 damage hurts ! Ylen is now Dying 1.

Vigilant Seal

M Human Investigator 1

Forgot to add my full character sheet on my profile, should be available now :)

"And here we go, one day we'll find some ruins that are truly empty and harmless. This place is starting to me me the creeps, weird statues and haunted dragonskull.."

Well, for now let's see if I can do something about this haunt"

Religion: 1d20 + 6 ⇒ (10) + 6 = 16

Vigilant Seal

M Human Investigator 1

Astronomical symbols first, and now statues. I wonder what they represents

Occultism: 1d20 + 7 ⇒ (17) + 7 = 24

Vigilant Seal

I am interested too :)

Vigilant Seal

M Human Investigator 1

"I wonder if this has a natural cause... Let's take a closer look"

If no one else has a better bonus (+4), i'll attempt the check, otherwise i'll aid
Crafting: 1d20 + 4 ⇒ (16) + 4 = 20