Male Catfolk Bard (Street Performer) 3
Wow, we both got nat 20's. This is a performance for the ages. Indeed, false fighting. A performance in ignan would only serve to confuse our dear director. ...oh and also I wouldn't want to hurt Krokad. >.> As Krokad feigns injury Yix flourishes his blade, swinging it with more anger than finesse, twirling his hand as he steps around the demon. His face scrunches in rage as she is brought up. "You manipulated them into believing they were doing good! There is evil in the heart of all men, but only if you nurture it and call it out." He twirls and cuffs Krokad across the mouth, then thrusts his sword forward almost barbarically. He looks like a master swordsman who is losing his technique through passion and anger. At every cut that gets close and gets a response from Krokad, a line of blood comes out that looks all too real. The droplets start staining the stage and Yix's face, but he almost seems to revel in his bloodlust. After a flurry of blows he springs forward and grabs Krokad by the collar. "I may fall prey to you as well..." He thrusts the sword through Krokad's chest, spraying blood out and coating the stage right wall. "...but I will be the last. Go back to the hellhole you crawled out of." Sleight of Hand: 1d20 + 8 ⇒ (14) + 8 = 22 Yix is using prestidigitation to make the minor blood tricks, and for the finale he will use silent image for the big fancy illusion of impaling Krokad.
Male Catfolk Bard (Street Performer) 3
Disguise: 1d20 + 11 ⇒ (12) + 11 = 23 Yix comes out to auditions in another elaborate human disguise. This time he has some southern looks to him, with long, dark, combed back hair and faintly tanned skin. He has some fancy swordsman's clothing on that's as much for combat as it is for showing off. Yix watches Delgata leave the stage flourishing, a look of amusement on his face. Well it's better than being too shy. He gives some polite claps, and once everyone has settled down he steps forward, ushering Krokad with him. "My friend and I have prepared a joint performance for you, modeled after the legendary swordsman who defeated the fire demon of Akropash. We hope you enjoy." Yix ushers the other actors out of harm's way, then turns to Krokad with his head down. Suddenly his neck snaps up and he draws his longsword off handed, flipping it in the air to readjust it to his sword arm. "You are a false savior, only leeching from these people!" With a spinning flourish he lunges forward, blade flashing with a hint of magic towards Krokad. "Liar, thief, murderer!" Each word is emphasized by another swing. In his face as he fights is a desperate kind of anger, as if something was taken away from him that can't be replaced. His very heart and soul is in this fight, although if he can ever recover is in question... Bluff (not trying to kill Krokad): 1d20 + 11 ⇒ (13) + 11 = 24
Male Catfolk Bard (Street Performer) 3
My character was literally made for this. Yix listens to the entire plan quietly, knowing full well the history of this dark performance. He looks at the others, knowing this is both more and less terrifying for them. "A marvelous plan, pending survival of the play. How long do we have until auditions?" Yix is wanting to see if he can give the party a crash course in acting.
Male Catfolk Bard (Street Performer) 3
Yix gives a faint smile at the patchy beard. I think the crow is trying to tell him something. He listens quietly, jumping in for a word occasionally. "If you're going to impersonate somebody it's best to get to know them first so you can better act the part. If it comes to that I'll volunteer for that task." Yix arcs a brow at the cat talk. A less even-headed catfolk would have been deeply insulted. "I look forward to urinating over your clothes." Sense Motive: 1d20 + 3 ⇒ (1) + 3 = 4 Wow, he can teleport? "I think our best course of action for the first step would be to choose a guard, stalk him, learn about him, then impersonate him and learn about the defenses."
Male Catfolk Bard (Street Performer) 3
Yix has enjoyed the downtime and dedicated much of it to learning his teammates, the organization they're in, and the organization they're opposing. He had many late nights out scouting, and he also spent some time at the library to learn the language of fire so he could speak with Krokad. When Janiven requests an audience Yix knows the time for idle work is over. Knowledge (Local): 1d20 + 6 ⇒ (9) + 6 = 15 "Ailyn, of the Pathfinder Society. Something big must be happening for your organization to be here, openly or not." "Hmm, quite a shame they were closed. We could use their influence here." "Well, all you need to rewrite history is one good lie and a river of blood. I suppose documents help." He smiles at the idea of a puzzle box. "Oh this should be fun. I, for one, am all in."
Male Catfolk Bard (Street Performer) 3
I disagree Novennia, I have had some pretty great relationships with my familiars before. It massively helps if you choose one that can talk. However I do agree that they can open up great RP opportunities. That doesn't excuse that the class is overpowered though. That sounds like a very cool idea for an eidelon. Bravo. Way of the Wicked brings out some of the best in our roleplayers. Bloodragers...ughhh. They have great potential, but simply too easy to abuse mechanically.
Male Catfolk Bard (Street Performer) 3
Nebuchcanezzar wrote: I will then proceed to flee, not really a fan of this AP... Bye. Well that was abrupt. Novennia wrote: I like summoners =( Everybody likes summoners conceptually. I love playing battlefield control wizards who focus in summoning, they're versatile and powerful and fun! Also, who doesn't like going god-wizard mode and feeling like a master of minions? The thing is, summoners are complicated and messy and overpowered and number heavy. They blow through challenges with ease while requiring enough math to give a college professor a headache. It's time consuming and overpowered...*cough*
Male Catfolk Bard (Street Performer) 3
1) Not a problem here, Yix is focused for that kind of stuff. 2) I haven't been along for the whole ride, but yes there were some flat areas. One trick I've found is injecting some extra stuff that's character specific (like a rival) without trying to screw up the AP. 3) Absolutely I want to continue. 4) Yeah...yeah...nobody likes summoners... 5) My current wealth (not accounting for recent loot) is 1094gp. It's all detailed out in my equipment spoiler. 6) K. 7) Combat drags. We need to find a way to keep it moving. That's not entirely your fault either, that's something we need to work on as a group. 8) I agree. This isn't Rappan Athuk where all we do is grind against the odds. There is much roleplaying to be had.
Male Catfolk Bard (Street Performer) 3
Yix drops his disguise, enjoying being in his own fur again. "A hot meal and bath will be very appreciated, thank you." Yix laughs loudly at the conspiracy idea, waving off the looks he gets. "Nothing, just reminded me of something." He chuckles as he listens to the rest of the answer. "Hmm, we all work for somebody. That's what my father used to say." Yix goes glassy eyed for a moment before snapping back. "So you know as little as we do. Well, I suppose first things first, we should take you up on the offer for rest." Yix sets off, stripping off his sweat-stained tunic. He seems distracted; uncharacteristic for him. The Council of Thieves. You've always mentioned your admiration of them. Is that what happened? You're not floating dead in a gutter somewhere, but rather you washed your hands of the darker work of our guild to pursue a seat on the Council? Yix flares his nostrils, absentmindedly eating his food as his thoughts drift back to his father...
Male Catfolk Bard (Street Performer) 3
Yix takes quick stock of the loot, scanning everything with detect magic to see if there's anything of interest (I assume from the loot description that you're assuming we identify anything magical). He listens to the translation of the notes, making a mental note about this 'Council'. Yix looks around the room as he thinks. Palaveen...was that one of the tieflings we fought? And this council...people who fancy themselves a lawful organization but work in the shadows are dangerous. I should know. He raps his dagger on the wall, turning with an air of finality. "I suppose we should leave before this becomes a crime scene. Does anybody else have anything they wish to do?"
Male Catfolk Bard (Street Performer) 3
Ok guys, this game is unbelievably slow moving. I was brought in and am prepared to take a leadership position out of combat and help shove things along plot wise, but there is nothing I can do to speed up combat. I'm not sure what do do about it either besides giving you guys the boot and some tough love to try and speed things up.
Male Catfolk Bard (Street Performer) 3
This combat has dragged for so long that I am barely aware of what's going on anymore. But I believe I can safely assume there are wolves trying to kill us, so Yix will swing his sword at one of them! Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Male Catfolk Bard (Street Performer) 3
Time for easy sneak attacks. Yix gives a slightly annoyed glance at the drawn weapon, changing tactics. He leaps up on any sort of object he can find to gather more attention. "Today spells the death of the tiefling underground organization, the bards will sing of it for generations to come! They will tell of how..." Disappearing Act. Any enemy within 30 feet must make a DC 15 will save or they treat Delgata as if he is invisible.
Male Catfolk Bard (Street Performer) 3
Perfect, won initiative. Yix gets the attention of the large tiefling with a smug smile. "You would fight amongst these mortals when you are well above them? Your origins are not what you believe they are..." Fascinate. DC 15 will save or sit there staring at me.
Male Catfolk Bard (Street Performer) 3
"Well struck Novenia." Yix steps down into the battlezone, poking at the dead enemies to make sure they're dead. Yix gives the gem a respectfully curious look. Yix remains in the back of the marching order should they be attacked from behind. Yix is decent in melee but nothing special so he can watch our fragile casters.
About Val Snowcaster# 105836-3
DEFENSE
OFFENSE
STATISTICS
********************************************************************* Skylar (Animal Companion)
DEFENSE
OFFENSE
STATISTICS
Racial Traits:
Standard Racial Traits
Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution. Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size. Type: Elves are Humanoids with the elf subtype. Base Speed: Elves have a base speed of 30 feet. Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages. Feat and Skill Racial Traits Keen Senses: Elves receive a +2 racial bonus on Perception checks. Offense Racial Traits Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. Senses Racial Traits Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. Desert Runner: Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. This racial trait replaces elven magic. Elemental Resistance: Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to Ranger Class Features:
Hit Die: d10
Class Skills The ranger’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str). Skill Ranks per Level: 6 + Int modifier. Level 2
Weapon and Armor Proficiency
Favored Enemy (Ex)
Track (Ex)
Wild Empathy (Ex)
Combat Style Feat (Ex)
Falconer Archetype:
Rangers have always enjoyed a special bond with a specific animal, but the falconer takes this bond to a deeper level. Falconers begin with their companion earlier than other rangers, and have the ability to teach their companions special tricks.
Feathered Companion (Ex)
Roam (DC 15)
Distract (DC 20; bird only)
This ability replaces wild empathy. Feats, Traits:
Weapon Finesse (Combat)
You are trained in using your agility in melee combat, as opposed to brute strength. Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Special: Natural weapons are considered light weapons. Two-Weapon Fighting (Combat)
Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Warrior of Old (Elf)
Opportunistic
Background:
Sharelivalasikim, who only gives her name as Val or Falcon Heart, grew up with the Snowcaster elves of the Crown of the World. As an adult, she began to roam her homeland, helping travelers who got lost, acting as a guide, in part to be sure that those hoping to travel through the Crown of the World on trade missions would not get lost and wander into territory inhabited by her tribe. She often worked with a male elf from her tribe, named Rassimaltibelfel, nicknamed Malti. They enjoyed some intimacy for a while, but Malti began to take advantage of the people they guided and then commited murder to get some valuable weapons and armor for himself. Val wanted nothing more to do with him after that and was on her way back to the tribe to reveal his treachery, so he waylaid her and sold her to some Tien merchants bringing a group of slaves south, intending them for the slave markets of Ketapesh. Val was taken south into the Inner Sea, where she finally escaped, with the help of her animal companion, Skyler, a Gyrfalcon of unusual size that had flown south watching for an opportunity to reunite with her.
Unfortunately, she escaped into Cheliax and went through an arduous escape from more who would take advantage of her, driving her through Nidal and finally finding security in Andoran. She fell in with elves from Kyonin who converted her into a follower of Calistra, to feed her thirst for revenge against those who had wronged her. She was also influenced by some Pathfinders of the Liberty’s Edge faction. She decided to join the Pathfinders as a way to find gainful employment and along the way to strike at those who took advantage of innocents, slavers, and gangs. |
