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Organized Play Member. 895 posts (904 including aliases). No reviews. No lists. No wishlists. 2 aliases.




Please cancel order + subscriptions.

The shipping is excessive! I would be buying the PDF for night of the Gray Death directly and harcovers from Amazon.

Thanks in advance,
Yawar

PD: thanks for you great work, your service is very much apreciated =)


8 people marked this as a favorite.

Cool! I think this is my favorite iconic, thus far.


Hi,

Due to the delay in Guns & Gears to November, I would like you to cancel all my subscriptions, that being:

-Pathfinder Adventure
-Lost Omens
-Rulebook

I should be resuming my subscription by December to ship everything with Lost Omens: Monsters of Myth.

Humbly,
Yawar

P.D.: I would really love an option for ¨hold shipping until X amount¨ as it would really simplify handling my subscriptions. Thanks.


Dear Paizo Costumer Service Team,

There was an issue with the credit card. The system was trying to charge my previous card. The payment method should be correct now.

Please, confirm if the order could ship this month.

Thanks in advance,
Yawar


Dear Paizo Customer Service Team,

I would like to kindly ask for my copy of SoM, LO: Mwangi Expanse, and Malevolence to be shipped as soon as possible.
I would really like to avoid having the the shipping of this subcriptions budleded with October's shipping due to issues with Peruvian customs.

Thanks in advance,
Yawar


1 person marked this as a favorite.

Hi, please process my side cart this month. Otherwise, it will pile up with October realeases and acrue aditional costs because of Peruvian customs.

Thanks in advance,
Yawar


Hi,

When should I subscribe the Losst Omens line and Rulebook line to receive The Mwagni Expanse, The Grand Bazaar, and Secrets of Magic in a single shipping?

Additionally, is there any option to hold my shippins until the amount of 100.00 USD is reached? Shipping to Peru is kinda expensive and has extra hurdles for imports with a FOB over 200 USD.

Thanks in advance,
Yawar


Hi,

I've been GMing a modified version of Troubles in Otari (no spoilers) and came across the Yellow Musk Creeper. While a cursory glance makes it look like a standard zombie maker monster, reading the description of the thralls makes you realize that the thralls might still be alive!

This means that if the PCs want to save the thrall they would be striking with a -2 for non-lethal; would have to perfom a DC 22 medicine 1 hour surgery for each thrall; possibly have to complete all the surgeries in less than 24 if they killed the creeper; and, just to spice things up, the thralls have the following ability:

Limb Extension Free Action Trigger The yellow musk thrall is reduced to 4 HP or fewer; Effect Creeper tendrils tear through the thrall's limbs, causing its forearms to tear loose. The thrall's melee reach increases by 5 feet.

So, despite the PCs best efforts, the survivors may end up maimed for live, partly because of the actions PCs took to save them. Have you found a similar cruel monster?

Humbly,
Yawar


1 person marked this as a favorite.

Please, cancel my subscriptions to the following:

-Pathfinder Lost Omens
-Pathfinder Rulebook Subscriber

I will be resuming my subscription when I can stack LO: Mwangi Expanse, LO: Grand Bazaar, and Secrets of Magic for a single shipment.

Thanks in advance,
Yawar


5 people marked this as a favorite.

While it is tempting to calculate the weight of a gold coin and use the current value of gold, this asumes the supply and demand of gold are similar. As an utterly pointless thought experiment, I am going to take a look at the purchasing the "real" power of gold in Golarion.

Usually, IRL, when comparing incomes in different countries you use the Big Mac index, divide the number by the local price of a Big Mac and multiply it by the price of a USA Big Mac to obtain the value at purchasing-power parity (PPP).

Example:
the minimum wage in Peru is S/. 1373.58 gross for a month (basic basket is S/. 1370), a Big Mac is S/. 11.90 and $ 5.66 in the USA, so $ 653.92 at purchasing-power parity and $ 379.44 at current exchange rate (3.62 PEN/USD). For comparison, the NYC's basic basket in 2016 was USD 602.00, or about USD 648.89 in 2020 dollars.

Sadly, there are no McDonalds' I know of in Golarion so I would have to do this backwards. For the basic basket, I would use the cost of the comfortable standard of living, that's 52 gp per year (CRB pg. 294). Comparing NYC to Absalom, we get that $ 648.89 x 12 = 52 gp or 1 gp = $ 149.74.

So in conclusion, if there was a McDonald's in Absalom, a Big Mac would be about 4 cp (3.77 cp rounded up).

Humbly,
Yawar


Hi,

Please add the Ancestry Guide to my Sidecart. For context, I subscribed to the Lost Omens and rulebook line after the following conversation:

Sam Phelan wrote:
YawarFiesta wrote:

If I subscribe to the Lost Omens line after the authorization date (say on the 5th), will my order carry to next authorization date?

For example, if I were to subscribe on the 5th to the Lost Omens, starting with the Pathfinder Society Guide, and Rulebook line, would my ship with the Bestiary 3?

Humbly,
Yawar

Hello YawarFiesta,

If you subscribe to the Lost Omens or any other line after our order creation process it will behave as though placing a normal order for an available release - meaning it will either create an order to ship immediately, or it can go to the sidecart. You'll want to start the subscription, but make sure that the Ancestry Guide is put into your sidecart from checkout. Sidecarts are only generated during the order creation process. Since the next one that will be run after the one that is currently running will be the March one with the Bestiary 3 release, you'll just want to make sure that anything you order -- subscription or otherwise -- that you want to ship with Bestiary 3 must go into your sidecart.

Do make sure you wait until at least until the day after the current order generation. In some cases it takes more than a day to finish, so I'd say to play it safe aim for ordering on the 6th or after to make sure that the process has already hit your account so it won't after your orders are placed and generate your items too soon.

Thanks in advance,

Yawar


If I subscribe to the Lost Omens line after the authorization date (say on the 5th), will my order carry to next authorization date?

For example, if I were to subscribe on the 5th to the Lost Omens, starting with the Pathfinder Society Guide, and Rulebook line, would my ship with the Bestiary 3?

Humbly,
Yawar


Please, cancel my subscription and empty my sidecart. For reference, my pending orders are:

- Order 25791576
- Order 13510533

I would really like prefer buying from you than from Amazon due to the better condition in which the shipments arrive, but the delays are a big turn off for me.

Humbly,
Yawar


Usually, bonus XP could be granted for good or fun roleplaying and good off-game behavior. However, Pathfinder 2E doesn't lend itself to mismatched leveled parties.

What I am planning on implementing is a system in which players choose a Motivation and, optionally, a Flaw. Whenever, they roleplay their motivation or they can gain an additional Hero point and a "Boon Mark". Basically, I am adapting HEX Motivation and flaw system into Pathfinder 2E.

Boon Marks can be traded for feats you qualify in the following tentative scale:

  • - General feat: 4 boon marks
  • - Class feat: 4 boon marks
  • - Archetype feat: 3 boon marks
  • - Heritage feat: 3 boon marks
  • - Skill feat: 2 boon marks

Working document

PEACH,
Yawar


I notice that the Black Friday discounts are already effective in the store
Would the discounts for Black Friday be effective for qualifying products with orders pending processing?
Or should I order the products again and cancel my previous order to qualify for said discounts?

Thanks in advance,
Yawar


Shipping to Peru is bit expensive.

Is there a way to hold the delivery of my purchases and subscriptions until they reach a certain threshold?

Humbly,
Yawar


Please, cancel my subscriptions for following lines:

Pathfinder Lost Omens
Pathfinder Rulebook

I was hoping to compare shipping quality with Amazon, but my previous order most likely won't arrive before next shipping for Lost Omens. In any case, I will probably resume the subscription once there is enough to qualify for first 10 USD off discount.

Yawar


When trying to access the Chessex Mats page through Gaming Mats page I get dead link.

Additionally, Chessex mats don't appear to be listed on the store anymore. However, the Chessex dice continue to be listed.

Humbly,
Yawar


Hi,

I am new to subscriptions at Paizo and I am sorry to clog customer service with what might be a silly question.

I just subscribed to the Lost Omens and Rulebook product lines on Monday the 27th and noticed that while the APG was added to My Downloads on Thursday the 30th the Lost Omens: Legends wasn't. Both products appear on my Sidecart and I haven't received any e-mails. Also, on the July 2020 New Releases and Subscription Shipping thread:

Sara Marie on Thursday, 01:58 am wrote:

I went through the following products and looked for subscriber copies of the following books which were not in sidecarts and not marked as having been processed for shipping & fulfilled, and added the corresponding PDF to the customer's digital asset. Unfortunately this is a product search and not a person search, so folks who have subscribed to multiple lines may have gotten multiple notifications for the various PDFs.

PZO7114 Starfinder Starship Operations Manual
PZO7230 Starfinder Adventure Path #30: Puppets Without Strings (The Threefold Conspiracy 6 of 6)
PZO2105 Pathfinder Advanced Player's Guide + Special Edition
PZO9306 Pathfinder Lost Omens: Legends
PZO90157 Pathfinder Adventure Path #157: Devil at the Dreaming Palace (Agents of Edgewatch 1 of 6)

Thanks in advance,

Yawar


1 person marked this as a favorite.

Hi folks,

This is a Just for Fun thread about the rules for firearms that might be included in the not really upcoming Ultimate Combat 2E. I've come with some ideas and I would love to read yours.
Maybe, if we fire enough shotguns we might hit something, after all, there is no better marksman than the one who can paint the bull after the shot is fired.
Let's get started:

About Firearms and Touch AC

  • The simple approach: ignore it and make them a high critical weapon,deadly (d12), maybe fatal
  • The complicated approach: mimicking 1E let's add grazing (this ranged weapon deals half damage on a miss on it first ranged increment)
  • The elegant approach:<insert your feedback here>

About other Quirks in Firearms

  • Reload action economy: one for one-handed, two for two-handed, similar to crossbows.
  • Double barrel: automatic MAP for both attacks, separate action to reload
  • Shotguns (scatter): like in 1E, attack just every creature in a the cone at a -2 penalty counts as 2 attacks for MAP.
  • Shotguns (boomstick): when attacking a target in melee range with this weapon increase your degree of success by one, reduce the degree of success by one when attacking targets beyond the first range increment.

Humbly,
Yawar


1 person marked this as a favorite.

So reading the rules seem to suggest that if you want an item an item bonus to AC (and those sweet runes) you must wear enchanted adventurer's clothing or bracers. Both impose a Max bonus to AC of +5.

This isn't really an issue until you get your apex item and/or reach level 20, in which case you can get up to +7 DEX.

At this point a fighter archer might as well be wearing heavy armor to enjoy armor specialization and have an extra point of AC.

Am I missing something?

Humbly,
Yawar


The document is generally great, but here are a few concerns:

  • Swift/Immediate bloat: unless you are a straight fighter or rouge the you can use your Mythic power without blocking your class abilities. Got this problem with my dualcursed orace of battle
  • Ability score increases: your Mythic power depends on highest stat, wich is probably your attack or casting stat, so there is little reason to ever increase any other stat.
  • Attack, AC, saves lagging: even if your attack bonuses and DCs increases with the stat increments, your saving throws, caster level and AC doesn't while monsters does, meaning that you have to reserve your mythic power to pass the DCs of the monsters attack because your saves can keep up. You need mythic power to pass the ever increasing SRs. Mythic power to modify your rolls is not a boon when you are required to use it against every foe.
  • Named bonuses: having insight bonuses make the mythic power less useful for classes who already use them, like the Archivist.

Suggested, possible solutions:

  • Limit them to once per round actions/ encounter (IE: once per round you can use your mythic to increase the result of a d20) like the uses of hero points
  • Make stats increase like the Fighter's weapon training
  • Have every so tiers grant a bonus to AC, Attack and saves and every tier grant a competence bonus to caster level checks against monsters SR.
  • Make those bonuses untyped, or call them mythic.

Humbly,
Yawar


When does the Mythic rules playtest starts?

Yawar


Hi, my is starting an Anthro Steampunk Pathfinder Campaing this friday. So far, I only know there is gonig to be an alchemist bearman and a wizard maybe. The GM said we can pick any race an upgrade them until the are 15 points worth, also we got 15 points for stats. The setting is 17th cetury england so guns are commonplace.

I want to play a introvert victorian sir and I need some help with number crunching. So far I've come up with:

Engineer Joseph Smith:
Vanara Pistolero N LVL1

7 ponts worth traits:
-Lucky, Lesser
-Greater Defensive Trainig

Stats:

STR 7
DEX 19
CON 10
INT 14
WIS 16
CHA 5

Skills:
Acrobatics +10
Stealth +10
Perception +7
Profesion/ craft steampunk stuff +6/7
Bluff +1
Climb +9
Knowledge (Engineering) +6

Feats: Point Blank Shot

Traits: Rich Parents, Ancestral Weapon (a revolver)

Thanks in advance,
Yawar


There are many complaints complaints with the system as is:

- Monk doesn't live up to their advertised flavor.
- Combat expertise makes you worse at performing the combat manuevers it a pre-requisite for.
- Dex to damage can only be acheived through a weapon property or a feat for schimithars wich kills or hampers certain builds and, personally ruins the flavor of the agile swordman when his good because of his weapon not because of himself.
- DCs for spell doesn´t scale properly.
- Touch AC doesn't scale wich makes some touch attack always auto-hit at later levels.
- Adding ranks to a skill eventually makes them autosuccess
- The big six magic items, boring similarly equipped characters.
- Vital Strikes is underwhelming.
- Weapon Focus/Specilaization binds you to a single for your whole carrer.

Many of this problems where inhereted from 3.5 and where kept because there wasn't a reasonable way of fixing them without violating the backward compatibility directive, others where created due to rules change (Combat Expertise and CMB).

There are many posible solution to this issues, some better than others and some requires more rewriting of the rules. I am compiling some suggestions over the boards and classifying them among rule addition/new options (like the monk combat styles), soft retcons (changes like the paladin smite evil) or mayor rule changes that are more in line with an edition change (like the changes to stealth). I don't necesarilly agree with all propossed changes.

Combat Expertise and CMB:
-Soft retcon: add "this penalty doesn´t apply to CMB", now the feat actually has sinergy with Improved Trip (I trip you and then the penalty is mitigated by the +4 to hit)
-PF 1.5: you add the AC bonus to to either to-hit or AC, limit INT bonus, doesn´t apply when using Power Attack, now it has more synergy with manuevers and arguably matches the fluff better.

Dex to damage:
-Rule addition: add Greater Weapon Finesse, finesseable weapons use DEX instead of damage, this reduce system mastery required to be an effective finesse character the 7 levels wait to be effective.
-PF 1.5 or 2.0: Weapon Finesse effect is automatic for all finessable weapons, Weapon finesse feat acts as Greater Weapon Finesse(above), may be to much but STR fighters still has bigger dice and better AC because heavy armor being better until very high levels.

Vital Strike:
-Soft retcon: make self upgrading and work with single attacks like charges or cleave, getting rid of the upgraded version, may be to good for big monster like dragons

Big Six:
-Soft retcon: add rule big six doesn't count for the 50% extra cost of adding multiple abilities. Still mantains the problems of cool items being discarded further enhancing owned items, but can be fixed by adding Cloack of the Mountebank and Protection +3
-PF 2.0: Incorparate bounded accuarccy to reduce the need and existance of numeric bonuses items.

Weapon Focus/Specialization:
Soft retcon: Weapon Focus applies to weapon groups, rather than specific weapons, gives greater versatility to characters. Or allow retraining 1 feat per level. This applies can be a bit hard to incorporate in feats like expanded aracana for wizard.

Skill ranks and flat DCs:
PF 2.0: incorporated boundead accuarcy.
Note: D&D 4.0, incorporated a system in wich DCs scale with the character level, swinging in a chandelier to kick an oger was always DC 15+level, that make me cringe

Humbly,
Yawar


What happened to the ARG preview?


Mine:

Irrelevant Skulls & Shackles, but spoilered anyway:
The very beggining of AP, the PCs were unarmed except for teifling monk, when Master Scourge, called Flippy from now on, and 6 pirates levels 4 and 2. You are not supose to fight them so the next part is unlikely and unspoilered

The unarmed catfolk barbarian decides to throws some halfling lady at Flippy, succeeding at the apropiate checks he hits Flippy with the halfling lady and deals 5 points of damage to both. The next of the battle goes on the monk shining until being caught in the area of the grease spell of the sorecerer and falling prone, the inquisitor and sorcerer taking a few of Flippy's cronnies with their cantrips the barabarian taking down flippy with disarmed sap before being overpowered by the final mook.

It was the first time I've heard that the heroes literaly weaponize civilians.

SO, what's yours?

Humbly,
Yawar


Anyone interested in playing in Lince send a PM.

Humbly,
Yawar


If so, how would it handle multiple not openly agresive factions?

Politics doesn't lend itself well to MMOs.

It would be interesting to have Absalon as an starting area and adding other lodges as the game progresses.

Humbly,
Yawar


Ranged DPS: someone that deals damage in a consistent manner outside of melle range, or as I like to say, outside the Horrible *not fun* Radius (Glass Cannon). Not really at what full spell casters in Pathfinder excel, but it can be done with moderate success if the character specialices enough.

God: someone who can reshape reality; or in the 3ed-editionesque case, someone who reshapes reality to make the fight easier for his team through battlefield control, debuffing and buffing regardless of its actual power level.

I bring this question because I feel that this diference influences heavily in the fluff of Pathfinder. This is one of the things that makes D&D/Pathfinder unique. I admit it would be cool to for sorcerer/wizards to be able to blast, but I feel battlefield control and debuffing is what makes full spellcasters, specially sorcerer/wizards, scary.

That being said it would be a problem to manage if you introduce PvP.

Humbly,
Yawar


I felt that the blog post kinda implies that the Pathfinder Online is going to draw from the lore, classes, monsters, factions, NPC, mythos, etc. of Golarion, but not exactly from the rules themselves.

I know that it wouldn't be feasible to have a MMO with the ruleset of Pathfinder RPG and the conversions needed will would be drastic. But, why is it Pathfinder Online when it isn´t really Pathfinder RPG and it more closely Golarion Online?

Humbly,
Yawar


Hello everypony, as you may remember in march 28 the first drafts or Ponyfinder were released, sadly that project was abandoned or a somewhat outtimed April's Fool.

Now, I propose using this beta to clear things a little bit and present playable races.

Humbly,
Yawar

PSD: remember to post the races in the sample race thread to, thank you.

*brohoof*


Four-leged gives:
-Fast (1 RP)
-Stability, but weaker (1 RP, should be less but no fractions are allowed)
-Undersized Weapons (-2 RP, you are Large, so my guess is melee inclined)
Net: 0

But a bigger ofender is Hooved, wich, for one easy payment of 1 RP, takes away your ability to wear boots and gives you the abilty to wear horseshoes. This is penalizing something for a fluff choice thats already penalty.

Humbly,
Yawar


Saludos:

Necesito 4 jugadores para una campaña de Kingmaker los días domingo de 4 a 9 en barranco, Lima.

Humildemente,
Yawar


I'm propossing a couple of feats for the swashbuckler type:

Insightful Strike:
Rrerequisites: Weapon Finesse, Weapon Focus with a weapon two wich you can apply the Weapon Finesse feat.
Benefit: While wielding a weapon with wich you have weapon focus in one hand and applying weapon finesse to it you add your intellingence modifier to the damage rolls as a precision base damage.
Special: you cannot use this feat while carrying a shield or attacking with more multiple weapons or natural attacks.

Blade Bravado:
Rrerequisites: Weapon Finesse, Weapon Focus with a weapon two wich you can apply the Weapon Finesse feat.
Benefit: if you make a melee attack with weapon with wich you have weapon focus feat with one hand and applying weapon finesse to it you add your charisma modifier to your AC and CMD for one round.
Special: you cannot use this feat while carrying a shield or attacking with more multiple weapons or natural attacks.

You see, I feel the one handed witty and dashing swordman is kind of not properly represented, being completly underpowered in comparison with the other options in the current system. My intent is to make allocating those stat points in charisma and intelligence worthwhile, making those roleplaying decisions something that wont cripple your character into ssomething that can't contribute to combat without dying.

Humbly,
Yawar

PSD: I was disapointed by the Aldori Duelist archetype and firmly believe that swashbuckling options should be aviable to rouges, bards and fighters alike.


My party was in a town that was being raided by goblins, we finished a few, and heard screams comomming from the plaza. In our way there we where ambush in an alley between to houses by 6 goblins in rooftop's, the DM tolds that the goblins had cover.

I asked that the GM what the rooftops where made of and he told me that they where made of straw, so I proceed to cast spark on a rooftop. One goblin died from the D6 of fire damage and the other 2 at his side jumped from rooftop to avoid the expanding fire, failed their acrobatics and died from the falling damage.

Second, round I did the same but this time my companions where waiting the goblins on the floor and finish them with attacks of oportunity before they touched the ground.

I think my GM wants to nerf the cantrip.

Humbly,
Yaway


Hi everybody:

Forward thanks for your collaboration, this is the escenario. I've being running a campaing for 5 PCs and 2 two of them quit because schedule complications and I am DMPCing their character until they can and want to return.

Then party has recently been updated to the APG and I allow them to use hero points. My questionis, should agrant the DMPCs a hero points, restricting them to level up and arc completion points, grant them a bonus feat or neither?

Humbly,
Yawar


The comments about the Spell Combat penalties being to harsh. So I came up with this idea.

Rather than the penalty being flat make it dependant of the being spell cast. I would -1 to concentration checks and attack rolls per spell level and a flat dedrease in this penalties as the Magus gains levels. This way the Magus faces a choice between going fullpower and being more relaible.

Humbly,
Yawar


Hi, watching Ravingdork's Doctor Doom thread remembering an old thread for the wizards' forum I decided to apply it to Pathfinder RPG.

This is the challenge, pick your favorite historical, mythical, literary, comic book manga, cartoon, etc., character and make into a PFRPG PC or NPC. The purpose of this is to give both players and GMs a tool to develop more enjoyable PCs, NPCs and encounters and to have fun. For this I'll ask you to take some guidelines into consideration:

  • The lower the level of build the better, or at least lower the level it starts taking shape. This are meant to be played and its easier to add than to substract.
  • Using the 15 point buy system is prefered, since its equivalent to the elite array and that makes them easier to use as NPC, again, its easier to add than to substract. Adding a note the stats as 15 point build es enough if not using it.
  • Mountruos PCs and monsters with PC levels are by no means frowned upon.
  • Use wealth per level for simplicity.
  • Its preferable to use Pathfinder material for the builds since its generally more avaible or more easily accepted in the tables. Better if its core.
  • If you don't use PF material only, include the source to help.
  • Even if optimization is encouraged in the this thread, please, avoid extra-cheesy stuff, this is, again, meant to be played. However, if a character is simply over the top and you don't feel like toning it down you can post it as creative excercise.
  • Use Spoiler tags to make post more readable.
  • Writing a setting apropiate background and/or adventures hooks for the character is welcomed.

Humbly,
Yawar

Note: this is essentially an advice thread, so please do not move it to conversion.


When the APG was in development Paizo staff anounced that the Archmage was going to be break down in feats, because the Archmage as a class was, essentially, the wizard but more and that was against Paizo's directive for Pathfinder. Needless to say, I agreed with that exposition and was excited about newcoming APG.

When I finally got to check out the ¨High Arcana¨ feats I stumble upon Metamagic feats. The whole point that made the Archmage great was its ability to apply ¨metamagic¨ on the fly without increasing the spell level, all of this at a price. Evenmore they nerfed the most most underwhelming Archie's features, I am talking about Arcane Fire.

Don't get me wrong. The APG is an enjoyable, extraodinary, remarkable publication, a must have for every Pathfinder fan, but I feel that the work done with Archie feats was cheap.

Humbly,
Yawar


This is the scenario:

Campaing resume:

A small Orc-Hobgoblin Coalition led by the demon-possed Moxel-Pixel is trying to retake the lands of which once was their great empire in the Time of Darkness.

They first, with the of the mad orc cleric Hursk, develop a plague and spread it in a little mining town. The PCs put an end to this, but not before the town lost whatever military forces they had. Thinking that the Hursk was working alone, the PCs left to nearby city, Markdelia. The town was razed shortly thereafter.

The coallition has been cutting the suplies lines to Markdelia via hit and run tactics. And causing great misdirection and concealing themselves long enough, has been fooling the authorities about their numbers and ubication through illusion and the help of infiltrated members of the theives guild, the Red Hand, to wich they food for them to resell and acheive mutaul profit.

In the mean time the coalition was able to recover the body of Hursk who has returned as ¨something else¨ and with his plague now perfected, PLAGUE ZOMBIE VIRUS. Exploiting their deal with the Red Hand they have start delivering infected food. During this time PCs leave the city to perform a task for noble man and to escape from the murder attempts from the Red Hand.

Now the PCs returned 20 days later, not 28, to find the city razed and inhabitated (the noble district being the most fortified was able to hold, but is under siege, but the PCs don't know this yet). The PC walked through the now deserted city to found themsleves surounded by the zombies at nightfall.

They are five, maybe six, 7th level PCs:
-An Eldritch Knight: transmuter with necromancy and evocation banned
-An Undead Hunter Ranger: switch hitter style
-Arcane Sorcerer: non-bloodlines spells are Stinking Cloud, SM III, Gust of Wind, Levitate, Glitterdust
-Barbarian: has Great Cleave
-Monk: Grappling monster, and has Boots of Spider Climb
-Maybe a Paladin.

Could anyone, please, lend me some advise?

Humbly,
Yawar

Edit: I don't want them to, neither hope they, battle the overwhelming hordes of zombies. I want them to escape Maybe with a match with Hursk, no sure what king of undead, and his ¨elite¨ zombies or something. The PCs bypassing the siege to the noble district would be great,


Last day while surfing TV Tropes I stumbled across an entry for Pathfinder RPG and, to my surprise, it was more detailed than the Wikipedia one and reallyawake my interest for Campaing Setting.

Humbly,
Yawar

PSD: I don't think James Jacobs will apreciate it.


Dear Paizo/Pathfinder Comunity:

Merry Christmass and a prosperous New Year to everybody!

Greetings from
YawarFiesta


I was making numbers and realize that from the icmoics there were:

- 0 Half-Elves
- 1 Dwarf
- 1 Halfling
- 1 Half-orc (relegated to thye APG)
- 2 Gnomes
- 3 Elves
- 10 Humans

Am I the only one seeing a pattern here? Is this coincidence? I don't think so.

We have a bestiary that counts sentinent proud people as monsters. How much are we going to let this regal beings be shuned by the people in Paizo?

My demands are simple, fairness and equallity among the sentient creatures of galarion and no less than 8 new Kobold iconics.

Meet my demands or be prepared to find your offices, houses, cars and/or cofees trapped.

Angrily,
Yawar


With the as writen wouldn't the alchemist be to 'Vital Strike' and 'Improved Vital Strike' his Bombs?

Personally, I dont't see much problem since it would top at level 19 with 30d6 per round (105 on average), wich is kinda weak compared to what an archer can do now, even considering it is touch attack.

Actually I am in favor to this since having a blaster that does reliably crappy damage and got minor self buffs kills me. I liked the fluff of the 3.5 warlock, but got desapointed when I noticed it couldn't add to much to the combat as a straight class.

Humbly,
Yawar


Hi:

I am DMing a group of new players wich have a tendency for hack&slashing. They manage to ignore all the hints of the small Hobgoblin-Orc coallition that has being forming nearby the city andlast sesion manged to get captured by said coallition. The only, game-wise, reason I could came up for them not being excecuted inmediaely is that the hobgoblins want to torture them for desacrating their sacred burial ground.

I am really doubtful about their ability to escape by theirselves. There is a new player that will be joining this session, wich is more experienced, he could saved them, not chosen class yet, but I don't want the player's to feel like the new guy is star so I am going to make him start captured. There's a kobold sorcerer and a small warband wich they faced earlier who has in his best interest the destruction of this coallition, they were reasponsible for the deaths of said kobold's mate and eldest son, but has a grudge against the party. I think I am gonna use it to save the PCs if they can't came up with something.

Comments please.

Yawar