Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "Should be proceed up? That is where the dwarf said we could find the heart of this problem."
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 [b]"It sounds to me like it is time to head to the next floor. Will you come with us Master Dwarf?"[b]
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Yao pushes open the door, hoping to surprise whatever lays beyond.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 With the demon destroyed, Yao moves on to the next set of doors, attempting to listen for anything inside. Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Whose turn is it? I am guessing with the failed will save that the demon is dazed.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Yao again smashes into the demon with his nodachi. To Hit: 1d20 + 5 ⇒ (17) + 5 = 22
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 If Dulomak moves up and has a reach weapon, he should be able to reach the demon. The only thing he would have to deal with is the demon having cover. I will 5 foot step next turn, but being where I am wouldn't allow him to attack, as it is too close to use a ranged weapon.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Yao strikes at the devil, using his fury to power the attack. To Hit: 1d20 + 5 ⇒ (17) + 5 = 22
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Acrobatics: 1d20 - 2 ⇒ (15) - 2 = 13 Yao moves past the devil, using his acrobatic skills to avoid any attack of opportunity. His positioning brings him into flanking with the beast. Yao sweeps at the devil's legs, attempting to trip it. Trip: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Yao pulls the door open, peering down the hallway for any signs of cultists or other enemies. Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "Time to move on. Ehm, can we take care of the lock on this door?" Yao moves towards the secret door at the east of the room, preparing to lay waste to any enemy that he finds beyond.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "There appears to be items of use here. Can anyone determine the nature of their magic?"
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Perception: 1d20 + 7 ⇒ (13) + 7 = 20 Yao looks around the room, trying to discern if there is anything of use to the party.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Time to open this thing up... Yao moves to the newly revealed door, testing for whether it is locked. If it is unlocked, I will open. If it is locked, I'll give way for Ehm to disable the lock.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "We still need to find a way into the hidden chamber. Anyone have any ideas? If not, we should probably proceed through the door that this fool came in through."
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 I am a one hit wonder! Yao searches the man to see if he can learn anything about his origins and purpose here, or find any equipment that might aid his fellow Pathfinders. Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 A Crit! Yao's strike hits home with great effect! Confirm Crit: 1d20 + 5 ⇒ (9) + 5 = 14
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Yao strides toward the new adversary, drawing his Nodachi as he goes. He strikes out at the man with a powerful attack, hoping to end his life quickly... To Hit: 1d20 + 5 ⇒ (20) + 5 = 25
Power attack, ignoring penalty on first attack because of Furious Focus
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "I know nothing of religious iconography, unfortunately. I would assume from our briefing though that is the symbol of Moloch, the foul archdevil to which this temple is dedicated." Yao searches the room, looking for a way into the hidden room. Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "Perhaps there is an easier way into this hidden room for the south. Shall we investigate the noise?" Yao moves to the entrance to the southern room.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "What better way to find out what is here than to draw it out of its hiding place? We were charged with exploring and clearing this temple, and there is clearly a room here. We must find a way in."
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Yao swings again, delivering another mighty blow. The attack automatically hits
Let me know if I'm not going to be able to bust it down with any efficiency, and we can look for another way in.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "Ehm, I am guessing you could blow this thing down? Let me have a swing at it first though to see if I can save your ammo." Yao pulls out his sansetsukon, and attempts to smash the wall with a powerful attack, taking his time to line up the shot. The attack automatically hits
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "Might as well try and open it up. We need to ensure that cultists aren't left with anywhere to hide."
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "I think this may require your expertise Ehm" Yao stands off to the side so that the Gnome can reach the door.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Yao eases into the room, cautious of possible enemies. Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Yao prepares to open the next door... He pauses, waiting for the group to come forward.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "Zalanda, would you mind terribly to check these weapons to see if any are magical?" As Zalanda checks, Yao advances upon the next door, trying to determine if the source of the spell is on the other side. Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 With allies now at his side, Yao throws open the door, hoping to surprise anyone inside.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "Let's keep moving. No need to stay in this gods forsaken place any longer than needed." Yao moves forward to the left set of doors, keeping his senses alerts. Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Yao steps into the room, looking for anything out of the ordinary. Perception: 1d20 + 7 ⇒ (20) + 7 = 27 What a waste of a nat 20
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 As long as your back, its all good with me.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 I would suggest that the GM bot Ehm for a couple of days to see if he shows back up. Once it hits a week with no posting, I would drop him. It might make the scenario a bit more difficult for the rest of us, but it isn't fair to the GM to have to bot someone through the whole scenario. Just my opinion.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "Time to open it up! The Society won't wait forever for us to finish this mission." Yao forces the door open.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Disable is a class skill for Alchemists, and it looks like he is at a +6 from his character sheet. Doesn't look like he has posted in a couple of days though. Yao nudges Ehm, encouraging him to look for any traps on the doors before going in.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "Can anyone here determine whether this door might be trapped? I would like to know what we are walking into." Yao leans up to the door, listening inside, but does not yet open it. Perception: 1d20 + 7 ⇒ (8) + 7 = 15 Do we have anyone with the ability to disable even if it is trapped?
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 "Fine work Suki. This oil will come in handy if we encounter any true evil in this place. I suggest that we move up and inspect the entrance to the citadel." With that, Yao moves forward, keeping a watchful eye as he approaches the archway. Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Yao advances on the remaining fire creature, striking it with his nodachi. To Hit: 1d20 + 5 ⇒ (15) + 5 = 20
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 I believe the only enemies are the elementals at each end of the area. The other marks on the map are just rocks. You should be able to go after either enemies without provoking an AoO.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Yao swings at his target using his Nodachi. To Hit: 1d20 + 5 ⇒ (12) + 5 = 17
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 I am fine with you rolling init for everyone. It does speed things up considerably.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Surprise round I am guessing. I will use my action to move up to one of the creatures. Yao stalks forward towards the nearest fire-robed figure. His nodachi at the ready. It is always a pleasure having the element of surprise in a battle. "Prepare to meet steel!" I also took care of moving Ruki, although she may need to be adjusted. Added a link to the map into my header as well.
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 What is the initiative order for combat, or are we trying to get by without fighting?
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 The fighter takes his spot at the point of the party. Best to be aware of the surroundings to ensure none of the crazed cultists get the jump on them. Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 I don't have a lot of cash, but I can pick up 2 flasks of Acid and a Holy Water. I'll also pick up a couple of extra waterskins. I think that comes out to 47 gold. "Does the society to expect cultists to come back to the area?
"I also need to make a short stop for supplies"
Stats: Map
AC 16/11/14, HP 12/12, F+3, R+1, W+2, Init +3, Per +7, Speed 30 Occult classes should be fine... would be nice to have a little healing too if you can work that in. :)
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