Torgra Stigardsdam

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152 posts. Alias of Zorblag.


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Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri frowns as her companions take hits from the swarming kobolds. As she reloads Penance, she calls to Sheorlis, "Make sure that Stone stays up if you can. He has a habit of taking more hits than he should." With that she takes aim at the Kobold adjacent to the half-orc and tries to draw its attention to her.

Musket Attack vs. Touch AC with target in melee combat: 1d20 + 7 + 1 - 4 ⇒ (18) + 7 + 1 - 4 = 22
Damage (B and P): 1d12 + 1 ⇒ (4) + 1 = 5

Free action to speak, move action to reload, standard action to fire.


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Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Well, the term comes more from a wandering band of driftless adventurers who go around "solving" problems by killing everything they encounter. They're the hobos doing the murdering, not a party who murders hobos.


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Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

I'm inclined to leave them unconscious rather than dead. At least for sentient enemies. Especially in this bit where we're trying to get them to move on out rather than kill them. Were this a more typical murderhobo party then death would be simpler, but I think we're more nuanced than that (I hope at least.)


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri frowns and speaks as she moves into position to take a clear shot at the lead kobold of the group approaching from the north. "Given the last encounter, until they're overwhelmed they're not going to be giving any quarter or offer to parlay here. We're going to have to use a weapon based diplomacy for now I fear."

Musket Attack on Lavender vs Touch AC: 1d20 + 7 ⇒ (6) + 7 = 13
Damage (B and P): 1d12 + 1 ⇒ (8) + 1 = 9

Free action to speak, Move action to move and draw Penance, Standard Action to attack.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

How far above water level are the entrances to the caves that we've spotted?

Now that the caves have been pointed out, Yantri peers at them carefully as if trying to discern what secrets they will hold once the group ventures in.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

As she listens to the rest of the group her frown stays firmly affixed in it's normal spot.

"So we've got likely traps, a warren of kobolds who'll likely attack us on sight, and understandably so as we'd be invading their home, and no good intelligence for a way to approach. It's not that I don't think a direct approach would fail for sure, but beyond the risk of the unknown, it seems certainly to spill blood and I'd rather have another way to go about this."

Watching both Sheaorlis and Sherridan interact with the water, the dwarf measures the distance to the cave with her eyes. "What do you think, do those tunnels likely to up or down once you get past the start. Hard to tell from out here, but water flows down if it's go the chance, and we've got a good source of water here. I wonder if there's a way to get it into there."


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

As Sheridan draws attention to her scar, Yantri frowns and looks down at the ground. After taking a deep breath she looks up again, facing Sheaorlis, "Sheridan is a man of many skills, and we're lucky to have him, but details that you might think important like names don't seem to stick with him that well. As trade-offs go we could do worse. Me, I'm interested in learning how he's going to keep track of which one you are going forward."

The dwarf them reaches out to give Sheridan a hearty slap on the back. "Now then, shall we head out and see if we can find some kobolds? If anyone else has any practice looking for tracks I'd gladly take assistance."

Finding the tracks to begin with is just a perception check. We might as well all assist on this to improve the chances of starting out well. Also, if anyone else had anything left to do in town (did you get the armor you wanted Sheaorlis?) we can certainly get that done first.

Perception to find traces of Kobolds' passage near the old quarry: 1d20 + 8 ⇒ (2) + 8 = 10

Or maybe everyone should just make their own perception checks to find the tracks and then I'll try to take over. Yeah.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Given her experience, Yantri would try to assemble the ammunition outside, away from other other people. Working with gunpowder doesn't frighten her, but she's going to take every precaution she can to make sure no one else gets her by her work with it.

Yantri will pick up a couple potions of cure light wounds just in case, and make more ammo. Beyond that she might as well be ready to go at this point.

"From what we saw I suppose it's possible that the wizard and the kobolds fought, but I think it's more likely that Hunclay got himself killed in an unexpected collapse caused by the tunneling. As for how to track down the kobolds now, we have every reason to think that their lair is somewhere near the flooded quarry. As they've been out recently I'd say starting to look for tracks around there would be our best bet."


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

The scene in the woods would have been with just Sheridan and Yantri, as they were more likely to be able to approach Sesserak and have it go well without Stone and Sheaorlis, but let's assume that we've found each other in town after the fact and described what happened as well as the plan.

"It was something that lives in the forest. Probably not a bear, at least not a normal one. They don't attack unless threatened, and Sesserak would know that. Might have been a dire creature of some sort as they're less predictable. Might have been some sort of giant spider, they're messy eaters. Whatever it was, it was strong enough to take them, and out there that's all that matters. There was no good reason to track it down, no sense looking for more trouble than we need, so we didn't stick around to investigate further."

Yantri looks around at the group, and frowns, though it doesn't seem directed at them. "That was my best hope for learning anything about the kobolds' warrens in advance. I'd like to talk with Bassey some to see if she knows any history of their tribe in the area that might help us, but does anyone have any other ideas that'll help us go in anything other than blind?"


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

As Yantri takes in the bloody scene, and the scales her grip on pennance tightens momentarily, but it passes. Nature's cruelty is something she's before and come to accept. Turning to her companion she shrugs. "Looks like I've wasted your time here. Sorry about that. I thought she'd be stronger than this, but apparently not. Looks like we'll have to seek out other sources of information or just head in blind."

On the way back, not focusing so hard on following the trail, Yantri instead searches takes some time to gather up whatever local berries or fruit she can find that are in season.

Survival to forage for berries and other fruit: 1d20 + 7 ⇒ (20) + 7 = 27

When she gets back to town with what she's managed to find she heads off to find the others to check in and make plans.

There are three more things I'd like to do before we start adventuring again, but they can all be done off-screen. I need to make more ammunition which will take a little time to do. I'd like to check in with the Xemne's Tonics to see if there's anything in the way of healing items that might help us (you've listed them as met instead of Delbin's Devices because I had original thought I might start there,) and I want to try to stop by Bassy's home to hear what she has to say about the history of the tower, along with anything she'd know about the history of the kobolds in the area. The berries are to take to her in particular as a gift to open up the exchange as I don't expect to purchase anything from her.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri nods, pleased that Sheridan is still willing to come with. "Yeah, it's possible that the the trail from yesterday is to old for me to follow, but I'd like to try.

Heading to the old quarry, Yantri tries to remember the last place that she saw Sesserak disappear into the woods with her two companions in two. Once there she starts to slowly move into the woods, look for any sign she might be able find, not of Sesserak, but of the other two who weren't moving nearly so carefully.

Perception Check to find signs of the Kobolds' Passing: 1d20 + 8 ⇒ (17) + 8 = 25

Survival to track if she finds any traces: 1d20 + 7 ⇒ (4) + 7 = 11

Well, the string of good rolls had to end somewhere

Survival to track again after an hours search if possible: 1d20 + 7 ⇒ (13) + 7 = 20

Trying to find and follow the tracks of the non-ranger kobolds.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri listens to Sheridan's response in turn, her features relaxing a bit at her friends openness to at least try. "Hmm, it's possible that Sheaorlis would be a boon for this, I've not seen what he can do, but I'm asking you in particular for the help here for a couple reasons.

"The first is simply heritage. Our encounter yesterday made it clear that while they might not be fond of any of the rest of us, it's humans in particular that they have a burning hatred for. Stone and Kane easily drew their ire in a way that neither of us did. Sheaorlis, while not entirely human, wears his human heritage with pride from what I've seen. I'm worried that that won't help set the tone well for a conversation.

"The second is that Sesserak has seen the two of us actively argue not to take her in as a captive of the humans. I don't expect her to be friendly. We don't need that, and as you say, the time it would take to manage it without some sort of magic isn't time we can afford. I do hope that she'd be willing to listen to a proposal if it's coming from people she knows don't explicitly wish her existential harm. That might be true of you, despite the rough treatment, but Sheaorlis would be an unknown. again of human heritage, to her.

"I don't want to convince the kobolds that they should let humans deserve to live, they can sort that out in the future as they like, with other humans, away from here. I do want to present this as a chance for her to help her tribe. If we're not able to convince them to move on out the Baroness is going to be sending a force with more lethal intent soon enough. I'm hoping she'll believe that. Our task would be to convince her to work with us and provide intelligence not out of friendship, but out of concern for the safety of the tribe, and with the extra lure of potential leadership if that might be an option.

The dwarf pauses to look Sheridan over, as if deciding something important about him before going on. "If you're willing to go with and are convinced that Sheaorlis would more help than harm for our first contact then I'm willing to ask for his help as well. The same goes for Stone, should he be willing to try this approach. He'd need to buy in eventually anyhow, I'd just been hoping to see if it was possible from the Sesserak end before getting around to him. Myself, I think we're probably better off with this contact being the two of us, but I'll trust your judgement.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri, stumbles in to the wise piper very late, satisfied with her progress on her prized musket. She remembers Talia's words from the morning before and quickly finds a room that suits her upstairs and falls into a deep sleep until morning.

When morning dawns Yantri is up, perhaps not as early as usual, but early enough. In the main room she seeks out Talia once more. "I'd like to thank you again for your hospitality, and as it looks like I might be staying a while I want to make sure that you're getting compensated for my taking up the space. How much can I give you for the rooms for the last couple nights as well as a stay for the rest of the week? Having a safe, comfortable place to stay is certainly worth some coin to me, and that seems to be what you're offering here."

When she sees Sheridan by himself the first time that day, the dwarf approaches the Ifrit with a timid look on her face. She seems hesitant to speak, but eventually manages to start. "So I was thinking yesterday, and I was wondering if you'd have some time to help me out with something today. I know that you've probably got things you want to do in town, but I'd appreciate some help if you've got the time.

"I've been trying to figure out how me might be able to convince the kobolds to move on to another area, and I'm worried that I don't know much what would motivate them. I don't know if you or Stone or the new one, Sheaorlis, would know any better, but I think that I know who would. I don't know if I can do it or how long it would take, but I want to try to track down Sesserak from yesterday and make an offer to her.

"If she's willing to talk about what might motivate her kind that would be convenient, but I have my doubts she'd be interested. On the other hand, if we end up needing to remove their leadership to convince them to move on I was thinking that she seemed to have some authority over the others yesterday. Maybe we could offer to help her gain leadership of her clan in return for advice and an agreement to move them away should we succeed.

Yantri continues to look nervous as she goes on, as though she's not used to this sort of conversation. "I don't know for sure how she'd react, but based on what you did yesterday, I think she might listen to you better than she would me. So if you've got the time I'd love to have you come with. I'd also feel better with you there in case the offer didn't go over well and we came to blows. I'm not in a huge hurry and I've some other things I'd like to take care of today as well, so if you wanted to do it later that would be fine, but I'm hoping you'll be willing to come with."


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

That sounds awful, but I'm glad to hear that you're recovering! For the game, if you're feeling up to it we'll take an update, but we completely understand if you need to wait a bit longer. Don't let this be an extra source of stress; you've already got plenty.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yikes! Glad to hear that you're back home, but certainly don't push things on the account of this game. Your recover is much more important! Good luck and we'll keep you in our thoughts!


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

"Thank you so much for your help! If you don't mind I'd love to stay and work on Penance here. Your tools and your advice would be wonderfully helpful!"

Yantri gets to work in what space she's allowed, being sure to give Phedra and her assistance opportunities to observe and advise as they see fit. When the process is underway and she's working on a time-consuming, though not taxing portion of the project she tries to learn more from Phedra. "Being new to the area and the town I don't know of Lady Tula. Would you care to tell me her tale while I'm here? What did she do to earn the respect of the town?"

Yantri will work into the night to finish this process today, purchasing the parts she needs to make the upgrade to a masterwork musket from the shop along the way (so it should be 300 gp.) If Phedra is too timid to talk much Yantri is happy enough working in silence, but if she'll tell the story of Tula and whatever other history she cares to share Yantri will listen with interest.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

That seems like a fine investment, I have no objection.

On my end I'd like to upgrade my musket for 300 and then spend another probably 90 on 15 more alchemical cartridges one of the reasons I put down the musket so much this first crawl is that I've got pretty limited ammo at this point.) Sounds like Stone's looking to upgrade his armor as well and pick up some holy water? As well as possibly Sheaorlis (and I'm fine if he's spending funds from the group already.) I think that we can handle all that with room to spare at this point. We might collectively want either a couple of potions of healing (Kane's was pretty important for Stone this last bit) or possibly a wand that both Stone and Sheaorlis could use (as well as Sheridan in pinch.)


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Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

As Yantri approaches the meek looking worker at the front desk she takes in all she can of the shop, it's contents and workers, trying hard to figure out the purpose of anything she doesn't immediately recognize (which, given her experience, is most of the equipment.) When she reaches the woman she gives an awkward bow and introduces herself. "Good afternoon your ladyship. I'm new in town and trying to orient myself, but I've been assured on good authority that you'd be the best option to help me with a project that I'm working on. You see, the duchess, Lady Origena Devy, has asked my friends and I to do a bit of scouting that might be a bit dangerous, and I was hoping that I could do a little work on this musket that I've put together to help make it more reliable."

As she speaks, the dwarf pulls out Penance, being careful to keep it aimed at the ground at all times and presents it to Phaedra for inspection if she's willing to take a look.

"I know that it's pretty rough work, and I'm hoping that you, or whoever the most familiar with such things in your shop might be, will be able to give some professional guidance."

Perception to spot an interesting process/machine in the shop: 1d20 + 8 ⇒ (15) + 8 = 23

Knowledge (Engineering) or Craft (Alchemy) as appropriate to try to discern what that task is and if it's relevant to musket work in any way: 1d20 + 5 ⇒ (18) + 5 = 23

Diplomacy to Influence Attitude: 1d20 - 1 ⇒ (20) - 1 = 19

Yantri will attempt to spot some process that the workers are currently engaged in, or for which the appropriate machinery exists, which seems relevant to the tinkering she's about to do. If she can then identify what it is she'll attempt to engage Phaedra in a conversation about it, asking questions that she hopes show some knowledge, but also drawing her in as something she's interested in and might want to share. She'll apply praise where it makes sense and will genuinely be interested herself in whatever process. The goal is to get Phaedra interested enough in the work that Yantri's going to be doing in a reciprocal way that she'll provide better advice or prices for parts than she would have otherwise.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

As the group leaves the estate, Yantri takes a moment close her eyes and feel the afternoon sun on her face. Her frown almost leaves her face until the events of the morning begin playing through her mind again. After a moment she opens her eyes and looks to her companions and finds them ready to head out to their various tasks. She nods goodbye and lets them go on their way before heading out herself.

Her first stop is back at the Wise Piper where she goes to Kane's room and knocks on the door. When there is no answer her shoulder's slump, but she says, without shouting but hopefully loud enough for the wizard to hear if he's there, "I thank you for all your help this morning Kane. You'll be happy to know that Stone is off to get his wounds treated, and the baroness has thanked us for our help. She's also asked us to convince the kobolds in the area to leave. If you think that you might be up to it I'm sure we could use your help." Hearing no response the dwarf doesn't linger too long before heading the the common room.

Yantri heads back to her backpack and non-essential gear which she left by the great hearth in the hurry to follow the crowds to the source of the commotion this morning and makes sure that everything is secure. When Talia inevitably finds her, the dwarf fills the innkeeper in on the events of the morning and thanks her again for her hospitality before asking for directions to anywhere in town that she might procure alchemical supplies. Shortly after she finds herself in front of the apothecary, staring at the store front. Steeling herself for another interaction with unknown people, Yantri enters Xemne's Tonics to see what the shop has to offer.

If there's another location Talia would have recommended Yantri would go there instead. She needs to purchase basic supplies to make ammunition, and then will probably head over to the Delbin's Devices to get the parts she needs to upgrade her musket to masterwork (which takes a days work and 300 gp of something, it's sort of unclear, but which seems likely to be found at a tinker's shop? Yantri will probably be spending the night working on her musket if we're heading off tomorrow, but if we're taking a couple days before hitting the kobolds she'll spend tomorrow upgrading the musket instead. I can't quite tell how much of a hurry we're in, but there seems to be some expectation int he party that we'll be starting on the next bit tomorrow.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges
GM Eldbale of Evergale wrote:
Stone has not once said something with the intent to hurt/offend/cause division.

Well except when he did.

Urchin Stone wrote:

After the disappointment at the end of the road and the turn of events the cleric calls after Ngai who starts up the stairs. In Jean-Luc Picard style.

”My gosh. One would think there weren’t even any barns where some of you were raised.”

”First off this isn’t a city, you might call it a settlement or a village maybe, but it’s not even a walled town. I am sure the inhabitants want to call it a town.”

”Second, we all have weapons! Get over it. Heck the dwarf is basically carrying a bomb that could go off in her face at any moment and that woman invited us in here FOR FREE and you already screwed that up Ngai. Word of caution if you go into a general store around here there will be weapons. The storekeep isn’t pulling one on you he is trying to sell what he can to feed his family.”

”Third, the man there is obviously studying that axe and making notes. He never brandished anything near you. Unless you think he is going to actually be able to fling it at you with his turkey quill pen?”

”Fourth you’ve got to learn to handle yourself in pulblic. You are 6’ 5” giant and your boyfriend glows in the dark and is part demon. Flipping out acting like you are going to go full orc doesn’t help your cause.”

”And fifth and lastly, I concur wholeheartedly with you sir. Gesturing to Kane They have been both crazy and noisy the whole time.”

In Celestial:
”General give me strength to make it through this, is this what you had in mind for me here. A Trial of Patience?”

Thought that one I don't mind. He was playing a character who lost his cool and after calming down did apologize for it.

GM Eldbale of Evergale wrote:

THAT BEING SAID

Stone was in the wrong for the words spoken to the baroness, especially as it implied Yantri thought something she hadn't voiced. I remember being confused when I read it.

However, Stone the character, and the player, have both tried to apologize for Stone's offense.

Stone did attempt to apologize after the words to the Baroness. He apologized to the Baroness for the disturbance, and said that he was misunderstood.

Urchin Stone wrote:

”I apologize for the disruption in your court, your Ladyship. I am misunderstood in this matter. I think the dwarf and I are from different worlds, cultures and upbringings. I also believe that she is passionate and compassionate. I don’t know what horrors she has struggled with in her own life, I don’t pretend to, but she was visibly disturbed by what she saw below and I wish to reassure her that you are not a continuation of the regime that carried out the terror below.”

”For the record, she is a stalwart comrade in arms, she commands respect with her skill in her, to me, unusual weapons, perhaps most importantly she exhibits care in whom she inflicts harm upon. However, I have somehow given her the impression that I look down upon her despite my efforts.”

”We met on the road, but I kept to myself. I didn’t come here as an adventurer. My destination was this region. The environment below was not exactly conducive to rapport building conversation. I hope we will have a chance to talk when we leave here.”

”And in all honesty I am also interested in the history of the place. I don’t believe there is any harm in that.”

To reemphasize, a large part of the issue that Yantri has here is that Stone's reactions to Yantri being upset by something are fairly consistently to explain why Yantri shouldn't be offended. They are not to apologize, though perhaps you're taking those to be the same thing. The mindset demonstrated is that Yantri needs to learn from Stone and that will make things better.

I do realize at this point that I'm quite possibly coming across as attacking Stone, and by extension Darren. That's not my intent and I do apologize if I'm offending. I also realize that it takes two to have an interaction, and if things aren't going well for whatever reason both parties will tend to have something to do with that (there are very rare exceptions when both parties are acting in good faith and I'm certainly not claiming this is one.) As I said in the discussion thread earlier the dynamic that we have going on here isn't one that I'm interested in playing with.

For this to work from my end Stone's going to need to stop trying to help Yantri learn against her will. Well intentioned or not, unwelcome assistance can still be offensive to the person who has it foisted upon them. Yantri will figure things out on her own terms and in the long run Stone's actions should help her realize where he's coming from. If we can agree to that Yantri can work towards looking for the better intentions in what Stone is doing otherwise.

There have been times in my past when I'd be more interested in exploring a relationship where Yantri works over time to help Stone realize all of that, but now isn't one of them; it's not the sort of game I'm looking to play as it's a sort of work that I'm not up to putting into it right now. If that's the direction we would head this is a good spot in the story to have Yantri head out on her own and let the party continue to enjoy the module (which has been fun.)


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges
Stone wrote:
Please tell me the issue that is bothering you. Was it the conversation about the humans in the village? Is it the drawing a contrast between a sheltered country dweller vs someone who has patrolled the streets and sewers of a major city?

I did just tell you the immediate issue, but I’ll do it again. Here’s what Stone’s just said to the Baroness.

Stone wrote:

“My Lady, if I might be so bold as to ask you to tell Yantri, but a bit of this regions history. She is from quite far away and is newer to large human settlements. She is under the belief that the community built the holding and torture facilities under the Witch Tower to use on itself.”

”The evidence I saw below leads me to believe there was a successful uprising and those in power did not retake and resume their activities below.”

”I think it would help encourage cooperation and prevent future misunderstandings.”

What you’re doing there is calling out a fellow PC as uniformed and asking the person with the most authority in area teach them that your point of view is the correct one. You’re making it clear that if Yantri would just listen to you about these things we’d be able to cooperate more readily as a group and there wouldn’t be any of the sorts of misunderstanding we must have had leading up to this point. It’s undermining Yantri’s competence in the eyes of those around her and asserting that you should be the acknowledged expert on how things work.

That’s a rude way to treat a fellow player. Again, if you can’t see that or at least acknowledge that it might be taken that way then ours is not a table dynamic which is going to work.

It’s worse than that in the context of the situation though.

That you’re using it as the very next post after our characters had been disagreeing about this certainly makes it seem like you need to have the last word in this rather than moving the story along. That you’re ignoring that Yantri’s point that not everyone of the same race should be pigeonholed into the same motivations and putting a ridiculous spin on what she believes makes it seem like you’re doing this just to make her look foolish. She’s clearly aware that the basement is hundreds of years old and that the dungeon hasn’t been in use in a very long time. There’s no way that she’d think the current townsfolk are the one’s doing the torture, and again, to spin it that way would be as ridiculous as Yantri saying that you thought the kobolds had done the torturing when you didn’t come out and deny that they did.

Stone wrote:

My character has tried to even encourage Yantri at times I am not sure you noticed.

Let me know and I will try to change it. The cleric is a character in a story, not a person, and not me.

Some of it is alignment and game mechanics, he is a Cleric of a LG God. He is supposed to support the rightful authorities and destroy threats to those weak and unable to defend themselves. Try rereading some of it as though old Obiwan Kenobe is talking to Luke. Maybe it will sound different? I don’t know.

So a couple issues here. First off, if the way you’re coming off is bothering someone the onus isn’t on the person being bothered to change their point of view to see that you mean well. I don’t know that it’s you or Stone, but the assumption has certainly been that any issues that have come up have been because Yantri has misunderstood what you’ve had to say. For example:

Stone wrote:
”And good work on spotting the dead Kobold at the manor house, I don’t think I offered any criticism about that or your valuable scouting abilities (no sarcasm. He respects your scouting abilities). Nor do I recall calling you a savage. I apologized last night for some things, but you are obviously carrying a grudge. I am not shocked you will know things I don’t, I said as much this morning.”

You’re placing the fault for Yantri being displeased with you on her for carrying a grudge rather than examining the possibility that you’ve actually done things which could offend. If your behavior is offending someone then that doesn’t make it the offendee’s fault.

You’re also assuming that there’s any sort of mentoring relationship like that between Obiwan and Luke. Nothing has happened in the story that would have lead to that as of yet, and Yantri’s done nothing to indicate that she’s interested in learning wisdom from you. You’re also assuming that the relationship would look like Stone imparting his wisdom on Yantri rather than him learning from her.

I have indeed noticed that Stone thinks he’s being encouraging to Yantri. She views the words as hollow given that there’s no reason to think that she wasn’t competent at the start, and she’s kept her mouth mostly shut. Just like the times that Stone has asked her to do things that she was obviously going to do anyhow. All of those, despite your assurances that you’re not trying to condescend, do in fact condescend. Saying that a character is being kind doesn’t make them kind if their words and actions don’t match that.

Stone wrote:

“I wish more thought of others as you do. We would have a lot less conflict in this world. Reavers would lay down their arms and farmers could simply keep farming in a world without city walls or prison cells.” He likes the way you think and if more people thought that way it would be a more peaceful world.

His tone is wishful.

”That things on earth would be as they are in heaven and that the devil himself was not at war with all lesser sentient beings which is what sparked the war in the first place when he killed his own brother whom created us.”

So this made it clear that Stone viewed Yantri’s opinions on the matter as utopian fantasy that wasn’t grounded in reality in any way. Yantri’s point was that if you see a world where things aren’t to your liking then you should work to change them. It’s not a fantasy, it’s a call to action on the part of those who don’t like things as they are (Yantri certainly qualifies for that, but Stone seems more or less to be complicit with the system as it exists. Part of that is the very individualist nature of Yantri vs. the institutionalized training from Stone, but Stone clearly doesn’t respect Yantri’s world view as feasible here. Which I’m fine with, but is not evidence of Stone showing respect for Yantri.)

Stone wrote:

Was it this?

*Yantri raises an eyebrow. "Are you trying to say that someone other than the humans here built those chambers and used them for the atrocities that were committed there?

Of course humans built it, but is Yantri suggesting all the villagers were complacent with the activities there?

You’re missing the full quote there.

Yantri wrote:

"Are you trying to say that someone other than the humans here built those chambers and used them for the atrocities that were committed there? Certainly human agents make more sense than blaming them on the kobolds that we've encountered here. If you're looking to condemn a people's actions for the events here, which you clearly were moments ago, you'd make a more persuasive case were you to examine the actions involved.

"Or perhaps you think that not all humans should be judged by the actions of the worst of their kind. That would be a reasonable, but you'd do well to give peoples other than your own the benefit of individuality as well."

First off, this is Yantri arguing against Stone’s statement that Kobolds were the cause of Ngai’s death. It was humans; most recently Hunclay and historically the ones who built the dungeon and death traps. It’s clearly true, but not something Stone was able to acknowledge. Second, the important bit for Yantri is that not all member of a species are going to behave identically or have the same motives.

Stone wrote:

I just took it as your character is gruff and often contradictory and you were playing it up that you were learning human dynamics.

Often times I write something conciliatory and ad things like “The cleric says kindly” or actually says “you might think I am being condescending” in an effort to clarify his tone, but then Yantri responds gruffly and I took that to just be RPGing a dwarf character.

If you’re reading what I’m writing, then you’ll probably notice that Yantri, although frowning and scowling almost never interacts with others in a particularly gruff way. It’s Stone’s interactions that are eliciting the reaction. Other than not being thrilled with Sheridan’s methods of interrogation played out Yantri’s tried to be pleasant and kind with all the other PCs and NPCs we’ve encountered thus far.

I can provide examples if you like, though they’re easy to find should you read the thread. She even started out trying to do this with Stone, but gave it up before long.

Yantri wrote:

With a characteristic frown, she addresses Stone. "Acolyte Stone, I think I believe you. You mean well. I also think that you're tired and could choose your words more tactfully.

"I'm tired. I think that you're tired, Ngai is tired, Sheridan is tired, we're all tired. A good night's sleep is going to do us all some good. This isn't my environment; I'm not going to shine here. You're right, I wasn't raised by any barns and I hope that the ones you were raised by help you feel better about yourself, though that makes as little sense to me as most of this evening has. For now I propose we sleep. Words spoken after rest will likely serve us all better.

"I'm going to stake out a spot by the fire. I think we'll all be better off tomorrow morning, and we can talk again then."

Stone being oblivious to this is fine, it fits with his character as I’ve observed it. For example, here’s a situation and Stone’s reaction to it.

GM Eldbale of Evergale wrote:

"Here you are dear. Did you sleep down here by the fire? I have a dwarf-sized accommodations; should be the last room of the upstairs hall, right-hand side. Halfling across the hall, not that you'd need that. Well, in any case, you may eat here or at the long table in the middle of the room. I'll be right back with a drink. Water, mead, or my special breakfast ale?"

She begins crossing back to the kitchen and is gone for a few minutes.

When she comes back out, she has Yantri's drink, another plate of bread, and a mug of water. She gives the water and bread to N'gai and then hands Yantri her chosen beverage.

She goes about her normal routine of opening unlocking the door and prepping for the day. As each person comes down, she offers them the honey-drizzled bread, gestures to the long rectangular table in the middle of the room, and asks if would like some water (just water). When Kane comes down, she has prepared bread for him too. He'd already paid for his entire stay, including meals at the inn.

Stone wrote:

The cleric comes in from outside freshly shaven and smelling of soap.

He greets Talia.

”I failed to lead with a rose last night, but I feel much better after a full nights rest. Hopefully you will find a rough stone hides a diamond, a drab face may hide the heart of a saint. The sunrise was beautiful and full of promise. Thank you for the rescue.”[b]

He happily accepts the offered bread with honey and requests to try her special breakfast ale. Using a knife and fork he takes his time savoring the fresh bread.

He hold up a chunk of bread with golden honey dripping off of it to Yantri.

[b]”In the city liquid gold like this is rare. Honey, one of life’s treasures more easily found in the country. Some of the bakers would use a little in the butter they brushed over the top of their loaves if you could afford afford them. I remember the smell. Only merchants and nobles would have it in this form for a causal meal. This is outstanding.”

This is notable not only as the post where Stone thinks that he’s being charming, but Yantri thinks that she’s receiving an unrequested lecture about honey from someone who’s full of himself, but also where Stone assumes that he’s somehow entitled to the special ale when Talia clearly doesn’t feel that way.

There are more points that I could address (holding your tongue about things that Yantri has said comes to mind as it’s definitely something that’s mutual,) but this is long enough already.

TL;DR: What this boils down to is that Yantri feels a lack of respect from Stone. She’s being treated as someone who’s there to sip from his fount of knowledge when she really has no desire to do so. His basic assumptions that he should be teaching her the ways of the world are offensive to her, especially when he’s doing so in a way that makes her look inept in front of a figure of authority. The apparent assumption that we’d all do just fine if only we were to accept Stone’s wisdom and that any means to impart that are valid just don’t fly with Yantri, and I’m not interested in either changing her character so that she is or having to devote so much time resisting it.

It comes down to a basic level of respect which isn’t being show here despite your assurances that it is. We’re on a forum, so it’s all words, but perhaps action words speak louder than word words? None of this make your play wrong or bad, but it does make it incompatible with the game that I’m interested in playing.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri nods, "If the crest would be of value to you you are of course welcome to it. I brought it out as it seemed the sort of thing that one interested in the history of the area might appreciate."


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

I'll need to get back to this tomorrow evening or so as I've got grading deadlines tomorrow afternoon that I need to spend my current time on and there's a fair amount that could be unpacked here.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

RP is all well and good. I enjoy RP where we're supporting each other stories and building collaboratively. There can even be some conflict in views and actions, we can have a discussion, and I wouldn't want everyone to agree with what Yantri says just to be nice, but I take issue with appealing to an NPC to set a fellow PC straight on an issue that you'd like to win a point on by misrepresenting the stance they were taking. If you either don't think that's an issue or can't see that's what your character comes across as doing then it's likely that we're not going to be compatible players at the table.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

This is not a party dynamic that I'm interested in. It can either change or I'm done. I'm here to have fun solving challenges presented by the module, not to have a fellow PC be a source of a large recurring part of the conflict. If that's my expectations being out of line then it's better I step away now and allow everyone else to have fun.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri, listening to Stone's words, shakes her head in pitying disbelief. "If I might, your baronessdom, It's not clear to my why Stone is constructing this straw man of my belief. The chances that he honestly came to that conclusion are about the same as my chances deciding from our conversation the he believes kobolds built the dungeon beneath the tower and used it to torture the local residents. It's something that came up that he didn't explicitly deny, but also an absurd point of view to attribute to him were I trying to give him credit as a reasonable person.

"That he's choosing to do so in a way that makes me look foolish or naive to a figure of authority probably shouldn't surprise me at this point, but I'd rather have continued thinking him above it. There should be little need to undermine one's companions publicly that I can see.

"I'd welcome you confirming that it was indeed humans how built the tower and were active below as was my actual position. I suspect that we'd learn something more if you know who 'The Good Baron Sarvo' was as he seemed to be an important figure down the wretched cells, but that was again something I had planned on asking old Bassy about rather than taking your time with it."


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri listens to Sheaorlis's introduction with a wary look in her eyes. "We'll welcome your help I believe, though I'm hoping that your attempt to minimize the unnecessary casualties extends to all the parties involved. That and I'm not sure that the responsible parties are capable of being brought to judgement. The wizard who appears to have initiated the events already lies dead in the tunnels beneath the tower."

When Lady Origena speaks again, the dwarf nods at what she says, but when a missing person is mentioned her perpetual frown deepens. "I hate to pry, but did Master Malak's wife disappear in the woods? One thing that we'd like to be aware of is the possibility of any slaves the kobolds have taken. If this person or any other who might have gone missing recently is likely to be a captive it would be good to know that ahead of time."

At Arnholde's approach Yantri's grows visibly nervous until the object of his attention becomes clear. "This is a seal that we found in a room in the basement of the tower that appeared to be devoted to the prolonged torture of the resident of the cells. It seemed that it might be of interest to any who were historians of the town and the region. I had thought to take it to, er ... , I believe it was 'old Bassy'? Her Baronessdom, your mother, had indicated that they were knowledgeable about such things. If you'd like to take a look yourself you're more than welcome, and if there's something else that should be done with it do let us know. Be aware that it's a bit on the heavy side though."

Yantri carefully brings the plaque around in front of herself and helps balance it upright so that Arnholde can get a good look at it.

I assume he's asking about the plaque rather than the musket.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri's face assumes it's standard scarred frown while she thinks over the proposition momentarily. The focus on a task seems to have helped her forget about the surroundings she's so clearly uncomfortable in. She then turns to look at the others still with her, seeking their reactions as well. "From what you describe that sounds like a task we could probably attempt. If the conflicts between the kobolds and the town are inevitable then convincing them to move on one way or another is probably for the best. I do have a question though your Baronessdom, if I might. It seems that you've brought Sheorlis back for this part of our conversation. Is there something we should know from him or of him before we start?"


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri raises an eyebrow. "Are you trying to say that someone other than the humans here built those chambers and used them for the atrocities that were committed there? Certainly human agents make more sense than blaming them on the kobolds that we've encountered here. If you're looking to condemn a people's actions for the events here, which you clearly were moments ago, you'd make a more persuasive case were you to examine the actions involved.

"Or perhaps you think that not all humans should be judged by the actions of the worst of their kind. That would be a reasonable, but you'd do well to give peoples other than your own the benefit of individuality as well."


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

To Stone, before Lady Origena's manor.

"You say that it was those kobolds who set in motion the string of events that lead to Ngai not making it out of that dungeon, but it seems to me that the blame should be placed more squarely on the folks of the city here. It was the wizard who hired them to bring down the tower. It was the humans who lived here who built that damned death trap in the first place. Blaming kobolds for the tragedy that happened to Ngai, and writing them off as mere reptiles reflects the same contempt for them that Sesserak was showing for humans. It didn't sound reasonable coming from her and it doesn't sound reasonable coming from you.

"If the world you know right now involves thinking creatures needing to be at each others throats to avoid what might be done in the future then I pity you your perceptions. If enough people believe it it becomes a self fulfilling prophecy and I pity the world. I'm certainly not going to assume that everyone will play nice, and it's not my job to force others to, but I am going to treat sentient creatures with respect when given the chance to."

*********************

At Lady Origena's manor, once the party is alone with the Baroness and her son.

Yantri shuffles her feet some as the party is lead into the room and looks around nervously at the trappings of nobility that line the room while Sheaorlis leaves. When the Baroness speaks, Yantri mostly looks down at the carpet, as Sheridan explains what happened. When he's done she adds a little to the story. "We came out of the tunnels under the tower in a cave at the flooded quarry just outside town. I didn't see any tracks made by Hunclay there, so there's a good chance that he had another tunnel into the cave complex. I didn't see any sign of it, but it could easily have caved in during the collapse. It could be that you'd find it connecting to his manor if you did a search. Might also be a way to see if there's any other motivation beyond wanting to see the stars involved that we didn't discover. Seems likely the manor has some magical traps about it based on the charred Kobold body that was by the front door though, so I'd recommend moving carefully if you do want to investigate it."

The dwarf stops there, letting the others fill in any details they chose to, and letting the Baroness react to the report.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri, apparently satisfied with what she has seen, nods. "I think that heading back to make our report would be appropriate. This was more of an ordeal than I'd expected, so although I might want to poke around in Hunclay's manor at some point to see if he had a tunnel or something from there that's been collapsed, that would be for the future. I think that telling the baroness what we've found up to now and getting our bearings in town sounds about right."


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri listens to Stone and shrugs. "We've got it. Your zeal to lock people away for crimes they might commit in the future is duly noted. For now I'm all for moving on away from this place, so let's see where the tunnel leads, yes."

While in the tunnel, and once they've emerged, Yantri moves slowly, scanning the ground for evidence of whoever might have passed.

Perception to find the trail of Hunclay or others leading into the caves: 1d20 + 8 ⇒ (8) + 8 = 16


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Oh yeah, and that HP reroll.

HP take 2: 1d10 ⇒ 10

Just a bit better that time.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

I'm definitely all for the items going to whoever would make the best use of them. For the treasure I'm happy to use whatever system others like. As long as we're all working towards the same goals I don't even care overly if we're all getting the same distributions at the same times. We'll all get the treasure over time, so I'm not too worried about it. It's a shame that the masterwork equipment there was all small though, yet none of us are.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

"So that story makes sense given what I saw up at the wizard's home. There were kobold tracks leading to the door, but I didn't see any tracks made by a human leading away. Mind you, I was in a hurry to let you all know that there was another body, so I didn't search as closely as I might have given more time. It also seems that Hunclay came here via another route, presumably the tunnel that Sheridan found to the north. I'd like to head that way to see if we can find tracks that Huncaly might have left showing the route he took here."

Yantri pauses briefly, thinking back to what they had learned previously. "The kobolds' story that Hunclay wanted the tower torn down to see the stars better matches what we were told by the humans in town, so that seems plausible as well. I think that we've got much of the story of what happened here set at this point. There might be more details if we wanted to search through the wizard's manor (and I wonder if that tunnel wouldn't take us there were we to follow it,) but at this point the information we have matches up nicely from the sources we've got."

Yantri favors taking the tunnel, with Sesserak and the kobolds leading to disarm any traps that might be there and warn of other dangers. Once we're out she strongly favors letting them go free and will attempt to prevent turning them over to the authorities. At some point she would like to return to the previous areas and recover the bornze plaque we discovered as it seemed like it might be of interest to those in town who care about its history.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri frowns at Stone's suggestion. "We certainly do not take them to the authorities back in that city. I'm not bringing anyone back to be locked away, and from all I've seen that's the first response those guards come up with. The tour through this tower basement makes it clear that's a long standing tradition."

Turning to Sesserak, Yantri glowers some more. "You talked about your people enslaving humans they caught in the forest. How many are being held by your tribe as slaves now?"


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri watches Sheridan work for less than a minute before scowling and going to first retrieve her musket and second check on the other prisoners. When she has assured herself that the prisoners are secured, she moves around the bend in the passage to the north and focuses on musket maintenance and blocking the passage so that none pass by.

When Sheridan is done and she hears Sesserak yeild she rejoins the rest of the party. "So what's the plan. Doesn't seem to me that we should be taking these into town. They're not likely to get a warm reception. I've got no issues with them myself, but despite the attitude now I can't see how we'd want them around long term. Best move would be to get the information we can from them and send them on their way. They can seek out their tribe or make their own way elsewhere, makes no difference to me at this point. As long as they'll do us no further harm I'm satisfied."


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

I'd take it if offered, but I think that's a house rule.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

HP: 1d10 ⇒ 1

Well, that's that I suppose.

Favored Class bonus: Reduce chance of misfire on Muskets (2/4)

Nimble +1 (Ex)

Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level).

Skills:

Acrobatics: +7 (1)
Climb: +4 (1)
Craft: Alchemy +5 (+7 to craft) (1)
Knowledge: Engineering +5 (1)
Knowledge: Nature +2 (1)
Perception +8 (2)
Stealth +9 (2)
Survival +7 (1)

Trying to take some skills that would have been used there to some degree.

*Edit* The stat sheet is updated with current saves, perception, HP, and AC.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Just as a heads up I'll get this leveling done probably this evening. I hit a busy stretch this week, but I'm still about.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri's machete lowers somewhat, but she keeps it ready to swing again if needed. "We've no need to take your life here. If you'd been listening it's what we've been trying to tell you all along. From what we've seen here today, and assuming you're working with the rest of the kobolds in the area, you've lost too many of your people this day already. Put the spear down and we'll try talking and see if we can't get some things cleared up about what's happened here."

The dwarf stays between the obvious exit and the remaining kobold, giving the others room to work to tend to and tie the unconscious bodies.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri frowns and dodges out of the way, letting the kobold's spear pass right by her shoulder, and then rolling to a position at it's back. "Fine, you're not going to surrender and you're not going to run. I'll give you bravery, though without wisdom bravery's not going to help you much here."

Waving her machete in what amounts to big swinging archs in the confined space, the dwarf forces the kobold to pay attention to her attacks if it wants to avoid a nasty gash on it's arm.

Melee attack: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Machete Damage (S): 1d6 ⇒ 4

On the plus side, if I were rolling like this with my Musket I'd be dealing with misfires, so I'm avoiding that!

Free action to talk, 5 foot step, standard action to miss with another attack.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

So she's fleeing and we're taking those attacks of opportunity then?


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Sounds good. Hopefully everyone will have a lovely weekend, and if you're traveling, travel safe!


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

"Ah good, you can speak common. If you yield now we might be able to end this without needing to take your lives."

Yantri steps up, attempting to block the leader's shot's against her allies behind her as much as possible, while taking another clumsy swing with the machete at the now shivering spear wielder.

Machete Chop!: 1d20 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Damage (S): 1d6 ⇒ 5


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

I know that Kane has lots going on IRL, so I'm worried he won't post in the next little bit. I'll petition for him to try to at least move to and threaten the non-leader kobold with his action if you need to proxy it. I tried to give him incentive to do so with the shout at the end of my turn.

Mostly I want to see some badass sneak attacks from Sheridan.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

It would normally be a move action, but because I have BAB +1 I can do it as a free action combined with a regular move.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

"Bah, not again! Yantri is dismayed as Stone once again falls to the ground. She dashes around to position herself between the kobold with the spear and the human's prone body. She drops her musket as she runs and pulls out her machete and takes a wild swipe with it in order to better hold the scaly antagonist back.

Melee attack: 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Damage (S): 1d6 ⇒ 4

"Kane, leave that one alone and help me keep this one off of Stone!

Free action to drop the musket, move action to move to that spot on the map (Sorry Sheridan, dwarves are slow and I can't get to a better flanking spot, but hopefully Kane will!) with free action to draw the machete on the way. Standard action to miss badly with the machete.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri hustles down the corridor, past Stone, and takes up a position behind Sheridan. Scanning the area for targets, she spots the kobold to the west, takes carefaul aim, and fires off another loud shot.

Musket Attack vs. Touch AC: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage (B and P): 1d12 + 1 ⇒ (12) + 1 = 13

There's probably cover here, but at least I'm not firing into melee this time.

Move action to get into position, standard action to fire at the Green Kobold.


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Yantri nods as she moves forward. "I can look. The recent movement of all the rocks and dust will probably hide older tracks, but anything since the collapse should be easy enough to find." The dwarf is in no hurry, and, relying on Sheridan's watchful eyes to the north, focuses on the ground, looking for tracks that might have been left by the ghoul, kobolds or the wizard.

"Someone should check those kobold bodies to see if we can confirm how they died. If they scuffled with the ghoul some, it'll have left marks on them most likely. If it was the cave-in then we'll still need to be on the lookout for whatever it had encountered before us."

Survival: 1d20 + 7 ⇒ (4) + 7 = 11


Yantri Ironshield | Dwarf Gunslinger 2 | Speed 20ft | Active conditions: None | HP: 22/22 | Grit: 3/3 | AC: 17 (14 T, 13 FF) | CMB: +2, CMD: 15 | F: +4 R: +6 W: +3 | Init: +3 | Perc: +8 | Ammo: 17 Cartridges

Having learned from the climb of the tower earlier Yantri also waits her turn before shouldering her musket and making the attempt to climb through to the cavern.

Climb Check: 1d20 ⇒ 15

Once she gets into the the cavern her musket is back out, she makes way for those behind her, and also scans the area for signs of recent tracks or anything else of interest.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

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