Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
As soon as Daniel hit the water he would have used a free action to drop his shield. DC to swim on top on Calm Water is 10. Upon hitting the water he would have used a Fervor SWIFT ACTION to cast AIR BUBBLE. As soon as his Knowledge revealed an Evil Undead he SMITES as a Free Action.
Xavier manages to stay afloat as he hits the water and calls Undead. Heals in water. Touch drowns. Only 1 Fervor left now. But I am gonna Nuke this thing! Current AC vs Smite Target 23. Saves 10/6/14 all my attacks bypass it's DR and concealment.
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
Xavier's eyes widen as he sees the 'thing' spring out at bug.
BTW! We are still invisible unless we attack correct? The war priest pushes foreward (to the square immediately north of Bug, which threatens the creature) and uses his DETECT ALIGNMENT to see if it could be a target for his Smite. Detect Alignment:
Detect Alignment (Sp)
At 3rd level, a champion of the faith can detect his opposed alignment. As a move action, the champion of the faith can focus on a single item or creature within 60 feet and determine whether it possesses the opposed alignment, as detect chaos/evil/good/law, learning the strength of the aura as if he had studied it for 3 rounds. The champion of the faith does not detect alignment in any other object or creature when using this ability in this way. This ability replaces the bonus feat gained at 3rd level. If the duration is cool, I should still be invisible Religion: 1d20 + 4 ⇒ (16) + 4 = 20
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
Less joking, more walking. Let's not waste Quiz's spell. Xavier was the killjoy as always. The serious one. But since these 4 had been thrown together he'd been trying very hard to keep everyone alive. Considering the risks they took, he was doing a good job.
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
As they move out of earshot, Xavier continues to whisper.
He moves last in the order of march in the tight tunnel. Bug leading and the others in the middle
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
With no attack, apparently forth coming, Xavier shrugs at the others and motions to the nearest exit they have not explored.
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
All the more reason to bypass it if we can. Buy if we must-any weakness we should know about? Xavier holds the group while they have the discussion, not altogether sure a dragon wouldn't see them despite the invisibility, such creatures predated the humamoid races and were of magic and myth themselves.
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
Xavier is sure to keep his voice low, and nudges his fellows within the sphere to keep it down. Actually no. I'd rather not kill it unless it's hostile or is going to raise an alarm. We are all invisible. Slowly skirt the outside and take another path if we can, move in two files by with Bug and I on the inside. Be ready to attack Bug The priest guides quiz to the wall side and keeps himslef between the creature and the Arcanist. stealth+Invisible: 1d20 + 20 - 7 ⇒ (7) + 20 - 7 = 20
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
Worked stone, probably sees more traffic. Single file. Bug first, he kills faster. I'll go last. Quiz in front of me so I can keep you up of you're targeted.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14 The priest waits at the door so the others can pass him and has his Sword and Shield out.
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
baldwin the merciful wrote:
Xavier will guide the group to just the pile against the wall is not hiding another door. Then unless anyone wants to look, they leave to check down the side tunnel
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
I would prefer the sphere Quiz. Let's move up together Bug and I in front. When we catch an enemy we close and kill it. I don't want you revealing yourself unless you have to. As for which direction, we are a small group, the narrower front the better.
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
Xavier drags the bodies together and grabs a heavy steel shield. There are 2 wands there Quiz, can you ID them please. Might be useful. The cleric finishes the pat down and is disappointed not to find orders or a map. If you need anything, now is the time. We need to keep going while we have the initiative. It was clear the Priest had no aspirations of looting. He had a mission and bar getting some protection, had little interest in taking from the dead.
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
You don't need to apologize. You will be better next time. We all will. "What doesn't break my body, forges my soul. " Xavier was quoting the teaching of Ragathiel, a powerful Angel born and forged in Hell. The half devil/half elemental prince, for whatever reason had taken on the call to righteous vengeance and risen to be a champion for good.
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
Xavier looks at his shield as though it had betrayed him. Works great as part of a formation, but I don't think I'll carry this anymore.
He spends a bit of time cleaning his gear and restows his wand when everyone has been healed, leaving it in his quick draw sheath and making sure his wamd of divine favor is in his belt. With his gear sorted he readjusts his weapon cord around his writst and walks with his sword in hand. Without the shield he could use his other hand for casting. He pulls a pearl of power and focuses on it to renew his own Divine Favor Prayer. I have enough spells for 1 or 2 more fights. 3 if we are smarter. Let's go.
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
Daniel sheaths his sword and clumsily drags his backside out of the water.
Xavier moves over to the spot where he pulled Quiznog back from Death and retrieves his wand of Healing he dropped there. CLW on Xavier, Fey touched: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 CLW on Xavier, Fey touched: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8 Every body roll as many 1d8+1 as you need
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
baldwin the merciful wrote:
Yep. Didn't take any other swift actions in rd 12. Dropped prone- free action, crawled to water- move action, Fervor LOH- Swift. Didn't even use a standard. Nearly out of spells so did not cast anything
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
Just checked the Fevor ability. Totally forgot about the swift action Pseudo LOH
Fervor:
At 2nd level, a warpriest can draw upon the power of his faith to heal wounds or harm foes. He can also use this ability to quickly cast spells that aid in his struggles. This ability can be used a number of times per day equal to 1/2 his warpriest level + his Wisdom modifier. By expending one use of this ability, a good warpriest (or one who worships a good deity) can touch a creature to heal it of 1d6 points of damage, plus an additional 1d6 points of damage for every 3 warpriest levels he possesses above 2nd (to a maximum of 7d6 at 20th level). Using this ability is a standard action (unless the warpriest targets himself, in which case it's a swift action). Alternatively, the warpriest can use this ability to harm an undead creature, dealing the same amount of damage he would otherwise heal with a melee touch attack. Using fervor in this way is a standard action that provokes an attack of opportunity. Undead do not receive a saving throw against this damage. This counts as positive energy. As Xavier breaks the surface, having made his lethal promise to the sorcerer he touches himself on the chest and mentally intones Ragathiel.
End of Round status: Buffs: 63/74 HP left. 1 points reserve from Defending Bone. Sacred Armor rd 7, Haste Rd7, Greater Stunning Barrier Rd3, Destruction Blessing Rd3,Current AC25/10/25, Saves F12/R7/W14
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
Buffs:
START of round buffs:Buffs at top of Round. 43/74 HP left. 1 points reserve from Defending Bone. Sacred Armor Rd7, Haste Rd7, Greater Stunning Barrier Rd3, Destruction Blessing Rd3,Current AC25/10/25, Saves F12/R7/W14 Reflex save to retrieve weapon via weapon cord last round: 1d20 + 7 ⇒ (11) + 7 = 18 Xavier was floundering in grease. His DEFENDING BONE that was protecting him was birned to a crisp. Without any means to reliably hit the Sorcerer he makes the only decision left to him. Escape. He deliberately DROPS PRONE in the grease and crawls the 5 feet to the water and in his plate sinks below the surface.
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
Buffs:
START of round buffs:Buffs at top of Round. 43/74 HP left. 18 points reserve from Defending Bone. Sacred Armor Rd6, Haste Rd6, Greater Stunning Barrier Rd2, Destruction Blessing Rd2,Current AC25/10/25, Saves F12/R7/W14 Xavier has GREATER STUNNING BARRIER running. The warchanter needed to make a DC17 Will save or be stunned for one round when he hit me Xavier keeps firm footing by not moving, the Warchanter died the second he made the mistake of getting in range. He didn't want to use another spell. Time to just kill the bastard.
He full attacks the Orog.
2nd Iterative: 1d20 + 6 - 2 + 1 + 3 ⇒ (15) + 6 - 2 + 1 + 3 = 23
Bonus Haste Attack: 1d20 + 11 - 2 + 1 + 3 ⇒ (15) + 11 - 2 + 1 + 3 = 28
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
START of round buffs:Buffs at top of Round. 43/74 HP left. 24 points reserve from Defending Bone. Sacred Armor Rd5, Haste Rd5, Greater Stunning Barrier Rd1, Destruction Blessing Rd1,Current AC25/10/25, Saves F12/R7/W14 The blade from the Orog hits hard but the DEFENDING BONE manages to intercept the hits.
Xavier loses his grip on his sword but uses his Weapon Cord and this time doesn't bother to pull it back, instead attacking his his cesti on his opposite hand, using a swift action to cast DIVINE FAVOR, he calls back to his foe, Not Today. Not by your hand. He full attacks the Orog.
2nd Iterative: 1d20 + 9 - 2 + 1 + 3 ⇒ (4) + 9 - 2 + 1 + 3 = 15
Bonus Haste Attack: 1d20 + 9 - 2 + 1 + 3 ⇒ (9) + 9 - 2 + 1 + 3 = 20
Sh!+ Crap rolls!
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
Hey Baldwin just checking
You wear your heavy armor like a second skin. Prerequisite(s): Cleric level 7th, worshiper of a god of battle Benefit(s): You gain the armor training fighter class feature with an effective fighter level equal to your cleric level –4. It's from the PF Campaign Setting: Inner Sea Gods.
There is no text that says war priests function as clerics for the purposes of feats, but a few channel feats have been rewritten to include Warpriest. Example:You can channel divine energy more often. Prerequisite: Channel energy class feature. Benefit: You can channel energy two additional times per day. Special: If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times a day, but only to channel positive energy. If a Warpriest with the ability to channel positive energy takes this feat, she can use Fervor four more times per day but only to channel positive energy. Obviously it's not RAW but the feat seems designed with Battle Clerics in mind. That's the concept the Warpriest was built on.
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
baldwin the merciful wrote: Oh...lets see you play with the tower shield. something new, you can drop it if you want there are no dead bodies near you anyway. No worries. II ain't sucking a -2 to hit AND only doing one hand damage.Can't believe I missed that. Even blew a feat on Proficiency. Will drop the shield and jjust two hand my sword (as long as I keep making the ref save) Will still play sword amd board when I find a normal shield. Lost that tower feat though.
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
DC13 Reflex to hold Sword: 1d20 + 5 ⇒ (14) + 5 = 19
Xavier feels the Grease coat his shield hand this time and doesn't bother to resist. He drops the shield and tries to keep a firm grip on his bastard sword which also still had grease on it. He calls upon his own powers and casts GREATER STUNNING BARRIER on himself, using Fervor to make it a swift action. Stunning Barrier, Greater Will DC 17 He prayed his Deity's Blessing would be enough. Now he breathed Deep and willed the Power of his Destructive Blessing to charge his Attacks. Spent one round buffing,Dropped Shield, swift spell and standard blessing, If I survive the round then I can heal and Pound face next. At END of round buffs:Buffs at top of Round. 43/74 HP left. 40points reserve from Defending Bone. DF:Finished, Sacred Armor, Haste, Greater Stunning Barrier, Destruction Blessing,Current AC25/10/25, Saves F12/R7/W14
Well I am level 8 right now playing a Warpriest fighting 2 Orogs and 2 hobgoblin s (got them in a line so can't be surrounded) despite the slightly higher AC would LOVE me some Righteous Vigor to try and tough this one out. Pretty sure I'm gonna need to run.
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
WOW. Just reread the tower shield rules and saw you take a -2 to attacks even if you are proficient with it. That blows goats.
If not I'll just drop it and wait till I pull a shield off an enemy
Hi, I am currently playing a Warpriest at 8th level (started at 5). I chose to go with the Champion of Faith Archetype since I wanted smite and smite is awesome. Since it came out I have found both offense and resources wise, the inquisitor is a better class.
Why.
"But he gets full cleric spells", you cry.
I am not one of those who scream that they should have kept full BAB, but considering the closest Parallel classes (Magus and Inquisitor) are less intensive for resources the class lags a bit. Example.
A magus can cast+attack all day long via spell strike. Spellstrike doesn't cost anything. Spell combat does a little (-2 to attack) but the cost is negligible considering and Attack+Haste is far more game breaking than Attack+Divine favor. The right Battle control can trounce an encounter. Vs a Inquisitor well Judgements as a swift doesn't even cost a spell at all. At low levels a spell is better (point for warpriest) but as soon as second judgement comes online, freely picking +'s to attack, damage or saves FOR ENTIRE FIGHT can tip the balance the other way. I don't necessarily think there is anything wrong with the warpriest mechanism but are strongly feeling Paizo in their efforts to not create any more Unique spell lists could have said
That would grant a Much more offense focused list (remember WARpriest) and a better healer as well. with adding stuff like Righteous Vigor, early Deadly Juggernaut, early lessor restoration, Litany of Righteousness etc. Freaking Holy Sword. Try it.
As for what it's good at I have read Undone's guide and agree with Most of it but have had lengthy back and forth that Warpriest's make pretty good Intimidators and with their bonus feats the combo of
To drop Shaken, Flatfooted and Sickened is a pretty potent trick to debuff enemies. They also make Tank builds (Fullplate, Shield, Ioun Stone, Sacred Armor) whhile still doing great damage (Smite or Destruction Blessing) Still that damn cleric list bothers me.
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
Rd9:
Xavier manages to get his shield up in time to ward the majority of the flames, he hears the scream and sees Quiz turn visible and he feels his sword slip from his grasp. Thank Ragathiel he needed a weapon cord in order to cast with his hands full.
A healing spell would not be enough for the gnome to live if he got hit again. He needed his ally up.
With that he awaits for the Orogs to come at him again....
Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5
Xavier easily blocks the attack with his massive shield and retaliated with a one handed swipe from the side, the chops down, a 90 degree direction change. 1st Iterative: 1d20 + 11 - 2 + 2 ⇒ (14) + 11 - 2 + 2 = 25
2nd Iterative: 1d20 + 6 - 2 + 2 ⇒ (12) + 6 - 2 + 2 = 18
I shall not be moved.
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