Xarath's page

83 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 83 << first < prev | 1 | 2 | next > last >>

OmniMage wrote:
What level of spell casters are we talking about?...

Hmm, for let's say max level 20, however only able to cast spells of the Enchantment school, limited to Sor/Wiz list only. However no WBL of any kind, just poof here you go level 20 and Wizard magic but limited to only 1 school.

Additionally let's say instead of some random person getting this power, how would you feel it you suddenly had it? As stated above, level 20 Wizard Enchantment Specialist, but only Enchantment spells. How do you think you would handle it?


Lazlo.Arcadia wrote:
I guess one question to ask in such a scenario would be to establish how common such an ability would be? Does everyone have it? or only like 1% of your population? If only your 1% then it would give rise to politicians, warlords, powerful drug dealers, etc being the ones who possessed such spell casting.

Even less than that. Only 1 person in the world has magic, and only spells of the Enchantment school, limited to Sor/Wiz list.


It may be a bit vanilla but I would go with Human Wizard. Just a generalist Wizard, that would suit me if it somehow happened to be.


If Enchantment spells were real, what is your personal take on them if someone were capable of casting Enchantment spells in real life? Just from the Sor/Wiz list.

Morally speaking, would a hypothetical caster be more likely to be corrupted by such power? Or can such magic be used to better aid in the "correction" of activities and behaviours of criminals.


What I find to be quite peculiar was why didnt the draining kiss ability get tagged onto the incubus?

I mean they're 2 different creatures but since they both derive from Lust, it would seem appropriate that Incubi could also drain lives, especially since they were more violently open towards the concept.


Hey all, do you think a separate creature statblock should be created for the Incubus? Or do you just use the Succubus and call it a dude and consider it done?


Hmm I do wonder why the Incubus didn’t include the soul-draining ability like the Succubus?


Mightypion wrote:

Succubi have a considerably high point buy, and far better tools to engage and disengage players, due to ethereal jaunt at will and far higher bluffs (+27 vs +16) to set up ambushes.

They are 1 CR higher for a reason. Incubi are also more like Pain demons, and imho are distinct on account of that.

In that sense, do you think and Incubus can be used long haul in the same way that a Succubus can?

Like, long term infiltration, spying etc. I mean ability wise, Incubus does have Change Shape, Detech Thoughts and Tongues.


Hey all.

So for 1e, the Incubus and Succubus are two distinct demons of Lust with different stat-blocks and abilities.

My question is have any of you ever differentiated between the stat-blocks in your own campaigns/adventures? Make a distinction between these two demons in gameplay?

Or do you just regard the Succubus stat-block as the only one and call it a day (As noted in the Monster Summoner's Handbook, the sexy male demon is called a Male Succubus)

Because it would seem stat wise, the Succubus is more powerful with more abilities compared to the Incubus, while martial inclined still lacks a bit more (such as the soul-sucking kiss)

On a related note; do you think 2e should separate these demons again with different stats for Incubus and Succubus? (That is if they ever get around to statting up an Incubus?)


Ah ok, thanks all. Cleared it up


So a succubus or incubus has the change shape ability.

Accordingly they can basically alter themselves into any humanoid within medium to small range.

The thing is, does humanoid also include beings such as a nymph?

Therefore can a succubus Change shape into a nymph? What about into each other? Can a succubus just change shape into an incubus and vice versa?


So basically what is says on the tin...what is Enchanment and its spells wasn't nerfed.

As in what if enemies didnt have such high will saves, mind affecting immunities, or if even the spells were more appropriately scaled, would you choose Enchantment as a Wizard?


Scavion wrote:
Honestly, as long as you don't fall completely off the deep end, ending up a Neutral alignment is still probably a super net good for the world.

Hmm, then again someone who is a 20th level caster and Neutral would probably up and leave. I mean, since this is a big universe (not mentioning other alternative realities that maybe you could reach with plane shift and gate) there would be no reason to stay.

As for being Good or Evil, i guess it ultimately comes up to the person and the people whose lives are being affected. Some acts of Good might be seen as Evil by some. Some acts of Evil might be considered Good.


MrCharisma wrote:
glass wrote:
Anyway, one thing the OP has not made clear yet is whether we can turn this down. I really would not want to be so distanced from my family and friends (not to mention the rest of humanity), not to mention I would not want the responsibility of that much power.

I guess if you don't want it and you CAN'T turn it down - what would you do?

This is a slightly different question, but it could be just as interesting as finding out exactly how we'd all turn into murder hobos.

Hmm, would you want to turn it down though?

I must admit, when starting this thread, I actually never considered if you didn't want the chance to be a magic caster.


Sysryke wrote:
Zepheri wrote:

Now that I think about it, the question we should ask ourselves is if we are magicians, how can we prove it?We would become magicians of Las Vegas, we declared war on some country to demonstrate our powers, we would do good healing people or saving people (this would make us look like Superman or the messiah)

My question is how to prove that they are magicians?

Interesting question, but this topic was covered on an older thread. I encourage you to check it out. Can't remember the exact title, but it's literally about, if you were a caster, how could you prove your magic is real.

I'm interested in reading this thread you mentioned but my search-fu must be weak, cant seem to find it, only detect magic threads


Then again, if you do select a divine spellcasting class and say select Nethys as your patron god, you could always start up your own cult/religion. Conversion with your proven magical powers would be very effective


Dryad Knotwood wrote:
Firebug wrote:
Dryad Knotwood wrote:

Also per OP:

"Xarath wrote:

-You instantly level to 20th, choosing feats/spells/specializations/class features etc

This all seems to happen as if you went on an grand adventure but in truth this momentous event takes no more than a few moments.

What adventure? You never went on an adventure, people might think you went on one, but... would Nethys have cared enough to given them false memories of you going on one?
The same adventure that everyone else thinks is real, sure. I mean, there is viral video proof of you adventuring all over the internet.
Is there video of you adventuring though? The OP's premise can be interpreted it as the meeting between you and Nethys OR an adventure is made public and I'm assuming it's the meeting that's made public. And nothing says that it's a conversation, Nethys could just pop in saying "You're a SUPREME Archmage(TM) now, {insert name here}." and then pop out and that's what's made public.

Hi, sorry if my meaning got lost in the translation. What i was trying to get at is that when Nethys levels you up to 20th, its as if you went on an AP that is level 1-20.

Thus you would be familiar and experiences, especially with all your skills/spells/abilities.


Sysryke wrote:
...If I understand you correctly, even always on/present or at will abilities are off the table until that first rest is completed, correct?

That's correct. Until you had your first rest, all your abilities, spells etc are "offline"

However your skills and 'stats' are as 20th level (as you've chosen) so while the initial period, you don't have your supreme magical power, you are still the most exceptional human on the planet (if you're still a vanilla human that is)


Well, for the sake of slightly upping the ante and keeping it streamlined, until you've done the initial full rest, all of your abilities, spellcasting included would be unavaible.

Once you've done the initial 8 hrs rest (or less depending on class/feats), then you're ready with your spellcasting and class abilities as normal.

With this in place, there is a slight possibility that the government could identify and get to you within this initial period. Of course, if they can't or fail, then after your rest, you're golden.


OmniMage wrote:
Melkiador wrote:
Being that Nethys was who gave you these powers, I'd think it smart to work on things that he'd like. Opening a mage school seems like a good start.
I considered that. It would probably be the most in demand course on the planet. I don't think I would be up for it shortly after becoming a wizard...

Not to mention every major power player on the planet would want to get itn. Unless the students you have are independently powerful/rich enough to fend off all the power players, you would have competing interests at the start of your mage school.

Unless you resort to outright mind control of your students, it would seems there would be little in the way of guaranteeing their loyalty to you and your secrets


MrCharisma wrote:
Xarath wrote:

Hmm, say you didnt change your appearance and were ID by the government.

How would you want to handle it? Peacefully, fight back or just go "eh" and leave for the wider universe?

I notice there was no option there to work with the government ...

So I guess that partly answers how you would act.

Well, that could be an option too. Though for me, the moment you start cooperating with 'a' government, any govt, the rest would start to panic and prepare contingencies of all sorts, against you, your family, anyone you care for etc.

Because you are now a paradigm shift, for the world. God, or at least a God has been proven and you are the living proof of supernatural power.


Hmm, say you didnt change your appearance and were ID by the government.

How would you want to handle it? Peacefully, fight back or just go "eh" and leave for the wider universe?


OmniMage wrote:
How open are you to house rules? I think there are too many magic item crafting feats. In my games, I house rule that there are 2 magic item crafting feats: craft consumables and craft permanent.

Uh, no house rules. You have to choose your feats as 20th level


MrCharisma wrote:
Xarath wrote:
OmniMage wrote:
...The next task is to figure out what kind of spells do I have. Do I have the whole wizard spell list? Ideally, I would want a Blessed Spellbook filled with spells...
You choose your spells as you were instantly leveled to 20th. As for your spellbook, completely "mundane" but has all the spells chosen by you. Any more spells or a Blessed Spellbook, you would have to research/craft (assuming you chose the any crafting feats)
What if you're playing something that has more features around a spellbook - like an Occultist with MAGE'S PARAPHENALIA?

Well if you do choose Occultist, you get the 1 implement but have to craft the the others, or travel to other planes to get them


OmniMage wrote:
...The next task is to figure out what kind of spells do I have. Do I have the whole wizard spell list? Ideally, I would want a Blessed Spellbook filled with spells...

You choose your spells as you were instantly leveled to 20th. As for your spellbook, completely "mundane" but has all the spells chosen by you. Any more spells or a Blessed Spellbook, you would have to research/craft (assuming you chose the any crafting feats)


Coidzor wrote:
Question: What about items for feats that require physical objects (e.g. False Focus)?

You can get the feat but dont get the item for the feat. Only a class related item such as Wizard gets a spellbook.


Nethys, God of Magic and unstable genius Divine Archmage has ended up travelling here to Earth and in an unprecedented and global changing event, has chose YOU to receive the full powers and knowledge of a Wizard (or other spellcasting class of your choice)

- You instantly level to 20th, choosing feats/spells/specializations/class features etc

- You dont get any items besides what is necessary for your class such as spellbook/familiar/eidolon

This all seems to happen as if you went on an grand adventure but in truth this momentous event takes no more than a few moments. However those moments are public and soon become the most viral event in the world. Nethys then leaves as fast as he appeared, off to only where a mad god would know.

Your face and identity spreads as only the internet knows and soon the world looks at you.

What do you do?

Edit (1): You dont start with any spells/magic ready. You have to rest the requisite hours and prepare the spells as per your chosen class


Probably Tongues, as the utility of this spell cannot be overstated.

That or Prestidigitation for the funz.


By some curse or some other arcane event, you are instantly transformed into a fiend. However by some small mercy, you get to have a choice between transforming into an Oni or Rakshasa as per PF 1e

Which do you choose and why?


Yqatuba wrote:
VoodistMonk wrote:
Whatever one that just wants to be left alone.
Pretty sure that doesn't apply to any of them. If they just wanted to be alone (instead of doing horrible things) they'd be neutral instead of evil.

To be fair, there are those that want to be left alone and rule quietly in evil and wanton pursuit of their vices. Such as Oni.

I probably would pick an Oni such as Kuwa Oni (human like oni) or a just a regular rakshasa.

However if I had to pick another, it would probably be a sahkil (though what type I am not sure) I like the idea of the sahkil, being former psychopomp's that went, screw it, we're all going to die soon so lets rule and ride it out in style!


So lets say as per the title thread, by some random divine act, due to your "crimes" you have been sentenced to become a fiend as per pathfinder universe.

However you get to choose what sort of fiend you will become?

As per a simple list we have;

Demon
Devil
Daemon
Asura
Demodand
Div
Velstrac/Kyton
Oni
Qlippoth
Rakshasa
Sahkil; as well as miscellaneous (i.e those not belonging to a species of fiend)

Which would you pick?


So now that 2e is in full swing, I would like to point out that in 1e we still have lots to talk about.

Specifically liches. We know that they are probably overdone, with many adventures having at least one antagonist lich in them.

My question is, which lich in 1e and lore-wise did you want to read more of? Their history, background, fluff stuff?

Mine would probably be on the liches of Eox, coupled with Alling Third the cyborg lich.

Which one would yours be?


Senko wrote:
Xarath wrote:
Ryan Freire wrote:
Senko wrote:
Artofregicide wrote:
Senko wrote:
Artofregicide wrote:
Senko wrote:
Madness.

...

...
...
What?
Just some real world examples of areas where my views and other people's differ.

I got that.

I'm just worried I accidentally stared into the abyss too long, and now it stares back.

The world has truly gone mad especially given some of the stuff people are pulling with this that is only self serving but because its "social justice" if you call them out on it you're the bad guy.

Ryan Freire wrote:
In a world where i'm not sure if other people have the same kind of power, i would not be a wizard or cleric, i would be this, ensuring that i'm still top dog
Interesting approach. Though I can't help but wonder how an apparentice taking the same approach would duel you . . .
Oh god i'd NEVER teach those techniques.
Assuming you would even want apprentices. I personally wouldn't. maybe because I'm selfish but if someone else had even a shred of power, that person would be targeted/coveted by a lot of groups out there.
Apprentices are useful teach them to say level 6 wizard they're no threat to you and your mystic power but now they're a target for the world because they're weak enough it may be possible to capture/bribe/convince them to teach what they know to others. Divert the worlds attention to the squishier target while you maneuver things into place behind the scenes to ensure no threats can arise against you without your knowing about it.

Even if that means groups out there gain some measure or understanding of magic? Personally I wouldn't want to make that gamble...too risky especially when you appear to the world, ostensibly it would be only you vs the world...


Ryan Freire wrote:
Senko wrote:
Artofregicide wrote:
Senko wrote:
Artofregicide wrote:
Senko wrote:
Madness.

...

...
...
What?
Just some real world examples of areas where my views and other people's differ.

I got that.

I'm just worried I accidentally stared into the abyss too long, and now it stares back.

The world has truly gone mad especially given some of the stuff people are pulling with this that is only self serving but because its "social justice" if you call them out on it you're the bad guy.

Ryan Freire wrote:
In a world where i'm not sure if other people have the same kind of power, i would not be a wizard or cleric, i would be this, ensuring that i'm still top dog
Interesting approach. Though I can't help but wonder how an apparentice taking the same approach would duel you . . .
Oh god i'd NEVER teach those techniques.

Assuming you would even want apprentices. I personally wouldn't. maybe because I'm selfish but if someone else had even a shred of power, that person would be targeted/coveted by a lot of groups out there.


Scavion wrote:
TheGreatWot wrote:
Scavion wrote:
Well, thanks to magic you can actually check yourself for morality. Your Simulacra can cast Detect Good/Evil and those ping off current good/evil thoughts. There's pretty much no situation that magic can't bail you out. If you notice yourself slipping, an Atonement spell might be in order.

The situation where magic can’t bail you out is when you don’t want to be bailed out. Look at the most powerful magic user in Paizo’s canon, Baba Yaga. A magic user (from Earth) who got so tired of all the stupid morals and their stupid problems that she is now NE. Atonement only functions if you are genuinely repentant, and detect evil only matters if you actually care whether you’re evil or not. As for how long it takes deities to change... you’re immortal. You may as well be one, and you have a lot less inherent resistance to change than a deity.

I agree with you in that a mythic archmage could be an incredibly effective leader, but instead of modern government where influence hinges on the balance of power, it now depends on one person’s decision to live a moral life. It’s a very risky thing in my eyes, even if the reward is so great.

Baba Yaga in Paizo/Golarion lore appears to have always been NE. She was selfish and self-serving to the detriment of others, she just didn't have the power to enact her will before becoming a witch. Plus like...she eats children. It never seemed like she had a desire to help people. When she did so, it looks like it was more to practice her magic and gather knowledge.

I prefer Old Mage Jatembe. Ultimately, even a Lawful Neutral Archmage as a ruler would probably be a massive netgain for the world.

To repeat on what Senko said, Baba didn't start out evil. Only after dealing with people for so long, she learned how human nature truly was, especially because she was so powerful, all people saw was how could *she* help them...

And the child eating...she did that to some parents as payment. Their kid in exchange for what they wanted as a test. And they gave her their kids in exchange for power/love/money etc...so you know...child eating bad but selling your kids to be eaten so you could have a bit of shiny things is worse in my opinion


Artofregicide wrote:
Loren Pechtel wrote:
TheGreatWot wrote:

Mortals couldn't kill a 20/10 mythic wizard (or any character at 9th rank or above, really), because we don't have any artifacts. The best we could do is deprive them of anything they need to cast a spell (hoping that they don't have Eschew Materials or the like), immobilize them as best we can (difficult, due to mythic saving throws and the unstoppable ability) and blast them into the void of space, never to return.

And even with those precautions, it only really works against a mythic spellcaster that has no way to speak in the void of space, cast without components, or some other method of escape, plus it assumes that we mortals could apprehend and stop them for long enough to do all of that stuff.

Space won't stop them, that's why I proposed casting them into the sun.

Dealing with how to permanently dispose of a mythic wizard if helpless and in your possession is really not the issue. The issue is how to apprehend them in the first place...

You sincerely can't expect to deal with them like you would a person. Like, even if it's not a simulacrum, there's a very good chance they have mythic contingency up. What if then you knock them unconscious, they planeshift to their private demi-plane? How do you get ahold of the body then?

You also forget, nothing keeps said mythic wizard from making full use of our technology with their absurd intelligence. Like, they make the greatest minds in history look comparatively look like simpletons.

Also, said mythic wizard is you. So you know, combine magic and tech together to your hearts delight


Scavion wrote:
Senko wrote:
I don't think diplomacy works that way.
Diplomacy wrote:


You can use this skill to persuade others to agree with your arguments, to resolve differences, and to gather valuable information or rumors from people. This skill is also used to negotiate conflicts by using the proper etiquette and manners suitable to the problem.
You're an immortal demigod. Convincing regular shmucks who can't be more than level 6 at best is a trifling matter. It's at most a DC 25~28 Diplomacy check to make people who are hostile helpful to you since nobody has more than a 16 Charisma. Moment of Prescience guarantees success. The quality of life in my Simulacranation will be superior to anything on our world. Winning people over is simple.

To be fair, once you, said immortal mythic archmage decide to start/takeover a nation, I think alarm bells the world over would start tolling.

Even with all the power the modern world can bring, it would make them fear you because you not only have all the things that they have but a unique skillset literally nobody else has, especially if you decide not to share it/keep it to yourself


Senko wrote:
...snip...

And on top of that, you're an immortal mythic Archmage. I don't think anyone could stand up to you, in a world of mundanes...or do you think anyone could stand up to an immortal magical you?


TheGreatWot wrote:
Xarath wrote:

Hmm, I was thinking of starting a new thread but considering what I want to posit is roughly derivative I think I will post it here.

ok, lets say after you realise you are a mythic caster, you revel in your newfound power and knowledge and leave for a bit of travel throughout the universe...

Any help that a mythic caster could bring would be vastly overshadowed by the profound and destructive effects of revealing to humanity that magic exists. You’d be better off working from the shadows, doing your utmost to remain in hiding... but that would be quite depressing.

Hmm, care to elaborate how destructive it could get?

I mean, some would believe, others would call you a fake, but end of the day, how would you think people would really react?


Hmm, I was thinking of starting a new thread but considering what I want to posit is roughly derivative I think I will post it here.

ok, lets say after you realise you are a mythic caster, you revel in your newfound power and knowledge and leave for a bit of travel throughout the universe/multiverse.

However due to some planar "misadventures" you get caught up in, roughly say about 100 years have gone by for you. You've spent the last century fighting, learning and growing in even greater power and knowledge.

You decide to return back to Earth, and surprise due to some "time dilation" only around 2 weeks have passed by since you went missing.

Would you, an elderly immortal archmage, decide to stay and help to make the Earth a better place or move on and good riddance to your "old life"?


Scavion wrote:
Xarath wrote:
Scavion wrote:
Senko wrote:
I think cleric would be the dangerous one. I'm a wizard/cleric/psychic/fighter its me, my powers, my skills, my knowledge. A cleric generally (I know pathfinder lets you be a cleric of the abstract conciousness of oneness with the wokening) comes with a god attached and now, now its not just an insanely powerful but still theoretically mortal being who may be acting on this world. It's a god a being able to alter and shape reality, to empower their worshipers with divine powers and send forth angels/demons/dragons/etc to do their work. Plus its quite likely they wont be the only one drawn here as other gods work to aid/hinder them. That changes the whole dynamics of the situation.
With mythic, you can straight up be a Cleric of yourself. :D And grant spells to your new religion. In that scenario, I'd probably just try to unite all the world's religions into my own faith.

Mythic Divine Source? A lot of damage you could do with that, especially since you're granting spells/power to everyone?

That's going to escalate things no?

Well not everyone. Just the people who agree with me and follow my code of conduct like any cleric. Morality will be a lot more clear to people and my clerics will have a hard time hiding their own wrongdoing if they suddenly lose their powers.

I think if you start the Divine Source, its going to be a wild time. For one thing, people praying to you can actually receive, genuine tangible power.

Its gonna change a lot of things.


Zepheri wrote:
Let's change the class what about if you are a druid, cleric or psychic lv 20/mythic 10 can affect in our world.

A psychic would be the least obvious, since calling yourself a psychic would just file you away with the rest of the so called "psychics", correct?


Scavion wrote:
Senko wrote:
I think cleric would be the dangerous one. I'm a wizard/cleric/psychic/fighter its me, my powers, my skills, my knowledge. A cleric generally (I know pathfinder lets you be a cleric of the abstract conciousness of oneness with the wokening) comes with a god attached and now, now its not just an insanely powerful but still theoretically mortal being who may be acting on this world. It's a god a being able to alter and shape reality, to empower their worshipers with divine powers and send forth angels/demons/dragons/etc to do their work. Plus its quite likely they wont be the only one drawn here as other gods work to aid/hinder them. That changes the whole dynamics of the situation.
With mythic, you can straight up be a Cleric of yourself. :D And grant spells to your new religion. In that scenario, I'd probably just try to unite all the world's religions into my own faith.

Mythic Divine Source? A lot of damage you could do with that, especially since you're granting spells/power to everyone?

That's going to escalate things no?


Hmm, if say, you have been active around the world as a mythic Caster, how do you think groups around the world are going to work on replicating your abilities?

Straight out experimentation, trading with you or even trying to kidnap you (if that could even work out). Hostage taking, especially any family or close friends you might have?


Nigrescence wrote:

Why would I possibly want to prove it? Just put a giant target on me?

I would use combinations of my own demiplane and teleportation skills to corner the shipment industry and get insane money.
All deals would be done through a Simulacrum which has also altered itself to look different from me, or another sufficient representative (the options are nearly endless).
Not to mention I could make tons of money off of fabrication contracts for even simple manipulation of materials to accomplish all kinds of tasks for absurd quantities in an incredibly short amount of time.

What's more, I could be the most effective philanthropist of all time. I wouldn't need the money to accomplish any of it, I just need the money as a cover so that people can believe it's possible I've been able to accomplish so much good.

Also wishing for scientific cures for cancer and whatnot.

Well, how would you handle it if people found out you did have phenomenal cosmic powers? and said people were too numerous enough that erasing/modifying their memories would be too time consuming, not to mention all the stuff they've posted online.

How would you approach the world/society then?


VoodistMonk wrote:

Yeah, I just don't see radiation being what slows/stops/incapacitates/harms/kills the Wizard.

I think we need to abandon all hope if we are banking the future of humanity as we know it on using radiation to combat the Wizard. Pack it in, boys, we lost.

Well, technically YOU are the mythic caster, so you know as you prepare all your contingencies etc, you could just pop onto some forums to pick a few brains on how to handle stuff, including radiation related stuff


Senko wrote:
VoodistMonk wrote:

Is the Wizard still comprised of matter?

Does Planetary Adaptation protect against the gravity of a black hole?

How, exactly, you get the Wizard/Lich (and its phylactery) to a black hole...? I don't know. But that's where you send it. Not the sun.

Black holes don't burn out in billions of years... they just grow, and accumulate layers of matter over the atoms of the immortal Wizard... his immortal atoms are evenly spread out, one atom thick, all over the impact sight where they contacted the body of the black hole. His phylactery equally squished against the surface of the black hole.

Now, if he is an incorporeal Lich... I guess we have to figure something else out. Ghost Syrup is CHEAP when you are going to take the dive into Lichdom.

Pathfinder and even starfinder haven't really bothered with black holes to my knowledge. So I think its a gray area it might be considered a hazard of deep space or a world itself. Either way planetary adaption would probably protect against it. Of course a GM might rule the extreme twisting of reality affects your spells, hard to say. Personally given there's a 9th level spell to simulate a mini one I'd imagine it wouldn't stop them.

Either way I imagine a wizard/lich could escape long before reaching even the nearest one given current technology.

As for how the lich gets there at higher/mythic levels there's a number of ways. Interplanetary teleport, the silver maiden (which interestingly enough can only be destroyed by the captain sailing it into a black hole) or the starfarer mythic path ability.

Then again, a mythic Wizard could probably whip up a Immunity to Radiation spell or something similar? 7th or 8th level, make it into an item and voila, immunity.


Senko wrote:

Breed the wizard for their own supersoldier program.

To be fair, if you were a mythic Wizard, would you even consider such a thing? I mean, to do it for others, instead of say, breeding your ownself into your own simulacrum/supers program


Loren Pechtel wrote:

...Yes, he will respawn but that doesn't mean he will live.

While I don't think the well placed bullet will do it a sabot round from an M-1 tank should be enough. In the time before the respawn you put him in a box of Cobalt-60--use enough of it so the radiation is instantly disabling. Put a lead plate on the bottom of the box, put a spacecraft for midcourse guidance also. Do a slingshot off Venus, then a reverse slingshot off Jupiter to come to a final resting place inside the sun. Every day he respawns and is promptly vaporized.

Hmm, then again if said mythic spellcaster also happened to be a lich or say projecting a la Astral Projection, all the bullets wouldn't put a dent in the grand scheme of things.

Moreover, is current world resources or cooperation operating like clockwork that you can immediately put them in a box headed out to space.

Not to bring too much of RL situations into it, but doesn't America outsource many of its space ventures?


Artofregicide wrote:
...The better question is: how, if at all possible, could you deal with a Mythic Wizard using only existing resources?

Hmm, that would be a good idea for a thread but sadly don't see how far such a thread could go?

If you were a Mythic Wizard, how would you anticipate the responses from govts, societies, religions etc in dealing with you, with existing resources?

Remember, you know up to a point, how the world works? As oppose to say, some Mythic Wizard from Golarion popping up here...

1 to 50 of 83 << first < prev | 1 | 2 | next > last >>