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Organized Play Member. 55 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




My DM and I are going back and forth on this. We are currently fighting a white dragon and I feel as I should be able to scale the dragon and get onto its back with a climb check.

The climb dc should be 20 or 25 it being an uneven surface that is moving. He says I have to grapple the dragon. My argument on this is that a grapple is to inhibit combat ability of the graplee.
I'm not trying to lock it, move it, or inhibit it's ability to attack me in any way shape or form. Looking at thing like dragons dogma or god of war where you can grab your foe and scale them.
This happens in movies and books. I don't see any reason why I wouldn't be able to climb the dragon and get on it's back. I've seen it done in 5e and can't see any reason, out side of the rules not having a clear cut rule for such an action.
I thought I'd throw this argument to the community and see what you guys think.


How does one actually activate a feather token? Is there a magic word that turns the feather into a tree or a boat? How does that work? I also have some fun ideas on how to use these, I was thinking of wrapping sling bullets in feather token anchor so I could essentially sling and anchor at the baddies. Further more Could I fletch arrows with feather token tree and have the arrows turn to trees? Thanks for your opinions and thoughs.


So my group and I are currently playing through the Jade Regent adventure path and it's been awesome. We we first started out the DM and I worked out that my characters sword was ancestral in nature and was an artifact of sorts.
The idea was to make it his signature weapon that would grown in power as he does, making the connection between character, sword and family a strong concept and background for the character. A lot of video games a character can up keeps the same weapon and it grows stronger as the game progresses in one way or the other. This is kinda the concept we were shooting for.
The DM and I have kinda been fudging this as we go but we recently decided we need to come up with a more concrete set of rules for the sword to level up, so to speak. So I ask you wonderful folks of the pathfinder community, how would you recommend we handle this, maybe there are rules out there somewhere already, that I'm not aware of.

Thanks for your input and advice.


Well the title explains it all. I don't think they do based on how it's presented in the book but I could see it both way. So..What do you say community?


I know a drider is a warped drow through magic and poisons and what not. SO do they still count as drow for things that target drow? Such as drow bane weapon, or a ranger with drow as a favored enemy?


I'm running a game and a character died, the player then rage quit the group. He had some good gear, I feel as though the other players should be able to loot his corpse, but I fear if they get all the stuff he had, its going to overpower the existing players? What are your thoughts on this Pathfinder Community?!


Is there a feat or something that will allow a barbarian to retain his fast movement ability if he\she is wearing heavy armor? I have a fighter\barbarian and I want the extra armor for livability but don't want to lose the fast movement if possible. I haven't seen a feat yet but I know I haven't seen everything there is.


In the game I'm running one of the players wants to make an Alchemist as the healer. The party is missing a cleric and the player doesn't want to make one. His idea is an alchemist healer. The alchemist isn't a great healer and wouldn't be able to keep the players healed up. He proposed a healing bomb. I don't see an issue here but I wanted to ask the public if they see an issue.

We decided that healing bomb would take require an alchemist discovery. A healing bomb is then thrown at a target, if the bomb hits the target it heals the target for the damage a normal bomb would do at his level, 5d6. IF the bomb misses no damage is healed and it doesn't splash heal. The alchemist only has a 10 bombs a day at that level. SO he could potentially heal 10 times a day. But that would use up all the uses of his bombs for that day, so there is some resource management between using bombs for healing and using them for damage and other effects.

With all the bombs types the Alchemist can get it seems like healing bomb is a no brainer and the lack of it as an over sight. Do any of you see an issue with this mechanic as far as being overpowered, or broken? Thanks!


In 3.5 when you cast a touch spell you could roll a d20 and on a natural 20 the spell would be a critical. This worked on damage and healing spells, looking through the pathfinder rules it seems as this rule is still in effect but only for damaging spells? Can the clerics cure light wounds spell no longer apply a critical healing effect?


Looking over the Witch and I see that hexes have a dc for saveing throws, and I assume that you only get to save vs a hex if the Hex specifically states you can make a save. Is that right? I'm also wondering if something is effected by the hex of misfortune, does the target of the hex get to make a well save every turn it is hexed or just when the hex is first placed upon the target. So if cackle is used to extend the hexes duration does the target get to continually save vs hex? I also assume there is no save for cackle since it isn't specifically stated. Thanks for the clarification.


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Hi All,
First time on the Pathfinder forums glad to be here. Anyway, I'm a new DM to Pathfinder, and since I always liked it have decided to run my player's through City of the Spider Queen from 3.5, as it's my understanding that Pathfinder is compatible with OGL 3.5.
Conversion has been really easy so far, but the original adventure was written for 4 players, my group has 5 players, two of the players are summon monster fanatics.
I'm currently worried that with 5 players, plus any monsters the player's summon, as well as the druid's animal companion that the monsters are going to get completely over run. Is this a valid concern? If so what might you guys suggest I do to balance things out a bit? Thanks everyone!


I have a fighter with Power Attack, Furious Focus, and Cleave. What I want to know is as follows.

I attack and down an opponent using Power Attack and Furious Focus, this gives me a free cleave attack, I know I can use Power Attack with Cleave for extra damage, but does Furious Focus still negate my power attack penalty to the cleave attack or does the penalty from power attack kick in because the cleave attack is considered a second attack?

Thanks all.


Hi All,
I'm building a fighter and was wondering. If I'm attacking with a Vital Strike can I also make that a Power Attack to get an extra bit of damage in. I was also wondering if I can use Vital Strike as Part of a Charge, and if so if I can once again stack Power Attack on top of it? If so that seems like a pretty mean combo to use on a target that is with in charge range. Thanks All!


I have a rogue that uses a rapier and a hidden blade in his boot. Is the attack with the boot blade even considered off hand since it's on his foot. Do I even need two weapon fighting to do this? I think I read some where on a forum that because it's not literally his off hand it doesn't apply. Thanks everyone.


We had this debate in our game tonight and we looked on the forums but weren't able to get an official answer, so please don't flame me. If you can hit a zombie with a sneak attack, can you crit a zombie with a normal attack?
Furthermore can you actually use sneak attack on undead or monsters without discernible anatomies? I read you could during alpha testing but not sure about the final rules? I already checked the forums as I said and couldn't find anything concrete or newer than 2009. Thanks all!


I'm currently wondering if there is a penalty for making an attack with your "offhand" even if you are only making that single "offhand" attack.
Example: I'm in a sword duel and it's obvious that I'm about to lose so my character "cheats" pulls his pistol from his belt with his left hand and fires at his opponent as his attack action.
Does this attack carry a penalty for it being made with my left hand?