Sajan Gadadvara

Wu Cheng's page

88 posts. Alias of drbuzzard.


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Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM&Rafe:

Wu will continue to pound upon it attempting to tame the beast of silly putty.

power attack, dragon style, greater heroism.
to hit: 1d20 + 43 ⇒ (19) + 43 = 62 damage: 2d8 + 55 ⇒ (4, 5) + 55 = 64
to hit: 1d20 + 43 ⇒ (12) + 43 = 55 damage: 2d8 + 55 ⇒ (8, 3) + 55 = 66
to hit: 1d20 + 38 ⇒ (9) + 38 = 47 damage: 2d8 + 55 ⇒ (5, 7) + 55 = 67
to hit: 1d20 + 38 ⇒ (4) + 38 = 42 damage: 2d8 + 55 ⇒ (5, 7) + 55 = 67
to hit: 1d20 + 33 ⇒ (20) + 33 = 53 damage: 2d8 + 55 ⇒ (8, 8) + 55 = 71
to hit: 1d20 + 33 ⇒ (18) + 33 = 51 damage: 2d8 + 55 ⇒ (5, 3) + 55 = 63
to hit: 1d20 + 28 ⇒ (17) + 28 = 45 damage: 2d8 + 55 ⇒ (7, 1) + 55 = 63

(adds up to 461 for AC < 42)

confirm: 1d20 + 47 ⇒ (7) + 47 = 54

Ok, since last time it appeared to have an AC under 34, all of the above both hit and critted.

crit damage: 14d8 + 385 ⇒ (7, 8, 4, 2, 1, 3, 6, 7, 4, 2, 7, 8, 3, 1) + 385 = 448

So total damage is 909 (/2 = 454) and should leave a mark.

On the outside chance it is not dead, it is exhausted, and staggered for 1d4 ⇒ 2 rounds.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM&Rafe:
"Hmm, that didn't kill it. Perhaps we should have focused our efforts. Too late now. "


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Gm&Raf:

Wu will charge #1
activate pummeling style, dragon style
power attack, charge, greater heroism
to hit: 1d20 + 43 ⇒ (6) + 43 = 49 damage: 2d8 + 55 ⇒ (8, 3) + 55 = 66
to hit: 1d20 + 43 ⇒ (14) + 43 = 57 damage: 2d8 + 55 ⇒ (5, 7) + 55 = 67
to hit: 1d20 + 38 ⇒ (2) + 38 = 40 damage: 2d8 + 55 ⇒ (8, 1) + 55 = 64
to hit: 1d20 + 38 ⇒ (11) + 38 = 49 damage: 2d8 + 55 ⇒ (6, 5) + 55 = 66
to hit: 1d20 + 33 ⇒ (9) + 33 = 42 damage: 2d8 + 55 ⇒ (6, 4) + 55 = 65
to hit: 1d20 + 33 ⇒ (14) + 33 = 47 damage: 2d8 + 55 ⇒ (1, 5) + 55 = 61
to hit: 1d20 + 28 ⇒ (5) + 28 = 33 damage: 2d8 + 55 ⇒ (8, 4) + 55 = 67

Damage:
AC<34 = 456
AC <41 = 379
AC < 43= 314

That seems to be enough.

With pummeling style, DR applies once.

AC is currently 49 from charge.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM, Rafe:
Is there a clear charge lane between us and a worm?


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

"Indeed. " and he follows.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Spells cost:
Restoration to remove negative levels (since it is the same day, all are temporary) 280 gp
Mage armor (CL 3rd level) 30 gp
Greater Magic Weapon (CL 20th) on hand. 600 gp
Darkvision (CL 3rd level) 60 gp
Barkskin CL 12th 600 gp
Greater Heroism 660 gp
and resist elements (fire, cold, acid, electricity 30 for each CL 12) 360 per, so 1460 gp

3690 gp spent on spells.

Also 700 gp spend on scroll of death ward, which I hand to Rafael.
Duration is minimum 2 hours.

He will also drink his mutagen before he goes in, that lasts 150 min.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Is it possible to get spells pre-cast before going in for a price?


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

"Yes, it would be nice to be able to prepare. "


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

"I'm recovered from my past ordeal. We can certainly try again. "


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Wu will spend his time in the temple of Irori recuperating, He will end up meeting up with Rafael at the gate as he does check in periodically.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Guess we need to wait for the others to finish before we can try again, unless we want to go again with just us two.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Going to be sketchy in posting later today, as I will be having shoulder surgery. Not sure how effective I will be tomorrow either. Be back online when I can.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

"That sounds like a fine idea. "


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

"Yes, I would be willing. You are a worth comrade in arms. Though if there's anyone else to bring along, it might be a good idea. More people means more versatility. "


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Yeah, the only option on the last bit was the ring. WIthout it we were toast. Yes, I died on an unlucky roll, but no matter what the cumulative drain would have ended me no matter what if they focused attacks. Save and suck or miss and die is rather mean.

Losing my most expensive item is going to be rather brutal. Pretty sure that is my amulet.

I do have sufficient spare cash sitting around for a greater restoration.

Also my build could have been a bit better being focused on versatility rather than pure damage (as in generic brawler instead of mutagenic mauler).


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM & Rafe:
Edited the post to get the save fixed. I rolled a 1. Yes, multiple stacking negative levels means I was pooched going in. I either had to kill one in a hurry or was toast. Toast it was.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM & Rafe:
Actually I was hiding in round 1. I moved into a position for a charge in round 2.

I can only charge in round 3. Wu is bye bye.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM & Rafe:

I put the negative levels into Hero Lab so I didn't have to think. It's counting the stuff.

will save: 1d20 + 19 ⇒ (8) + 19 = 27 pass

fort save: 1d20 + 25 ⇒ (8) + 25 = 33 pass, 3 negative levels

will save: 1d20 + 19 ⇒ (2) + 19 = 21 fail

fort save: 1d20 + 22 ⇒ (1) + 22 = 23 fail, dead

so much for the charge.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM & Rafe:

will save: 1d20 + 25 ⇒ (5) + 25 = 30 pass
will save: 1d20 + 25 ⇒ (5) + 25 = 30 pass

fort save: 1d20 + 29 ⇒ (11) + 29 = 40 pass
fort save: 1d20 + 29 ⇒ (14) + 29 = 43 pass

Now have 6 negative levels. Ow.

He will charge the one he can reach using pummeling charge, flurry, power attack, and dragon style.

to hit: 1d20 + 33 ⇒ (17) + 33 = 50 damage: 2d8 + 55 ⇒ (2, 1) + 55 = 58
to hit: 1d20 + 33 ⇒ (4) + 33 = 37 damage: 2d8 + 55 ⇒ (3, 7) + 55 = 65
to hit: 1d20 + 28 ⇒ (9) + 28 = 37 damage: 2d8 + 55 ⇒ (6, 3) + 55 = 64
to hit: 1d20 + 28 ⇒ (1) + 28 = 29 damage: 2d8 + 55 ⇒ (1, 7) + 55 = 63 miss
to hit: 1d20 + 23 ⇒ (5) + 23 = 28 damage: 2d8 + 55 ⇒ (3, 4) + 55 = 62
to hit: 1d20 + 23 ⇒ (9) + 23 = 32 damage: 2d8 + 55 ⇒ (6, 5) + 55 = 66
to hit: 1d20 + 18 ⇒ (13) + 18 = 31 damage: 2d8 + 55 ⇒ (5, 8) + 55 = 68

Bah, no crits.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM & Rafe:
Seeing what is up, Wu will break cover and start flying towards demilich 2. Given the scale of the room, I suspect it will take too much movement to reach it in one turn. Wu will halt in charge range of the target. He will also keep a good distance clear of Rafe, flying well overhead.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM & Rafe:

Never hurts to be subtle.

stealth: 1d20 + 34 ⇒ (5) + 34 = 39 meh

Wu will activate his winged boots but stay in cover for this round.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM & Rafe:
"Nope, looks like we've got more to door. More stairs, though there are cheers from down here, so it might be the way out. Might as well go and find out. " and he will lead the way down the stairs cautiously.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Rafe & GM:
"Fair enough. I have to imagine they will let us know when we are done. "

and he will search the area. perception: 1d20 + 35 ⇒ (9) + 35 = 44


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM & Rafe:
"Ok, I hear a crowd. Does that mean we're done in here? You see anywhere us for us to go? "


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM & Rafe:
"You seem to have matters in hand. I'll keep an eye out in case it has friends. "


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Rafe & GM:

will save: 1d20 + 25 ⇒ (10) + 25 = 35

"Looks like you have it in hand. I'll just watch. Let me know if you need a hand. "

and he will keep an eye out for any other potential trouble.
perception: 1d20 + 35 ⇒ (18) + 35 = 53


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Rafe&GM:
"Ok, got mine. You want that one? I would not deny you your glory. " and he will move down to L10 to prepare to charge again if necessary.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM & Rafe:

Partial charge for pummeling charge, dragon style, power attack
to hit: 1d20 + 27 ⇒ (12) + 27 = 39 damage: 2d8 + 55 ⇒ (3, 7) + 55 = 65
to hit: 1d20 + 27 ⇒ (18) + 27 = 45 damage: 2d8 + 55 ⇒ (3, 2) + 55 = 60
to hit: 1d20 + 22 ⇒ (19) + 22 = 41 damage: 2d8 + 55 ⇒ (4, 3) + 55 = 62
to hit: 1d20 + 22 ⇒ (7) + 22 = 29 damage: 2d8 + 55 ⇒ (5, 2) + 55 = 62
to hit: 1d20 + 17 ⇒ (14) + 17 = 31 damage: 2d8 + 55 ⇒ (5, 3) + 55 = 63
to hit: 1d20 + 17 ⇒ (7) + 17 = 24 damage: 2d8 + 55 ⇒ (6, 3) + 55 = 64
to hit: 1d20 + 12 ⇒ (4) + 12 = 16 damage: 2d8 + 55 ⇒ (3, 2) + 55 = 60

confirm: 1d20 + 26 ⇒ (14) + 26 = 40 damage: 2d8 + 55 ⇒ (4, 7) + 55 = 66
damage: 2d8 + 55 ⇒ (1, 2) + 55 = 58
damage: 2d8 + 55 ⇒ (5, 3) + 55 = 63
damage: 2d8 + 55 ⇒ (4, 5) + 55 = 64
damage: 2d8 + 55 ⇒ (2, 2) + 55 = 59
damage: 2d8 + 55 ⇒ (2, 5) + 55 = 62

Target AC----Damage Inflicted

AC<= 24 = 748
AC<=29 = 622
AC <=31 = 496
AC <=39 = 365

Higher than that seem unlikely.
Target needs to make a DC 29 fortitude save or be stunned for 1d4 ⇒ 2 rounds, if it makes it, target is staggered for that long.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Rafe & GM:
"Ok, sounds good. " and he will sneak up again to get in a charge line on the critter.
stealth: 1d20 + 34 ⇒ (20) + 34 = 54 Well that's a waste.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Rafe & GM:
"Well I don't think it's going to die of old age while we wait. Guess we better go get to it. I'll sneak up into a good charging location and then in I go. Do you have any tricks you want to pull?"


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Rafe&GM:

He will sneak back behind cover and report. stealth: 1d20 + 34 ⇒ (10) + 34 = 44

"Ok, I have no idea what the statues are, but the living version is around the corner. Given what we've seen so far, it can't be easy. "


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Rafe & GM:
Wu will try to stealth up to the corner to see what is around it.

stealth: 1d20 + 34 ⇒ (10) + 34 = 44

and will come back and inform Rafe of what he sees in a whisper.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM and Rafe:
"Thank you. I'm close enough to fully healed to make do. Just a few scratched left. Shall we continue?"

And he will move to investigate the stairs down. perception: 1d20 + 35 ⇒ (4) + 35 = 39


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Rafe&GM:
"Am am well enough to continue. I will see this spirit laid to rest, I assure you. "


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM and Rafe:

will save: 1d20 + 25 - 4 ⇒ (9) + 25 - 4 = 30 pass

and another readied attack like before

power attack, dragon style, mutagen
to hit: 1d20 + 39 ⇒ (13) + 39 = 52 damage: 2d8 + 55 ⇒ (6, 6) + 55 = 67


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM and Rafe:

Wu will remain hovering at 10' waiting for the thing to re-emerge. He will have a readied action to attack it if it comes near.

power attack
to hit: 1d20 + 39 ⇒ (6) + 39 = 45 damage: 2d8 + 55 ⇒ (3, 4) + 55 = 62


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

I will be offline until Sunday night. Bot me as needed.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM, Rafe:
reflex: 1d20 + 25 ⇒ (14) + 25 = 39 and now that he's not cowering anymore, he will activate his winged boots and move up 10 feet off the ground (assuming the ceiling is high enough.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM&Rafe:

fort save: 1d20 + 29 - 4 ⇒ (4) + 29 - 4 = 29 good one to make, though I wouldn't mind getting a save above 10 on the die and he will continue to cower


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM&Rafe:

Will Save: 1d20 + 21 ⇒ (4) + 21 = 25 oh yeah, I'm on a roll.

fort save: 1d20 + 29 ⇒ (8) + 29 = 37

and then he cowers

HP 175/257


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM&Rafael:

will save: 1d20 + 25 - 4 ⇒ (2) + 25 - 4 = 23
will save: 1d20 + 25 - 4 ⇒ (16) + 25 - 4 = 37

crushing despair just appears to be a -2 to stuff, name sounded worse.

activate dragon style, activate pummeling style, charge to J10
power attack, mutagen up, can't crit incorporeal
to hit: 1d20 + 39 - 2 ⇒ (7) + 39 - 2 = 44 damage: 2d8 + 55 - 2 ⇒ (2, 2) + 55 - 2 = 57
to hit: 1d20 + 39 - 2 ⇒ (10) + 39 - 2 = 47 damage: 2d8 + 55 - 2 ⇒ (1, 6) + 55 - 2 = 60
to hit: 1d20 + 34 - 2 ⇒ (8) + 34 - 2 = 40 damage: 2d8 + 55 - 2 ⇒ (2, 8) + 55 - 2 = 63
to hit: 1d20 + 34 - 2 ⇒ (19) + 34 - 2 = 51 damage: 2d8 + 55 - 2 ⇒ (7, 6) + 55 - 2 = 66
to hit: 1d20 + 29 - 2 ⇒ (8) + 29 - 2 = 35 damage: 2d8 + 55 - 2 ⇒ (2, 5) + 55 - 2 = 60
to hit: 1d20 + 29 - 2 ⇒ (17) + 29 - 2 = 44 damage: 2d8 + 55 - 2 ⇒ (3, 4) + 55 - 2 = 60
to hit: 1d20 + 25 - 2 ⇒ (18) + 25 - 2 = 41 damage: 2d8 + 55 - 2 ⇒ (2, 3) + 55 - 2 = 58


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Sorry, didn't see you were waiting on me

Wu follows after Rafael.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM and Rafael:
"Sounds like something is down there, and probably has been there a while This door looks to fall apart on its own. Might end up seeing some undead I imagine. You ready to proceed? "

I assume he says he, so Wu will activate his own sunrod and open the door.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

"Yes, thank you. I was surely ill prepared for this. I expected an arena as advertised. Obviously that was just metaphorical. Evidently my mind is a touch too orderly for twists of this sort. I must learn to adapt and prepare better. We definitely should look into that noise. "

Wu will examine the door for traps before opening it.

perception: 1d20 + 35 ⇒ (4) + 35 = 39


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM:

Wu continues to administer the beatdown.
to hit: 1d20 + 25 ⇒ (2) + 25 = 27 damage: 2d8 + 13 ⇒ (6, 1) + 13 = 20
to hit: 1d20 + 25 ⇒ (20) + 25 = 45 damage: 2d8 + 13 ⇒ (2, 6) + 13 = 21
to hit: 1d20 + 20 ⇒ (13) + 20 = 33 damage: 2d8 + 13 ⇒ (2, 5) + 13 = 20
to hit: 1d20 + 20 ⇒ (20) + 20 = 40 damage: 2d8 + 13 ⇒ (1, 5) + 13 = 19
to hit: 1d20 + 15 ⇒ (17) + 15 = 32 damage: 2d8 + 13 ⇒ (6, 4) + 13 = 23
to hit: 1d20 + 15 ⇒ (18) + 15 = 33 damage: 2d8 + 13 ⇒ (4, 7) + 13 = 24
to hit: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 2d8 + 13 ⇒ (4, 1) + 13 = 18

confirm: 1d20 + 29 ⇒ (11) + 29 = 40 damage: 2d8 + 13 ⇒ (6, 5) + 13 = 24
Another DC 30 fort save or stunned an additional 1d4 ⇒ 3 rounds

damage: 2d8 + 13 ⇒ (6, 2) + 13 = 21
damage: 2d8 + 13 ⇒ (3, 3) + 13 = 19
damage: 2d8 + 13 ⇒ (7, 8) + 13 = 28
damage: 2d8 + 13 ⇒ (6, 7) + 13 = 26
damage: 2d8 + 13 ⇒ (8, 2) + 13 = 23
damage: 2d8 + 13 ⇒ (5, 5) + 13 = 23
damage: 2d8 + 13 ⇒ (2, 5) + 13 = 20


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM:
He will try to beat down the roper he is adjacent to in his enfeebled mode.

dragon style, pummeling style
to hit: 1d20 + 25 ⇒ (13) + 25 = 38 damage: 2d8 + 13 ⇒ (3, 3) + 13 = 19
to hit: 1d20 + 25 ⇒ (20) + 25 = 45 damage: 2d8 + 13 ⇒ (4, 5) + 13 = 22
to hit: 1d20 + 20 ⇒ (9) + 20 = 29 damage: 2d8 + 13 ⇒ (8, 1) + 13 = 22
to hit: 1d20 + 20 ⇒ (16) + 20 = 36 damage: 2d8 + 13 ⇒ (7, 8) + 13 = 28
to hit: 1d20 + 15 ⇒ (7) + 15 = 22 damage: 2d8 + 13 ⇒ (8, 3) + 13 = 24
to hit: 1d20 + 15 ⇒ (11) + 15 = 26 damage: 2d8 + 13 ⇒ (3, 7) + 13 = 23
to hit: 1d20 + 10 ⇒ (16) + 10 = 26 damage: 2d8 + 13 ⇒ (7, 5) + 13 = 25

confirm: 1d20 + 29 ⇒ (9) + 29 = 38 likely confirmed
Target must make a DC 30 fortitude save or be stunned for 1d4 ⇒ 2 rounds. If it makes the save it is staggered for that many rounds.

Forgot that on the first roper which was a pretty serious failure on my part, would have changed the combat a great deal.

Not sure what the target AC is, so I'll just put out the critical bonus damage rolls individually.
damage: 2d8 + 13 ⇒ (6, 6) + 13 = 25
damage: 2d8 + 13 ⇒ (8, 2) + 13 = 23
damage: 2d8 + 13 ⇒ (8, 7) + 13 = 28
damage: 2d8 + 13 ⇒ (4, 4) + 13 = 21
damage: 2d8 + 13 ⇒ (6, 6) + 13 = 25
damage: 2d8 + 13 ⇒ (5, 8) + 13 = 26
damage: 2d8 + 13 ⇒ (7, 5) + 13 = 25

Wu is at 223/257 HP.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

I already built everything around unarmed strikes. I have brawling armor, and a trait which also gives an unarmed bonus. I'm not really that worried about it with pummeling style.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Amulets are constrained with a maximum +5 bonus. You can't add any more. Though I do have pummeling style, so I just hit like clustered shots anyway.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

as an Ex ability my unarmed strikes count as everything short of adamantine.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

I find Roll20 fine for an online game, but very annoying for PbP (the wait while you log in annoys me, and I hate to keep an active app like that open when not really in use). I use google docs for all my maps.