Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35
Spells cost:
Restoration to remove negative levels (since it is the same day, all are temporary) 280 gp
Mage armor (CL 3rd level) 30 gp
Greater Magic Weapon (CL 20th) on hand. 600 gp
Darkvision (CL 3rd level) 60 gp
Barkskin CL 12th 600 gp
Greater Heroism 660 gp
and resist elements (fire, cold, acid, electricity 30 for each CL 12) 360 per, so 1460 gp
3690 gp spent on spells.
Also 700 gp spend on scroll of death ward, which I hand to Rafael.
Duration is minimum 2 hours.
He will also drink his mutagen before he goes in, that lasts 150 min.
Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35
Going to be sketchy in posting later today, as I will be having shoulder surgery. Not sure how effective I will be tomorrow either. Be back online when I can.
Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35
"Yes, I would be willing. You are a worth comrade in arms. Though if there's anyone else to bring along, it might be a good idea. More people means more versatility. "
Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35
Yeah, the only option on the last bit was the ring. WIthout it we were toast. Yes, I died on an unlucky roll, but no matter what the cumulative drain would have ended me no matter what if they focused attacks. Save and suck or miss and die is rather mean.
Losing my most expensive item is going to be rather brutal. Pretty sure that is my amulet.
I do have sufficient spare cash sitting around for a greater restoration.
Also my build could have been a bit better being focused on versatility rather than pure damage (as in generic brawler instead of mutagenic mauler).
Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35
GM & Rafe:
Edited the post to get the save fixed. I rolled a 1. Yes, multiple stacking negative levels means I was pooched going in. I either had to kill one in a hurry or was toast. Toast it was.
Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35
GM & Rafe:
Seeing what is up, Wu will break cover and start flying towards demilich 2. Given the scale of the room, I suspect it will take too much movement to reach it in one turn. Wu will halt in charge range of the target. He will also keep a good distance clear of Rafe, flying well overhead.
Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35
GM & Rafe:
"Nope, looks like we've got more to door. More stairs, though there are cheers from down here, so it might be the way out. Might as well go and find out. " and he will lead the way down the stairs cautiously.
AC<= 24 = 748
AC<=29 = 622
AC <=31 = 496
AC <=39 = 365
Higher than that seem unlikely.
Target needs to make a DC 29 fortitude save or be stunned for 1d4 ⇒ 2 rounds, if it makes it, target is staggered for that long.
Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35
Rafe & GM:
"Well I don't think it's going to die of old age while we wait. Guess we better go get to it. I'll sneak up into a good charging location and then in I go. Do you have any tricks you want to pull?"
Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35
GM, Rafe:
reflex:1d20 + 25 ⇒ (14) + 25 = 39 and now that he's not cowering anymore, he will activate his winged boots and move up 10 feet off the ground (assuming the ceiling is high enough.
Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35
GM and Rafael:
"Sounds like something is down there, and probably has been there a while This door looks to fall apart on its own. Might end up seeing some undead I imagine. You ready to proceed? "
I assume he says he, so Wu will activate his own sunrod and open the door.
Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35
"Yes, thank you. I was surely ill prepared for this. I expected an arena as advertised. Obviously that was just metaphorical. Evidently my mind is a touch too orderly for twists of this sort. I must learn to adapt and prepare better. We definitely should look into that noise. "
Wu will examine the door for traps before opening it.
confirm:1d20 + 29 ⇒ (9) + 29 = 38 likely confirmed
Target must make a DC 30 fortitude save or be stunned for 1d4 ⇒ 2 rounds. If it makes the save it is staggered for that many rounds.
Forgot that on the first roper which was a pretty serious failure on my part, would have changed the combat a great deal.
Not sure what the target AC is, so I'll just put out the critical bonus damage rolls individually.
damage:2d8 + 13 ⇒ (6, 6) + 13 = 25 damage:2d8 + 13 ⇒ (8, 2) + 13 = 23 damage:2d8 + 13 ⇒ (8, 7) + 13 = 28 damage:2d8 + 13 ⇒ (4, 4) + 13 = 21 damage:2d8 + 13 ⇒ (6, 6) + 13 = 25 damage:2d8 + 13 ⇒ (5, 8) + 13 = 26 damage:2d8 + 13 ⇒ (7, 5) + 13 = 25
Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35
I already built everything around unarmed strikes. I have brawling armor, and a trait which also gives an unarmed bonus. I'm not really that worried about it with pummeling style.
Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35
I find Roll20 fine for an online game, but very annoying for PbP (the wait while you log in annoys me, and I hate to keep an active app like that open when not really in use). I use google docs for all my maps.