Yup yup. Green mincing machine is ready to go! I just need to double check his sheets to make sure his GP is correct... but i believe his sheet otherwise is correct. So will be able to play. Would u allow me to add equipment if game is already underway? Only at home this weekend. So cant check sheets till then
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) 2 weeks... and now 4pm... but i have internet back... just in time for the long weekend to try and catch up to everything i missed. Thanks for not leaving me in the dust :P DJR: 1d20 + 24 ⇒ (13) + 24 = 37
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) Wreck will switch his golembane gem for his amulaet of NA+1. Also, new stats, AC26 (28vs evil),cold iron damage is 3d6+26. If we want to have a lot of damage. Im thinking a flank attack will work in our favour
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) that would help... thanks. Will update everything tomorrow. New stats etc ;) look forward to cut into the big baddie -Posted with Wayfinder
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) enlarge woth a potion of bull str? Oh yes! =^^= "Wreck okay with it! Wreck have potion to make him strong. So a large strong Wreck will hit hard!" -Posted with Wayfinder
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) Wreck looks at the 'Basta person He nods in agreement -Posted with Wayfinder
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) Wreck watches the exchange, knowing full well from previous missions and adventures, unless people need to be frightened, he best not speak. IT was not his strong point, and was told this numerous times. He was glad, cause his new friends seemed to have handled the situation very well. Wreck was happy. And it showed as he grinned from ear to ear. Friends were good. Wreck was glad he was helping them
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) Galdur XXI wrote: Cursing himself for forgetting Galdur plans to grab the non-magical cold iron hammer he picked up back in that Sanos mission. "Cold iron is best, unless you have the divine connections that Omrax does," Cold Iron; Ghost Touch, Great Axe =^^=
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) Wreck goes on a full attack againt the one infront of him, hacking into him (Teal/green) Attack 1: 1d20 + 18 ⇒ (16) + 18 = 34
Damage 1: 1d12 + 23 ⇒ (12) + 23 = 35
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) Hey people. My pc is finally up and running.... felt like forever. will catch up by Sunday. Weekend a bit tight, plus need to reinstall everything on my PC, thank goodness for Steam and Origin. So most games are okay :P Sorry for taking so long
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) My pc died... ram/motherboard. Ordering new parts i hope, this weekend. hence my quietness. Wreck will charge as soon as he has an opening.
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) "Wreck still feel a bit sick, but Wreck can still fight!" he says with a grin. -Posted with Wayfinder
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) Wreck looks around confused
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) Wreck will drink a potion he's been saving for times like this "Wreck hopes this helps..." He drinks the contents Lesser Restore: 1d4 ⇒ 3 Also, he has a wand that can be used on him currently can't access website. Data signal too slow. Can someone just manage his stats for me for today? Back at pic tomorrow -Posted with Wayfinder
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) Wreck takes a step forward and sarts to hack into every enemy around him, attacking the shark thing third
Damage 1: 1d12 + 23 ⇒ (3) + 23 = 26
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) yup. in for p3 DJR Intimidate: 1d20 + 23 ⇒ (3) + 23 = 26 Whoohoo lvl11 now... either improved vital strike or maybe improved surprise follow through... still not sure
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) well. Wreck can actually attack before Alan. So here goes. -Posted with Wayfinder
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) if all that goes... one dead cleric... or who ever he charged and attack. I did roll. Just add the damages you think are relevant to the scenario -Posted with Wayfinder
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) okay. If he gets the okay... And standard this excludes any bonuses his allies gives to him Charge Threat: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) "Wreck happy to help" as he helps those on the ground up -Posted with Wayfinder
Male Half Orc
VITALS: Fighter 11 AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0 Skills:
Climb +8(+10), intimidate +24, Swim +8(+10) "Why did dwarf magic man try to eat own finger? Wreck confused. Is that why Wreck needed to smash stone thing?" -Posted with Wayfinder
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