Nulkineth

Wraith Bonewalker's page

339 posts. Alias of Kayne Rhal.


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Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

So as sad as this is making me, I don't have the time keep up with this right now. So I'm bowing out.

Sorry friends


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Yes I'm crafting, all the lowest level versions right now.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Some people down...So i'm being swamped...Bot me as needed.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Nope but I will now.

Wraith upon the morning heads back to the Illuminated Scroll and purchases both the Mount spell, and the materials to make scrolls. He'll make himself look like someone else, if asked he'll say he's an adventurer coming through town.

Diguise: 1d20 + 2 + 10 ⇒ (7) + 2 + 10 = 19

25gp for Mount Scroll and 300 for scroll crafting, for a total of 325. Hell use 25 from his personal stash for the scroll and the group fund for the scroll mats.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

I'll get the dwarfs drinking tonight, and get into their room to get a copy of their map, give us a better understanding on what we have around this back door.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

With no distractions and material on hand, 1 or 2 a day. How many were you thinking of needing?


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Rookery is good Geb, lead the way.

stealth: 1d20 + 7 ⇒ (1) + 7 = 8


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Hey boss man, any chance I can get an answer to my question.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Sorry life drill a bit hectic. Phntm, any chance the rooms on the map I saw were identified?

Just going over the detailed map the dwarf showed me, trying to figure out what's on this level that might help us out at the moment.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

After that annoying 2 weeks of dental office-stry hell, I'm back to resume controlling all the dead around.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Sorry friends, Im still looking at a busy week or so...Continue to bot me as needed


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Perception 1: 1d20 + 4 ⇒ (16) + 4 = 20
Perception 2: 1d20 + 4 ⇒ (16) + 4 = 20


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24
Diguise: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 Looking like Blackerly, without the weight


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

I have only one invisibility prepared, and I figure my other spells could come in handy as well. Side note I'm going to be busy for the next week, so my posting is going to be erratic. Bot me as needed.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Sense Motive: 1d20 + 3 ⇒ (4) + 3 = 7

While I don't think my sense motive is telling me anything, Wraith is gonna play it safe.

"Possibly, but I was signed up with a group to travel here, and while they've killed a few dogs and spooked some of the farmers, making it a bit harder to do their work. I felt it wasn't a problem for the out of the way destination. As for the Lord Daliance? If that's the local inn I'm not staying there, I'm staying with some friends in the farmlands south of here." Wraith looks out the store front at the light, "Actually I need to finish up my errands so I'm not on the road too late."

"As for my name, its Carson, Carson Pratt." Wraith holds out his hand to shake. After which he pulls out his money pouch.

Bluff: 1d20 + 6 ⇒ (12) + 6 = 18

Wraith counts out the 220 for the 4 potion, plus deposit on 4 more. "If you'd be willing to hold on to them, I'll come back before I leave and get them? How much do I owe you for the rat poison?


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

"About 3 weeks walking south of here. Part of the reason I'm here is actually to hire some mercenaries or adventurers to help deal with the problem. I've got a couple already that are willing, but they asked my help in provisioning them. Hence the large order of healing salves.

Bluff: 1d20 + 6 ⇒ (20) + 6 = 26

"I'll take the 4 healing salves you have now, to get the help on the way and order another 4 for pickup in a couple days. As for the arsenic, its for after the rodents are dealt with, to keep the nest from returning. Do you have any supply I can send with my hired help? If not I'll look into other ways to deal with it."


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

*Poke Poke Poke* Anyone there? *there...there....there..... echos in the quiet room*

Oh well I'll just take a nap wake me up when the Mitran's are attacking.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Wraith decides to buy 6-10 CLW potions based on availability, and seek out enough poison for a nest of about 10-20 "dire rats".

Based on price, he'll leave a deposit if things need to be made.

Afterwards he'll change back into his Falken persona and wander the town seeing what rumors he can find.

Diplomacy: 1d20 + 2 ⇒ (9) + 2 = 11


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Before entering Wraith takes a moment to change his appearance so that he's not currently looking like either Falken or Wraith.

"Well met, Mr. Caldwin. I'm here for two fold business. One I need to stock up on healing potions or unguents. Plus a farmer I have dealings with has come across a nest of dire rats and is looking for something to deal with them. They've come to fear any human wandering around in the farm, so he was looking for something to treat bait with that can help in their struggle."

Bluff about who needs the poison: 1d20 + 6 ⇒ (18) + 6 = 24

As the man is thinking on the question, Falken will peruse the shop to see what he has in stock.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Nope I can only handle one night of drinking, and a wizard with a hangover is a terrible person in any situation...Sleep is Wraith's friend tonight!


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

ok

Diplomacy: 1d20 + 2 ⇒ (8) + 2 = 10

Nothing to write home about.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Day 2

Wraith returns to the inn, and under the pretense of some casual conversation shares what he found at the scroll vender.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

This is what i use to help save me time in magic shop generation..

https://donjon.bin.sh/d20/magic/shop.html


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Necromancy...but anything that might help us would be the best


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Cool tell her I'm going in on one of the $90+ donations... Haven't decided if I want the poster or not


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

How did you find that out?


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

No worries


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Are we waiting on something?


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Can I use slight of hand instead of stealth?


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Now just because i was nice and told you you missed the bullseye you did get...Now i'm asking about a way to cheat... There is no way Wraith can keep up the rolls he's been making. Is it possible to use his grave touch in a way nobody notices... It does require a touch attack to grant the shaken condition... the frightened condition seems a little to noticeable for this spectical...


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

I've survived -60C, with the wind... I'm sure I can handle -30 thats happening right now


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

At 4th level Wraith gains:
HP roll: 1d6 ⇒ 6 ⇒ 6 HP] realized I rolled earlier and got a 5

11 skill points: Bluff, Craft (weapons), Know (Arcana, History, Local & Religion),Linguistic (Goblin), Lore (undeath), Perception, Slight of Hand, Spellcraft
+1 to Will saves and BAB.

New spells: Detect Thought and Ghoul Touch.....Had invisibility from the warden's spell book

+1 Charisma

Will post actions later today....


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

well my goal is to have munchkins of my own one day soon...till then I'll not envy you too much.... and I'm doing much better... I even braved work today...not realizing it was friday :s...so too much sleep is a bad thing some times....

edit....As you know I'm a canuk....so screw allergies... I deal with cold weather...wet cold weather...cold weather again...back to freezing cold weather... and all this in a 12 hour time period


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Sorry people, I'm down for the count... A bad flu... All Im doing is sleeping and coughing up a lung... So I'll give it till the weekend before I'm 100%....sorry for any delay


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Sense Motive: 1d20 + 3 ⇒ (16) + 3 = 19 ... Couldn't beat this even with a 20

I agree with Tatie, if he's gonna need watching we might as well deal with him now. Loyal or not at this point in time we either convince him to cut ties with his family or cut ties with him.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

I'll try rolling the bones.....

Hp: 1d6 ⇒ 5

And the bones like me today....


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Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Wraith's delight at the dead of the crew is short lived as it turns to sorrow at the loss of such good material in building a small ghost ship to haunt the lake...oh well. As he listens to Geb and Tate take on their new persona's and make suggestions Wraith decides to to the same.

"Easily managed, I herby take over group logistics for the time being." Taking on the the shape of a half-elf, brown hair, one pale eye with minor burn scaring and the other a striking blue. Pulling up his sleeve he makes certain his new look has covered his reminder of Branderscar.

"Meet Falken Gren, failed blacksmith's son turned merchant. Moving from town to town as a traveling merchant. With a growing interest in minor magics due to a latent talent discovered the last few years. A final gift from his late mother's family he guesses."

Taking a quick inventory, he turns back to the group, "I think we can turn a small profit here, friends."

Turning to Tate, "That is understandable, I shall give them a proper rest nearby, commemorating their service as caravan guards. Can't let good help be lost forever can I. Must remember to take their jaws, can't have people questioning them."

Wraith takes the time to remove the robe he's been wearing revealing the traveling grab underneath. Outside he slightly weaker build, Wraith has taken particular care in crafting his new look to mimic the smiths he's dealt with. Burn and cut scars on his calloused hands and lower arms, but with enough healing to show that it has been some time since he's last been to work.

"Timeon, come give me a hand in burying my minions, and tell me about this place and what you know about their markets."


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Sorry people another out of town day for me... Will posttomorrow when I can and also update my character after work.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Wraith will follow Geb's lead and search the boat for any magic aura. Also take 20 on his search to see what he can find.

"Aye Aye Captain." Wraith smirks as he mocks the former captain and crew.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Actually that's a perfect house rule for it... I was mostly thinking of using it for my Ray of frost anyways since the dmg is low


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Balam again takes a swing at the sailor still standing in front of him.

Longsword vs Green w/ PA: 1d20 + 4 ⇒ (6) + 4 = 10

But is vexed when his blow misses.

Wraith continues his assault on the one resisting his spells. Conjuring up some frost to assault the man.

Ray of Frost vs Yellow Touch: 1d20 + 4 ⇒ (19) + 4 = 23, Dmg: 1d3 ⇒ 3

Any chance I can get a house rule that lets me apply Deadly aim to Ranged Touch spells....I promise not to abuse it too much


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Balam decides to clear the field, first trying to drop the crewman behind Timeon (Green). With a shout to his lord, he brings his weapon down aiming to cleave the man from shoulder to hip.

Longsword vs Green w/ PA: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24, Dmg: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Confirmation roll: 1d20 + 4 ⇒ (9) + 4 = 13, Dmg: 1d8 + 5 ⇒ (3) + 5 = 8

Dang, dont think I confirmed


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Posted, and god I hate emergency calls to rural areas of canada.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Surprise Round/Pre-Buff:
Mage Armor for some pre-Buff, if I noticed that the good captain is helpless during the surprise round, I'll blind the closest crew member (Yellow)... If I didn't I'll blind the captain.

Blind DC 17

Laughing at the blight of the captain, Wraith's only regret is he's not close enough for the increase in power the man's soul could offer him if he was closer. Turning to the man closest to him, he starts chanting to weaken the man's strength.

Ray of Enfeeblement vs Touch: 1d20 + 4 ⇒ (14) + 4 = 18; Str Drain: 1d6 + 1 ⇒ (6) + 1 = 7


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Sorry people... I was sent out of town into a rual area without cell service or reliable internet the last 2 days.... Just got home and dragged out to the oilers game... Will try to post when I get home.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

So be it, in a population of humans he would stand out... The same can be said at this time for making my undead minions.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Same... should read some of those spells better...would make my life a bit easier.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

i'll use it in combat?!?!?!?!? That should make it amusing...or if it doesn't work in combat I'll create that as a spell.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

yes...but not as much fun to write about... its on the list but I doubt many stores carry it and would question someone who was asking around for it


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Awesome Phntm, I liked that little side quest to get the bones....next question... do we get exp for killing a bugbear? :P