I have run a single one-shot adventure using the Serenity rules. Overall I found the rules to be fairly simple, but I didn't really like them. The core mechanics is roll attribute die + skill die vs. a target number, which is easy enough. Maybe it's because of the Plot Points (similar to Action Points in Eberron or Drama Points from Buffy tVS). You're supposed to award the players Plot Points very regularly (one of the designers said they should "fall like rain"), and trying to remember to constantly hand these out took my mind away from the story/plot/whatever else I was trying to do. I haven't completely written the game off; I will probably try it again someday. My players said they had a good time playing it. I think Alternity would be a fairly easy fit for Firefly/Serenity. Unfortunately, most of my gaming group hates Alternity. Randy
Sect wrote:
I'll be in my bunk....
Erik Mona wrote:
I'm glad to hear the tone of Pathfinder will not change to match any flavor changes made by WotC. I like Golarion the way it is. A conversion guide could be a lot of help, but wouldn't that also be a lot of extra work? How would that affect the price of the books? If the price goes up, would you lose subscribers? I may be on the fence regarding D&D 4e, but I intend to keep my subscription to Pathfinder as long as I can afford it (and being unemployed, it might not be easy). Second Darkness doesn't thrill me, as I'm not an "underdark" fan, but I will at least take a look at it before deciding anything. Randy
Molech wrote: Well it's starting to die off -- any other new lurkers want to take the plunge and post? No. Spoiler: Okay, fine. I guess I lurk a bit. But I have made ooh, maybe 10-15 or so posts over the past several months. And I did hang out in the chat room Tuesday night. So yeah, I lurk, but I'm not necessarily "new". And I'm lurking slightly less than I did before.
Erik Mona wrote:
C) We'll see. Need more information. Almost everyone in my current group is of the same mind. One guy is refusing to even consider switching to 4e. The rest of us haven't seen enough to make a decision. I've heard things about 4e that I like, and I've heard things I don't like. This isn't all that different from how I feel about 3e or 3.5- I like some things, and dislike others. When the time comes, I will take a look at D&D 4e and make my decision. Randy
Character: Gylandra, male half-elf rogue 4/fighter 1
Gylandra ran out of luck after surviving an attempt on his life by Rowyn and her summoned shark. When the flotsam ooze grabbed the Sea Wyvern, Gylandra was first on the scene, and was therefore the first to be slammed. Stuck to the ooze, Gylandra was subject to further attacks, but managed to avoid damage until I (the DM) rolled two natural 20's in a row. The doubled damage from the critical was enough to drop the half-elf below -10 hit points, killing him instantly. Randy
Thanks for the post, Erik. Some of my players are complaining about 4e already, but I'm not making any decisions until I have more information about the rules. This part of your post got me particularly excited: Erik Mona wrote: Pathfinder currently plans to support officially sanctioned conversions for Castles & Crusades and True 20, so assuming we DO convert, I suspect it is very likely that we (or some affiliated partner) will provide 3.5 conversion guidelines. ...because I had already been considering running Rise of the Runelords with True20 rather than d20. If there is a conversion available, I will be even more likely to do it. Very cool. Randy
James Jacobs wrote: I agree that PCs should have a higher build than elite. My personal preference is a 32 point array, to be honest. Had we thought of it before hand, we might have used a 32 point array for the iconics. We might even go back and do that, to be honest; makes a lot of sense to me. This is what I use as well. I think the "elite array" is a little less than elite. All my players seem to be happy with the 32 points, though I think one guy would like to see it lower. Most of the time the highest score I see is 16. There has been the occasional 18 (usually Dex), but then the player has always left something at 8 (usually Wis). After reading all these posts, I was starting to think maybe I was a bit of a power gamer because of it...but then I remembered the last time I played, my character was a human ranger 3/fighter 4 (and this was 3.0), whose Intelligence was as high as his Strength, who fought with a bastard sword and short sword (or sometimes with bastard sword & shield, or sometimes with the bastard sword 2-handed), and whose best feats were Dodge and Expertise. So yeah, I like higher stats. Maybe it's to make up for all the other crazy choices I make. Randy
I like these four iconics, but then I have a tendency to create supposed "sub-optimal" characters regularly. I would like to address a few thing brought up by mevers: Valeros- I played (almost) exactly this character in an online game years ago. I loved it. I believe a fighter that concentrates on two-weapon fighting will outstrip a ranger easily, just because of the number of feat options. I have no interest in playing the dwarf fighter designed by mevers. This is partly because it's a dwarf, and partly because the numbers/mechanics were given higher importance than anything else. Leoni- I hate magic missile. I really, really hate that spell. It's too good. Everyone wants to take it. (In my Savage Tide game, I convinced my players to not use it by promising I wouldn't use it against them.) That said, I think it's a great choice for Leoni. While the other characters have ranged weapons, they are more likely to be in melee. Leoni gets to be the artillery/support. She can cast magic missile into melee without worrying about attack penalties or cover. Kyra & Merisiel- On one hand, mevers says Iron Will is a waste because Kyra already has the best Will save. On the other, he says giving Merisiel an 8 Int is a waste because she needs more skill points, even though she gets the most skill points of anyone. Isn't this a bit of a double standard? I do understand where he's coming from- I've never seen a rogue with an Int penalty, and I've never seen anyone take Iron Will with one of their regular feat slots. However, I think if a rogue can always use more skill points, then a cleric can always use a higher Will save. (In my Savage Tide game, I gave everyone a bonus feat at first level. This feat had to be one of the Sasserine feats, or one of the save bonus feats, or one of the skill boosting feats. Several of them took either Great Fortitude or Lightning Reflexes. It didn't help. They can't make saves. Period.) In the end, to each his or her own. My players are a mixed bag, mostly leaning toward the "sub-optimal build", but with a couple who are usually sure of what's going to work out best mechanically. We all have fun. If mevers and the others who agree with his suggestions are having fun when they play, then that's cool. Randy
I'm not as big on the art for Merisiel, though I'll leave my final judgment for after I see the color version. I don't mind the ears at all, and I'm not an anime fan. I'm not saying it's a bad picture overall...I'm not sure what I'm saying. Call me undecided. Definitely like Kyra. Love it, really. I can't wait to learn more about the area she's from. Randy
The party in my Savage Tide campaign started out as: Human swashbuckler
The dwarf was killed in Kraken's Cove, and was replaced by a half-orc barbarian. The wizard is a specialist in necromancy. One of his prohibited schools is evocation. This has had a big effect on his offensive capabilities, and could become a problem in the future, when the party is facing high-HP opponents. I'm really looking forward to the day he can cast animate dead, just to see the look on the other players' faces. Only one other player is aware of the wizard's specialty, but his PC isn't. Randy
I thought I would have to cut back on the treasue in Savage Tide, but my players have missed so much of it that I don't have to worry. They didn't get the treasure in the smugglers' tunnels on Parrot Island. It was about the only room in which they didn't check for secret doors. They didn't get the taxidermist's treasure. They had it in their hands at one point, then he gave them a good spanking. They got to watch, helpless, as he took it from their hands and walked away with it. They never faced Kersh Reftun of the Lotus Dragons, so they didn't get his special equipment. They didn't really eliminate enough of the Lotus Dragons to take them out entirely, so I did cut Lavinia's bonus money in half. And they didn't get the special thanks of the Dawn Council. They missed the rapier in Kraken's Cove. The players don't know about most of this, of course. Randy
Character: Balderk, 3rd level dwarf fighter
Balderk, already wounded and suffering from savage fever, took two critical hits from Ripclaw. The second was enough to put him beyond -10 hit points, killing him instantly. I had worried that we were going to end up with a TPK in Kraken's Cove, as of the remaining four party members, two were infected with savage fever. The cleric was down to an intelligence of 4 and out of spells. With some luck and some good tactics, they managed to pull themselves together and survive. Well, except for Balderk. Randy |