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That's pretty much the plan.


Thank you bigrig107.

General plan for this build is: Apply Elemental Touch/Mage armor to the Weasel, Apply chosen touch spell to the Weasel. Toss the Weasel and let do it's thing on an enemy's face. It takes 3 turns to wind up, yes, but honestly, who is gonna expect a flying weasel of doom?


We've always played under Animal Companions, Familiars, etc have their own actions. Therefore me tossing it and it attacking would function, even the touch attack would work because I can designate the familiar as the toucher to deliver it. The GM I'd be playing this with would be the guy who made the weasel-ball game, so yeah I think he'd be ok with it.

What I'm looking for is if the familiar's Natural Attack can deliever the Spell or if it has to make a separate touch attack.

As for quicken spell, he's made at lvl 5, it's unusable at that point. It'd be mostly reying on my team to provide me a turn or two for cover to load the spells onto the Weasel familiar.


See, my friend once ran us through a game that had something called "weaselball" where a live weasel was tossed between two teams. Hilarity and biting ensued.

I have decided to make this my build for a random half-orc wizard. I don't much care about optimization, it's all about the stupid gimmick and I have a rules question considering it.

I have throw everything and I'm pretty sure I can throw my familiar at an enemy using said feat then have the Weasel bite attack and latch on to the enemy, but does that bite also count for delivering touch spells or no? It doesn't change my tactic much, but it's something I want to be clear on.

Thanks for any help,
TheSmogMonster


Oh.... boy... I have many moments of awesome and stupid from my group. We play via skype and Maptools so faces are mostly unavailable to see in their natural shocked state when these things happen, but lets see what I can recall...

Julius, Bane of the DM...

In D&D 4e, our group had a fighter named Julius, modeleed after the Belmonts of Castlevania. He had a homerule Combat Cross and fought with the "Brawler" style combat. The game was set in a steampunk world where adventuring was tightly controlled due to limited resources and a powerful archmage.

During this first story Julius and his group were concerned about a steampunk cybernetic monster who had been giving them the slip consistently. They managed to track him to a sewer where he up on a catwalk running between two control sets to release and endless wave of minions. Below the catwalk was a ton of red barrels marked with flames. Julius had just gotten a bow with an endless quiver (courtesy of DM screwup) and quickly blew up the catwalk while everyone else tried to harm the villain directly. One even put what the group equated as a bob-omb on the catwalk. This added to the humor of the defeat.

The second part of this story is the Kali-Ma problem. See Julius had an attack that started with a weapon attack and followed up with a punch. Somehow, inevitably he had torn out the hearts of a vampire, a drider and something else we forgot to take note of. It was such a recurring joke that it carried into a sequel campaign, where I ade sure enemies had indestructible armor... It didn't help.

In fact Julius was such a power house that the only way I had to control fights with hims was poisonous creatures. They were such a bane to him that a Rattlesnake enemy went from random creature to mechanized hate filled monstrosity and if we had gotten further in the sequel campaign: Angel of Zehir.

Julius was a fun character to have in the game...


W E Ray wrote:

I think putting the Book in the game is a very good idea, not just because it sounds more fun to me personally than the "search for the easter eggs" parts with the traps & hazards, but because of the new dynamic it creates in the campaign design....

Your easter egg hunts are three seemingly identical -- or at least very similar -- adventure types. A "Go-to-Hell-and-get-a-Book" adventure is a different adventure type. And dynamic types of adventure make for better gaming in the campaign. (Depending on the group's personal preferences, of course.)

The only thing that seems bad about your campaign is the "They WILL die!" part. That kind of Railroading is very NOT cool. (Though, obviously you know your group better than I!)

My suggestion is that you segue the fight in which they die....

Give the PCs a tough fight against the Devils, including a Devil-Commander they've come to know and hate, and one that they win (perhaps even gaining a level), though with great difficulty.
THEN "tell them" that immediately after the fight a horde of Greater Devils (or whatever) arrives and kills them all. And immediately they wake up in "Celestia" (or wherever) and Cayden Cailean tells them they're dead but is gonna restore them back to life with a mission to win the war.

This way the Players don't get frustrated in the middle of a hopeless fight (which takes a few hours, likely, of game time) creating some not-very-fun roleplay time and/or, worse, the PCs come up with some crazy and good way to escape (You know one of them will, at least!), and then you're more of a jerk-off because you have to force them (or that one) back to the hopeless fight.

They're not likely to love that you have a god restore them with a new mission. They may even likely resent Cayden Cailean.

Anyway, that's my two copper pieces.
Good luck!

Ah, I'm sorry I wasn't clear. The "They will die" part was part of the intro to the the actual game. The game's already started, though I can toss this in there when they got to actually FINDING the ritual to resurrect Ihys.

My group's used to plot intro's railroading us for the first game with me, they know it lets me setup what I need to to get my story started. From then on out I let them take the reigns and it will become less and less my story and more theirs. Although we all agreed the fight was gonna take forever given the amount of devils besieging them and so we did a cut to fast forward with me describing their commanded leaping onto a pit-fiend and impaling it through the skull while she got gutted. Their arrival revealed both the corpses still present, but collapsed to dust upon investigation. They all had fun once I let the reigns go, even choosing the hardest path to continue along the adventure, albeit unknowingly.


First off let me say I hope I'm putting this in the right place category wise. I'm sorry if it isn't.

Second I will explain my campaign I'm running with my friends.

It's set in a loose version of Golarion, so I can fudge directions and such (I'm terrible with maps and history) and it involves my version of Asmodeus' contract with the other gods coming to term and he is pre-emptivly invading the world and actively causing problems for the gods so they can't interfere.

In the mortal realm a war between Asmodeus' cults and pretty much everyone has exploded with each country doing their best against the onslaught of the devils. The PCs are mercenaries/part of an attempt to build a much needed light house. They serves as the patrolling guards and scouts and one day happen upon a weird broken spear shaft. This shaft ends up giving them all weird dreams and making them ill upon return to the base. When they eventually recover, a cult has amassed outside the small outpost's gates and are rushing into attack. The attack WILL kill them, I won't go into details but it's not going to be fun.

Following their deaths they will find themselves not quite dead and in the presence of a god (Thinking Cayden Cailean) who divulges the secret of the spear haft. It's part of the spear that killed Asmodeus' brother and is the only way to invalidate his contract by ressurecting the dead god. Cayden charges them with completting a mission to do just that, even bringing them back to life. From there they would gather the necessary pieces to reforge the spear and bring Ihys back to being. This is the basic premise, a 3 stage easter egg hunt where most dangers will be traps and hazards.

However, I recently though of adding in a fourth part to the hunt involving a "Book of Life" wherein all the names and true names of all beings are kept and where Asmodeus did most of his sabotage to remove Ihys' name from history be scribbling out Ihys' name and making off with the special ink required to write in it. He would advertise he has the ink hidden and locked in a deep vault in his palace and only uses it when signing important contracts. In reality it's with a low level clerk in the 1st level of hell. The party would need this ink to add Ihys' name BACK into the book as part of his resurrection.

Does anyone think this is a good or bad idea?

Thirdly, thank you for your time.


wouldn't work. The duration rating is only 7 at most. Would then need to cast permanency, if that even works on it, which I don't think it does.


I'm aware of both of those, was hoping there was some way to get it as a legit animal companion. Durn.


I'm trying to replicate something I managed to do in another game where I have a goblin mounted on a wyvern, but I can't seem to find a way to repeat that with Pathfinder's system. Does anyone have any suggestions or ideas, cause I really want to do this.