Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
The dwarf raises an eyebrow. But he has to trust the goblin. Of course we go to see Kreighton as you say. All in all we don't have anything left here I think.
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
The dwarf rushes towards the next assassin and strikes them. +1 striking cold iron Long hammer: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16 Damage: 2d8 + 4 + 4 ⇒ (7, 4) + 4 + 4 = 19
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
The dwarf strikes the white one. +1 striking cold iron Long hammer: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 2d8 + 4 + 4 ⇒ (2, 7) + 4 + 4 = 17 And again. +1 striking cold iron Long hammer: 1d20 + 10 - 5 ⇒ (6) + 10 - 5 = 11 Damage: 2d8 + 4 + 4 ⇒ (6, 5) + 4 + 4 = 19 Roaaaa. Can you stand this?
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
Wizel elemental raged on init: Concealed against ranged attacks and 6 temp hp He moved around the attacker and strikes them twice then. +1 striking cold iron Long hammer: 1d20 + 11 ⇒ (4) + 11 = 15 Damage, Piercing, Electricity: 2d8 + 4 + 4 ⇒ (8, 8) + 4 + 4 = 24 +1 striking cold iron Long hammer: 1d20 + 11 - 5 ⇒ (3) + 11 - 5 = 9 Damage, Piercing, Electricity: 2d8 + 4 + 4 ⇒ (1, 1) + 4 + 4 = 10
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
The dwarf moves back to Selwyn to talk about the rebuilt of the city. Especially if we consider the activity of the Aspis Consortium. Crafting: 1d20 + 6 ⇒ (7) + 6 = 13
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
The dwarf makes some acrobatics to try to impress and influence Nalora. He's not the best to flirt so he doesn't even try this. Acrobatics: 1d20 + 7 ⇒ (3) + 7 = 10
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
With his druidic sensibility the dwarf goes to meet Shalelu in the gardens to speak about how to make them more magnificent. Nature: 1d20 + 9 ⇒ (18) + 9 = 27
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
Wearing his breastplate and carrying his cold iron long hammer the dwarf nods to Achurius. Well less civilized than a dwarven city but let's hope they still maintain their reputation indeed. He has already seen some nice cities in appearance which revealed to be less nice then.
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
The dwarf strikes the beast. +1 striking cold iron Long hammer: 1d20 + 11 ⇒ (8) + 11 = 19 +1 striking cold iron Long hammer, hero point: 1d20 + 11 ⇒ (16) + 11 = 27 Damage, electricity: 2d8 + 4 + 4 ⇒ (1, 6) + 4 + 4 = 15 And again. +1 striking cold iron Long hammer: 1d20 + 11 - 5 ⇒ (4) + 11 - 5 = 10 Damage, electricity: 2d8 + 4 + 4 ⇒ (2, 8) + 4 + 4 = 18 again. +1 striking cold iron Long hammer: 1d20 + 11 - 10 ⇒ (15) + 11 - 10 = 16 Damage, electricity: 2d8 + 4 + 4 ⇒ (3, 5) + 4 + 4 = 16
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
The dwarf strikes the beast. +1 striking cold iron Long hammer: 1d20 + 11 ⇒ (1) + 11 = 12 +1 striking cold iron Long hammer, hero point
Damage, electricity: 2d8 + 4 + 4 ⇒ (4, 7) + 4 + 4 = 19 And again. +1 striking cold iron Long hammer: 1d20 + 11 - 5 ⇒ (1) + 11 - 5 = 7 Damage, electricity: 2d8 + 4 + 4 ⇒ (3, 5) + 4 + 4 = 16 again. +1 striking cold iron Long hammer: 1d20 + 11 - 10 ⇒ (19) + 11 - 10 = 20 Damage, electricity: 2d8 + 4 + 4 ⇒ (2, 2) + 4 + 4 = 12
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
The dwarf strikes the beast. +1 striking cold iron Long hammer: 1d20 + 11 ⇒ (17) + 11 = 28 Damage, electricity: 2d8 + 4 + 4 ⇒ (3, 1) + 4 + 4 = 12 And again. +1 striking cold iron Long hammer: 1d20 + 11 - 5 ⇒ (10) + 11 - 5 = 16 Damage, electricity: 2d8 + 4 + 4 ⇒ (3, 6) + 4 + 4 = 17 Then he practices a Battle Medicine on Hadrimos. Battle medicine : 1d20 + 9 ⇒ (14) + 9 = 23 Healing: 2d8 ⇒ (7, 6) = 13
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
The dwarf moves in reach position to strike the beast. +1 striking cold iron Long hammer: 1d20 + 11 ⇒ (14) + 11 = 25 Damage, electricity: 2d8 + 4 + 4 ⇒ (2, 3) + 4 + 4 = 13 And again. +1 striking cold iron Long hammer: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23 Damage, electricity: 2d8 + 4 + 4 ⇒ (6, 2) + 4 + 4 = 16
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
Quick-tempered on initiative The dwarf uses wind to be transported on the battlefield. There he makes the use of a Moment of clarity to casts a spell throwing darts towards the beast. Needle darts: 1d20 + 9 ⇒ (1) + 9 = 10 Damage:4d4 ⇒ (3, 2, 4, 1) = 10
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
The dwarf draws his weapon looking around for any danger. Perhaps the beast attacked the concurrents. Perhaps these ones are ambushing the Pathfinders. Let's see. But be ready.
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
The dwarf nods when Dahila announces them that The Without Trace or Fail were disqualified. In fact they left a trace and failed... Then he prepares himself for the next step.
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
As he found the evidence he goes with Emil to discuss with Dahila. They are simply cheaters. Point. They wanted my companion breaks his neck trying to get the egg. Look at these fibers and look at the clothes of the guy. They are the same ones. And he's the only one with such clothes around. Simple case.
Barbarian 4 / HP 70/70 (temp HP 0/6), Perc +11, AC 21, Fort +10 Ref +7 Will +11 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness
I think we have enough glyphs for everybody. We also chose the provisions in the discussion thread. Not played or applied GM chronicle for Quest 3 to this character I've no more question. Let's meet the concurrence.
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