Elf

Winston Mutigo's page

45 posts. Organized Play character for Wondering_Monster.


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Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

To the lodge.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Swift = Arcane pool point to make Longbow +1

Winston fires his longbow at the closest enemy.

Longbow attack at H: 1d20 + 4 ⇒ (13) + 4 = 17

damage: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston moves up a bit for a clearer look, then launches a projectile from his hand.

Targeting D1

magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston quickly picks out the one that through the dagger at Karuut, and lets loose an arrow at him.

Swift=Arcane Pool point to make longbow +1

perception: 1d20 + 1 ⇒ (8) + 1 = 9
Longbow: 1d20 + 4 ⇒ (15) + 4 = 19

damage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

perception: 1d20 + 1 ⇒ (18) + 1 = 19

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

I think this red chest has a trap. Can anyone disable it?

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston checks the red chest.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston follows the others in.

perception: 1d20 + 1 ⇒ (16) + 1 = 17

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

I believe we should

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Well now you can't see me either.

With that Winston Casts Vansih, then moves for a better vantage point.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston walks in Joining the others.

perception: 1d20 + 1 ⇒ (5) + 1 = 6

I don't see any demons. I think this lady is just messy.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Yes, lets do just that.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Yes, lets go.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

She probably needs to be arrested and replaced.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

I agree with Standard Pregen. We weren't asked to do anything more that deliver the medications see if she is worthy.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

sense motive: 1d20 ⇒ 7

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

perception: 1d20 + 1 ⇒ (9) + 1 = 10

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

I agree with Senne. Yet I am not so sure that this person is derserving.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Talking is not my thing either. Boy does this place stink though.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston shares what he knows with the group.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

knowledge local: 1d20 + 5 ⇒ (17) + 5 = 22

Winston should know a little about it.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Very well, lets be off.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Pong?

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Thank you for the work. I hope we can do business again in the future.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Well Guaril was only interested in the books so we can keep the rest.I wouldnt mind a set of thieves tools and perhaps a flask of the alchemist fire.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Turns to look at the mighty Barbarian.

Big guy, do you think you can get this open?

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston pokes his head under the whole to look. Then he yells to Calogero.

"Hey move that boat over here under this whole. Maybe we can drop this thing onto the boat then deal with it back on shore."

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston looks around for anything big enough to cover the whole, such as
another crate or lid off one or anything at all.

perception: 1d20 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston Fires a magic missile at the nearest rat.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston casts light on the end of an arrow and carries it around like a torch. He then starts looking at crates.

perception: 1d20 + 1 ⇒ (7) + 1 = 8

I wonder if there is anything magical in here to be worried about.

Winston casts and concentrates on detect magic.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston pulls and readies his bow.

Well here we go.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Maybe try the door knob first.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Glares back at Senne

SHHH...

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

"Well I would say this is the place. Quit now, we don't know how guarded this place is. Keep an eye out."

Winston slowly creeps down the dock.

stealth: 1d20 + 8 ⇒ (14) + 8 = 22
perception: 1d20 + 1 ⇒ (18) + 1 = 19

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Well lets go.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Looks around. I'm not to sure about this lot. This bunch may just get us all killed

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Any idea how heavily guarded this place is? And if you could be so kind as to point us in the right direction.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

To the Pickeld Imp we go.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Still Works. Just do what I said. Maybe try another browser if it doesnt.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

[ooc]I had that problem too. look at the address bar and back out htm at the beginning. So it starts with https:// There is something screwy with the link.[/spoiler]

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

I really have to stop posting with the wrong alias.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

Winston walks in behind the others by about 15 feet.

Grand Lodge

I shall now be backing out of this. This character is apparently going to be in another campaign.

Grand Lodge

Please consider my Non typical Magus. Not a melee fighter. He uses a bow and spells.

Grand Lodge

Male Human | HP 10 | AC 15 | FF 12 | TCH 13 | Per + 1| Init +9 Magus 1

This is an alias for Wondering_Monster

A very odd looking human man. Wearing leather armor and a pointy had, with a longbow strapped to his back. His eyes are mismatched one green and one black.

Well Hello. What may I help you all with?