Lassiviren

Willow Greystream's page

43 posts. Alias of DajellyMan.


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Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

yeah... yeah.


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

After several days of frantically crocheting. Willow stands up and lets out a triumphant sigh or triumph.

Finally... my masterwork is complete!

All of the strangely motionless goblins are now covered head to toe in crochet tuxedos.


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Willow will move to V11, and fire an arrow at the goblin in front of Asterius.

Huzzah! It looks like we are driving them back... only a few left...

attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 ⇒ 5


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

My beautiful hat... Karena taught me to crochet... that bastard... no body can insult my lost love... I thought he would like a nice hat...


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Willow does a double take although he is in the thick of battle...

who.... who are you???


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Here little friend, I made this for you. I hope that it fits your... strangely shaped head...


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

i am making a nice little hat for the dwarf


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Willow will take a break from goblin arrowing, and pull out his pipe, some yarn, and begin to crochet.

So guys... how's the goblining going?


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

ROFLCOPTER! Thank you for that.


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

aw shucks, well I think you kindly. Yo


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

i guess I didn't realize the map has been updating, and didnt see that someone was on me

Willow takes a 5 ft step before fireing his arrow at that goblins face (the one close to him), instead of the one on the hill.

do you want another attack roll, or should we use the above one? Also is that link to the Map lying around someone :)


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

my intention with shooting at the goblin by himself was to shoot the leader (I assumed that one was who we are talking about)


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Willow casually steps towards Talinthal's now abandoned horse...

The cleric be damned, I claim this horse! Bah, he was a grumpy feller. Don't worry horsie, I appreciate you!

He then notches another arrow and lets it fly on the goblin up on the hill by himself.

attack: 1d20 + 5 ⇒ (12) + 5 = 17

damage: 1d8 ⇒ 7


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

LOL, you make my head spin Talinthal. But I just have to say... it isn't like all your gear disappears if it gets left in this game... I mean, who is to stop you from just... keeping it written on the character sheet... I was mostly just kidding.

I can not wrap my mind around your seriousness. It's mind bottling! Like when your mind is trapped in a bottle. It is a game and I just wish that maybe you hadn't gotten so worked up about it or that maybe we could have tried to talk with you to appease you or get to know you better or really anything to avoid such negativity (seriously man, who cares if your character is NPCed? It's not like its going to change your character, it isn't like you'll have to add those events to his background...)

Anyways, wish you the best of joy and luck in your further endeavors, sorry things didn't work for you.


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

can I have all your items... at least your horse?


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

As one of the goblins charges at Willow, he drops his bow by his side and unsheathes his longsword.

come at me foul creature!

AoO: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

initiative: 1d20 + 5 ⇒ (7) + 5 = 12

Willow will aim and then fire an arrow at the nearest goblin on the ridge

attack: 1d20 + 5 ⇒ (9) + 5 = 14

damage: 1d8 ⇒ 1

cool, it's a hit if the gob is still FF


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Willow will ready an arrow to shoot at the first hostile ambusher (who knows, maybe they aren't trying to kill us)


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Willow whispers quietly to everyone and puts up his hand to signal a halt...

hush! Be still!........ Helen, stop day dreaming and pay attention.... There are people up ahead... Hiding in some bushes on the ridge... I am sure of it...

He will attempt to silently nock an arrow without being noticed

stealth: 1d20 + 8 ⇒ (19) + 8 = 27

do the "bushes" have a clear line of sight to us, or are we still hidden from their view? Also... You all have horses, do I get a horse?


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

ah I see. I was thinking I could use the two checks in conjunction to... Idk I guess I was thinking I could maybe silently cover our tracks :p. anyways, I appreciate it!

perception: 1d20 + 5 ⇒ (11) + 5 = 16


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Willow will use survival and stealth checks to avoid the group being followed...

stealth: 1d20 + 8 ⇒ (15) + 8 = 23

survival: 1d20 + 5 ⇒ (2) + 5 = 7


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

I understand that completely. but I doubt that is solinas's intentions. Maybe they are genuinely trying to be helpful? We're all a party here right? No need to fight with ourselves!


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

The ranger leads on, doing his best to safely reach ther destination


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Talinthal, that is all really interesting and exciting, (i have read many of miss weis's books myself and loved them!) but I am not sure if it is necessary to be so serious? I am a little frustrated as well and I understand, but come on dude. Maybe take some deep breathes?


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

I understand the plan, and I'm completely fine with it...

I still want my checks answered so maybe I can role play it better than just saying "ok we go there", you know? /makes scrunchy face x[

I guess... Are we supped to regulate ourselves and just carry on? Lol


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Yeah you know... I am making (or willow is) to be a leader, but I kind if need some clarification on things... I'm not the dm, I don't know the plans for the campaign or what's going on, I kind if need my knowledge checks etc answered so I have some idea... And really I'm just sort of flailing. Am I expected to make it up? ;(


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Dm, I am not sure if you saw it, but I am curious if willows knowledge and survival checks gained him any information he can share with the party regarding their journey?


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Willow is sometimes groggy in the morning, and after thinking back on the last conversation with Bruhma earlier, he thinks he has somewhat of a better grasp on the situation than he did before, and of course thanks to the elf's explanation.

For the most part, he walks silently ahead of the group, swiftly trying to find them a way to this lost city, and to also avoid thir pursuers.


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

i totally did not see that addressed to a different character. My bad :x


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

fair lady, I have been known to bandage a wound or two... Shall we patch you up, or is there a wand perhaps laying about? I know my way around a bit of magic, for my part

heal check: 1d20 + 1 ⇒ (8) + 1 = 9


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Willow raises an eyebrow and glances around at his new company...

well met... I am known as Willow.

dm, perhaps willow knows a thing or two of this city?

knowledge geography: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Willow glances at the elf wearily after hearing her laughter

sense motive: 1d20 + 1 ⇒ (18) + 1 = 19

so, what can you all tell me of this magic item we must find?


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Hmm... I looks like I have no choice... it must be fate brought me to you. I know these lands well, and can lead you to your destination.

If instead this great evil is scouring towards our ultimate doom... I shall do all I can to assist you. Payment is no matter, obviously important things are at hand, and the tapestry of fate has intertwined us to meet this peril head on

He will stop to examine some maps, and check the area.

Survival Check: 1d20 + 5 ⇒ (15) + 5 = 20

Follow me... we will find our way through the wilds to Xak Tsarath.

And with that he mounts his gear, grabs his bow, and strides off.


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Willow thinks to himself...

This is not what I signed up for... now I must lead these people through the wilds for a quest I know nothing of?

Bruhma... are you still paying me, good sir?


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

As the group awakes, Willow will nod and introduce himself as their guide, and will apologize for any sort of inconvenience last night.

Bruhma... where are we headed today? Shall we make hast? What would you have me do?


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Willow thinks to himself...

nothing like an elf babe! This shall be rather worth my while methinks.

i told meself... "Meself, if there are any girls there I want to do them!"... I also think I lost my ogre slaying knife... Where did that go I wonder...".

the reference... In case someone doesn't get it an is offended


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Willow thinks to himself: *sigh* well... A job is a job, as money is money, as the day is the day and the night is the night... As always though, I wish these customers would tell me what it is exactly they require my services... A world Of secrets an strangers is a lonely existence... he stares at Solinas for a moment... well I'll be... I do believe this elf is crying... I do not know if I hve ever seen an elf shed a tear... Let alone in their meditation... Strange... Strange indeed

what do I roll to see how hot your character is algar? ;p


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

sorry bout the wrong alias, I still am getting used to changing it for this thread :x

Willow's perception check while keeping watch for the night...

Perception check: 1d20 + 5 ⇒ (5) + 5 = 10


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

diplomacy check: 1d20 ⇒ 3...

... Willow attempts to convey his sinsarity, hoping the patrons of this fine establishment will help him out...


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Sometime while everyone is around the fire, a tall cloaked man with a bow across his back walks up to the circle.

My name is Willow Greystream. I have been searching the area for a man named Brhuma... I was hired to meet him here... Would any of you fine folk happen to be him? Unless I am mistaken I believe his group and himself have booked rooms at this inn...


Male Human Ranger, 1 | HP 13/13 | AC:17/14/13 | Perc: +5 | Init: +5 | Fort: +4 | Ref: +6 | Will: +2 |

Hello hello... It appears I have made I in? ;)

Dm, how would you like to introduce willow here, shall he just... Saunter on by?


Background:
A man full of mystery and very few words, Willow likes to keep to himself, preferring the company of nature to that of people. Life as left him rather jaded and cynical, and he usually prefers to say nothing than express the utter disappointment he finds in most of humanity.

As a young man, he was engaged to the pretty young daughter of the local butcher. Tragically, she was killed by bandits whilst the two lovers were camping in the woods near town. Driven out of town by blame of the locals and his own shame, Willow took to living in the woods by himself, striving to protect others from the unknown dangers in the wilds as he could not protect his lost love from years before.

A skilled hunter in his youth, Willow's seclusion has only further honed his mastery of the bow, and the art of survival and tracking. Because of his tendency to venture into the deep woods, Willow has often found himself dealing with fey, druid, and other rare creatures. From them, he found and learned of an innate magical ability, and to attune with nature in a spiritual aspect.

He has since made a living offering his services as a tracker and huntsman. As such, Willow has been hired by Brhuma to meet him near Solace and guide him through the surrounding wilderness to his destination. It took him a little longer than expected to find the party, but with his skill in tracking, he has located them about a days journey out of Solace, at the Inn of the Last Home.

Attacks / Defenses:

Hit Points: 13/13
AC: 17 / Touch AC: 14 / Flat-Footed AC: 13
CMD: 16
Fort Saves: +4
Ref Saves: +6
Will Saves: +2

Initiative: +5
Speed: 30'

BAB: +1
Base Melee Attacks: +3
Base Ranged Attacks: +5

Longbow: +5 / 1d8 / 100 ft / crit: x3

Longsword: +3 / 1d8 + 2 / crit: 19-20/x2

Kukri: +2 (+5 thrown) / 1d4 + 2 / crit: 18-20/x2

Feats/Traits:
Feats:

Human- Point-Blank Shot
Level 1- Precise Shot

Traits:

- Tracker of the Society: +1 trait bonus on Initiative checks and a +2 trait bonus on Survival skill checks made while traveling through any of your favored terrains. This is in addition to any bonuses you receive from your Favored Terrain class ability.

- Magical Knack: Ranger —your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.

Skills:
Total Skill Points= 7 (6+1 / level)

Handle Animal (Cha) - +4 = (0 + 1 + 3)
Knowledge (geography) (Int)- +5 (1 + 1 + 3)
Knowledge (nature) (Int)- +5 = (1 + 1 + 3)
Perception (Wis)- +5 = (1 + 1 + 3)
Ride (Dex)- +8 = (4 + 1 + 3)
Stealth (Dex)- +8 = (4 + 1 + 3)
Survival (Wis)- +5 = (1 + 1 + 3) *+6 to follow tracks.

Class Features:

Ranger:

Favored Enemy: Humanoid (human); +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

Spells:

Racial Traits:

+2 to one ability score (DEX)

Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces skilled.

Equipment:
Studded Leather Armor, Longbow, Arrows (40), Longsword, Kukri, Traveler's Outfit, Backpack, Silk Rope (50'), Torches (10), blanket, bedroll, flint and steel, rations (5), waterskin, pipe, tobacco.


And here is said ranger!