|William Ronald Venture-Agent, Indiana—Hammond|
|1 person marked this as a favorite.|
I lean towards choice A.
However, I must concur that many of the choices present too much information to a new player. You could save space and avoid confusion by having spell descriptions limited to one line with a listing of range and key effects and a reference to a page number in the new core rulebook. (In the future, maybe have the equivalent of the APG as APG, 52=Advance Player's Guide, page 52.)
As a local venture agent who has recruited regular players from a few local conventions, I feel that we need the art and have to remember that pregens are often useful in recruiting new players. Goal one of Pathfinder and Pathfinder Society (and any other game or organized play system) must be to foster a sense of fun. If something starts looking like a city budget, it is too complex. Perhaps it might be good to run some of these designs past some people who have no experience with gaming and check their understanding of each design.