Darl Quethos

William Ronald's page

RPG Superstar 7 Season Star Voter. FullStarFullStarFullStarFullStar Venture-Agent, Indiana—Hammond 1,377 posts (1,383 including aliases). No reviews. No lists. 1 wishlist. 16 Organized Play characters.


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I lean towards choice A.

However, I must concur that many of the choices present too much information to a new player. You could save space and avoid confusion by having spell descriptions limited to one line with a listing of range and key effects and a reference to a page number in the new core rulebook. (In the future, maybe have the equivalent of the APG as APG, 52=Advance Player's Guide, page 52.)

As a local venture agent who has recruited regular players from a few local conventions, I feel that we need the art and have to remember that pregens are often useful in recruiting new players. Goal one of Pathfinder and Pathfinder Society (and any other game or organized play system) must be to foster a sense of fun. If something starts looking like a city budget, it is too complex. Perhaps it might be good to run some of these designs past some people who have no experience with gaming and check their understanding of each design.

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I have heard a lot of grumbles about resonance points, particularly in regards to players worrying about potion use to save a dying character. Several of the local players said that they think that resonance points should be used to create a one-shot consumable item (potion of healing or scroll) but should not cost a point of resonance to use. Might this happen?

I give Paizo credit for being willing to look at a major system and decide that it needs to be changed.

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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I have been busy with a few things, from a new job to reading the Pathfinder 2 Playtest materials. Were any regional support program boons released for season 10?

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I think that adding a letter, such as A for Action, R for Reaction, and F for Free would help. I think that the action symbols are a good idea, but need just a little more work. (By the way, the 3 action symbol reminds me of the Cardassian symbol in Star Trek.)

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Erik Mona wrote:
We are 100% changing this.

Thank you! I think that having color coding can help, but you also need the wording that something is rare or unique. (A spell from the Jistkan empire could be rare, or unique if it is introduced in an adventure. However, having an uncommon spell in red without using some letter or phrase to indicate that it is rare can confuse new players. )

I like the symbols, but I think that there are some reasons to include a letter in them. A for Action, R for Reaction, F for Free. (Change the F to an L for the French, Portuguese and Spanish translations.) This would help new players associate these symbols with the action type. (For a moment, I wondered what Star Trek symbols the icons for actions reminded me of as I read.)

Also, Erik, I think that it might be wise to have a thread on things that are being changed. There is a lot of skepticism that anything significant can change. Perhaps addressing this in a thread could help.

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My download was fast Does anyone know when might the Pathfinder 2 Playtest iconics be available for download?

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Interesting. Might we see other additions to the human ancestry in a year from now?

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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I had forgotten to do this, but I have some good news for the Pathfinder Society of Northwest Indiana. (I tried to add our current location but with no luck.)

Gotta Have It Collectibles and Gaming
739 Central Ave, Lake Station, IN 46405

Our brain is our current Facebook page for the Pathfinder Society of Northwest Indiana.

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Crystal, I wish you success and joy in your new endeavors. I look forward to seeing what you create. Also, thank you for your hard work, all your contributions, and helping to serve as a role model for others. You have earned the praise of the praiseworthy and I think that your future work will earn you even more accolades.

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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For some strange reason, this is showing up on the Paizo Blog page as February Update.

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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I am excited to see more content coming for Starfinder. Locally, we are planning to run more SFS as we have a few new players interested in organized play.

So, is there any plans to have material from the Pact Worlds acceptable for SFS play soon?

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TwilightKnight wrote:
PossibleCabbage wrote:
you might have to work harder to work a goblin PC into something

Not working them in, working them out. A campaign with a core race restricted is not the norm. Somsay someone hates gnomes. Whatever, it’s their campaign. They have to do the work removing NPC gnomes and any encounters with gnomes out of the narrative. Everyone else doesn’t care. By making goblins core, they will inevitably appear as NPCs and in other situations were it will require significant effort to excise them from the game. If we assume that the majority of people don’t like goblins in core it means a lot of GMs will have to make significant changes to run these products and they may decide it’s not worth the effort. Now, it’s certainly too early to tell which group,is bigger (pro core goblin vs con core goblin) but if they fail to produce a substantial change in the narrative to justify the shift in attitude towards goblins, the cautiously expectant readers will join the group against core goblins. In that circumstance, the con group like likely be much larger than the pro group. It’s rarely a good idea to publish game material that you know is disliked by the majority of the customers.

Historically, it’s also generally proven to be a bad idea to significantly change the imagery of an iconic aspect of your product, whether that be Hollywood, works of fiction, comics, etc. sure there are exceptions but they are rare. This is what concerns me the most.

One concern is how the image can change to be effective for creating player characters and still serve the same role. Paizo's goblins are quite iconic, and having a change could limit this.

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Doktor Weasel wrote:
CorvusMask wrote:
There seems to be meme that paizo doesn't listen to playtests, but doing more research on that shows its not really true.
A lot of it is just a concern that maybe they won't pay attention. And some people were burned by 4th ed that they're afraid of being tossed aside in search of a new demographic. Seeing the developers actually talk about how they want to handle this is very helpful. I'd like to see more of it and more prominently. Just talking to us goes a long way to settling fears. Silence and secrecy can be toxic.

When I asked a friend for advice on discussing the playtest with my PFS group, he advised me to have a policy of openness and transparency. I believe that this is the best approach.

Many people have concerns and have been burned in the past. So, I encourage us to talk to each other and the developers to join the dialog when they can. I realize that they cannot reveal everything, but some reassurance can go a long way to diffuse tensions and ease fears.

I want a new edition to work. I remember telling a WotC developer in 2000 that the stack of books I could use to play 2nd Edition AD&D would be at least as tall as I am, counting all the supplements and campaigns. I think that Paizo is at that point, with a rule set dating back nine years.

Change is not easy. It took a while to convince a group to switch over to 3rd Edtion. EN World and the previews helped. So, I think that there are models to reassure skeptical gamers.

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Delos-Solon wrote:
If it's still available, I would like a copy of the conversion of Keep on the Borderlands. Also, did anyone ever make a conversion of the 25th anniversary 'Return to the Keep on the Borderlands'?

I am sorry for not getting to this thread more recently. (Delos-Solon, can you include an e-mail or PM me one?)

I have been busy with PFS, including having to find two new venues in the last year due to store closings.

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Wild Spirit wrote:
MerlinCross wrote:
Wild Spirit wrote:
Starfox wrote:

Not read the entire thread.

What worries me about goblins as a core race is that they could become a way for racism to enter the game. If someone plays the goblin, it is suddenly ok for both the goblin PC and others to play the goblin card, either to bully the goblin or to do various "in character" mayhem as a goblin. Both of which raises questions of race I'd rather not have in my game.

Good. Then they out themselves as racists and can be asked to leave the group. I cannot imagine anyone who could stand racism real or roleplayed (given current socio-political climate). This goes both for private parties and PFS.

I question if playing to class would trigger the same issues when Rangers take "Favored Enemy - X" in your games. Or a Dwarven Cleric of Torag who tends to list Goblinoids as the enemy of his people.

The Ranger picked "Favored Enemy - Elves". What sort of horrible upbringing and personality must this person have to have decided to make this choice? Let us shun them away from our tables.

Favoured enemy is not racism. Going out of your way to hurt an NPC because they are goblin/elf/human/centaur is.

If you HAVE to be evil, be at least equal opportunities evil.

Many human rangers that I have seen in PFS take "Favored Enemy - Human" as they expect to fight human beings, especially bandits. Favored enemy is not about hatred, but knowing the anatomy and fighting styles of enemies.

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My hope is that playtesters will have a lot of influence on the new system. I have a few players now who are somewhat skeptical about the new system and how much Paizo will listen. I think that we need to believe that our input makes a difference. It may make adopting a new system easier.

It took a LOT to convince a former group that I was in to move from AD&D 2nd Edition to 3.0. I think that we need to have a playtest where everything is transparent and above board. We also need to try to disagree with each other respectfully.

I am somewhat on the fence on goblins as PCs in the Core rulebook. However, I am going to see what the rules look like and respond. In my current PFS group, we have people who are great at mastering rules and finding flaws and loopholes. So, I look forward to the playtest.

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I find myself divided on this, perhaps because I can see good and bad in each point of view.

Long before Drizzt ever appeared, I gamed with a group that included two drow priestesses of Danu the Celtic Earth Mother, who rejected their culture and wanted to run a trade city. (Alignments were lawful neutral (played by the mother of several players) and neutral with good tendencies.) As I have played with people who have goblin PCs in PFS, and played in numerous games and campaigns since 1980, I have seen a lot. (Heck, one party in an AD&D group had a cover that it was a circus troop, explaining the odd assortment of characters.) So, I am open to having very diverse parties and I do view diversity in our world as a strength.

However, I think that the need to explain why goblins work as a core race needs to be better clarified. I understand that goblins are iconic to Paizo but that their reputation may mean that parties with a goblin may get a poor reception in a town in most parts of Avistan in Golarion. Also, I do understand the fear that goblins can be seen as disruptive.

Regarding the issue of always evil humanoid races, I would argue that it is best to treat such races as perhaps having the vast majority as evil. It may well be a matter of culture and religion influencing entire species of creatures.

So, I can see a few goblins that come from non-evil cultures, not raised among goblins, or reject the dominant views of cultures that are mired in darkness. In our own world, people have resisted evil in their own societies, even at risk to their own lives. Perhaps a goblin paladin of Sarenrae might try to convince other goblins to change their ways, but realize that he or she has an uphill battle countering thousands of years of culture. Such a goblin PC might well encounter a lot of hostility from "traditional" goblins.

I think that more dialog is needed here. I think that we need more light on this matter and a little less heat

I would hope that early on in the life cycle of PF 2, we will see options for some more races, particularly the Tian Xia races. Additionally, I saw good arguments for other races. Let's keep the dialog going.

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The is a player in my group, Rawlin who is transgender, and we are giving him support as he is transitioning. (He was very happy with the blog and said I could mention his name.) I think it means a great deal that Paizo is welcoming to the LGBTIQ community. I know that some places are not welcoming, but as a GM and VO, I try to make everyone feel at home at the gaming table.

As a member of a minority faith (Reform Judaism), I know what it is at times to feel like an outsider. So, I try to make the gaming table a welcoming community to all. I have gamed with LGBTIQ gamers, straight gamers, Christian gamers, Jewish gamers, Muslim gamers, Wiccan gamers, and people whose faith and orientation I knew nothing about at all. What matters at the gaming table, and in our various communities, is creating a sense of welcomeness and acceptance. I would like to thank Paizo for doing so for many people. Let us all try to understand and accept each other in the true spirit of community and with respect for the inherent dignity of each individual.

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There is also a typo to fix that I have put in bold face.

Quote:

Blog wrote:

SROs (sentient robotic organisms) are highly-evolved true machine intelligences most commonly found of Aballon, with a wide range of appearances 9and existing in both Small and medium frames).

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I flagged two posts tonight.

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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Are there any official/unofficial SFS/PFS promotional posters. I would like to put something up at the store where I serve as Venture Agent and also have some advertising/signage for an upcoming local convention, ArctiCon in March?

Thanks in advance for your help.

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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A good idea for PFS is to have some underwater ruins found on the Andoran/Cheliax border. Historical artifacts sized for halfling and with some inscriptions in halfling may indicate a halfling civilization that succumbed to the disaster of Earthfall. (There was a landbridge between Garund and Avistan near where Rahadoum and Cheliax are and I imagine that there was one on the other end between what is Osirion and Qadira, otherwise the Obari Ocean would have flowed into what is now the Inner Sea.) Cheliax could be scandalized at the thought that halflings had an independent culture and Andoran could be pleased to learn this -- and it doesn't hurt to rub something in the faces of Imperial Cheliax.

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Congratulations, James, on a new course for your life.

Thank you for all your hard work. I have met many people and made friends through Pathfinder and now Starfinder. Indeed, one couple I know who later married met while playing a game of Pathfinder.

So, please realize that you have not just brought some more fun into what often seems like a weary world but you have also brought people together.

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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Pathfinder Society comes to a new venue at Games Inn, 301 Center St
Hobart, Indiana at 5 PM Central on Saturday, June 10, 2017.

We will host the following scenarios:

#6-16 - Scions of the Sky Key, Part 3: The Golden Guardian for characters of levels 1-5.

#3-18 - The Gods' Market Gamble for characters of levels 1-5.

# 3-23 - The Goblinblood Dead for characters of levels 1-5.

We also have a new page on Facebook: Pathfinder Society of Northwest Indiana .

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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I enjoyed the survey and I hope that it is the first of several. I think some players and GMs might have ideas to share with leadership on how to improve Pathfinder Society. I think that we have a lot to learn from each other.

I love this boon for many reasons.

Spoiler:
I like to run several classic adventures, such as the Temple of Empyreal Enlightenment (my favorite). So, it is nice to benefit from them.

The Precious Vindication part of the boon is also welcome, although I am not sure which characters to apply it to on using it. I have seen missions go badly, sometimes due to the actions of others. ("I was right. We should have opened only one door at a time.")

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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GM Hmm wrote:

Paracountess Bingo. Ooh, I really want to play that game now!

While I love the fluff about kitsune always breeding kitsune, in a world with gods anything can happen.

Hmm

I can easily see a god decreeing that a human who greatly helped kitsune would have descendants who mechanically would have the Racial Heritage (kitsune) trait. As the power of gods generally can't be measured by mortal yardsticks, I would argue that is a simple way to explain how there are exceptions to "always" fluff. Fluff is useful and enjoyable, but the rules as written are more important. (I was a bit annoyed by the 4.0 D&D fluff that a tiefling's descendants would always be tieflings. This logically would mean that soon or later, all humans would disappear as the number of tieflings grew with each interbreeding between humans and tieflings.)

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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Halek wrote:

Now I dont think anyone should do this but my question is is there any rule against it.

Can a player make a character that is a straight wizard with and int of 8. Gaining next to nothing from the class and being a terrible character.

Is there any rule preventing this?

A friend has a nagaji wizard with a high strength and very low intelligence. His magic missiles are darts and his mage hand is his fist. The character is pretty much there for comic relief, as his toad familiar sees himself as being punished for some unknown sin.

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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GreyYeti wrote:
I am a big fan of the tighter tiers but a bit sad that 12 is the maximum level (i was hoping for a higher maximum).

I suspect that if SFS is a success, then higher tiers can be added.

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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Scribbling Rambler wrote:
Will llama-folk be a playable race?

Will drama llama be an option for bards?

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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Pathfinder Society returns to Lightspeed Hobbies in Portage, Indiana at 5 PM Central on Saturday, March 4, 2017.

We will have the following scenarios:

#8-10—Tyranny of Winds, Part 2: Secrets of the Endless Sky for characters of levels 1-5
#3: Murder on the Silken Caravan for characters of levels 1-5

As a backup, we will offer #5–08: The Confirmation for characters of levels 1-2.

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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Tonya Woldridge wrote:

I removed a post from an alias that implied the post came from the PFS team.

While I enjoy reading the, what was it called, rampant speculation, it needs to be clear it comes from a player. Those not as familiar with the boards may see the post and think it actual PFS policy. So if you are posting under an alias, please make sure it is not one that appears to be Paizo or its staffers.

Cheers!

Well, I guess that my petition to have "Campaign Leadership" jump into a shot glass full of water from the tip of the Space Needle a LA a Warner Brothers cartoon is unnecessary. ;)

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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Aram bin Kaleel wrote:

There's already enough impetus to specialize characters, without needing a season theme that caters to one. The number of aasimar paladins during Year of the Demon was ridiculous. Pathfinders are supposed to be versatile and resourceful, and take whatever mission they're assigned. YMMV, of course, but a specialized theme can make it difficult for those of us who don't want to play specialized, tailored-to-the-theme characters.

Factions are great for flavor, and I like the fact that now missions are season-wide and not "go to this place no one's been to in ten thousand years, and pick up a Taldan tea set that belonged to my mother that just happens to have been put there." Some of those old scenarios are in fact hard to run without giving out the faction missions, since there is so much information contained therein.

For the older scenarios, I tend to give out the missions. I explain that doing them has no effect on prestige.

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In some geological news, there is now evidence of a newly discovered continent - Zealandia. Possibly 10,000 years ago, a rather low-lying continent was more exposed during an Ice Age. Then, due to the impact of Earthfall and rising seas later, much of the continent sank between the waves.

Tian Xia does indeed seem to have very impressive mountain ranges and forests. However, Avistan has some impressive peaks - such as the Emperor's Peak in the Five Kings Mountains at 18,365 feet above sea level, Droskar's Crag in Andoran at 28,822 feet, and Mount Antios in Taldor. I would argue that Golarion is very active geologically. We know that when Earthfall happened, several active volcanoes erupted in Tian Xia - in what was dubbed the Age of Ashes that lead to harsh winters around the world as ash blotted out the sky. (James Jacobs has called Earthfall as a near extinction-level event.) I suspect that Avistan has much higher mountains than Europe. In the case of Droskar's Peak, this is likely due to volcanism.

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Well, as things stand today, we have judicial orders being ignored by members of the executive branch. This should not be acceptable in this country. Can someone who feels that this is not an issue kindly explain why it is not a legitimate concern for those who believe in democracy and the rule of law.

I am curious why there were no limits on travel to the U.S. from countries whose nationals participated in the 9/11 attacks, leading to the deaths of thousands of Americans. Or from Pakistan, where there are also terrorism problems.

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We must remember that we are not alone. Hopefully, Paizo will do something in response to this good act by Wizards of the Coast.

Wizards of the Coast is having a Magic: The Gathering card auction to benefit the ACLU. The auction will continue until 8 PM Pacific on Tuesday.

As for myself, I am going to do something tonight in Northwest Indiana. My rabbi sent the following out on Facebook last night.

Quote:
Tomorrow evening clergy and lay leaders of the Islamic Center of Highland IN will gather at Munster Town Hall at 6 PM for a vigil of solidarity and unity for peace and justice in light of the recent travel ban. We invite you to bring a candle or flashlight as we bring light against darkness. We ask you to bring signs that celebrate our mission of solidarity and unity. Then we ask that you act by contacting elected officials to let them know that we gathered in solidarity and in peace. This is our message and our eternal hope for our country.

I am the grandchild of immigrants. My maternal grandfather left an unjust Russian Empire, where he was forced to hide as a child from Cossacks after throwing coal at a horse.

I fear that the Trump administration is sparking a Constitutional crisis. I chose not to be afraid. I believe that if we do not stand up for the rights of others, that Pastor Niemoller's warning can come to pass. We should also remember these words from Benjamin Franklin:

Quote:
We must, indeed, all hang together or, most assuredly, we shall all hang separately.

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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It might be necessary to add some staff to help out a Starfinder Society. I would honestly have to ask my group if there would be interest in it.

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I would hope that Paizo would hire additional people to run a Starfinder organized play. I already have a few people in my area grumbling about the lack of updates on additional resources, as well as some vague wording in the additional resources. I would be quite happy if Paizo hired a few more people to help PFS and to get a Starfinder organized play group up and running.

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Perhaps you can try to have a few small events and try to see if you can build on them? People in home games might be willing to try PFS, so their GMs can get in some time playing characters.

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The map, as always, is a great help, BigNorseWolf!

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Can ships in Starfinder be sentient with artificial intelligence. Having a ship as an NPC might be fun.

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My sympathies. It is hard to see a favorite local gaming store close. My hope is that PFS will do well in your area in a different venue and you will keep the memory of Your Mom's Basement alive.

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"Lucious" Lucius Vizinni wrote:
Cenorin wrote:
You're on a Tier 5-9 diplomatic mission, and the question "who's the party face?" is met with blank stares.
Easy answer when I am there. EVERYBODY loves Lucius... and if they don't, they will!

I was in a scenario where my ranger was the face of the party due to his 10 charisma.

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Jared Thaler wrote:

Because on some level, when someone has been hurt like this, it is important to rebuild trust.

Because at some level, when stuff like this happens, it is important to call it out and make clear that some things are not acceptable.

Because most of these posts have been directing the person on where they can find safe spaces or rescue.

Wherever we can correct a problem, even if we did not cause it, we should. My hope is that the original poster and his wife will think better of PFS because we tried to address our concerns.

Trust often has to be earned. By treating others with concern and respect, we can begin to build trust with people who have had poor gaming experiences.

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You know that you are in trouble when ...

you see a player who is so bad that the rest of the table privately asks the GM if they can get a handicap like in a golf game. (We had one.)

the party for your table at a convention is a life oracle, a ninja, your diviner wizard who summons a lot, and a bard/sorcerer. (We lucked out when the bard/sorcerer charmed a major foe and we had a front line.)

Three players bring characters based on the Three Stooges.

The GM is running an adventure and discovers that a key encounter is missing from the print out. (Happened at a con for a non-Paizo ongoing campaign some years ago.)

You run into a player whose mage specializes in stinking cloud and other smell related spells -- and claims his poor hygiene is part of his roleplaying.

You have players who question the PvP rule as a detriment to them leveling.

the venue is so noisy that your party begins to communicate with hand gestures.

Your wizard has no idea of area of effect and the party is at ground zero for a fireball.

Your party's archer/enchantment mage dresses as his character -- whose costume is closer to Cupid than Robin Hood.

A player asks if he can become a henchman.

You have a party of grim characters and a new player arrives whose character concept is based off of Roger Rabbit.

The party has a player who believes that it is appropriate to test how tough his allies are by mentioning such entities at Cthulhu, Hastur and Pazuzzu.

The GM lets said entities show up.

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Here in Northwest Indiana, we have had a few major changes. I am currently the organizer and we don't have a venture agent or other venture officer. (I am tempted to apply but I may have to relocate for work. I never make a commitment that I cannot keep.)

We changed our day of running PFS from Thursday nights to Saturday nights. So, we lost some GMs and players. We are rebuilding, and we still have two to three tables at Lightspeed Hobbies every two weeks.

We can all learn from each other, and I found a lot of good advice in this thread. I am already talking to a few players who are willing to GM. With any luck, we may be able to add another venue to the area.

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I would oppose such a rule. It would likely lead to problems with players feeling that their builds are being punished. Also, I have seen powerfully built characters suffer from what Wei Ji the Learner just described -- being unable to hit. Last session, my wizard enlarged a fighter who could not hit for a major combat.

As a frequent GM, I have seen my dice run from hot to cold. Luck is part of the rules for players and GMs alike. As a GM, I presume that the NPCs are going to challenge most parties. However, sometimes the dice rolls favor one side of the table or another.

If there is a problem with a player, talk to a player. Using rules to deal with what can be a player issue can create more problems than they would likely solve.

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MisterSlanky wrote:

Again - if the primary intent of the change, as stated by those "in the know" was to remove the abuse of players playing Pregens in a way that negatively impacted the other players at the table, I fail to see how this change makes any impact to remedying that specific problem. Jerk players will continue to be jerk players.

So either:

a) That is not the real reason.

or

b) This was not well thought out.

I have my thoughts on which of the two it was.

I am trying to understand this change as well.

At Lightspeed Hobbies, where I GM and organize, most of the time someone plays a pregen is as a new player. Usually, we don't have someone register their characters on the spot, which this new rule seems to require.

I am mostly interested in how this impacts new players. (Caveat: I still have to sit down and read all of the new guide.) I worry that we may discourage new players.

As for jerks, I fear tht they will always be with us. Perhaps there can be a solution where a new player can keep a new player boon and apply it to a -2 character if the pregen dies.

I have no problem risking characters and consider risk and reward to be important. However, I worry about the risk of alienating potential new players.

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I see a lot of good will in this thread, despite disagreements.

It seems that there is some common agreement - we want to encourage more people to GM. (I joke that I GM so much in my area that my characters are often little more than accounting fictions.)

What would encourage more people to GM? If I really like a scenario or think it would work well with a group, I run it -- even if I get no character credit from doing so. (Sometimes a scenario is a lot of fun to run or fits in thematically with other scenarios.)

Perhaps each side in this debate can try to see the views of the other sides. I agree that abuse of boons can be a problem. However, I also see that sometimes an incentive can encourage good behavior. Perhaps we need to strike a balance between different proposals.

In the end, I think that we want to see PFS thrive as and organization where GMs AND players have fun. So, what would encourage more GMs and what would help make the campaign more fun, while avoiding problems that have plagued other organized play campaigns? (I sometimes jokingly called Living City by the name Living Swapmeet as one wizard I played who had crafting feats got asked to make a few things.)

As we express our opinions and explore options, lets assume that every one is coming to the discussion with a love for PFS and a desire to help it grow. Are there people who would abuse boons? Yes. However, let's assume that the people on this thread mean well and we may hit a few good solutions. I often find that I learn a lot from counterarguments, so let us give each other the benefit of the doubt.

Liberty's Edge

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Well said, Liz!! We are all diminished when a member of our community passes. May Steve's memory be for a blessing and burn bright in the minds of those who knew him. May his family, friends and colleagues be comforted.

Liberty's Edge **** Venture-Agent, Indiana—Hammond

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Congratulations!!!

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