

Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
I would like to also remind every one/
the following information that we gained on the Poison Dusk
The rest of the tribe take their portions and other lizardfolk bring out wooden drums. They begin to play, providing a rhythmical backdrop to the conversation. Pooma gets to the point.
"I fear for my tribe. The poisondusks are stirring the tribes for war. They will attack those which do not side with them. And those that do side with them will be destroyed when they try to fight the humans, as always happens. House Tharashk will want to punish those responsible for the loss of their people and camp and may not tell one tribe from another. And now Kalaktua....
"But the poisondusks speak of the holy places being defiled. Even if you are not responsible, tribes other than the poisondusks have confirmed it. And it provides the excuse the poisondusks need to rouse the tribes for war.
----
We have been in a bunch of fights with that specific tribe already. I tough that is was clear that our DM made it apparent that this tribe of lizardfolk want nothing better then kill us. So it stand to reason that there would be nothing but certain death after been taken prisoner. (on top of the fact that we fough and killed others at pooma's village and that this tribe is really aggressive and dangerous), (and we have 2 Npc along with us)

Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
Combat 1 intro
Spell: In combat : CLW on Cole, Rehil. Out of combat Rest + CLW on Rehil + Cole
Combat 2 (Lizzy + Turtule + Lizzy.)
Spell : In combat SoF on himself, CLW on Grazzat, Cole, Wultram
Combat 3 (Poison dusk @ poma’s)
Spell: In combat: CLW on James, Out of Combat: CLW on James, Wultram, Cole. Next Day CLW’s healing on Cole
Combat 4 (flying things)
Spell in combat: CLW on himself, Out of combat: CLW on Nalvereen, Himself
Combat 5 (Poison dusk lizzy)
Spell in Combat: SoF on James, CLW*2 on Himself, out of combat CLW on Cole
Combat 6 (Giant Flying Bug)
Spell used out of combat: CLW on Himself
Combat 7 (other Flying creature)
No spell used in combat or right after it
Combat 8 (Poison dusk Lizzy) Current Combat
Spell in combat : CLW on Ashatar, James, Wultram, other NPC
Total buff used 2; CLW on the others spell used
----
You are probably right DM this game isn't probably for me.
My core character concept as written was for my character to start level 1 as a Cav due to background story (failing to make ranks) then then moving on to Oracle.
Having no healer at the start of the adventure i switched Class Build up around in order to have healing since first level.
Mechanically: the benefit of having the extra feat of spirited charge made little impact since this mounted character concept is going up the mounted combat feat tree using his notural allotment of feats. The only real mechanical benefit is to provide martial weapon proef. In the current setting it didn't provide anything as william only had access to his starting weapon the club. So in fact this class was chosen more for the Bg fluff then the mechanical advantages.
And so i respectfully disagree on most of your comment. I feel that James/william have been pretty effective in combat (both in tanking strong opponents and dealing damages) Provided healing (Those in harm's way would of course get more damaged done. Cole Has done a tremendous job of using the best of his repair abilities as a Melee Beatstick). And i respectfully still continue to disagree William wasn't happy to right PF off and if that was your feeling than i do offer my sincere apologies about it.
William's current Comment's best effort at the moment is to try to take down the fight as fast as possible so that we can flee with those that are downed but stabilized.

Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
DM said wrote: Yes, the noble cavalier didn't quite live up to the reputation... So now it would be my fault? Ok i'll take the blame.
Just for the record i would like to point out that:
1) William in character and in game held his action as soon as he heard the translation (he doesn't speak draconic), stopped combat and lowered his weapon.
2) said what he tough of the situation in common to the group (from a non meta point)
3) Myself (the player) also posted on the ooc thread that the character would surrender alongside the group it that was the choice.
4) With 4*Lv 1 CLW spell in a group of 6 PC with two Warforged i have tried my best to keep up all those involved alive. The Scroll was indeed used on james with the follwoing reasons. 1) all cure spell are 50% effective on Warforfed. 2): He is by hismelf after cole on the same fighting effectiveness then rehil or myself. 3)His ability to carry me around the battlefield allwoed me to be what i do best: provide combat / healing where it is needed.
5) Still ooc this lecture of the situation is still the same:
with one hostage do you: lower and drop your gun, have every one at the mercy of the Bad guy with the hope of making it trough.
That is the only thing that my character said. Let me SAY it again. William Only spoke his mind about this particular difficult question, and I, the player, Said that the character WOULD follow everyone into surrendering.
So how is that MY fault ?
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
William will then club (or at least try to) on the lizardfolk in front of him
Pa Club: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 51d6 + 5 ⇒ (6) + 5 = 11
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
William will follow that majority reluctantly (and he doesn't speak draconic anyway)
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"that will leave us at their mercy as we will be surrounded. Forced to take what ever deal they give or be killed. So its one death vs our possible death to all"
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"if he ask us to surrender and be prisoners we are good as dead" says william to rehil holding his action in a defensive stance
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
I had this page for reference on action points:
http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
william Will focus on the same target after Rehil attack;
PA Club: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 231d6 + 4 ⇒ (1) + 4 = 5
Using an action point William will attack again if he can (Should Lizard Goes down James will, if possible, 5ft step forward
PA Club: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 241d6 + 4 ⇒ (3) + 4 = 7
Crit Conf PA Club: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 151d6 + 4 ⇒ (6) + 4 = 10
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
yup 6 Action points in total
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
William will also attack the same target hope-full of taking him down
Club: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 161d6 + 2 ⇒ (4) + 2 = 6
Current AC 20
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
William will mount james again
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
roger
William will take out a scroll and use it cmw: 2d8 + 3 ⇒ (1, 7) + 3 = 11 and the will mount on james as soon as he can
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
i think we can still win this fight is we play smart. Retreating a bit in the jungle will allow us to face the foot lizzy without the rain of arrow
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
No worries, you are the dm :) I was planning to take out the scroll of CMW and use it on him if i cant drag him out to safty
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
Light Load: 0-66 Mediuam Load: 67–133 Heavy Load: 134–200 @ Str 15. A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad condition can reduce it. So i figure william can drag James even with one hand to safty
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
William will cast a stabilization on james in order to prevent further bleeding and will drag him into the jungle as far inside as possible (William ast 20ft move maximum)
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
as the DM pointed out William has no spellcraft skill and no knowledge of necromancy and did not witness the combat where wultram fell. So he is going to do what he thinks will save his life
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"i'll deal with him" says william to as as he use the last of his remaining spells and cast a CLW: 1d8 + 2 ⇒ (7) + 2 = 9 on wultram.
"Now he should be able to take care of his on hide. Etherway my powers are spent" he concludes moving away on james inside the jungle in order to get away from the next hail of arrows
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"Every one ? no Wultram is still out bleeding to death but i will get to him in a few seconds, but i won't have the spells today to do more for those that i have already helped. our only solution is to grab the canoes and run inside the jungle for the moment. they have to come to us if the want to pursue" he says casting a CLW: 1d8 + 2 ⇒ (4) + 2 = 6 on james after the last arrow fell him
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
William will cast a CLW: 1d8 + 2 ⇒ (3) + 2 = 5 on Vaard
"Either we let them go or we are going to have to take the cannoes and try to get to those archers"
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
William will cast a CLW: 1d8 + 2 ⇒ (3) + 2 = 5 on Ashatar
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
We have just one more to go on this side I'll try and save Ashstar's life in a few seconds says william after the lizard falls to the combined attack of the hafling and his animal compagnion
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
it is indeed the club Cole :)
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"We are almost there only 3 Lizard to go. Hold on Everyone" he says as he tries to encourage everyone after his club has smash down an other enemy and ducking yet an other blow from the lizardman
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
Sorry all.
Happy New year to everyone.
Have being over celebrating to a reasonable degree,
Wish you all a better 2015 than 2014 was :)
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
Informing everyone; I'll be taking a break (still mostly working tough) from the 24th until Jan 4th
Happy Holidays to all my fellow gamer's
;)
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"ok so this time we are engaged on both sides and the lizzy on the other side of the river are going to be a hard group to get to, careful with the arrows" is whispering william into james ear as they both race up the hill
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
Sorry for the late update but as the holidays are arriving am i am one of the "lucky" ones to have to stay and man the fort (policy @ work is no staff under 50% presence) i am having lots of stuff to do both in and out of the work place
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
FYI: I will not be able to update until next saturday as i am away from home at the moment
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
sounds fine with me. So E 26 and E 27
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"well looks like we found the enemy or they have found us" he says getting ready for combat
Init: 1d20 + 0 ⇒ (19) + 0 = 19
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
william will take the time as everyone isn't moving to go to the restroom and then will resume guarding the canoes
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"so we are being tailed and watched. Great nothing we can do about untill we get attacked or ambushed. Its not like we aren't on our toes already;" he says with a grin
"so shall we continue our journey?"
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"And how many more days do we have to keep on going? at least we made it farther than that poor skeleton guy"he says
"Jame and I will carry the luggage as the take the canoe" he offers
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"yes it could have indeed gone for a whole lot worse' he says reminiscing about the large dragon fly that wanted to eat him as he stand watch for a good 20 min before going back to sleep
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
Init: 1d20 + 0 ⇒ (13) + 0 = 13 sleeping in canoe L17 for James and L18 for myself
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
The bat swoops in to attack.... on the chewy hafling ? :)
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"What you mean that flying Halfing meat lover creature had some friends that wants to eat me also " he says adjusting his shield and armor in readiness for combat.
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
i am having an "I've got a bad feeling about this moment..."
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"Staying for the night is indeed the safest course and we have only one life. Let's get ourselves tucked in"
he says
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"water predators are more dangerous cause they can drag us under the water and with little or no light that would be certain death. I am not going to take that gamble. At least with land base threats we have a better chance"
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"we can't push for too long at night we are at a more serious disadvantage, as note many can't see in total darkness" he replied
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"Gee so it sure looks like it wanted to eat just little m. Great work everyone and so do you james" he says a he pats him
after casting a CLW: 1d8 + 2 ⇒ (8) + 2 = 10 on himself
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
" Phew"
he says after the large creature misses him again.
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
"we have to really drive it away, it really wants to eat me"
he says going on the defensive
Readied Club: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 81d6 + 2 ⇒ (2) + 2 = 4
Current AC 24
Halfling Hp 26/26 AC 22 (+5 Perc; +0 Init; Fort +3, Ref +0, Will +3)
William and james will have a readied action to attack the creature should is comes close enough to be in range
Readied Club: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 2 ⇒ (2) + 2 = 4
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